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Everything posted by TechAngel85
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You're obviously not. No Bashed Patch and you're asking about deleting files that should be hidden in another thread. If you'd followed it to the letter you wouldn't have any issues unless they're on you're personal system. I have a STEP:Extended install "to the letter" with no issues whatsoever...as do many many others. As well as you're saying your using WB as your mod manager in another thread. So either give it to us straight or you will not receive any valuable help.
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Thought you said you're following STEP to the letter?
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No, do not skip it! It is very much required!
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Installing STEP with RealLike ENB
TechAngel85 replied to JohnBell5713's question in General Skyrim LE Support
ENBoost allow players to get around the memory limit in Skyrim which is 3.1GB. The number of texture mods does not matter. You can install all 4 and 8K texture and reach the limit rather quickly with just a handful of mods. So the resolution of the textures you install is what matters. If you do this, you will not have ENBoost and, thus, will have the memory limit again. If Skyrim reaches this point, you'll experience crashes and slowdowns. -
Star Citizen in a must watch 13 minute nutshell
TechAngel85 replied to redirishlord's topic in General Game Discussion
It would be boring so why would you want it? The way space travel actually works with real life physics is time is relative to your speed. You might travel for five months to the nearest star at just short of the speed of light (because in reality it is currently known that you can't travel at the speed of light), spend one month doing research, and then travel another five months back to Earth. For you, time would have remained the same. For Earth, though, several hundred years have past. The ONLY way around this in reality is theorized to be wormholes. On that note, I've been watching way too many space shows on Netflix... Remember the dark ages due to the Church? That was 100 years of the Church stifling growth of our knowledge of science and technology. Just think if the dark age hadn't happened, where we'd be today...100 years more advanced than we are now! If you can't imagine that then think of everything that's happened from the year 1900 to 2000...cars, planes, computers, technology, medical advances, walked on the moon, space station...just where would we be if the dark ages never happened?! To counter the auto pilot bit...people in the early 1900s thought that we'd have flying cars and wouldn't need soap or water anymore. I certainly do not have a flying car parked in my parking space. Do you? Now to be fair, flying cars are actually a thing now...a long ways off from being in your driveway, but still a real thing. -
It took some getting used to but once I did, I found it more convenient; especially the alchemy menu. Being able to see a list of items to craft and the list of ingredients at the same time made things quicker for me. I can also see more selections on the screen at once, which is nice. For example, at the smelter you see the entire list of ingots you can create without having to go into each category to see if there is something to you smelter down or not. It saves a lot of time for someone who is building a home like Lakeview Manor.
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Realistic Water Two - stream Fix [nanoman2000]
TechAngel85 replied to FuzzRocket9's topic in Skyrim LE Mods
Why don't you try it out in game... -
Windows 10 - Overall Review and Modding
TechAngel85 replied to TechAngel85's topic in Step Banter Inn
Yeah, they're one of my subscriptions. I don't watch all of their stuff, but there are some interesting videos. -
Windows 10 - Overall Review and Modding
TechAngel85 replied to TechAngel85's topic in Step Banter Inn
Put new video in OP. Go watch it: https://forum.step-project.com/topic/8082-windows-10-overall-review-and-modding/?p=128167 -
Windows 10 - Overall Review and Modding
TechAngel85 replied to TechAngel85's topic in Step Banter Inn
Right-clicking on the start button and selecting "Control Panel" should be the fastest way to get to the CP. Unless they took this away. -
We are purposely avoiding replacers that require armor conversions. @Crystal Completely understand. Time is valuable these days.
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SKSE launch problems when run through MO with NO mods
TechAngel85 replied to Aerandor's question in Mod Organizer Support
Looking at the save on the Save tab in MO will tell you if anything is missing. I'd be interested to know if it detects anything missing there. Is your MO in the Program Files directory? Is Skyrim in the Program Files directory? -
Was Skyrim Realistic Overhaul all that?
TechAngel85 replied to Thick8's question in General Skyrim LE Support
Sounds like your protection is being over zealous. I haven't seen a piece of malware or a virus on my system in a couple years, to be honest and I have minimal protection. Most of my protection starts in the browser. -
Did we give up on this?
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Use the latest.
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You're not seeing conflicts because all the mod only contains the ESM file after you clean it. There is no BSA archive because the BSA stays in the Data folder and is therefore "unmanaged" while the ESM file is "managed". Since the managed portion of the DLC only contains the ESM file, there is nothing to conflict with so you are not seeing any of the asset conflicts for that "managed" portion. If you look in your Archive tab, you'll notice the corresponding BSAs are still being loaded just fine. You have to understand the difference between managed and unmanaged and how they are handled to know that the BSAs are being overwritten just as they should be.
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Realistic Water Two - stream Fix [nanoman2000]
TechAngel85 replied to FuzzRocket9's topic in Skyrim LE Mods
Added video to OP. -
SKYRIMLE Jaggarsfeld Extended (by TechAngel85)
TechAngel85 replied to TechAngel85's topic in Skyrim LE Mod Author Topics
Released version 1.2: Fixed Elder Scroll (Dragon) display (requires cleaning the save...see instructions in description) This...was fun! The fix ended up being super simple; however, the information needed to be gathered to find out if the fix would not cause any other issues was fun. A big shout out to Kryptopyr and RobinHood for helping me! The fix was to simply change the item the display was referencing. However, there was some misinformation on the UESP that was causing some confusion. This information stated the original elder scroll (formID: 0002D513) was not only renamed, but also had its formID changed (xx0126DC) by Dawnguard. After I did some investigating in TES5Edit, something didn't feel right about this. Dawnguard did in fact change the name of the original scroll from "Elder Scroll" to "Elder Scroll (Dragon)"; however, this was done to the original formID (0002D513) from the vanilla game. Dawnguard then had the second scroll (xx0126DC) added as a separate item entirely. I PM'ed a bunch of knowledgeable people hoping that one would find the information I discovered intriguing enough to seek the answer to whether or not Dawnguard was, in fact, changing the formID or not. This information was essential to apply a proper fix. Turns out, the answer is no. Dawnguard does not change the formID. Kryptopyr and RobinHood discovered that during the DLC1VQElder quest (where you can sell the scroll to Urag), the original scroll is deleted from the game in vanilla Skyrim. The Dawnguard DLC adds the ability to repurchase the scroll from Urag; however, since it was deleted by selling it, the game must create a new one. The new one created has the same formID as the original. If you never, sell it, then this deletion and recreation never happens and the original scroll is used for Dawnguard. So you might be wondering where this other scroll (xx0126DC) comes into play. The answer is, it doesn't. It's never added to the game. The scroll is apparently a leftover in the DLC from testing. So there you have it! The whole story laid out. The original Jaggarsfeld authors most likely made this mistake based off the information on UESP, which has since been edited and corrected as a result of this entire investigation. *This was also confirmed by Arthmoor when he was able to reply. Fixed Claw and Paragon display lighting Added an extra light source to both these displays. There were only one bulb for the displays, however, there are two light sources (wall lights or candles). I added a second bulb and centered the bulbs on their sources. Yay for more realistic lighting! Added candlehorn There's been a lot of complaints about the interior lighting inside the cabin. I added a candledhorn on the nightstand, next to the bed to help add some light. In doing this, I also removed the book that was in this location. It was only there for decoration and since I've changed the decor, the book got the axe. I also slightly brighten the light from the candlehorn stand in the corner by the bookcases. -
ACCEPTED Guard Dialogue Overhaul (by Eckss)
TechAngel85 replied to JudgmentJay's topic in Skyrim LE Mods
Ess will have to confirm, but GDO is a requirement of the STEP Patches so I'm sure he's taken care it the issues. -
CTD and Performance patch ENBoost (by Boris Vorontsov)
TechAngel85 replied to EssArrBee's topic in Skyrim LE Mods
Use that value from the tool minus 170. -
Was Skyrim Realistic Overhaul all that?
TechAngel85 replied to Thick8's question in General Skyrim LE Support
In my opinion, what we've going to replace SRI is of equal quality. It might not be strictly vanilla replacement anymore like SRO was, but it's very close. I even prefer what we have now over SRO in some cases. -
CTD and Performance patch ENBoost (by Boris Vorontsov)
TechAngel85 replied to EssArrBee's topic in Skyrim LE Mods
I can't read that language, but use the vram tool from ENBSeries website. Run the DX9 one. -
I haven't tried it, but I like the idea of a running jump. That double jump is a complete cheat, though, if you use it in the right manner. I've never cared for double jumping in any game though unless it's essential to complete the game.
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Realistic Water Two - stream Fix [nanoman2000]
TechAngel85 replied to FuzzRocket9's topic in Skyrim LE Mods
Guys/Gals, this is a effect so it will have to be looked at in-game so you can see how the movement of the textures look and "feel". Without doing this you can't actually decide which is best. Motion effects have to be looked at and compared in motion. So offer up your opinions, but I will not be counting any opinions in regards for this being added to STEP which have simply looked at my compares above. Imo, with bubbles optional looks more like a steam when you see it in motion. The waves in the regular version are too choppy to be from a stream. In RWT, they almost look like downscaled normal waves from a lake or ocean; however, I'm sure isoku took more care than that. -
The instructions are perfect for STEP, if you're following STEP. The billboards are included in the STEP Texture Compilation. So as long as you're following instructions, you don't need to worry about the billboards. I do believe we say at the top of the Guide that users should be reading the ReadMes: And if I recall correctly, the ReadMe for the STEP Texture Compilation tells you: ========== Tree Billiards and LODs for DynDOLOD ==================================================== Included in this compilation are some of the files needed for Dynamic Distant Objects LOD (DynDOLOD) in regards to STEP. These files are located in: \meshes\Terrain \textures\terrainHowever, I will apologize for this one because I just checked and it appears the ReadMe has been left out of that compilation by mistake. This will be fixed. No, Gopher uses another process than STEP. That video just gives you a general idea of how it is done. Follow the directions we provide.

