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TechAngel85

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Everything posted by TechAngel85

  1. How much VRAM?
  2. No, I don't recall it adding shadows to any objects. I believe it simply redoes the existing shadows created by the game. This might be a question better suited to the ENB Dev Forums. Boris is a nice guy, but if he doesn't see any point in something, he'll tell it to you straight and sometimes rather bluntly. That's just how he is so if that happens don't get discouraged.
  3. Haha! I think that helps! On a serious note, that's why I just put the main furniture objects in the layout. I'm positive it will flex and change a bit (or a lot) once I get to designing and see the actual scale of things.
  4. So...someone might just come along and make a faster snow version if the author doesn't provide different speed options.... ....not saying that person would be me or anything...
  5. Can't account for player homes. It'll be that author's responsibility to make a patch for the lighting mods as I have done for my mod.
  6. This is my idea for redesigning the basement of Jaggarsfeld's cabin. Keep in mind, this is only a basic layout which features the major furniture and not all the little details. It's also just a first draft and the scale is probably way off so the design will flex once I actually start on it and see the actual dimensions. This draft may or may not be final, depending on feedback given. On that note, the main reason I'm posting this is for feedback. I want you guys to be a part of this design too by giving me your thoughts and ideas. I'm fixing this mod up for you guys just as much as for myself! Any feedback given, we'll discuss and I'll think on it. I'm not saying that everything will make the cut, but don't let that discourage you! There is one thing to keep in mind, though. All new additions will be in the style that Jaggarsfeld was originally designed in. That means this will probably never be a vampire home nor ever have any crazy additions like magical portals or spas in the basement. It will simply be a more functional Jaggarsfeld because I think it was crazy the original authors designed a house for only the player and no one else...not even followers. A small minority of users play that type of style so with this decision alone, the authors shut out a very large group of players. It was a bold decision, but a crazy one in my opinion. Now that I've rambled enough, on to the show! Jaggarsfeld Basement Layout Redesign I recommended you open this layout in a new tab or download it so you can still read the description here while tabbing over to get a visual while you're reading. Open or download layout here: https://copy.com/Od3whNiAJoGB6UuI Small preview: Arcane Room The initial room you walk into I've dubbed the "Arcane Room", because it is now where you'll solely find the magical arts stuff. At the top of the room is where you'll find your Enchantment Station. The table sits in the middle with a bookcase-type storage to your left. On your right will be a podium of sorts with a magical book on top and soulgem storage underneath. To the right of the Enchantment Station, in the top corner you'll find a mannequin for your mage robes, flanked by to plaques for displaying your magical weaponry. You'll notice the bar is gone. Bars are really useless for a home in Skyrim, in my opinion, and are simply there to fill up space. If you want a bar, go to the pub. Finally, in the middle is where I've put an open hall leading to the other rooms. Follower's Bedroom The first room on your right on the layout, is your Follower's Bedroom. Directly in front of you as you walk in is the dresser and to your left is a mannequin and two plaques stacked on top of one another for your follower's gear. In the top right corner is a bed and nightstand and in the bottom right corner is a chair for relaxing. Child's Room The next room in the bottom right on the layout is your child's room. With this upgrade you'll only be able to adopt one child. Directly as you walk in is the dresser again and to your right is the bed and nightstand. Along the far wall, I have placed a desk and chair for studies. The reasoning for the child's room in the back is for more protection, even though such a thing is not needed, yet. The Library Finally, the large obvious room that everyone has been looking at is the library. I have been asked for a place for more book storage and, personally, I would like the same. There is already too much going on upstairs, so now you have a library capable of holding 594 books, spell tomes, journals, etc; an upgrade from the current storage space in Jaggarsfeld that is only 162 books. The large pieces along the sides are the bookshelves. The small pieces between the shelves are pedestals with open display books on top. That piece at the bottom, will be the current scroll storage that is upstairs. Last, but not least, is a desk and chair a the top for the Dragonborn to conduct his/her business. I'll probably add some sort of seating in the middle to fill the space and have a place for book reading. So there you have it. Work on this project will take some time and will begin after I feel like I've given sufficient time for users to provide their feedback on this layout.
  7. I'm not too worried about it. Jaggarsfeld Extended is to the point that it's a complete fix for Jaggarsfeld. I even have up a RLO Patch and will have a RS/ELE Patch for it soon because JawZ was kind enough to load it up and do his black magic on it. I'm fixing to start adding on to it now and will be posting my plans very shortly. I think the original authors are going to be shocked to see how much I've done once they decide to take a look. I honestly hope they just turn the mod over to me because it's been two years since they did any work on it and I don't see them returning anytime soon or they would have at the very least found the time to fix the glaring issues sometime within those two years. Looking through they're comments you see users just dropping the mod because they stopped providing support and fixes. You look at my comments and you see users excited about the fixes and glad that someone picked up the project. Time will tell, but until then, I'll just keep trucking on!
  8. That is not the max but there is little benefit in doing so. The max is now 128GB. You can try to up your values to see if you get less caching to a pagefile, but I suspect it won't effect it.
  9. Yeah, I'm aware of this, but I'm not sure the others are. I've brought it up at least once. We really just need to move it down further.
  10. It shouldn't unless it's running out of VRAM and RAM. That's the only time a pagefile would be used by any game.
  11. This looks awesome! Will there eventually be a way to adjust the speed of the falling snow? To me it feels like it's falling a little slow but this is going to be a subjective thing so a MCM setting would be awesome!
  12. Tom Clancy's Rainbox Six Siege is having a free, closed beta: https://contests.nvidia.com/en-us/rainbow-six-siege-giveaway#utm_source=gfe-billboards&utm_medium=banner&utm_campaign=rainbow&cid=rainbow-gfe-billboards
  13. No, that means you have 7936MB of VIDEO memory available. This is not the same as total RAM in the system.
  14. Just don't attach them. Upload them to an online service (not Google Drive...most the staff uses Copy) and use the image button in the toolbar. Paste the link in the window that opens. You' can post up to 30. It is. Several staff members have already made the switch, but it's unknown if all the tools work as they should. I personally will not be switching for a few months so any kinks can be ironed out.
  15. It would be best to use the Guide to verify your mods are in the right order, but I've taken a series of shots to show you mine. Please note there are some mods in there that are for testing or that will be in the next version, but you should get the general idea. I've purposefully not shown you my plugin list because you should use whatever LOOT sorts them as. Here is the SKSE setup:
  16. So far it looks okay. You have an odd grouping of mods at the top, but the priorities look about right. Don't worry about those qt errors. The Ruffled Feature is not installed correctly because it's greyed out.
  17. You're most likely just going to have to run the log outside the game an then check it after you've ran through areas you're wanting to check. Any type of overlays mess with ENB.
  18. @Thick8 In Windows 10 as well? Try the above settings.
  19. I figured it would be higher with your VRAM and RAM and it might be Win 10, but try making these adjustments [MEMORY] ExpandSystemMemoryX64=false ReduceSystemMemoryUsage=true DisableDriverMemoryManager=false DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=false ReservedMemorySizeMb=256 VideoMemorySizeMb=3714 EnableCompression=true AutodetectVideoMemorySize=false
  20. Some changes have been made and Version 1.3.2 is out: v1.3.1 CTD Fix I've incorporated the CTD Fix optional file from the main author's page. This was done by turning off havok on the stacked scrolls in the cabin (turning on "don't havok settle" on the objects). Contrary to what the original author's stated, no NIF files have been deleted. Users no longer need this file as long as they have Jaggarsfeld Extended installed. Shout out to ruiz2781 on Nexus for reminding me that I hadn't incorporated this fix! v1.3.2 Miscellaneous Changes / Fixes These issues were found while making the RLO patch: Raised the burning wood inside the fireplace in the cabin. It was visible from the basement.Switched the jewelry box and candle horn locations inside the cabin. This was to help illuminate the bookcase area better and to prevent some light/shadow flickering.Turned "don't havok settle" on for several more items around the cabin.Realistic Lighting Overhaul (RLO) Patch Initial release. Make sure it loads after all RLO plugins to be safe.Tweaked all lighting in the cabin to work well with RLO's darker interiors. It looks very nice now.Changed the interior ambiance in the cabin to brighten up the pitch blackness that RLO produces.Tweaked all lighting in the Hall to work well with RLO.
  21. I don't know if it has anything to do with it, but I don't recommend installing Skyrim to the Program Files for modding. UAC is a witch!
  22. For both of you this definitely sounds like texture loading issues. If you're both running vanilla INIs that is good. Make the STEP recommended tweaks and nothing else. Enblocal.ini... Thick8, please post yours. @Both Please run the Vram Tool by Boris for the Dx9.exe and post your values.
  23. If you reinstalled mods, you should have simply selected "Replace" when MO prompted. That keeps things in order. If not, simply drag the mod up to the right position in the left pane in MO. For the download, check you Downloads tab and look for a mod that hasn't downloaded completely or was cancelled. Right click on that mod and delete it. That will fix that message.
  24. The only one I put up was the one for the Bashed Patched. All the other have been there a while.
  25. Ugrids shouldn't be changed until after you have a solid STEP install. DynDOLOD is also set up to use uGrids of 5 which is the game's default value. Pauses at cell borders is usually an issue with textures loading and switching in and out of RAM/VRAM.
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