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About Bradl3y

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  1. Speaking of PerMa... https://www.nexusmods.com/skyrim/mods/59849/? It was just updated to version 1.5
  2. OKIE DOKIE I can confirm (for my setup atleast) that this issue isn't going away unless I disable Trees HD & the FIX I would like to think disabling certain files may resolve the issue, I'll tinker some more. I think disabling treepineforestbarkcomp3.dds & treepineforestbarkcomp3_n.dds may have something to do with this. I'll re-download / install these mods and mess around.
  3. I'm almost done with my mod merges. Going to run FNIS / Wrye Bash / SUM and test the setup after that. I'll keep an eye out for these tree trunks.
  4. He wants you to hide or delete the meshes folder / treepineforestbarkcomp3.dds AND treepineforestbarkcomp3_n.dds He also wants you to delete Vurt_Pine01.dds AND Vurt_Pine02.dds He wants you to hide or delete treepineforestbarkcomp3.dds AND treepineforestbarkcomp3_n.dds EXAMPLE^^^^^^^^^^^ Basically he wants you to delete all pelt files you'll find in textures/architecture/farmhouse If he had said to hide or delete meshes/architecture/farmhouse/interior/basement/farmbtrapdoor* then you would hide or remove all files in that folder named farmbtrapdoor. Instead he is telling you to ONLY hide or delete farmbtrapdoor02.nif FILE EXTENSIONS: https://www.youtube.com/watch?v=ZNL9o9TaUHA&feature=iv&src_vid=Oh90E1tdkKs&annotation_id=annotation_205837309
  5. Renthal HD Flora All in one https://www.nexusmods.com/skyrim/mods/72628/? mmm...
  6. Electrocutor Thank you for putting in all of this hard work. I am very much looking forward to the end results of your investigation into the matter. This should have been done a long time ago. I hope this becomes a reality. Let's assume the worst case scenario occurs. What happens if most of these mod authors don't respond? (never come back) or what happens if some or most of these mod authors do not give you their permission? The only reason I bring this up is because just yesterday (or the day before I think is when it all actually started) there was a mod hosted over at "the place that shall not be named" that was taken down because the mod author was using other peoples work. I don't think that guy was actually receiving credit for creating anything ... Basically he just grabbed a dozen or so mods and slammed them together to credit a (All In One) kind of a thing. In any case I'm following your progress and hoping for the best.
  7. What about Death Alternative? https://www.nexusmods.com/skyrim/mods/45894/? Could that be a solution or would that only cause more problems?
  8. I had this exact same problem merging Realistic Water Two. deactivate RBB merge reactivate RBB rename the esp it is obvious that we did something wrong ... I wish we knew what it was but as long as it doesn't break the game it should be okay, right?
  9. ENBSeries has been updated to v0.303 - https://enbdev.com/mod_tesskyrim_v0303.htm ENB Organizer uploaded by Breems looks like a updated version of ENB Manager - https://www.nexusmods.com/skyrim/mods/67077/? ENBoost Crash Fix or ENBoost 6.0 Anticrash? I noticed this today on the nexus front page. I believe it is just a enblocal.ini - https://www.nexusmods.com/skyrim/mods/73618/?
  10. So I decided to give SRLE another shot and I've reached the RealisticWaterTwo Merged point. I loaded my six esps' in the correct order at the bottom of my load order and cranked up Merge Plugins Standalone (through MO) I went to go highlight my esps' and create a new merge but I noticed something odd. Three of them were missing. What I saw was RealisticWaterTwo.esp RealisticWaterTwo - Waves - Falskaar.esp and RealisticWaterTwo - Waves - Wyrmstooth.esp BUT RealisticWaterTwo - Legendary.esp RealisticWaterTwo - Falskaar.esp RealisticWaterTwo - Wyrmstooth.esp was missing. First I hulk smashed my desk and screamed. Wondering "WHAT IN THE F*** KIND OF AN ERROR IS THAT?* But then I calmed down and remembered something. RBB - SR Merge.esp and the erorr it caused the last time I tried to merge Realistic Water Two. The last time I installed SRLE I came across an error when checking my merge for errors. Something about RBB - SR Merge.esp needed to be loaded before something or whatever, My way around that error was to simply disable RBB - SR Merge.esp before trying to merge Realistic Water Two. After disabling RBB - SR Merge.esp Realistic Water Two will merge with no issues. No errors found. Also all six plugins were merged correctly in the proper order. Will it work out in game?? I dunno I haven't finished installing SRLE yet so I'm looking forward to that crash. Should be fun Should Neovalen include this step in his instructions?
  11. Interesting NPCs is too good to pass up.
  12. I thought I would just go ahead and mention Hearthfire Extended since I've been using it for awhile now and I've never seen a post about it related to SRLE I found it snooping around the STEP guide https://www.nexusmods.com/skyrim/mods/66783/? This mod was recently updated on January 13th
  13. Optimized Vanilla Textures was updated on January 12th to 6.0 Changes Version 6.0Fixed all known bugs. No longer deleted with game cache integrity checks. No longer overwrites vanilla assets. Incorporated High Res DLC and UHRP into new High Resolution Version. Sorry if that has been brought up already.
  14. I shouldn't have worded it that way. Lanterns of Skyrim comes with a ELFX patch in the fomod. Vividian ENB comes with a patch in its fomod. You should be fine with either of those.
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