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Everything posted by TechAngel85
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The Guide has had a full revision as of this posting.
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DROPPED Lucien Lachance AE (by LeonardoTrote)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
The mod was incorporated while the Guide was under my care. It was added because it makes sense for the ghost version of the NPC to have a similar appearance as they did when they were alive. Bethesda used what they used and the author found some better matching alternatives. It's as simple as that. You can't say the same about the other "alive" NPCs because Bethesda's vision of their appearance within Skyrim is the only source we have to drawn from. If you're more talking about mods that overhaul NPCs, well Step doesn't include them because they are too subjective to personal tastes. We had them in the past and it was a nightmare to maintain because we had to provide optional, individual mods; which in turn created too many Patches to maintain (there were 9-12 at one point). Over time we leaned more and more towards minimizing maintenance (especially when only one person is doing it all). This meant allowing the user to make their own choices in regards to several types of mods, including mods that overhauled NPC appearance. There's you a bit of history for ya as a SkyrimSE Tester. As for the Jiub mod, it has been unknown to me (and likely anyone else on the staff) until you've mentioned it here, so no mystery there. We can't include things that we don't know about.- 24 replies
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- SKYRIMSE
- 08-character appearance
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DROPPED Torches Ignite Oil (by Thurderan)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
Yes and no. Our view on permissions with nothing but simple plugin edits is this: It's ridiculous to think anyone could "own" such small edits that anyone could stumble upon and make themselves. When permissions are closed on such mods, we simply recreate them from scratch; thus, incorporating them. In the case of this mod, anyone looking at these lists in CK/xEdit could reasonably assume adding additional references/spells to the list would cause them to do the same thing the originals do. It's basic logic and reasoning so I have no issues just recreating the edits within the Patch from scratch to bypass any permissions (which are not set on this mod's page). Lucien mod is a different story as it wasn't simple changes, but stylistic changes to realign that NPC to his Oblivion counterpart. This goes beyond simple plugin changes and would need permissions to be incorporated. No, not really the case. We have a Patch Reference we can use for such things. Granted it may or may not have been upkept since I stopped working on the SE Guide to focus on other things. It does look I was the last to edit it, but I can't control what the other staff chooses to maintain or not.- 9 replies
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- SKYRIMSE
- 13-gameplay-immersion
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DROPPED Lucien Lachance AE (by LeonardoTrote)
TechAngel85 replied to TechAngel85's topic in Skyrim SE Mods
I know exactly where this NPC is, but it's only one location and one quest. The NPC is originally from Oblivion and the mod restored the look of the NPC to match their look in Oblivion. I want to say there may be another mod out there that does this, but I could be wrong. It's not a big loss to just drop it.- 24 replies
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- SKYRIMSE
- 08-character appearance
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Hello and welcome to the forums. I do have experience modding NMS, however, not in the way you are desiring. Fortunately, there is a very active Discord community you can join with a lot of experienced authors that would likely be able to point you in the right direction.
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Discussion topic: SGS's LUTs by sgsrules Wiki Link Testing Comparing with the following: @TechAngel85 I've been using the 75% strength option for my playthrough as I feel vanilla is too heavy with the "fog" in the LUTs. I chose 75% to keep as much as the vanilla feel as possible while still toning back that fog. So far I have been happy with these.
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- 06-models and textures
- STARFIELD
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Discussion topic: Gravity Affects Weight by powerofthree Wiki Link
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- 13-gameplay-immersion
- STARFIELD
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Discussion topic: Address Library for SFSE Plugins by meh321 Wiki Link
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- 02-extenders
- STARFIELD
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FEEDBACK v3.1 - Feedback & Bug Reports
TechAngel85 replied to TechAngel85's topic in Step No Man's Sky Guide
You use them no matter what. They aren't necessary required, but they are where a lot of the 'meat' of the changes are hosted. -
Starfield Mod Installation
TechAngel85 replied to TechAngel85's topic in General Starfield Discussion & Support
I think what is known now is that we can disable MOTD via INI and avoid Photo Mode to fully use the game's root Data folder. @z929669 and @DoubleYou can possibly confirm and we can get that updated. -
Your must-haves for Starfield
TechAngel85 replied to rootsrat's topic in General Starfield Discussion & Support
Long time! Nice to see ya around! I haven't actually installed a single mod besides the textures I've worked on. -
TESTING Realistic Water (by CaptainCockerel and TechAngel85)
TechAngel85 posted a topic in Starfield Mods
Discussion topic: Realistic Water by CaptainCockerel, TechAngel85 Wiki Link-
- 06-models and textures
- STARFIELD
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Starfield Mod Installation
TechAngel85 replied to TechAngel85's topic in General Starfield Discussion & Support
@z929669You are free to correct the OP. This is all new and I was posting as I was reading and gathering information. Then I worked for 8hrs with limited connection to Discord only. I haven't had time. Please feel free. -
Starfield Mod Installation
TechAngel85 replied to TechAngel85's topic in General Starfield Discussion & Support
At this point it refers to anything that goes in the Data folder. -
TESTING Baka Achievement Enabler (by shad0wshayd3)
TechAngel85 replied to DoubleYou's topic in Starfield Mods
Ah! I was just waiting for one of these to show up that used SFSE. That wait was short. -
Starfield Mod Installation
TechAngel85 replied to TechAngel85's topic in General Starfield Discussion & Support
So even if you delete the file generated there, it comes back...great! Hey, Bethesda...I need a word... -
There are currently two different ways to install mods depending on the version of the game installed. There hasn't been a consensus agreement yet about the best path forward for the community, at large. Until this becomes more solidified, we are simply providing this information for reference. Xbox/Game Pass (will not supported by Step in the future) Step does not and will not support Xbox or PC Game Pass. That said, if the game is being used via PC Game Pass, all mods must be installed into the following location ONLY: ..\Documents\My Games\Starfield\Data Steam PC (will be supported by Step) Since the Message of the Day and Photo Mode assets are automatically generated and stored under the Xbox/Game Pass path, the traditional location below is currently not viable for assets under the ..\Textures\ subfolder. For Steam PC users, any mod having a ..\Textures\ subfolder must have its textures installed into the Xbox/Game Pass ..\Textures\ subfolder. This will hopefully be corrected by Bethesda, Microsoft, or more likely the modding community soon. NOTE: We have confirmation that the same is true for assets under ..\Meshes\ folder, so we think it's best to assume the same is true for ANY ..\Data\{subfolder} corresponding to those in BS2 archives of the vanilla game. With this one exception in mind, mods should be installed into the traditional ..\Data\ directory as always. ..\Steam\steamapps\common\Starfield\Data Current Starfield Asset Priority ..\Documents\My Games\Data\{subfolder}\* (bad, default) ..\Steam\steamapps\common\Starfield\Data\{subfolder}\* (good, alternate) ..\Steam\steamapps\common\Starfield\Data\*.ba2 (default fallback) Mod Organizer MO now provides beta support for Starfield in its latest build: MO2 2.5.0 + Starfield Support - Beta 2. Until we test this, we can only recommend to let MO do its thing and NOT worry about the mod install locations above. Just let MO handle things and report back any findings. IMPORTANT MO2 copies your /my games/ INIs on instance creation to its own profiles folder. BethINI: Don't edit the wrong INIs! Vortex Vortex supports Starfield at the time of this release, but only to the game's root data folder. Since the Message of the Day and Photo Mode shots are stored within My Games folders, Vortex's support is currently broken.
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General BC1_UNORM_SRGB (can use BC7_UNORM_SRGB for higher quality results) _color _emissive BC4_UNORM _ao _metal _rough _transmissive _opacity _height _mask BC5_SNORM _normal Specific Cases Faces/Chargen R8G8B8A8_UNORM_SRGB _color R8_UNORM _ao _rough _mask R8G8B8A8_SNORM _normal Effects/Gradients B8G8R8A8_UNORM Effects/Luts (Non-HDR) R8G8B8A8_UNORM Effects/Luts (HDR) BC6H_UF16 Interface/Skillpatches and Interface/Inventoryicons BC3_UNORM Interface/Loadscreens and Interface/Photomode BC7_UNORM (Note: Not SRGB)
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Discussion topic: UHD4k 60 FPS FMVs by 2077v2 Wiki Link Tech: Unsure of where to put this one. It's video files so it seems to fit right in with sounds and music, categorically anyway.
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- 07-sounds and music
- STARFIELD
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If you're follow our Guide, you simple need to click the "Expand" link within the mod table to get all the instructions with an image: https://stepmodifications.org/wiki/SkyrimSE:2.2.0#02-Extenders Instructions for the mod tables are provided: https://stepmodifications.org/wiki/SkyrimSE:2.2.0#Mod_Table_Reference
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Better Community Shaders or ENB?
TechAngel85 replied to framx2l's topic in General Skyrim SE Discussion & Support
Yes, you could. In fact, I believe that is one of the points of the Community Shaders. They perform better than ENBSeries, itself, because they do less than it overall. If you can't run ENB, certainly grab and use whatever Community Shader mods you want. There is a lot that the Shaders don't cover that ENB does: lots of shadow settings for various things, AO, fires, world and interior lighting of all sorts, water, rain, adds additional 'time of day' points vs vanilla, etc. -
Skyrim Priority SE AE - CPU Performance FPS Optimizer (by Boring3)
TechAngel85 replied to Kattmandu's topic in Skyrim SE Mods
No, there isn't a mod in Step that changes the priority of the game's executable.- 1 reply
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- SKYRIMSE
- 02-extenders
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Discussion topic: Bethesda Archive Extractor (BAE) by hexabit Wiki Link The Nexus Starfield location for this essential tool. BAE is used to extract files from the game's archives.
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Hello Step Users! This little announcement is just to say that an official Step Guide for Starfield is planned. The entire Team has pre-purchased the game to play and experience it. Do keep in mind that the game has just launched for early access (at time of posting), and the new Creation Kit 2 and other community tools have yet to be released/updated for community use. It will likely be several months to a full year before an official Guide is released because of these reasons. However, as with all Bethesda games, Step will eventually release a Guide for Starfield. Users can expect it to be just as our other Guides are; bug fixes and vanilla-like enhancements to enhance the default game in the developer's image rather than change the game into something it's not.
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FEEDBACK v3.1 - Feedback & Bug Reports
TechAngel85 replied to TechAngel85's topic in Step No Man's Sky Guide
Current Guide is still good for Echoes v4.42 update EDIT: ...and v4.43 update

