CJ2311
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Everything posted by CJ2311
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pack A Real Explorer's Guide to Skyrim
CJ2311 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
"Short" meaning a couple of hours :P The Interesting NPCs patch will be separate.All patches will be modular in this version, there's not a lot of them though so don't worry about plugin count. -
I'm commander Shepard, and this is my favorite server on the Nexus.
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pack A Real Explorer's Guide to Skyrim
CJ2311 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
No way I'm getting near anything ELFX-related without a 10 meters long pole. Not worth the hassle imo. -
"Use ugridstoload 15 for best results" *Backs away slowly from the download link*
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pack A Real Explorer's Guide to Skyrim
CJ2311 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Are you sure that's not the same mod which got hosted on TESA? :)Note that there'll also be clipping chimneys in the places affected by ETaC, not just floating. Same goes for the smoke. Will check it out then, I don't use any exterior lighting mods anyway, ENBs are enough for that :D Well, not everyone is going to use the same type of lanterns after all :PFun fact: the rounded lanterns in ETaC were made by MannyGT, who also created the Lanterns of Skyrim mod :)On a totally unrelated note, a major update is coming soon, just have to make a couple more patches that were lost thanks to a power outage.It'll have support for both the current and upcoming version of Interesting NPCs that'll come out this Monday, plus some quest mods, a different Sky Haven Temple mod, and a few bugfixes for ETaC/REGS.Oh and Skyrim Sewers has been merged in the main file with permission from viltuska, so you won't have to download that anymore. -
pack A Real Explorer's Guide to Skyrim
CJ2311 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Nope, I said even if the VMAD entry is empty, it'll still get forwarded, and nothing else.So if mod A has a cleanup script, mod B has a quest script, and mod C has nothing, the game will load nothing and will ignore both scripts. I tested that with activators, but there's no reason why it wouldn't apply to NPCs. Yes, that's enough to get rid of the object. Or you can set its flag to deleted, then run the remove UDR function to make sure it really gets disabled.EDIT: I have to say, that braziers mod looks great, are there really compatibility issues with it though? I can't really tell where there'd be floating lights since most mods in REGS don't even touch them afaik. -
If you post two messages consecutively in a too short of a timeframe (I think 5 minutes is the default), it'll merge then to avoid cluttering threads with double posts, but people will still get a new post warning if that happens. It's a global feature too, so it's not possible to stop it except by disabling it altogether or decreasing the timeframe...
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I actually missed one of your questions: You shouldn't have to download the SIC patch on CCO's page if you get "Requiem - SIC CCOR Patch.esp" from here. (Sorry for intruding on your turf, Smile44 :P)
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I use BOSS 3 since the 4th beta and it's nice not to have to deal with userlists and stuff like that, it's pretty smart and as long as compatibility patches have their masters listed explicitly, it works great.
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L.A. Noire was a great game, its only downside was that the story wasn't that long and the replayability is non-existent since you'll basically know all the cases once you finish it the first time around :P
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If you use the replacer version of ETaC - Complete included in REGS (you don't need to use the rest of the pack) you'll get a full version without changes to Dawnstar and Falkreath and therefore compatible with BYOD :) Also the CCO patches you mentionned are just replacers.
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pack A Real Explorer's Guide to Skyrim
CJ2311 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Keyword: "thought" You might want to actually check if that's what ENBoost does. All I know is it makes my GPU run at max power whenever I'm not in a menu, whereas without it, I don't even notice the GPU. -
Small thing missing in the STEP Extended (and possibly Core too?) patch for 2.2.8: Record 000EF324 (FalkreathBarracksJail) does not forward the weather change from USKP which gets overriden by SPO. EDIT: Also there's this one : 00013A73 (Same reason) EDIT2 : And this one: 000EF324
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pack A Real Explorer's Guide to Skyrim
CJ2311 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Errr, well AFAIK Enboost actually makes the game use less RAM but requires even more VRAM, no? At least that's what I thought it did, which is why I stopped using it so that my GPU would make less noise... -
ACCEPTED Complete Crafting Overhaul Remade (by kryptopyr)
CJ2311 replied to statmonster's topic in Skyrim LE Mods
I guess it kind of depends on your preferences, I set both WAF and CCF to have both stats and name tags (to overwrite all other mods) and set CCOR to only have a stats tag so that all the values that are changed in that mod get forwarded. -
pack A Real Explorer's Guide to Skyrim
CJ2311 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
I guess that's the problem with me using BOSS3/Loot instead of BOSS 2. Now that the BOSS team has released Boss 2.2 I'll be using that instead of Loot and will add a bunch more compatibility patches for navmeshes. You see, BOSS 3 was loading 3DNPC and AS:LAL quite early in my load order. Guess I got my program for the day then, after I finish fixing the rest of the minor SFO compatibilities with ETaC... As for your questions: the game will always use the last VMAD entry in any record, even if that entry is empty (already tested that), same goes for NAVM. If more than 1 script are attached to the same object/npc, you will have to forward both in a patch. -
Yep, can confirm the fix works on IE 11.0.9600 as well. I'm noticing however that on IE, the background of the forums doesn't behave properly with the page, it tries to scroll when it's supposed to be set to fixed... Tried to find a solution but it's apparently a bug that exists in IE since version 9. Somehow the fact that they haven't fixed it yet doesn't surprise me.
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I'm getting a random /* */ /* Fix */ /* End Fix */ at the the top of each page on FF29 I'm guessing something went wrong with said hack's comments :p
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Nice, thank you for posting about the update, I would never have noticed it otherwise, and it just so happens that I was looking for something like this for crafting a few days ago :)
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pack A Real Explorer's Guide to Skyrim
CJ2311 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
@keithinhanoi: That note about children records actually only applies to mods that change locations in the game (both interiors and exteriors), it was something that I told Nearox to take into account when writing the conflict resolution page, and should really not be written as a comment there, nor does it apply to any other type of mod. Sorry about the confusion it caused, I'll delete it asap. A good example of why I made that comment would actually be NSUtR which you mentionned: Both regular ETaC and the replacer in REGS change some buildings from having 1 story to 2 stories, which basically translates ingame as using a different model for the exterior of the house, so if you forward the model that NSUtR uses for that house, you'll end up with a one story building on the outside. Take this record for instance: Worldspace 0000003C Block -1, 0 Sub-Block -2, 2 0000937C Temporary 00077E2E NSUtR changes the base (model) to a snowy one, whereas ETaC completely disables it and puts another house in its place. Which basically means those 2 mods aren't compatible and will need a proper patch made in the CK. -
Sorry, my reply was actually meant as a joke, but I forgot to put a smiley or something to indicate that. :/
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Dude, it's Braith we're talking about here. The non essential children mod was basically created because of her. So just stab her with a dragonbone sword and be done with it.
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She's a vanilla NPC, it should be possible to select her with the prid command. In this case it would be "prid 0001A66B"
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I did an entire playthrough of the game (DG + DB included) with a timescale of 6 and didn't notice any issue with quests. Every thread I seem to have read about timescale said the limit was 5 though, but I went for 6 for the added safety :P
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pack A Real Explorer's Guide to Skyrim
CJ2311 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Now that's a weird occurrence... Since the esm is working for you, I'd suggest deleting the old "SkyrimSewers.esp", and renaming the newly downloaded "SkyrimSewers.esm" to "SkyrimSewers.esp" That way it'll still be considered as a .esm file by the game, but "REGS Patch - Cities.esp" will be able to read it as well.

