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CJ2311

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Everything posted by CJ2311

  1. Big surprise, there was still a floating door I missed, so have another hotfix everyone! 2.3.1 released: - Floating door in Ivarstead removed. - Another clipping issue with SFO's grass fixed.
  2. It's built in, but you still have to activate it with the SKSE.ini file (:
  3. The DLCs must be unpacked before you can load them in the CK, it doesn't actually handle bsa archives Also I'm pretty sure Bethesda didn't use this software to develop Skyrim, this is just a different version of it that they offered for modders.
  4. Personally, I put it at the start of all my other city mods. But it should be fine as long as it's loaded before REGS - Cities.esp :)
  5. RBS only handles the height, weight and meshes though, doesn't it? I was using EBD for applying custom (lore friendly!) hairs and eyes for a while and never had any problem with it, it's just a SkyProc patcher that changes NPC records after all :)
  6. IIRC, the old forums had an ignore member function, but I can't seem to be able to find a similar feature on IPB. Is it just disabled, or not available for this forum software?
  7. Oh hey, what's that I see in the section of the guide that Nearox wrote specifically for YOU about the contents of every REGS file?
  8. New? How come I've been using it for ages then? :p It's just an update to his old mod actually, I must say the texture packs handling has been drastically improved in this version though :)
  9. It depends on the mods. When looking at a mod's page on nexus, you'll usually see whether the mod can be updated on the go, or if there are special instructions to update it, or if you need a new save if you want to update.
  10. CJ2311

    Forum Layout

    I don't remember how to apply them from the admin side, and I don't have an IPB license laying around to test it myself :p
  11. CJ2311

    Forum Layout

    I posted it in another edit while you were typing your reply D:
  12. Those are logs, not junk ._. Just delete the SKSE Folder and the meshes/cache folder from the overwrite before clicking "create mod".
  13. CJ2311

    Attachments

    Because it's a waste of space and bandwidth on the STEP forums, maybe?
  14. Yeah, I have the latest version, had to butcher it again :|
  15. CJ2311

    Forum Layout

    You missed one little thing that's been bothering my OCD these last days: In the header, the line where there's buttons for New content, STEP wiki, STEP forums and STEP members, whenever you hover on one of these, the whole page goes 1 or 2 pixels down :| Second edit: Here's the stylish override that I currently use for the forum p: @-moz-document domain("forum.step-project.com") { div#ipbwrapper { margin: 0px auto; width: 90%; min-width: 960px; } .col_n_icon, .col_c_icon img { box-shadow: 0px 1px 3px rgba(0, 0, 0, 0.6) inset, 0px 0px 0px 1px rgba(255, 255, 255, 0.05), 0px 1px 0px rgba(255, 255, 255, 0.1); padding: 5px 8px 4px; } .col_f_icon, #community_app_menu > li.active > a, #community_app_menu > li > a:hover, #community_app_menu > li > a.menu_active { border-bottom-color: #A0CAF4; margin-bottom: -1px; }}
  16. Nah it isn't compatible. What he means by compatible is that it works if you have CCOR installed, but then again at that rate every single mod on the nexus is compatible with CCOR.He didn't implement the CCO keywords and conditions though, noticed that when I was butchering his file to only keep the priest masks and the telvanni robes :P
  17. CJ2311

    Attachments

    Why not simply upload your file to one of the thousands of websites like imgur? Edit: Dem ninjas.
  18. Not anymore it's not. Keep up with the updates, will ya?
  19. I wasn't aware that the wiki page said not to install ETaC - Dragon Bridge South, since that file was previously in the installer by mistake (It's the same as the one in normal ETaC).It gets pretty confusing when 2 people are working on the same page D:
  20. Just uploaded version 2.3 of the pack. It has quite a lot of bug fixes, thanks to MonoAccipiter who reported them :D Notable fixes: - Fixed the lighting in various new Solitude and Whiterun homes. - Removed a few bugs from Morthal in the ETaC replacer that were introduced with the hotfix. (Floating doors, messed up navmesh, and 2 random bits of wall). - Fixed some terrain issues which were causing SFO to add grass where it shouldn't be. - Removed the lazy Whiterun guard who spent all the day sitting on a chair and ignoring his patrolling package. - Potentially fixed an issue with the water in Darkwater Crossing (I say potentially because I wasn't able to reproduce the problem)
  21. Yes. Well, that's what I would personally recommend and am doing. Well in SR:LE's case, If you were to install WT and Falskaar at the end, you wouldn't get the improved SkyMills and SkyFalls files, unless you use the loose files version of Skyfalls and the bsa version of the 2 quest mods.Other quest mods tend to modify files they're not supposed to, for example a couple of ThirteenOranges' mods overwrite default weapon meshes...
  22. Hey Neovalen, there are 2 Project Parallax meshes that cause problems: https://i.imgur.com/cskHq5W.jpg (Screenshot posted by Godhugh on the REGS thread) This one is "MeshesArchitectureWindhelmWHshorttower.nif" https://i.imgur.com/6f4IvGe.jpg (Screenshot sent to me by MonoAccipiter via PM) And this one is "MeshesArchitectureWindhelmWHdockdoortrim.nif"
  23. Care to list which 2 meshes that would be, so we could tell Neovalen about them for his SR:LE guide? EDIT: Nvm that, got the meshes' names already, will post them in the SR:LE thread. Also, goddamn boss userlist putting 3DNPC in the stupidest place ever in the load order, it's actually what ruins the load order, I didn't realize putting REGS at the bottom of companions load early would make it load after lighting mods, seeing as I don't use any in my testing... Will move it back to the original place and put a note for 3DNPC users to shove that mod at the start of their load order.
  24. I doubt this was it, since I posted the thread about it minutes after the mod was released in fact D:
  25. But doesn't Steam automatically install the DirectX redistributables on launch? :o
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