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CJ2311

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Everything posted by CJ2311

  1. The NSutR compatibility patch is for ETaC only though, so it covers Morthal and Dawnstar, but not Winterhold.Will fix that shortly, but what exactly do you mean by RRR? Room Rental only changes the interiors AFAIK... Well here's the thing: I've not noticed any bugs with the FaTT series myself, and when I asked here, the only response I got was about a bug that was in the old version of the Sky Haven Temple (which has been fixed), nothing about FaTT.And you can merge the patches as long as you're using the latest version of the merge plugin, although if you merge RWT you're going to have a bad time since the merged patch will have to be placed after all the lighting mods and therefore require a bit of forwarding. Good point, I forgot to mention the paarthunax dilemna for STEP users anyway, so I'll add a section with instructions for mods that are incompatible D:I'm going to test the EFF compatibility though, that note from the author is old, so maybe the new beta works with the SHT mod. No plans of including Moonpath to Elsweyr in the guide, no... A bit too linear and some of the VA is not that great, which is understandable since Khajits are so hard to voice. I think the Conflict Resolution page hasn't been updated at all as a matter of fact. *Pokes Nearox with a stick*
  2. Well that mod was already clean a year ago, it's just that nobody reported it, I guess...
  3. Just like for Realistic Room Rental, that BOSS warning is outdated. When running a file cleaning on dragonmourn inn, here's what I get: [Removing "Identical to Master" records done] Processed Records: 16434, Removed Records: 31, Elapsed Time: 00:00 [undeleting and Disabling References done] Processed Records: 16403, Undeleted Records: 0, Elapsed Time: 00:00 As you can see, no line about deleted navmeshes.
  4. EDIT: Nevermind, I misread your post, and I think I would rather stay away from a discussion such as this one seeing as how I got very controversial views on these kind of subjects.
  5. Haha, funny you should encounter the same problem as the one that was just posted on the REGS thread. Anyway, the "element plugin has incomplete content" error is caused by NMM's installer absolutely wanting to find a , a and a entries for each in the fomod. So just add empty tags for every unused thing. For example, instead of You'd have to actually write this in the ModuleConfig.xml: That'll make it work with FOMM, NMM, and by extent MO's external installer.
  6. It's up now, I also added a replacer for Adal Matar even though the deleted navmeshes shouldn't be a problem anyway. Also, it's actually much easier to use SkyProc patchers like the Reproccer and DSR with MO, just have a look at this: https://wiki.step-project.com/Guide:Mod_Organizer#tab=Third_Party_Programs
  7. Souls gems are supposed to be blue/purple if that's your question.
  8. Well they're available in the link I sent you as craftable only. Those in the screenshot you posted are Sabre Gear backpacks, but there's also knapsacks in Wet & Cold.
  9. "Group think"? That doesn't even make sense since we can see the results before voting
  10. Okay, I installed NMM and found the problem: Their installer can't figure out that some entries do not need files and/or description. I added a bunch of empty tags and sure enough, it worked. I don't know what else I expected from a program that DDoSed the site of those who created it tbh Going to upload that now. Might take a while since my upload speed seems to like to be at 10kbit/s though.
  11. I have no idea how this **** could happen considering that the ETaC replacer doesn't even have any flag in its installer... Let's try something new, here's another file just for the ETaC Replacer this time : https://www.dropbox.com/s/cznh9fbyuph1201/REGS%20v3%20-%20ETaC%20NMM.rar Let me know if it works, then I'll have a look at the main file.
  12. Never heard of that error before. I changed the version string from 3 to 3.0 though, it might actually fix it, considering how silly NMM is. I'm uploading the new files currently, so try again in 5 minutes. (My upload speed is slow)EDIT: It's up now.I've also fixed a small oversight with the REGS - Main fomod where it would not let you install both the STEP Extended and the RWT patch at the same time.
  13. Blergh, the option to change our votes is disabled D: I chose 15 when I was trying to select 20...
  14. Well I suppose it could be Wet & Cold.
  15. Version 3 is out. (That means you 4 people who downloaded the patches before I set them to private should download them again) If for some reason you have stored/thrown something in the sewers, get them back before you update. Changelog: Pack Updates: Changed the layout of the entire guide.Added a new quest mods section.Added The Oblivion Realms Serie by MannyGT and MurderWrath.Added The Temple of Black Rock by MannyGT and MurderWrath.Added The Fight Against the Thalmor series by MadFrenchie.Added Helgen Reborn by Mike Hancho.Added a new NPC mods section.Added Interesting NPCs by Kris Takahashi.Added Inconsequential NPCs by Ripple.Added the No Snow under the Roof mod by Prometheus_ts.Added Sky Haven Temple Enhanced by ItsMeToo.Removed Sky Haven Temple Merchants & More. REGS Updates: Merged the Skyrim Sewers into the main REGS - Cities.esp file.Removed the REGS - Cities.esp patch.Added standalone compatibility patches for the follwing mods:Interesting NPCs.Cutting Room Floor.Helgen Reborn + Fight Against the Thalmor.Realistic Waters Two.Updated the STEP Extended Patch, it now includes a lot more fixes.Updated the Dawn of Windhelm and Daggercross Alley replacers.Added replacers for Fight Against the Thalmor 2 & 4.Separated the ETaC replacer from the main file for the sake of simplicity. ETaC Updates: Added a patch for the No Snow under the Roof mod by Prometheus_ts.Fixed some door markers in Morthal.Fixed some issues with SFO placing tall grass and lupines in Darkwater Crossing's walkways and farms.Updated the ORS Patch.
  16. Well even the mod testing thread was closed, and its contents are outdated, so there's no way for members to know what they're supposed to do to help.Besides, as you said, with the mod testing subforum being deleted, this area is even more cluttered, and quite a few good mods that should imho be considered for inclusion in STEP (like Ren's new Flame Atronach mod or Scarla's Hearthfire Chimneys for Skyrim) are lost in pages 4 and beyond... Even mods in testing are lost in page 5: https://forum.step-project.com/topic/3956-wisp-mother-hd-retexture-quartz-atronach-by-rengel/
  17. https://www.tesgeneral.com/#!immersion/cd7t Scroll down halfway.
  18. Actually, I'm impressed that the game even worked for you with that :o
  19. How did you disable them then, if you weren't using the flags? :o
  20. Both are possible. If you want to do it via a patch, simply select the lamp record in T5E, copy it as an override in a new file, and then put the disable flag + Z coordinate = -30k in the new file.
  21. Imaginator? You want to kill your save? Imaginator is reknown for bloating saves, I would not recommend using it. Also, discussing the REGS version of this mod here seems a bit OT to me, so I'm gonna stop talking about it. :D I'll just say that we've not got any news of Jenna in the last 2 months, and that includes some of her friends on the nexus who have her on IM software, so don't count much on official ELFX support for now.
  22. There was an episode where they forgot to explode chickens though :(
  23. The interiors patch isn't needed. I don't really know about the exteriors part of ELFX.
  24. Yeah, the patches will stay modular, with maybe some merged versions that get installed if you pick multiple options in the FOMOD installer. So far I've got separate patches for: - CRF - 3DNPC - ORS - Aurora Village + RWT - STEP Core - STEP Extended As for putting them on the nexus, well it's in the works, but me and Nearox are not agreeing on that point: He wants to actually make a dumbed down version of the guide for Nexus whereas I just want to make a page to host the patches :P Either way it'll have to wait until the upcoming version (not the v3 that should come out tomorrow, but the one after).
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