CJ2311
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Everything posted by CJ2311
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pack A Real Explorer's Guide to Skyrim
CJ2311 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Version 2.2 released. Please read the instructions for ETaC in the pack, since they've slightly changed. -
Would have to ask someone else about that, I don't use BUM myself to be honest
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The Blades: Improving the Story
CJ2311 replied to p4ck3tl055's topic in General Skyrim LE Discussion & Support
That particular bug was Gopher's doing though, the NPCs actually only appear after the quest is done and the temple is cleared, but Gopher actually installed the mod too late for the script to fire up... Also, the SHT mod is by another person than MadFrenchie... (And I just noticed that it isn't compatible with any of the paarthunax mods, either) -
Yeah you have to do it via BUM.The STEP core patch I'd recommend to put just before the bashed patch, in your case. (If you had lighting mods, it would probably have to go before them)The others 2 plugins have instructions for the load order in STEP. I didn't fix anything, Dienes did with his new version of ASIS (which I completely forgot about now, btw) :P @FamousDeadGuy: Here's a link to said version of ASIS: https://db.tt/9E9rxiIG It's got a shitton of bug fixes, and is much more stable, as long as you're not using the increased spawns option with the apocalypse mod installed anyway.
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The Blades: Improving the Story
CJ2311 replied to p4ck3tl055's topic in General Skyrim LE Discussion & Support
Gopher covered two of the blades' quests in the chapter after Falskaar. Here's what I have to say about the SHT mod though: - The quests of this mod are very badly implemented. In fact they're so badly implemented that one of them requires you to have Helgen Reborn installed, and another one requires the Cyrodiil frontier mod, when those 2 mods are incompatible with one another... - It has dialogue options without conditions, which will break the quests if you click on them without having completed certain objectives. - The lighting inside SHT near Alduin's wall is glitchy. - The new area (quarters) of the temple are not navmeshed at all. I'd recommend this Sky Haven Temple mod instead (Lite version) As for MadFrenchie's mods, they're good, but with a couple of deleted navmeshes that you'll have to fix yourself. Neovalen also said he noticed some bugs in them when watching Gopher's playthrough, but I can't say I know what he's referring too. They're available on the nexus, too if you don't want to deal with Steam. In fact I'm pretty sure the nexus versions are more recent. -
pack A Real Explorer's Guide to Skyrim
CJ2311 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
^ By mental support he means he's taunting me because he has access to better beer. On a serious note, I finished reworking ETaC's Morthal and Dawnstar, as well as removing the changes it does to Falkreath (We'll be featuring Immersive Settlements - Falkreath in the pack instead) I think I'll release it today, because the next update to the REGS - Cities module will take a while. -
That papyrus log shows no error whatsoever. It is also worth noting that papyrus logs aren't error logs, they can sometimes tell you if a script backfired, but most of the time papyrus doesn't have time to log anything when the game crashes anyway... Actually, Mod organizer stores your mod list in "Mod Organizerprofilesmodlist.txt"Regardless of that, from looking at your load order, you didn't add custom BOSS rules to sort the following files:STEP Core Patch.espSkyFalls + SkyMills + DG + DB.espImproved Closefaced Helmets_Legendary.espHothtrooper44_Armor_Ecksstra.espThey're all out of place, which just causes trouble, especially since you're running a SkyProc Patcher (ASIS and DSR)The STEP guide tells you where the three first files go. The hothtrooper plugin however can be loaded anywhere so that doesn't matter.
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pack A Real Explorer's Guide to Skyrim
CJ2311 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Thank you very much, Kelmych. I really appreciate it :) Yes, I contacted several mod authors to send them fixed versions of their mods that had deleted navmeshes or versions made to work with the rest of this pack. -
Just wanted to say good job on the changes to the theme, Zed :)
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Well all of these are part of STEP 2.2.8 though :pAlthough you're supposed to only use one of the Oblivion Gates.esp, OP.
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Amen. Thankfully most software is starting to offer a dark theme option like Photoshop and 3ds Max. Oh okay it seems a bit silly but whatever =)
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pack A Real Explorer's Guide to Skyrim
CJ2311 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Quote of the day: -
How can you even throw someone in a pit if he's hanging? What I meant is that in the index view of the forums, the categories used to be in this order:Town CrierRepublic of STEPSupport and TroubleshootingTamriel TradersTownshipsBlacksmithAnd now, "Support and Troubleshooting" and "Republic of STEP" got swapped around D:
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Zed: If a member chooses a skin, that skin will be their default no matter what you set the global default to... Unless you outright delete the others (which I wouldn't recommend, especially not the mobile one) Speaking of forum layout, why did the "Support and Troubleshooting" and "Republic of STEP" subforums get swapped with the migration anyway?
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[SOLVED] NPC Enchantments Fix, SR and Requiem incompatible?
CJ2311 replied to Domiel's question in Guide Support & Bug Reports (retired)
Glad you got it to work :) I did not notice your ninja edits earlier... -
The theme selector is at the ottom left of the page normally.But it seems to be disabled atm...
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[SOLVED] NPC Enchantments Fix, SR and Requiem incompatible?
CJ2311 replied to Domiel's question in Guide Support & Bug Reports (retired)
There's only one file called blocklist.txt as a setting for this patcher, but it's empty by default... Maybe yours has Requiem as an entry in it for some reason? Also, I forgot to tell you that you should untick the existing SUM.esp before running NPC Enchant. -
[SOLVED] NPC Enchantments Fix, SR and Requiem incompatible?
CJ2311 replied to Domiel's question in Guide Support & Bug Reports (retired)
Your patcher seems to be acting weird, it's supposed to add a single instance of each perk, not 5 as it does in your screenshot... Try running the NPC Enchantement Fix patcher without SUM, just to check what result it gives. -
TES5Edit - Which record types DON'T need conflict patches
CJ2311 replied to keithinhanoi's topic in xEdit
Nearox completely misquoted me there, what I actually said in that discussion is that I don't give a rat's ass about whether or not there's a very minor change such as the water height in a cell without water or a weather type mismatch The only two types records I know of that really don't need forwarding are those in LCTN group, and the EDID (Editor ID) of cells. Can't say I've seen the DLC or USP not forward a XLCN value. I think the guy might be confusing those with the LTCN group, since they both refer to locations. Uuuh, pretty sure these need to be forwarded or merged depending on the case, BYOD would be a good example of this since it uses the same body cleanup script than the USKP, but changes the reference to the NPC's grave.- 69 replies
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So, the skin of the forum has had its color changed to the old STEP color scheme, but the color picker is still visible on each page, and if you happen to select a color there (either intentionally or as a result of a misclick), some of the colors will be updated, and others not, ultimately resulting in pure ugliness without any means to undo it other than deleting cookies. IMO, it should be fixed, and since the option to disable it in the profile doesn't work, I guess the easiest way to do it would be via CSS. Simply appending those two lines to the speed div would do it. #speed { visibility: hidden; display: none; }
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pack A Real Explorer's Guide to Skyrim
CJ2311 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Hehe. I don't really see myself as a moderator, administrator would be more appropriate :p -
pack A Real Explorer's Guide to Skyrim
CJ2311 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Sorry, but I spent 2 hours answering all your questions about the pack via PM. I don't see how anything could possibly still be unclear. If you don't install those 3 mods you named, you don't need the patches. If you don't use BYOD, you don't need the STEP patch. -
pack A Real Explorer's Guide to Skyrim
CJ2311 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
*navmeshes a cliff* *jumps off it* -
ENBoost detects wrong graphics adapter
CJ2311 replied to agentsmith's question in Post-Processing Support
Well the HD4000 will give better results FPS wise than the GTX 525M and less, so yeah I don't think there's much difference between a HD4000 and a GTX 540M. -
implemented Displaying Recent Posts on the sidebar
CJ2311 replied to CJ2311's question in Forum Support
Click on the small icon in front of the thread name :)

