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CJ2311

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Everything posted by CJ2311

  1. Actually CCF does change the outfits for all 18 priests, but it does so via script to avoid conflicts with other mods that also edit the NPCs like Consistent Older People. Take a look at the CCF_StartUpScript_KRY.psc file or simply install CCF by itself and test it in-game. Ah, I'm sorry. It had not occurred to me that this function would be done through a script (and I'm unable to run the game atm since I'm not on my gaming rig)I'll be editing my post to avoid misinformation then.
  2. z, I'm not sure what exactly what kind of feedback you're looking for, but on the matter of the vsync, I can say that running ENBoost with the FPS limiter alone used to cause stuttering for me, but I got rid of it by disabling the FPS limiter and enabling V sync instead. As for my system, I'm using a 60Hz monitor and - With AMD Radeon HD 6870 (1GB VRAM) + an old STEP Install : stutters when using FPS limiter, no noticeable problems with V-Sync + limiter/ V-Sync alone. (This was a while ago, back when ENBoost was still new-ish) - With AMD Radeon R9 280X (3GB VRAM) + current SR:LE with added mods : Didn't even bother to try the FPS limiter due to previous experience, and had no problems with those settings either : [ENGINE] ForceAnisotropicFiltering=true MaxAnisotropy=16 AddDisplaySuperSamplingResolutions=false EnableVSync=true VSyncSkipNumFrames=0 [LIMITER] WaitBusyRenderer=false EnableFPSLimit=false FPSLimit=60.0
  3. I cannot confirm whether the fix works or not (unable to play the game atm), but the bug definitely exists in vanilla Skyrim.Also, the fix doesn't have an esp file, it's just 4 nif files, which are not included in any of the unofficial patches beta. :)
  4. So, I just ran version 1.2 complete of the mod with a complete step install (except for esp-less texture mods, since I have a too slow download speed for that :P ), and here are the results : - Does not conflict with any STEP Core or Extended scripts. - Does not conflict with any STEP Core or Extended plugin files with the exception of Diverse Priests (And keyword/value/weight changes from the USKP, but that is intentional after all) - The only 2 conflicts between Diverse Priests and CCF affect 2 NPCs : Generic Talos Worshippers (0005B907) and Generic priestesses of Arkay (00107572) - Diverse priests changes the outfit of 18 named priests. All those 18 priests are untouched by CCF and still use the default Monk outfit with that mod only. - CCF actually changes the outfits of all priests via script (for better compatibility with mods) and its list of priests is actually more completer (Rorlund, Erandur and Briehl for example are covered in CCF but not in Diverse Priests) I would recommend dropping Diverse Priests and adding CCF to core STEP instead, since it also corrects mages' and children clothing (including the skaal girl Aeta who's wandering around in the snow with generic children clothing) Also tested the mod with the beta version of the unofficial patches (2.0.1) and there were no conflicts with that either.
  5. Hehe, well, I obviously meant STEP member as in member of the team behind the guide :P
  6. Don't know if you're looking for the opinion of non step members in testing topics, but I thought I'd post my impressions, if only for Cabal. Pelts : The pelts from amb definitely look better than detailed rugs (current STEP), much more close to RL pelts with the added details, I was already considering to swap detailed rugs for pelts of skyrim, but now I'm definitely going to use Cabal's textures. Stone Floor : SRO wins here, amb is way too rough and the color is a bit too brownish for my taste. And even though some of the tiles in SRO might be oversized, it still reminds me of actual stone floors in old houses in Normandy. Wood Door : Amb doors look too clean for a village like that, and the texture looks kinda blurry (although I suspect that might be because of the screenshot) Stone Wall : Definitely amb. The colors look more natural, especially in "however you call that area between two rocks in English" Wood Wall : The beams from amb look great, but the wall itself is a bit too dark and doesn't match the beams. Rope & wood post (also wood floor) : The rope in amb looks weird... The floating rope is fine, but the one on the post feels flat and plastic-y tbh. The amb beams once again look great. As for the floor, well it is way too clean for riverwood, could use some additional impurities and spacing between the planks imo. Woven Fence : Amb's looks better, it's a no brainer here. N.B. : I'd like to point out that I'm in no way an expert, these are just my personal opinions and I don't mean to minimize the effort that either texture artist poured into making them. Also, thanks to EssArrBee for taking the time to make all the comparison shots :D
  7. You beat me to it, was going to post this as well :P From looking at it in TES5Edit, it should work with RND diseases, and does carry on the changes made by the USKP (although it's missing a small fix from it, but that may be because I'm using the beta version of USKP atm)
  8. EssArrBee : I just opened the mod in TES5Edit, and there's just a single Game Setting entry in the ESP.
  9. I had been using the "Slight pause between lines" version (since that's the one that was suggested in STEP when I first got the mod), and still had an issue with NPCs talking over each other. Guess I should have mentioned the version I was using in my previous post.
  10. Looks like sometimes, spending your time refreshing the new files section does pay off :P https://www.nexusmods.com/skyrim/mods/50418/? So, this seems to be a remake of the Morning Fogs mod by MannyGT, adding an MCM menu to have control over the frequency of the morning fogs and a randomization of their duration instead of the old mod which always has them at the same time each day. I'd say this is a must have.
  11. They're already covered by detailed rugs which is in STEP, but these kinda look better imho.
  12. The reduced brightness version is gorgeous, i hope you're planning to upload it to the nexus. :D
  13. As a followup for that : I've asked her about the reason behind hiding the mod and this was her reply :
  14. You have to get the new SIC patch for CCOR, it merges the silver perk now.
  15. Or you could just wait for the file to reappear, missjennabee tends to hide her mod pages whenever she updates a mod :)
  16. Well the problem is that they actually talk over each other. For example, when you first meet with Baalgruf, his housecarl and Provenicci will both be talking before they're supposed to, as if they were reading each other's minds.
  17. I use Hardcore Compass Mod. It might be old as hell, but it still works. I think the reason why it's not popular is that it was incompatible with the older versions of iHud, but it works with the current one.
  18. Yep, you can set the carry weight for each bandolier category in the MCM menu.
  19. I realize this is quite the necro, but I feel like the new update to this mod warrants it. Among the new stuff : - Lots of new spells, and quite a few of the old ones seem to have been reworked or removed. - MCM menu to change the amplitude of the new spells. - Compatible with spell scaling. - SkyRe, SPERG, and Requiem compatibility patches. Just what I needed for my new mage playthrough.
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