Jump to content

JudgmentJay

Citizen
  • Posts

    438
  • Joined

  • Last visited

Everything posted by JudgmentJay

  1. Discussion thread: Detailed Rugs by raiserfx Wiki Link Vanilla-friendly retextures for rugs. No idea how they compare to the rugs STEP is currently using but they look pretty great!
  2. I played about 80 hours when it was first released before realizing how bland the vanilla game is. After discovering STEP mid-2012 I played another 40 hours or so modded before stopping again because I thought a new version of RCRN was coming out soon that would fix some annoying bugs I was experiencing. Little did I know I'd be waiting ~4 months! I have 200 hours logged in Skyrim according to Steam, so I've spent ~80 hours just messing around with mods. I have a pretty big backlog of games at the moment, but I still plan on actually finishing the game at some point.
  3. They conflict because they do the exact same thing. If you load CoT after RCRN, many of RCRN's modifications will get overwritten. If you load RCRN after CoT the opposite will happen. There's no point in using both of them.
  4. If the OP wants his game to look exactly like the screenshots he linked to, he'll need alot more than a single 670/680. The author of those screenshots uses a 670 and a 4ghz 2500k and gets 5 FPS in grass-heavy areas. You guys are really underestimating how much power Skyrim requires when it's truly "maxed out." To answer your question Melkesideck, I doubt that you'd achieve a steady 60 FPS even with 2 690s if you were trying to replicate those screenshots perfectly. That said, you can make Skyrim look almost as good for alot cheaper. One or two 7970s would probably be better in the long run due to higher VRAM. Or if you're an nVidia fanatic the 4GB 670/680s.
  5. Discussion thread: Ultimate HD Fire Effects by BuzzDee84 Wiki Link The author of Ultimate HD Torch just released this fire spell texture replacer: The screenshots look amazing, but I'm curious how blends in with the rest of the game when you're actually playing. I've been using his torch fire texture replacer which looks similar and it looks great. Looks like he wants to replace all the fire textures in the game eventually.
  6. Finally got around to testing this out. Looks amazing, but I get alot of the same visual bugs that I get with similar mods. Lights flickering on and off as you pan your camera around a result of too many light sources used.
  7. Was it the 310.70 beta drivers specifically that had the issue? I've been using the 310.64 beta for a while with no problem. Nice little performance increase with my 680s too!
  8. Select them all (ctrl+a or click the first one and shift-click the last one), right click one of them, install.
  9. Moss textures look good, but man CoT makes for an awfully dim picture.
  10. You can't tell people how to use your mod outside of using its assets in other mods or re-uploading it. Texture Pack Combiner is not using it as an asset. If you think that it is then you are wrong and you don't understand the policy. There's a reason TPC hasn't been removed from the Nexus. It's because it isn't breaking any rules.
  11. A new version was released yesterday (v121212). Optimized reflections and a few other bug fixes.
  12. Make sure you only have one Lanterns of Skyrim .esm and one Lanterns of Skyrim .esp enabled. Most of the time when people experience crashes with LoS it's because they have two .esp files enabled by mistake. If that's not the issue then it could be a load order problem? Other than that I have no idea!
  13. It's not the quality of the texture that's the issue. There are plenty of mods with very high quality textures. It just doesn't fit the game's art style.
  14. That's a feature of ENB. It's meant to mimic human eye focusing. To disable it, open up enbseries.ini in your root Skyrim directory with the text editor of your choice and change EnableDepthOfField=true to EnableDepthOfField=false. As far as red lighting, you'll have to be more specific. My first guess is you're talking about lanterns in which case the problem is that you only have the Lanterns of Skyrim .esm enabled and didn't pick a preset. You have to install one (and only one) of the presets in the optional files for the mod.
  15. I tried them and did not like them. They just didn't look right compared to AOF Detailed Mountains despite being much higher resolution.
  16. I prefer RCRN over every ENB I've tried, but it's not without its flaws. Clear weather (weather id 81a) during the daytime does not look good to me. Its lighting feels harsh and ugly and there's too much glare on objects. Another problem with this particular weather id is that snow will be blinding unless you use the textures bundled with RCRN. Problem is they're very ugly. I was reading that TC's RCRN Plus alleviates this to some degree though? Going to try it out when I get home. As for nights, interiors, rain, snow, etc... RCRN is unmatched in my eye.
  17. I'm using 1.5a, the two fixes, Spanian77's tree LODs, and updated grass (with the exception of fieldgrassobj01.dds. It's too dark and doesn't blend with fieldgrassobj02.dds well). I didn't like the latest Vurt's at first, but the updated grass helps alot... the purple flowers were overkill. I also still delete the pine tree meshes because they still make trees look worse. ....this mod is pretty high maintenance.
  18. Lush Grass only makes the grass mesh a bit fuller/taller. It doesn't actually increase the density of grass. For that you'll need something like SkyRealism - Grass.
  19. I had to Google that. I lol'd. I say that all the time at work. You're only supposed to zip up what's inside the combined folder after you run the .bat file and that's what you install with NMM. TPC also generates a log file when it runs so you should check that for missing files. The only files that should show up in the log as missing are ones from the optional mods you chose not to use.
  20. I'm pretty excited to try the new version of Cypress ENB after seeing the .123 wrapper preview.
  21. Cypress ENB's .123 preview has me excited: https://skyrim.nexusmods.com/images/167176
  22. Your PC might be able to, but Skyrim can't. The engine is weak and fragile and if you overload it with too much information it will cause problems.
  23. The z-fighting tweaks increase the amount of stuff the game engine has to load by a non-trivial amount. If you were near the limit of what the game engine can handle the tweaks can put you over the edge, causing infinite loading screens. I personally use these scaled back z-fighting tweak values: [TerrainManager] fTreeLoadDistance=100000.0000 fBlockMaximumDistance=350000.0000 fBlockLevel1Distance=70000.0000 fBlockLevel0Distance=35000.0000 fSplitDistanceMult=3.0000 bShowLODInEditor=0 It's possible that even that will be too much for your game to handle. Other big factors for infinite loading screens are higher uGrids settings, lots of high resolution texture mods, mods that add alot of NPCs (Civil Wars, Immersive Patrols, Interesting NPCs, etc), mods that increase the number of distant objects you can see (Skyrim Distance Overhaul, Skyrim Distant Detail), and the Open Cities mod.
  24. I really wish Get Snowy and Frostfall worked together. EDIT: Actually looking at some recent comments from Get Snowy's author it looks like you CAN run Get Snowy and Frostfall together. The only conflict is that you'll get the visual effect all the time when it's snowing instead of only when you're freezing to death. Not a big deal at all, especially if you don't play in third person.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.