Jump to content

JudgmentJay

Citizen
  • Posts

    438
  • Joined

  • Last visited

Everything posted by JudgmentJay

  1. I noticed the shadow issue as well when I was testing out ENBs the other night. Definitely an issue that needs to be fixed!
  2. They look great! Definitely the best dragon skin mod, and should probably be included in STEP!
  3. TPC already supports the latest version of Flora Overhaul. You're probably referring to the Summer version he uploaded today, which I doubt will be included!
  4. I like this mod, but to me it's kind of immersion-breaking that the birds don't fly away when people are basically walking on top of them.
  5. 1.2 was released on Nexus, but the assets are in a .bsa. Silly question, but I can just extract the bsa and use the loose files with the .esp, right?
  6. It's back: https://skyrim.nexusmods.com/mods/23451 Unfortunately it looks like they had to change the functionality, and now it's basically the exact same thing as the wait menu except you heal while meditating... disappointing.
  7. The .esp is there to tell Skyrim to use the mod's meshes and textures as they are not a part of the base game's assets. I haven't used the mod so it might do other things, but it at least does that.
  8. Well I was going to check out some ENBs tonight... maybe I'll add MDS and do some more in-depth testing! It's definitely a great mod and if it's bug-free I'd definitely like to use it. Is it compatible with Volrath Enhanced Lights and Fixes and theFlicker?
  9. It's been over a month since I tried it, but off the top of my head... entrance to Markarth, the Jarl's quarters in Morthal, and the entrance to Dragonsreach. There were also some general places in Whiterun where I could pan my camera around and see some torches going on and off. I'm guessing a higher FoV causes this bug to happen more often as well?
  10. The new iHud is compatible with any and all other HUD-altering mods... including Colored Map Markers.
  11. Personally, I got a considerable amount of shadow/light flickering with MDS... I assume due to the fact that he's running into the limit on dynamic light sources the engine has. Same issue Lighting Placement Fix has.
  12. I've tried a whole lot of ENBs over the past few days and I've only found a few that I found "not terrible." I've yet to try Countervibe though, and I like what I see based on your shots and the shots of CB+CoT on the mod page. Will give it a try when I get home.
  13. I really like the direction he's taking with the new version, especially the whole "show the crosshair when hovering over an object that can be interacted with."
  14. So this file was up on Nexus yesterday but was taken down for whatever reason. It's a pretty awesome concept though so I hope it comes back. Basically it gives you a power that replaces the game's wait system. When you use the power, you'll sit down and the time in game will pass much faster. You can see it in action here:
  15. I don't think NMM correctly orders your mods does it? You need BOSS to ensure your load order is correct.
  16. Why waste time fixing bugs when you can make a mod and sell it as DLC? Trailer:
  17. I'm pretty certain it's not related to the memory per se, but more to the sheer number of things the game engine has to handle. If it goes over a certain threshold, it chokes. From what I've seen that threshold is usually crossed at ~3-3.5gb RAM usage.
  18. Amazing work on the Elven set!
  19. I'm curious what people think about the latest version of Flora Overhaul (1.5a). I personally think it's too much... there's just too much going on, especially in the area around Whiterun. I reverted back to 1.4 for now. Hopefully Cestral can get it under control in TPC!
  20. Fair enough!
  21. Awesome. I knew she was working on this. I was using the 8k x 4k resolution textures from Ultra High Definition Enhanced Vanilla Dragons, but it's doomed to remain incomplete.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.