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JudgmentJay

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Everything posted by JudgmentJay

  1. Actually, it probably is pretty close to a 1:1 ratio for physical objects that have to be loaded... stuff like textures. Eye candy like AA, higher resolution shadows, etc will only affect VRAM.
  2. Yes, it's based on extensive personal experience. I'm not sure the exact ratio... I don't check VRAM usage much, but I always have physical RAM usage displayed on the screen when I'm messing around with mods. When I go from a vanilla install to a vanilla install + Texture Pack Combiner, it's +~600mb of physical RAM usage when loading into Riverwood.
  3. I can say with complete certainty that the Skyrim engine chokes at around 3-3.2GB physical RAM usage. Also, while the amount of VRAM that Skyrim can use is limitless, textures ARE loaded into physical RAM as well, so using a ton of high resolution textures will only bring you closer to instability.
  4. As promised, here are the textures I felt differed the most from vanilla... left is vanilla/HR texture pack, middle is Serious HD or Solstheim landscape, right is your mod.
  5. Yup, works great here.
  6. Sorry, posted that right before going to bed and I'm at work now. If you're still interested I can post a more detailed analysis tonight.
  7. If you don't mind some constructive criticism, I feel like alot of your textures differ too far from the vanilla feel of the game, particularly the landscape ones. I prefer SHD/Langley's over yours for all landscape textures for that reason. Most of the architecture textures, however, are relatively faithful to vanilla and are big improvements. They are, on average, darker than the vanilla textures, but I feel that's reasonable given the prevalence of ash/soot/etc on the island.
  8. Updated to include moss on Whiterun walls. Horray.
  9. Wow, seems good.
  10. They should work fine together. Separate issues.
  11. That was my reaction. Pretty ridiculous for such a problem to exist in the first place.
  12. Discussion thread: Distant Decal Fix by SparrowPrince Wiki Link This mod has been added to the STEP Compilation. Dropped in version 3.0. Mod by SparrowPrince. Fixes decals (moss on rocks, etc) vanishing/popping in at a very short distance. I know this has been discussed here in the past and until now there wasn't a solution. Not sure how extensive the mod is. .gif showing the difference:
  13. kryptopyr, 3 of the script files in this mod overwrite scripts from the Unofficial Skyrim Patch. macetrap.pex, magictrap.pex, and physicstrap.pex. Have you incorporated the USKP changes into your scripts or am I losing whatever fixes are in there?
  14. Seems great. Pretty big oversight on Bethesda's part. Going to try this along with Stealth Skills Rebalanced.
  15. That's true, but Jewels covers 11 meshes that Higher Poly doesn't. I haven't looked into which meshes do what though.
  16. The same could be said for all of the rings including vanilla. Rings are made with molds aren't they? Pretty easy to make a detailed mold I would think.
  17. Took some shots of my own. Vanilla | Yuril Circle | Yuril Classic | Jewels Meshes... Vanilla | Yuril | Jewels
  18. I see that the new release of STEP is still using Yuril Rings. I think this mod is an improvement. It covers rings and necklaces and also includes higher-poly meshes for the rings so that they're actually round.
  19. Your method works for me, DaTras. It looks great; however, the override AA method results in a 1 pixel wide white/red line on the top and left-hand side of my monitor. Sad times.
  20. Even though I'm currently in love with Seasons of Skyrim, the upcoming version of RCRN sounds pretty amazing. SMAA, HD snow textures, more weathers, new cloud textures, DLC support, and a customization GUI with a crapload of new features.
  21. I would like to know how you're doing this since Boris himself says you can't and I myself can not while testing.Same!
  22. I compared the Dragonborn textures from both mods I mentioned to Vanilla/HRDLC. The mods were significant improvements in every case (Except for the few ash textures from Langley's that were not very ash-like). Haven't looked at Dawnguard's vanilla/HRDLC textures, but I did compare Serious HD and SRO's DG textures. SRO was superior in most cases and it covered all the textures that SHD does and more so I figured it'd be better to use one mod rather than mixing and matching.
  23. I'm using most of this mod's textures with the exception of some of the ash* textures that look more like pebbles than ash and thus stray too far from vanilla. Fortunately, Serious HD fills the gap and has very nice ash textures. So yeah, I'd say a mixture of this mod + Serious HD is best for Dragonborn.
  24. I tried it out a while back and it looked pretty... distracting in-game. Not a fan.
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