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dreadflopp

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Everything posted by dreadflopp

  1. Missed that you were voting for this mod. Just have to say that this mod causes me to fly not 3-5 meters but more like 50-100 meters upon death. It's probably interfering with something else if this doesn't happen to others but it is annoying and I have uninstalled it.
  2. Did not know that. I have not used his mods in a while but they are still in the pack. They might be removed though since I'm doing some work on the pack and ERSO's mods need quite a lot of patching with other mods.
  3. A quick question to staff: I am currently working on splitting my pack to smaller more usefull packs. Should I keep the css style that regs/sr:le uses and I have been using or should I use the mod tables from the pack form? It doesn't really matter to me I just don't want to redo everything if we decide to change the pack form format. Essentially, are the mod tables here to stay?
  4. Some more suggestions: bandolier and bandolier dawnguard. I think it fits well with the survival/hunter type character. Possibly adding a carry weight penalty using iNeed. These mods needs a custom install of XP32 to avoid clipping between quivers and backpacks. This custom install needs belt fastened quivers to provide new animations. If you decide to add this you can check my current pack for details. Edit: Better fast travel, works great as a companion to frostfalls hardcore settings.
  5. === Changelog === * 15-03-20 Updated patches * 15-03-20 Added Toxicity and Immersive potions That's it for a while. Will rework the packs now. I'm guessing it'll take a week. The only updates this will bring is the ones in the survival pack. I will also add disparity. The patches will be intact and there is no need for anyone to reinstall anything.
  6. Thanks CJ, no concerns then
  7. Great! I'm planning on splitting my pack to smaller packs, and by doing so I can skip the survival mods and link to this pack instead. I am also planning on making custom STEP patches if needed or simple patches if that fits the pack better. I'll keep my current pack page with the patches as they are for people who want to combine different packs and build their own patch. As for suggestions on the survival pack, I think you should remove RND and only keep iNeed. iNeed keeps getting support and new features and has no conflicts. RND has lots of conflicts, especially with STEP: Extended. You could mention that STEP: Extended users should install the replacement plugins for Cloaks and Winter is coming from the Complete crafting overhaul page. I will be working with my packs(s) in the coming week or two and make patches etc. Only thing I'm a little concerned about in your pack is real shelters. Do you know if it works with REGS?
  8. It's an old name, mmo. For me morrowloot is central but I understand it is not for everyone and it does need a lot of patching. By splitting the pack and adding everything deleveling into a single pack it will be easier for everyone to use what they want. I will still keep the patches intact for those that want to use several packs and will keep those patches on this page. The custom STEP patches will be done using my current patches.
  9. Do that and I'll add them
  10. I can keep the old BOSS rules in the end of the guide.
  11. After the above is finished (hopefully tonight), I'm planning on streamlining the pack a little (or maybe a lot). First of all, PerMa. Since it is to hard to get it compatible with morrowloot I am giving up on it. The SkyRe part is getting hopelessly outdated and will be removed since I have never worked on it (that was Garfinks doing and he is m.i.a.). I will also remove all BOSS rules since they are getting outdated and is not supported. Since the pack is so modular it's quite tiresome to keep up with the patches. Therefore I am thinking of removing improved dragonshouts and keep just thunderchild. I am also thinking of removing SPERG since it is not being developed and the unofficial patches are getting very outdated. This means keeping kryptopyrs mods and TTRSO. TTRSO is not being developed for skyrim but the author is active and gives support. The next version of the mod will be developed for the next TES game. TTRSO is very well written and well thought out and if given a choice between SPERG and TTRSO I really think you should use TTRSO. Finally, I am thinking of splitting the pack into smaller packs: Survival (hopefully merging with the existing pack) Deleveled Loot (deleveled skyrim optional) Skills, shouts, powers, races and magic Gameplay and rebalance overhaul Each pack would have a custom STEP Core & Extended patch downloadable from the wiki or nexus page. This pack would remain as my custom setup and providing the existing patches if you like to combine all packs. I think this would make all parts of the pack easier to use for new users and make the pack less intimidating and more user friendly. Thoughts?
  12. Hello smile, many of these mods are similar to the survival mods I use in my pack. I have been thinking for a while that my pack is getting a little large. I thought maybe I could remove the survival mods from my pack and simply recommend this instead. I think it would benefit the modularity of STEP packs too if you could use more of them together and use only the features you want. If you agree, I need to know if you plan to make additions to the pack or if it is finished. If you like I could also do some conflict resolution and add some patches to your pack, if it is needed?
  13. Done some testing, no time now to update the guide now though. Will add toxicity and immersive potions. Patches are done: https://dl.dropboxusercontent.com/u/15909840/MMO/Immersive%20potions.7z I have not checked immersive potions against SPERG. The patches and LOOT is enough to get it working with TTRSO. It will overwrite one alchemy perk from TTRSO. I will add disparity too, seems there are a few ctd's still which needs to be fixed first. Yield 2.0 was not in the guide (though it have been, but it probably had issues with npc knockout overhaul). I am trying Extensible Follower Framework and really liking it. It doesn't fit this pack byt I'm mentioning it since I didn't get it to work with npc knockout overhaul. EFF blocked NKO's menu with it's own radial menu. Removing NPC knockout overhaul caused ctd's but fixed it with save game script cleaner.
  14. I thought I replied in the mmo thread, thats why I said thanks. Now it sounds like I thought this was directed to me. Anyway, having thought about this without looking in xEdit yet, I assume yield has a spell where you can just add that flag and it will be fixed?
  15. Thanks, I'll check Yield in xEdit and see if I can find something. This might be scripted though. Good thing is Disparity got updated and the issue should be fixed. Will try it again and see if I can get it to work. Didn't get the new standing stones blessings in the last version when I installed it on an existing game.
  16. Thanks for the suggestion. Will check that too. I wonder if a mod like toxicity has any meaning when using a mod like this or immersive potions. Since potions work over time there's no meaning in spamming potions and therefore hardly ever will experience the effect of toxicity. I think I agree with harpalus about ctd, it's a little too easy to counter the effects of addiction which which makes that part of the mod a little meaningless imo. At least when it comes to my play style. Might be good if you role play a little harder than I do though.
  17. Got everything installed correctly i hope. It looks good in game. Just did some quick testing today, will do some more gameplay testing tomorrow. The body was good even though I would like if we could have even more muscles but that's hard if I understand you. There was quite a big difference between light and heavy weight though and a nice change to see this slider impacting muscle size instead of breast size. I had one problem though, a terrible neck seam. I tried by installing the STEP female overhaul textures (wip) and the neck seam was gone.
  18. But XMPS need to overwrite CBBE? Thats why I thought it's better to install it again/move it. If I ctrl-click instead of just click build, does it end up in the mod folder instead of skyrim/data? Not sure what it outputs, just so I catch all files.
  19. This is confusing to me sorry. If I'll start with just the body is this correct: Install order CBBE Mature skin textures No more ugly bronze shine XPMS Install your preset into CBBE bodyslide/slider presets Run bodyslide.exe Choose CBBE body Choose your preset Ctrl+click build And batch build only if I have installed clothing/armors, right?
  20. I'll look into it again. I would like a bonus to movement speed when carrying less better than a penalty when carrying more. Such a bonus would probably need to be removed when in combat though. Back to this later, my real life kid needs the computer for Lego Marvel Super Heroes...
  21. Could you give some install instructions: CBBE options? Caliente's Vanilla Outfits should we use the meshes or only the plugin and the bodyslider folder? Practical female armors I'm guessing all options except aMidianBorn?
  22. I have been testing toxicity and like it. Will probably add it to the guide. No conflicts. Checked out immersive potions. Like it from the descriptions but it has quite a lot of conflicts. Nothing that can't be resolved though. Will get back on that. @gpthree @cstarkey42 what are you thinking of Cobb Encumbrance? I am not very pleased even though it works as it should. With the penalty to encumbrance from the guide (-200) i find movement speed taking a hit quite early which just gets annoying. It might work better without the encumbrance penalty.
  23. I think you are having this "issue": https://forum.step-project.com/topic/4915-unable-to-change-priority-of-mods/
  24. Thanks, had forgotten about that. Fixed!
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