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Everything posted by dreadflopp
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pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Saw that too being mentioned as well as kryptopyrs new mod. PermaZones looks interesting to me, definitely going to try it. Need to take a closer look at kryptopyrs mod. I'll update the guide with the patches posted in this thread a few days ago as soon as I get access to my computer. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Updated TTRSO too and it went well except it didn't recover all perk points. This easily fixed with SkyTweak. I didn't use the console unintelligible command, which might have fixedbthis. Will try that before I update the guide. I use a downloaded follower, Arissa, which means I haven't really tried endgame NPC overhaul. This mod was added and balanced by Garfink who seems to be far superior to me when it comes to succeeding in skyrim combat. Playing without Endgame NPC overhaul shouldn't cause any problems and might actually be recommended if you are more of a casual player, like me. Try without and tell me what you think. When I'm finished balancing my game I'll add my recommendations to the guide. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
I am going to. TTRSO is very well made and allows you to install/uninstall mid-game. There are a uninstall console command on the TTRSO nexus page you can use just to be safe but I don't think its necessary. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
I've seen it and am trying it atm. Works great so far and will probably remove Don't steal my crops. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Ok, I think I'm finished. I have no time to try this today but I believe it will work. I will add it to the guide once I tried it. Install TTRSO manually to get the right dlc files. Merge all plugins from TTRSO except the *.esm file. Use the latest merge script (1.8). Name the merged plugin TTR_Skill_Overhaul.esp. Note that there is a file in the TTRSO install that is also called this, TTR_Skill_Overhaul.esp. It is in the source folder and this file is just for reference, it is not used and can be deleted to avoid confusion. Install the updated patches that can be found here for now: https://dl.dropboxusercontent.com/u/15909840/MMO/Modular%20Morrowloot%20Overhaul%20patches.7z -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
You are right and I can't believe I never noticed this. I'll update the guide and the patches later today hopefully. Only small updates are needed. TTRSO needs to be installed manually. -
As Harpalus said, TTRSO is great and very well though out and balanced. Heavy armor has a higher armor cap than light armor. A character focused on magic can choose perks that favores having a staff equipped. A rogue can choose a perk that has very high backstabbing multiplier when backstabbing with a knife. To name a few things. This mod still surprises me with how well thoghtout it is even though I used it for a long time. I too recommend using it with the community uncapper to slow down leveling. You can install the mod better leveling if you don't want to tweak the uncapper yourself.
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SKYRIMLE Caliente's Beautiful Bodies Edition -CBBE- by Caliente
dreadflopp replied to Vexzarium's topic in Skyrim LE Mods
There is this: https://forum.step-project.com/topic/4772-nsfw-step-female-body-replacer/ -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Updated several patches -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Duel was added to the pack by Garfink who did most of the game testing/balancing. I don't know much about combat mods and I kinda suck as a game player and die constantly. I have been googling combat mods a couple of hours but I didn't came to any good conclusion. Duels description page is kinda vague in what it does. Deadly Combat may be good, you could try that it is compatible. The Giant fix plugin from it needs to be patched/merged with AOS though. Or loaded after AOS (you'll miss out on a sound effect from AOS). Another route would be to mix smaller mods, like ACE Realistic fighting together with an enemy AI mod. Like I said, I'm not good at this. Let me know if you come up with any suggestions. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
OK, I'll take another look at it tomorrow to see if I can make something out of it. I am at level 21 and I found 1 glass dagger in the thalmor base which I infiltrated during the official campaign. Glass should be removed from the leveled lists. From the official morrowloot description page: Glass equipment is given out to a few Morrowinders who managed to save some, as well as high ranking personnel in various factions. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
What is the difference of this and all objects with just the record flag initiallyDisabled? And sometimes z-position -3000? -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
We have discussed this in a couple of posts. I am going to try the new food removal from iNeed again and force all cells to reset to be sure I see how it does. I think almost all food should be removed. Food shouldn't be left lying around and you should have to steal/buy/hunt/kill to get food. If I need removes enough after a cell reset I'll stick with that. Otherwise I'll keep you hunger. Don't steal my crops feels like a better option than iNeeds though. I haven't tried it yet. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
That script turned out really helpful. Here are some files for people to try/check. https://dl.dropboxusercontent.com/u/15909840/MMO/new%20patches.7z This download contains a replacement for the mod Don't steal my crops https://www.nexusmods.com/skyrim/mods/28452/? The original is not needed though. The mod has been updated with changes from USKP. The download also contains patches for You Hunger/ETaC and patches for Don't steal my crops. They all merge fine with the other patches. I would like some help with the You Hunger/ETaC patch since I'm uncertain with some stuff. I do not know how the Record Flag InitiallyDisabled relates to Z-position and if Z-position need to be carried over to the patch. I also do not know how to patch XESP - Enable Parent and what it means. In you hunger XESP often have: XESP - Enable Parent |_Reference: Player [00000014] |_Flags: Set Enable State to Opposite of Parent This sometimes conflicts with other XESP records from ETaC Edit: I updated patch 780 -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
I'll check that mod out, it looks good. It will probably conflict with ETaC. I need to figure out how to use Automation tools to fix these mods. The conflicts are really easy to resolve for You hunger (and for Don't steal my crop, I guess) but there are to many conflicting records. It just takes to much time. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
1) Weapons & Armor_TrueOrcish&DaedricWeapons.esp needs to be replaced since it introduces new entries to the leveled list. This can not be fixed by a bashed patch. Weapons & Armor Fixes_Remade.esp do not do this. 2) CCO_WAFTrueWeapons_Patch should not be used. It is not needed. It patches the leveled lists but all those entries are deleted from Weapons & Armor_TrueOrcish&DaedricWeapons.esp in this setup. Using CCO_WAFTrueWeapons_Patch reintroduces the removed entries. I'll make it clearer in the guide. I played a little to and from what I've seen I agree. I'll try iNeeds option to turn off harvest vegetables and hanging meat though. A better option would be if those objects would be owned by someone (so harvesting would be stealing) but this works too. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Saw that. I figured if iNeed removes enough without You hunger it would be great for compatibility reasons to stick with only iNeed. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
New version of iNeed probably removes the need for You hunger. Going to try this as soon as I get some time to play. If anyone tries this, I am glad for getting reports of how it works, especially if it removes food from ETaC. Edit: Also thinking about adding the module iNeed - dangerous diseases. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
That is the version I am using but I added it to the guide to make sure others are using it. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Thanks. Didn't notice that conflict since NoRareVendorMetals.esp gets merged into the bashed patch. Adding Delev to NoRareVendorMetals.esp fixes it except for Corundum ingot that gets forwarded from Skyrim.esm, as you mentioned. No idea why it does that. The bashed patch isn't perfect I guess. There is also an armor from aMidianborn content add-on that should get forwarded into the bashed patch, which it doesn't (DLC2NordicHeavyBoss). I see no other solution than remove it yourself. Or make a post-bashed patch-patch that works for your setup. Added NoRareVendorMetals.esp (delev) to the guide. Might add a post bashed patch patching instructions too later. The merged script has been updated to 1.8 and some records was removed from patch 620 a while back. I don't know what did it but all patches are now mergeable. Use the new default setting, only renumber conflicting formIDs (there are no conflicting formIDs in the patches) -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
It has been some time since I looked at the encounter zones but I think their highest level is 50. High level enemies and Deadly dragons both adds spawn at levels higher than 50. This means that once you reach a level higher than 50, encounter zones with level 50 will be leveled. This may not be a bad thing since the game will get easy once you reach higher levels and Deadly Dragons and High level enemies can counter that but you won't have a true unleveled world. @fireundubh is on this forum but I can see you already found that thread. My guess is that the script sets all encounter zones to the same fixed level. ERSO sets the encounter zones to different levels. Requiem, if memory serves me right, has all encounter zones set to the same level and sets creatures and npcs to a fixed level regardless of the encounter zone they are spawned in. Requiems method is more immersive, ERSOs is more compatible and doesn't require as many patches. I once asked Erkeil about how he decided which encounter zone gets which level, this was his answer: -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
=== Changelog === * 15-02-09 Updated patches and My Conflict Resolution patches (dreadflopps custom install, includes ELE/ETaC patch as well as other ELE patches). Updated link to patches. (this means I won't have to bother with file versions and links to files linking to old versions) * 15-02-09 Added LOOT rule to Immersive armors * 15-02-09 Added instructions to install Thunderchild - Wyrmstooth patch * 05-02-09 Added loot rule for Enhanced lighting for ENB (dredflopps custom install) Did some work. Some patches are added. Lots of USKP patching. Started to patch You Hunger/ETaC but gave up. To many records. Need a script... -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
It does and it is the purpose. When we started this pack and was looking for mods to add me and Nico both wanted everything to be craftable. By placing CCO after morrowloot this is achieved.

