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dreadflopp

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Everything posted by dreadflopp

  1. Use my replacement plugin that you can find in the patches section of the guide. The one on the Morrowloot 4E page is outdated . I made a mistake. I had accidently applied global priority to my bashed patch. It is fixed now. New LOOT priority settings in the guide. All Scarcity plugins should be loaded just before the bashed patch.
  2. Good find. Never thought of Morrowloot needing a DSR patch but of course it does. Please report if you try it and I'll add it to the guide. Thanks!
  3. 1) Check the post below yours. I have no idea how the values of the Immersive Armors compares to vanilla or if there is any official documentation. 2) There will be problems. Some unofficial patches fixes will revert to vanilla. This goes for weapons and armor fixes and clothing and clutter fixes to. Keywords from cutting room floor will be overwritten. This may break quests from that. Etc. There are only 8 mods from STEP: Core that are required, any mod in particular out of these 8 you don't use? I might be able to help you with that. 3) Warmonger wasn't added to the guide since neither of the pack authors used it. Garfink has been absent from Skyrim modding for a long time and his patches are getting outdated. That is the case of the Lore weapons expansion patch if memory serves me correctly. He didn't update his version of it. I'll add IW to the gdoc, thanks!
  4. Place the CWO plugin early in the load order, after the official plugins and the unofficial patches. Open TES5Edit. Have everything ticked except lighting mods, bashed patch, asis, dual sheath redux. Click ok and wait for it to load. Right click the left hand panel. Add a filter. I usually have everything ticked in the upper left square of the filter settings. When you have added the filter the records of CWO that gets overwritten will turn red. Later, when you let LOOT sort CWO, it might be CWO that overwrites these other plugins. Inspect all red records and try to figure out what the conflicting records does. To make a patch, do the same thing but let LOOT sort CWO. At this point it might be wise to watch the TES5Edit video that I have linked on my pack page. You could compare the plugin I pm'ed you with the original. Load just those two and Morrowloot, the unofficial patches and weapon and armor fixes true daedric and orc. It's quite easy once you get how it works. The concept is that once you open a record, TES5Edit list all plugins that contains that record in it's right window. Only the plugin that is most far right will be used by the game (with some exceptions but don't bother with that now). To make a patch you create a new plugin with TES5Edit that contains data from one or more plugins. A good place to learn is Neovalens conflict resolution part of his pack (Skyrim Revisited).
  5. That's fine. Scarcity has some values that doesn't carry over to the bashed patch if it isn't sorted last of all mods with leveled lists.
  6. :) It only took a minute No need to patch scarcity it turns out. Made some LOOT rules though: Changelog* 15-01-29 Updated patch #100* 15-01-29 Added LOOT rules to scarcity, the merged patches and the conflict resolution patches from my custom install
  7. @FuzzRocket9 Fire arrows is compatible, Torch arrows needs patching with Morrowloot, USKP and Weapon and armor fixes True orcish and daedric, check your pm for link to fixed plugin. While doing this I discovered I need to patch scarcity with true orcish and daedric. Will do that soon. Nothing game breaking, just fixing the leveled list. Added LOOT rule for Imperious - Races of Skyrim
  8. Thanks I'll add that to the guide after work if loot sorts it wrong.
  9. I'll check torch arrows/real fire arrows tomorrow. Redid the patching for 730 uskp patch. It is indeed the right version uploaded now. Windows didn't change the date modified for the file though. No idea why. It works though.
  10. Sorry about that. Dropbox didn't sync the files. Called my gf and asked her to restart my PC, it should work now. The elemental arrows probably works fine then. The worst that can happen is that you'll find too powefull arrows. Not that big of a deal. My conflict resolution patches are only if you follow my recommended install which is a STEP Extended & Skyrim Revisited mash-up. ELE stands for Enhanced lightning for ENB and is included in Skyrim Revisited.
  11. === Changelog === * 15-01-27 Replaced Resplendent races with Imperious. I don't know if the MCM settings still appy. * 15-01-27 Updated patches: Minor updates #730 to keep up with USKP. Removed resplendent patch. The new replacement mod, Imperious races, doesn't need any patches. * 15-01-27 Updated the Patches for Dreadflopps custom install. Added ELE to that. Sorry @FuzzRocket9 I missed your post. Elemental arrows might add ebony/daedric arrows. If it does it needs to be patched imo. If it doesn't, you are good to go. Ultimate combat should work. Download the latest Duel, 7.8. I removed the mention of ALPHA, that didn't apply anymore.
  12. Read in the Skyrim revisited thread that the death during the jump in the tutorial is caused by fire damage. Solutions: Alternate start, avoid fire or turn on god-mode.
  13. @FuzzRocket9 no idea if torch arrows is compatible. I have had one previous report of player being killed by fall damage during the tutuorial, I don't know the cause. It may be a script conflict. It shouldn't cause any problems later on. I use alternate start to skip the tutorial. Reccomended mod.
  14. Extensible follower framework should work, it may have issues with new followers though. One example of this us Karliah as follower by Kryptopyr. Check that mod page on the nexus for more info. SR:LE's conflict resolution is very thorough. Doing what it suggests resolves possible conflicts that probably can be resolved by load order, like STEP does. It doesn't hurt to follow it if you want. ASIS.esp should always be created. Maybe you moved it to a new folder? If so it will be created there.
  15. @FuzzRocket9 I haven't looked at it in detail but it should work. AOS2 has some conflicts that are resolved by my patches. I think the STEP patches solves some conflicts regarding AOS2 too. Try to make LOOT sort the sound mods early. If you do that, the worst thing that can happen is that you hear a vanilla sound instead of AOS2/SoS in case of a conflict. Some modules of ELFX has conflicts with REGS.
  16. @everyone I will update The patches soon. Including imperious races, as it seems to be called now. Sorry for not being around much lately, busy with dragon age. Skip the patches for resplendent/imperious for now. The patches are not that important.
  17. Good tginking. That might work. Some things needs to be tested. What happens if you install all mods in the pack, build a consistency file and share it and the user that uses the consistency file doesn't use all mods from it. Will the formids remain in the consistency file or will they be removed. What happens if you uninstall a mod, rebuilds the consistency file and later reinstalls the mod. Will it get new formids?
  18. I won't be able to post screens today, but I can explain the process a little better: If you for example want to remove high level items from lore weapons expansion following the method that morrowloot uses, follow these steps: 1. Make a copy of "lore weapons expansion.esp" and rename it to anything, in this example lwe_temp.esp. 2. Make sure the plugins is sorted in this order: morrowloot.esp, lore weapons expansion.esp, lwe_temp.esp 3. Load these 3 plugins in TES5Edit. 4. Make a filter but do not filter out anything (which means make sure all options in the upper left filter section is ticked.) 5. Make sure you do not hide rows that are identical (this makes it harder to delete stuff) 7. Expand morrowloot.esp and then leveled item. You will see that it contains lots of records. Those that are red is overwritten by another plugin, in this case lore weapon expansion.esp. Open each one of these red records and delete what needs to be deleted from lwe_temp.esp. To know what to delete, check what morrowloot.esp has deleted. Left-click the item you want to delete and click delete on the keyboard. 8. Check lwe_temp.esp to see if it contains any new lists (they should have white background). If it has, these lists need to be edited. Most mods don't introduce new lists (PerMa does though) 9. Close and save. Rename lwe_temp to it's original name. It is now a replacement plugin. The reason for renaming the plugin is that by doing it this way you can load the original plugin as well as a copy of it that you edit. If you accidentally deletes a record that you shouldn't have you can simply add it back from the original plugin, which is left unedited. Patching the leveled list is easy, it can be a little time consuming. Patching PerMa's leveled list is harder though since it renumbers formid's. The only way I can think of to patch it is to make a script that deletes stuff from leveled lists. I can not make such a script. I could probably learn but I don't have the time for it unfortunately.
  19. I believe there are records that are patched that you will not find using the above method. To my knowledge you have two options, build your own conflict resolution patch using neovalens conflict resolution guide OR use the downloaded patch and remove all records that should be deleted by searching (Ctrl+f) for all these records in the conflict resolution guide.
  20. No, in this pack we use the recipes from complete crafting overhaul so there is no need to edit the recipes. I use TES5Edit to fix the leveled lists. Open morrowloot.esp and the plugin you want to fix and edit out stuff from the plugin you want to fix. You only need to edit the lists that morrowloot has changed. No need to patch the sublists. It's a little hard to explain but open up morrowloot.esp and another plugin and poke around a little and see how stuff is connected and how sublists works. If you need to I can post some screenshots of how I do it.
  21. This starts to go off topic, but I've had invisible NPCs and invisible items. I have never been able to prove what is causing it but it appears to be random for me. I'm thinking you just reloading your game solved the issue, not removing the textures. I think the cause of this is too many mods, too many scripts, too slow game/script engine or too slow computer.
  22. Yes, I use better leveling. I seem to have forgotten to add that to my build.
  23. The PerMa patcher didn't work for me. The patch I made is from vanilla skyrim. To remove high level loot from PerMa I'm thinking it had to be done through it's XML files. Which is not at all as easy as deleting from leveled lists.
  24. FormIDs change? This would mean that once built you can't rebuild the PerkusMaximus without starting a new game. Looked at the PCaPP page, looks like there is Morrowloot support. It has to be tested. Looked at the patch and I think it just makes morrowloot compatible, I don't think it removes high level items.
  25. A patch that fixes what? Jaysus "should" work since everything in the leveled list from jaysus is removed by CCOR. Same goes for Immersive armors. Immersive weapons and lore weapons expansion probably needs patching but I don't feel it's a priority since we get all new weapons with PerMa. Amidianborn content add-on may need patching?
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