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DoubleYou

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Everything posted by DoubleYou

  1. Hmm, I'm thinking it was a recent tweak I made that made it seem like ENB shadows didn't have much fps impact, as I seem to be 5 fps faster or so now back with regular shadows. I'll have to run a benchmark. ENB shadows do look good, but they really don't look that much better than my tweaked ones. Can you find me shadow settings that do show the fov-lod bug? It simply doesn't occur for me. Tried lowering fshadowdistance to 3000 and switching from 75 to 80 and nothing changed at all. I think that's why I have fshadowbiasscale up so high at 1
  2. Maybe there's a door texture hidden in Langley's somewhere. Or you could try this one https://www.nexusmods.com/skyrim/mods/54023/? (Just kidding on that last one.)
  3. Just tested enb shadows and I'm impressed. I don't think I had any fps loss at all. Hopefully I actually had them enabled. ::
  4. AMB minus ropes*.dds and thatch0*.dds and Real Wood no green moss optional minus stonewall01*.dds and wovenfence01*.ddsEdit: Ninja'd.
  5. Sorry, I forgot I had Relighting Skyrim active in that shot.
  6. Yep, IS Aural Assortment would need a patch. I just load SGD after IS Aural Assortment and forget the pick up/drop sounds for now. That's what LOOT does by default.
  7. Funny. I don't get lego shadows. As for that fov lod shadow bug mentioned in the video, I haven't seen it either. I've got a new box since I last tried ENB shadows, so I might give it a go. I do know my settings aren't perfect, but they've been decent.
  8. Follow the MO guidelines here: https://wiki.step-project.com/Fores_New_Idles_in_Skyrim
  9. Distant Decal Fix is the only STEP mod that is to be overwritten by the Unofficial Patches. Although apparently 2.2.8 has USKP overwriting Consistent Older People, that must have been an oversight, as that mod is made explicitly compatible with USKP and uses a BSA that obviously must be intended to load after the USKP. Of course, the files in conflict are unlikely to cause any real trouble (a mesh and a texture). The fact that the only BSAs you have are the Unofficial Patches and these are unchecked means that your configuration is safe. It is mixing checked and unchecked BSAs for you that will cause trouble. The only issue that will be present is Distant Decal Fix will be fixing everything and not using the USKP fixes, which really should not be a problem.
  10. Adjust lock sensitivity in settings (in-game)
  11. Well, the ones I was hearing were mainly the close by ones. Perhaps some hiding of files is in order.
  12. Actually, you're wrong on that point for at least two cases: aMidianBorn Caves (SRO in Core) and Ren's HD Shrines (Mystery Modder's HD Shrines). I'm thinking that this mod is better served in a pack rather than Extended, however.
  13. Changed my mind after experimenting in-game. I love this mod.
  14. 0 priority bug is fixed in 1.2.4
  15. What executable does Skyrim point to (Configure Executables --> Skyrim)?
  16. I agree with you Tech; I vote no.
  17. Might be an issue with the FNIS checker plugin. Try disabling it in Settings-->Plugins-->FNIS Checker
  18. Priority 0 bug still occurring for me. Updated on issue tracker https://issue.tannin.eu/tbg/modorganizer/issues/654
  19. I've only ever been able to wholly endorse AOF Mountains. They were the only ones I came to love in-game. I have yet to really compare them to current STEP (I never tested the change). All I know is current STEP looks fine, so I haven't really bothered.
  20. I prefer AMB (hiding the roof and rope) + Real Wood Textures (using the no green moss version and hiding the fence and stone wall) the best. They fit well together. Some compares at Dragon's Bridge (Use this Imgur album for better viewing): HRDLC --> STEP --> AMB --> AMB + Real Wood Inside Outside I still like the rope: AMB (hiding roof) + Real Wood (no green moss, hiding stone wall and woven fence) There are only four textures provided by Real Wood: The walkways, the door, the wooden walls, and the beams. I tried hiding the beams and the wooden walls, which works, but was vastly inferior to using them. I vote this mixture for STEP.
  21. That's a bad combo there. If I understand it, Better Dynamic Snow modifies records so that the snow texture is applied instead of the snow shader. Therefore it will be trying to do that to the farmhouse flooring. No Snow Under Roof attempts to clear snow from the walkways. You should not be patching the two in TES5Edit the traditional way. If this combo will work at all, you will need to rid yourself of those patches, and let the No Snow Under Roof plugin load lower than the Better Dynamic Snow plugin. ETAC and Fresh Snow shouldn't affect the situation much, I don't believe. Personally, I wouldn't use Better Dynamic Snow, as it has issues. Now that I've seen the issues, I agree with the decision to remove it from STEP.
  22. This happened to me when I was on Intel HD Graphics.
  23. The names are simple. Just tag Soul Gems Differ NV.esp with a Names tag in Wrye Bash when you go to make the Bashed Patch. Soul Gems Differ redirects meshes?
  24. When you do that type of thing (I did it myself), copy your modorganizer.ini and categories.dat into the other Mod Organizer install. Categories.dat stores your custom categories (if they exist).
  25. Redownload Skyrim Redesigned for the coin purses and alchemy table, as it appears the textures are corrupt. I've seen that before on this mod. If that doesn't work, run them through DDSopt and that should fix them. As to random crashes, make sure you are using ENBoost and some form of the Skyrim Memory Patch 3.0 to eliminate those possible CTD problems.
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