Guide:Skyrim INI: Difference between revisions

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__NOTOC__
__NOTOC__[[Category:Configuration Settings]]
[[Category:INI Guides]][[Category:Advanced Topics]]
''A comprehensive and advanced guide for editing the "Skyrim.ini" file for n00bs and gurus alike''
''A comprehensive and advanced guide for editing the "Skyrim.ini" file for n00bs and gurus alike -- by the S.T.E.P. Team''


[http://forum.step-project.com/topic/7989- '''GUIDE FORUM THREAD''']<br />
[https://stepmodifications.org/forum/topic/7989- '''GUIDE FORUM THREAD''']<br />
[http://forum.step-project.com/forum/26-ini-tweaking/ '''INI TWEAKING REFERENCE FORUM''']<br />
[https://stepmodifications.org/forum/forum/26-ini-tweaking/ '''INI TWEAKING REFERENCE FORUM''']<br />
[http://forum.step-project.com/forum/17-general/ '''SUPPORT FORUM''']<br />
[https://stepmodifications.org/forum/forum/17-general/ '''SUPPORT FORUM''']<br />
[http://wiki.step-project.com/Guide:SkyrimPrefs_INI '''SkyrimPrefs INI Guide''']
[https://stepmodifications.org/wiki/Guide:SkyrimPrefs_INI '''SkyrimPrefs INI Guide''']
----
----
{{Construction|size=80|text=This guide is a work in progress and is thus incomplete. While all INI parameters are listed (we believe), some of the parameter descriptions may be incomplete or even incorrect!}}
{{alert|type=construction|text=This guide is a work in progress and is thus incomplete. While all INI settings are listed, some of the setting descriptions may be incomplete or even incorrect!}}
=== Guide Scope ===
This guide is intended to be the comprehensive reference to all parameters found within ''Skyrim.ini'' file for The Elder Scrolls V: Skyrim game. All of the user-configurable parameters contained within Skyrim.ini are listed and defined (or hopefully will be). Parameters are presented by INI section headings in the order that they appear by default within Skyrim.ini. Jump to a relevant INI section using the links below and navigate back to this "hub" using the link that appears at the top of each section page.


{{Spoiler|shown={{fs|1.1em|'''Default Skyrim INI'''}}
{{fs|1.2em|Suggested first reading: [https://stepmodifications.org/wiki/Guide:Skyrim_Configuration_Settings Skyrim Configuration Settings Guide]}}
|hidden=The following INI file shows all the default settings for all known parameters in runtime 1.9.32.0.8. Valid parameters where the defaults do not exist, are problematic, or unknown, are commented (;) out.
<pre>[HAVOK]
bAddBipedWhenKeyframed=0
bAllowCharacterBumper=1
bAllowDeactivationWhileWarmStarting=0
bDebugMultithreaded=0
bDisablePlayerCollision=0
bFindContactPointsOnAdd=0
bForceJumpingFromGraph=0
bHavokDebug=0
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
bRegisterAllVDBViewers=0
bUseCharRBExtrapolation=1
bUseCharacterRB=1
bUseConstraintProjector=1
bUseUnsupportedCast=1
bUseWorldLock=1
bWONameSync=1
fCameraCasterFadeSittingRadius=45.0000
fCharControllerWarpDistSqr=6000000.0000
fDefaultWaterfallCurrentVelocity=6.0000
fGoodPosCastCheckDepth=0.1000
fGoodPosCheckDepth=0.1000
fInAirFallingCharGravityMult=1.3500
fJumpAnimDelay=0.7500
fMaxPickTime=0.0030
fMaxPickTimeDebug=0.0600
fMaxPickTimeDebugVATS=0.6000
fMaxPickTimeVATS=0.0300
fMaxTime=0.0167
fMaxTimeComplex=0.0333
fMoveLimitMass=95.0000
fOD=0.9000
fQuadrupedPitchMult=10.0000
fRF=1000.0000
fSD=0.9800
fSE=0.3000
fTimePerSubStep=0.0080
fTrapHitEventDelayMS=500.0000
fTriggerEventDelayMS=500.0000
fUnsupportCastLength=1.0000
fUnsupportedGravMult=4.0000
fWarmStartMaxTime=4.0000
iEntityBatchRemoveRate=100
iMinNumSubSteps=8
iNumThreads=1
iSimType=1
uMaxNumPhysicsStepsPerUpdate=3
uMaxNumPhysicsStepsPerUpdateComplex=1


[General]
===Guide scope===
bAlwaysActive=0
This guide is intended to be the comprehensive reference to all settings found within the ''Skyrim.ini'' file for The Elder Scrolls V: Skyrim game. All of the user-configurable settings contained within Skyrim.ini are listed and defined (or hopefully will be). Settings are presented by section in alphabetical order. Jump to a relevant section using the links below and navigate back to this "hub" using the link that appears at the top of each section page.<br />
bAnimateDoorPhysics=0
{{fs|1.3em|→}} [[/Default_INI|{{fs|1.2em|'''Default Skyrim INI'''}}]] (runtime 1.9.32.0.8)
bBackgroundLoadVMData=0
}}
bBorderRegionsEnabled=1
bCRTMemoryChecks=0
bCalculateArmorMeshAndTextureFileCounts=1
bChangeTimeMultSlowly=1
bCheckCellOffsetsOnInit=0
bCheckPurgedTextureList=0
bCreate Maps Enable=0
bDebugSpectatorThreats=0
bDefaultCOCPlacement=0
bDirectionalMaterial=1
bDisableAllGore=0
bDisableDuplicateReferenceCheck=1
bDisableGearedUp=1
bDisplayBoundingVolumes=0
bEnableBoundingVolumeOcclusion=1
bEnableFileCaching=0
bExternalLODDataFiles=1
bFaceMipMaps=1
bFacegenDisableMorphs=0
bFixAIPackagesOnLoad=0
bFlyingMountFastTravelCruiseEnabled=0
bHealthRegenFromRacePlayerOnly=1
bKeepDLStringBlocksLoaded=0
bKeepILStringBlocksLoaded=1
bKeepPluginWhenMerging=0
bMultiThreadMovement=1
bParallelAnimUpdate=0
bPreCullActors=1
bPreemptivelyUnloadCells=0
bPreloadIntroSequence=1
bQueueWarnings=0
bReconstructIDTags=0
bRunMiddleLowLevelProcess=1
bRunVTuneTest=0
bShowCheckMemoryOutput=0
bShowGunTarget=0
bShowLoadingAreaMessage=0
bTaskletActorSceneGraphUpdates=1
bTaskletCellTransformsUpdate=1
bTintMipMaps=0
bTrackAllDeaths=0
bUseBodyMorphs=1
bUseEyeEnvMapping=1
bUseFaceGenPreprocessedHeads=1
bUseHardDriveCache=0
bUseMovementBlockedPackage=0
bUseMultibounds=1
bUseMyGamesDirectory=1
bUseOptimizedTextureLoading=1
bUseThreadedMorpher=0
bUseThreadedParticleSystem=0
bUseThreadedTempEffects=1
bWarnOnMaterialCollisions=0
bWarnOnMissingFileEntry=0
fAutoDoorFadeSecs=0.5000
fBSTaskTime=2.0000
fBetaDeferredKillTimer=15.0000
fCloakEffectUpdateInterval=0.5000
fDragonLandingForPlayerNavMeshSize=250.0000
fDragonLandingForPlayerSearchDist=3000.0000
fEncumberedReminderTimer=30.0000
fFastTravelFadeSecs=0.5000
fFlickeringLightDistance=1024.0000
fFlyingMountDismountOffset=30.0000
fFlyingMountFastTravelArrivalHeight=1000.0000
fFlyingMountFastTravelDragonSpeed=7000.0000
fFlyingMountLandingRequestTimer=3.0000
fFlyingMountSlowestSpeedMult=0.2500
fFlyingMountTutorialMessageDelay=15.0000
fLoadGameFadeSecs=1.0000
fMasterFilePreLoadMB=40.0000
fNormalDoorFadeSecs=0.4000
fNormalDoorFadeWait=0.0100
fPlayerFlyingMountBaseTargetSpeed=700.0000
fPlayerFlyingMountFastBaseTargetSpeed=1400.0000
fPlayerFlyingMountNothingLoadingMult=10.0000
fPlayerFlyingMountTravelMaxHeight=400.0000
fPlayerFlyingMountTravelMinHeight=200.0000
fProcessListsUpdateHighFrameRate=30.0000
fProcessListsUpdateLowFrameRate=10.0000
fProcessListsUpdateTimeMax=5.0000
fProcessListsUpdateTimeMin=0.5000
fStoryTellerQuestFindTime=2.0000
iAIThread1HWThread=3
iAIThread2HWThread=5
iEnumRefsAllowedPerFrame=1
iFPSClamp=0
iFlyingMountSlowestQueuedRefCount=250
iHWThread1=4
iHWThread2=4
iHWThread3=4
iHWThread4=5
iHWThread5=5
iHWThread6=5
iIntroSequencePriority=3
iLargeIntRefCount=1000
iLowProcessingMilliseconds=2
iNumBitsForFullySeen=248
iNumHWThreads=4
iPreloadSizeLimit=26214400
iRenderingThread1HWThread=0
iRenderingThread2HWThread=1
iUpdateDetectionsAllowedPerFrame=100
sCharGenQuest=0003372b
sEssentialFileCacheList=
sIntroMovie=
sIntroSequence=BGS_LOGO.BIK
sLanguage=ENGLISH
sLocalMasterPath=Data\
sLocalSavePath=Saves\
sMainMenuMovieIntro=
sMainMenuMusic=\Data\Music\Special\MUS_MainTheme.xwm
sStartingCell=
sStartingCellX=
sStartingCellY=
sStartingWorld=
sTestFile10=
sTestFile1=Skyrim.ESM
sTestFile2=
sTestFile3=
sTestFile4=
sTestFile5=
sTestFile6=
sTestFile7=
sTestFile8=
sTestFile9=
sUnessentialFileCacheList=
uExterior Cell Buffer=36
uGridsToLoad=5
uInterior Cell Buffer=3
uMainMenuMusicAttnmB=1200
uMainMenuMusicFadeTimeMS=1500
 
[RagdollAnim]
bFootIK=0
bGrabIK=0
bLookIK=1
bPoseMatching=0
bRagdollAnim=1
bRagdollFeedback=1
fAccelerationGain=1.0000
fCameraDist=1000.0000
fDesiredVel=1.5000
fDetectionUpdateTimeSec=5.0000
fFeedbackImpulseMult=500.0000
fFeedbackOnOffGain=0.3000
fFeedbackOnOffGainTimeMS=1000.0000
fFeedbackTimeMS=10000.0000
fHierarchyGain=0.1700
fImpulseLimit=15.0000
fPositionGain=0.0500
fPositionMaxAngularVelocity=18.0000
fPositionMaxLinearVelocity=14.0000
fSnapGain=0.1000
fSnapMaxAngularDistance=1.0000
fSnapMaxAngularVelocity=0.3000
fSnapMaxLinearDistance=0.3000
fSnapMaxLinearVelocity=3.0000
fVelocityDamping=0.0000
fVelocityGain=0.6000
 
[FootIK]
bFootPlacementOn=1
bRigidBodyController=1
fAnkleOffset=0.2000
fControllerTetherLen=6.0000
fFootPlantedGain=1.0000
fFootRaisedGain=0.9000
fGroundAscendingGain=0.4000
fGroundDescendingGain=0.4000
fMaxFootCastMilliSec=0.6000
fMaxStepVertError=3.5000
fOnOffGain=0.5000
fOriginalGroundHeightMS=-0.1100
fPelvisOffsetDamping=0.2000
fPelvisUpDownBias=0.7500
fRagdollFeedback=0.7000
fVertErrorGain=0.5000
iNumFramesFootEaseOut=30
 
[RagdollFeedback]
uiFeedbackTimeout=1500
 
[GrabIK]
fDriveGain=0.2500
 
[LookIK]
bAdditiveHeadAnim=1
fAngleMax=2.0000
fAngleMaxEase=90.0000
fEaseAngleShutOff=0.5000
fEyeIKDistanceMax=2.5000
fMaxTrackingDist=5000.0000
fMinTrackingDist=12.0000
 
[MapMenu]
bWorldMapNoSkyDepthBlur=0
fGamepadCursorSensitivity=2.0000
fMapLocalCursorPanSpeed=2000.0000
fMapLocalGamepadPanSpeed=100.0000
fMapLocalGamepadZoomSpeed=0.0300
fMapLocalHeight=40000.0000
fMapLocalMarkerSelectionDist=0.0300
fMapLocalMinFrustumWidth=4000.0000
fMapLocalMousePanSpeed=20.0000
fMapLocalMouseZoomSpeed=0.1000
fMapLookGamepadSpeed=1.5000
fMapLookMouseSpeed=3.0000
fMapLoopFadeTimeSeconds=1.0000
fMapMenuNearClipPlane=128.0000
fMapMenuOverlayNormalSnowStrength=0.4000
fMapMenuOverlayNormalStrength=1.1000
;fMapMenuOverlayScale=
;fMapMenuOverlaySnowScale=
fMapMoveKeyboardSpeed=0.0200
fMapTransitionSpeed=0.7500
fMapWorldCursorMoveArea=0.9000
fMapWorldHeightAdjustmentForce=4.0000
fMapWorldMaxPanSpeed=75000.0000
fMapWorldMaxPitch=75.0000
fMapWorldMinPanSpeed=60000.0000
fMapWorldMinPitch=15.0000
fMapWorldTransitionHeight=10000.0000
fMapWorldYawRange=80.0000
fMapWorldZoomSpeed=2.0000
fMapZoomMouseSpeed=2.0000
fMaxMarkerSelectionDist=0.0030
fWorldMapDepthBlurScale=0.3000
fWorldMapFocalDepth=45000.0000
fWorldMapMaximumDepthBlur=0.4500
fWorldMapNearDepthBlurScale=4.0000
iRightStickRepeatRate=250
sMapWorldDefaultWorldSpace=Tamriel
sWorldMapOverlayNormalSnowTexture=Data\Textures\Terrain\WorldMapOverlaySnow_n.dds
sWorldMapOverlayNormalTexture=Data\Textures\Terrain\WorldMapOverlay_n.dds
uLockedObjectMapLOD=16
uLockedTerrainLOD=32
 
[Display]
bActorSelfShadowing=0
bAllow20HairShader=1
bAllow30Shaders=0
bAllowPartialPrecision=1
bAllowScreenShot=0
bAutoViewDistance=0
bCompileOnRender=1
bDecalsOnSkinnedGeometry=1
bDo30VFog=1
bDoAmbientPass=1
bDoDiffusePass=1
bDoSpecularPass=1
bDoTallGrassEffect=1
bDoTestHDR=0
bDoTexturePass=1
bDynamicWindowReflections=1
bEquippedTorchesCastShadows=0
bForce1XShaders=0
bForceMultiPass=1
bForcePow2Textures=0
bIgnoreResolutionCheck=0
bImageSpaceEffects=1
bLODNoiseAniso=1
bLoadMarkers=1
bLowHealthIModEnabled=1
bMTRendering=0
bReportBadTangentSpace=0
bShowMarkers=0
bShowMenuTextureUse=1
bSimpleLighting=0
bStaticMenuBackground=1
bUse Shaders=1
bUseFakeFullScreenMotionBlur=0
bUseRefractionShader=1
bUseSunbeams=0
fDecalLOD0=800.0000
fDecalLifetime=30.0000
fDefault1stPersonFOV=65.0000
fDefaultFOV=65.0000
fDefaultWorldFOV=65.0000
fEnvMapLOD1=1500.0000
fEnvMapLOD2=1800.0000
fEyeEnvMapLOD1=500.0000
fEyeEnvMapLOD2=800.0000
fGammaMax=0.6000
fGammaMin=1.4000
fLODNoiseMipBias=0.0000
fLandLOFadeSeconds=15.0000
fLightLODDefaultStartFade=1000.0000
fLightLODMaxStartFade=3500.0000
fLightLODMinStartFade=200.0000
fLightLODRange=500.0000
fLinePrimitiveWidth=8.0000
fLowHealthIModInterval=2.0000
fLowHealthIModStrengthMax=1.5000
fLowHealthIModStrengthMin=0.8000
fMeshLODFadeTime=1.0000
fMipBias=0.0000
fNear1stPersonDistance=5.0000
fNearDistance=15.0000
fNoLODFarDistanceMax=10240.0000
fNoLODFarDistanceMin=100.0000
fNoLODFarDistancePct=1.0000
fScopeScissorAmount=0.3000
fShadowFadeTime=1.0000
fShadowLODDefaultStartFade=200.0000
fShadowLODMaxStartFade=1000.0000
fShadowLODMinStartFade=100.0000
fShadowLODRange=200.0000
fSkinnedDecalLOD0=300.0000
fSkinnedDecalLOD1=500.0000
fSkinnedDecalLOD2=800.0000
fSpecularLODDefaultStartFade=500.0000
fSpecularLODMaxStartFade=2000.0000
fSpecularLODMinStartFade=200.0000
fSpecularLODRange=300.0000
fSunShadowUpdateTime=1.0000
fSunUpdateThreshold=0.5000
iAdapter=0
iAutoViewHiFrameRate=40
iAutoViewLowFrameRate=20
iAutoViewMinDistance=2000
iDebugTextLeftRightOffset=10
iDebugTextSubPage=0
iDebugTextTopBottomOffset=20
iLocation X=5
iLocation Y=5
iNPatchNOrder=0
iNPatchPOrder=0
iNPatches=0
iPresentInterval=1
iShaderPackageMemoryCap=409600
iTrilinearThreshold=3
sDebugText=VATS
sScreenShotBaseName=ScreenShot
uVideoDeviceIdentifierPart1=0
uVideoDeviceIdentifierPart2=0
uVideoDeviceIdentifierPart3=0
uVideoDeviceIdentifierPart4=0
 
[Imagespace]
bDoRadialBlur=1
fRenderDepthMaxDepth=10000.0000
iRadialBlurLevel=0
 
[Water]
bAutoWaterSilhouetteReflections=0
bForceHighDetailReflections=0
bForceLowDetailReflections=0
bForceLowDetailWater=0
bReflectExplosions=0
bReflectLODLand=1
bReflectLODObjects=1
bReflectLODTrees=1
bReflectSky=0
bUseBulletWaterDisplacements=1
bUseCubeMapReflections=1
bUsePerWorldSpaceWaterNoise=1
bUseWater=1
bUseWaterHiRes=0
bUseWaterLOD=1
bUseWaterReflectionBlur=0
bUseWaterShader=1
fCubeMapRefreshRate=0.0000
fExteriorWaterReflectionThreshold=300.0000
fInteriorWaterReflectionThreshold=10.0000
fRefractionWaterPlaneBias=3.0000
fSurfaceTileSize=2048.0000
fTileTextureDivisor=4.7500
fWadingWaterQuadSize=2048.0000
fWadingWaterTextureRes=512.0000
fWaterGroupHeightRange=10.0000
iWaterBlurAmount=1
iWaterNoiseResolution=256
sSurfaceTexture=water
uMaxExteriorWaterReflections=2
uMaxInteriorWaterReflections=4
uSurfaceFPS=12
 
[LightingShader]
fDecalLODFadeEnd=0.0600
fDecalLODFadeStart=0.0500
fEnvmapLODFadeEnd=0.1000
fEnvmapLODFadeStart=0.0900
fEyeEnvmapLODEnd=0.0500
fRefractionLODFadeEnd=0.0300
fRefractionLODFadeStart=0.0250
fSpecularLODFadeEnd=0.1000
fSpecularLODFadeStart=0.0900
 
[Interface]
bShowCrosshair=1
bShowHUDMessages=1
bShowInventory3D=1
bShowSubtitleSpeakerName=1
bShowTutorials=1
bUseAllNonDefaultLoadScreensFirst=0
bUseFuzzyPicking=1
bUserClosesLoadingMenu=0
bWriteTranslationFile=0
fActivatePickLength=180.0000
fActivatePickRadius=16.0000
fBookDistance=110.0000
fBookLight2DiffuseColorB=0.8300
fBookLight2DiffuseColorG=0.9500
fBookLight2DiffuseColorR=0.9800
fBookLight2DimmerValue=1.0000
fBookLight2Radius=400.0000
fBookLight2X=10.0000
fBookLight2Y=-75.0000
fBookLight2Z=10.0000
fBookLightDiffuseColorB=0.8300
fBookLightDiffuseColorG=0.9500
fBookLightDiffuseColorR=0.9800
fBookLightDimmerValue=1.7500
fBookLightRadius=400.0000
fBookLightX=100.0000
fBookLightY=-350.0000
fBookLightZ=100.0000
fBookOpenTime=1000.0000
fBookPosHeightPercentage=0.4450
fBookPosWidthPercentage=0.5000
fBookXRotation=-25.0000
fCrafting3DItemPosX=0.0000
fCrafting3DItemPosXWide=0.0000
fCrafting3DItemPosY=-500.0000
fCrafting3DItemPosYWide=-500.0000
fCrafting3DItemPosZ=16.0000
fCrafting3DItemPosZWide=12.0000
fCrafting3DItemScale=1.8700
fCrafting3DItemScaleWide=1.5000
fDebugFontSize=13.0000
fFadeToBlackFadeSeconds=1.0000
fGamepadCursorSpeed=11.0000
fInterfaceTintB=0.8824
fInterfaceTintG=0.9843
fInterfaceTintR=0.6314
fInventory3DBoundRadiusScale=12.5000
fInventory3DItemPosScale=1.8700
fInventory3DItemPosScaleWide=1.5000
fInventory3DItemPosX=-29.0000
fInventory3DItemPosXWide=-22.0000
fInventory3DItemPosY=-500.0000
fInventory3DItemPosYWide=-500.0000
fInventory3DItemPosZ=16.0000
fInventory3DItemPosZWide=12.0000
fInventory3DItemRotMouseSpeed=50.0000
fInventory3DItemRotSpeed=3.0000
fInventory3DItemZoomScale=2.2500
fInventory3DItemZoomSpeed=1.5000
fInventory3DItemZoomX=0.0000
fInventory3DItemZoomY=-500.0000
fInventory3DItemZoomZ=0.0000
fInventoryLight2DiffuseColorB=0.8300
fInventoryLight2DiffuseColorG=0.9500
fInventoryLight2DiffuseColorR=0.9800
fInventoryLight2DimmerValue=1.7500
fInventoryLight2Radius=0.0000
fInventoryLightDiffuseColorB=0.8300
fInventoryLightDiffuseColorG=0.9500
fInventoryLightDiffuseColorR=0.9800
fInventoryLightDimmerValue=1.7500
fInventoryLightRadius=400.0000
fInventoryMenuLight2X=100.0000
fInventoryMenuLight2Y=-350.0000
fInventoryMenuLight2Z=100.0000
fInventoryMenuLightX=100.0000
fInventoryMenuLightY=-350.0000
fInventoryMenuLightZ=100.0000
fJournalLongRepeatRate=0.2000
fJournalShortRepeatRate=0.0750
fLargeActivatePickLength_G=500.0000
fLockCenterOffset=9.0000
fLockMaxAngle=90.0000
fLockPositionX=0.0000
fLockPositionY=-1100.0000
fLockPositionYWide=-1300.0000
fLockPositionZ=3.0000
fLockRotCenterOffsetX=-14.5000
fLockRotCenterOffsetZ=3.0000
fLockRotationSpeed=80.0000
fLockpickLightDiffuseColorB=0.8300
fLockpickLightDiffuseColorG=0.9500
fLockpickLightDiffuseColorR=0.9800
fLockpickLightDimmerValue=1.7500
fLockpickLightRadius=400.0000
fLockpickLightX=100.0000
fLockpickLightY=-1000.0000
fLockpickLightZ=100.0000
fMagic3DItemPosScale=1.8700
fMagic3DItemPosScaleWide=1.7500
fMagic3DItemPosX=29.0000
fMagic3DItemPosXWide=22.0000
fMagic3DItemPosY=-500.0000
fMagic3DItemPosYWide=-500.0000
fMagic3DItemPosZ=8.0000
fMagic3DItemPosZWide=6.0000
fMaxSubtitleDistance=1250.0000
fMenuKeyRepeatLong=0.5000
fMenuKeyRepeatShort=0.1000
fMinSecondsForLoadFadeIn=1.5000
fNoteDistance=90.0000
fPackratRatio=0.0000
fPickMouseRotationSpeed=15.0000
fPickRotationSpeed=400.0000
fPlayerBodyEditDistance=175.0000
fPlayerFaceEditDistance=100.0000
fPlayerRotationAngle=30.0000
fPlayerZoomTime=1000.0000
fRSMCameraLookAtPercent=0.9550
fRSMLookAtOnGain=0.0600
fSafeZoneX=15.0000
fSafeZoneXWide=15.0000
fSafeZoneY=15.0000
fSafeZoneYWide=15.0000
fSleepFaderTime=0.7000
fTweenLongRepeatRate=0.2000
fTweenShortRepeatRate=0.1000
fUIAltLogoModel_TranslateX_G=0.0000
fUIAltLogoModel_TranslateY_G=0.0000
fUIAltLogoModel_TranslateZ_G=0.0000
fUICameraFarDistance=20480.0000
fUICameraNearDistance=15.0000
fUILogoModel_AutoRotateSpeed=0.1000
fUILogoModel_FadeSecs=0.0001
fUILogoModel_MouseThreshold=2.0000
fUILogoModel_MouseToPanSpeed=1.0000
fUILogoModel_MouseToRotateSpeed=0.0200
fUILogoModel_MouseToZoomSpeed=0.6000
fUILogoModel_RotationPauseDuration=0.2500
fUILogoModel_ThumbstickToPanSpeed=8.0000
fUILogoModel_ThumbstickToRotateSpeed=0.4500
fUILogoModel_ThumbstickToZoomSpeed=5.0000
fUIMistMenu_CameraFOV_G=75.0000
fUIMistMenu_CameraLookAtX_G=-50.0000
fUIMistMenu_CameraLookAtY_G=0.0000
fUIMistMenu_CameraLookAtZ_G=0.0000
fUIMistMenu_CameraX_G=-50.0000
fUIMistMenu_CameraY_G=600.0000
fUIMistMenu_CameraZ_G=80.0000
fUIMistMenu_DefaultLogoNIFScale=1.0000
fUIMistMenu_LogoOnscreenPanThresholdX=0.5000
fUIMistMenu_LogoOnscreenPanThresholdY=0.3300
fUIMistMenu_LogoOnscreenZoomMaxFOV=95.0000
fUIMistMenu_LogoOnscreenZoomMinFOV=60.0000
fUIMistMenu_LogoOnscreenZoomThresholdFar=0.1000
fUIMistMenu_LogoOnscreenZoomThresholdNear=3.5000
fUIMistModel_FadeOutTime=0.0000
fUIMistModel_RotateZ_G=-180.0000
fUIMistModel_TranslateX_G=0.0000
fUIMistModel_TranslateY_G=0.0000
fUIMistModel_TranslateZ_G=0.0000
fUIPlayerSceneLight2DiffuseColorB=0.8000
fUIPlayerSceneLight2DiffuseColorG=0.8100
fUIPlayerSceneLight2DiffuseColorR=0.7000
fUIPlayerSceneLight2DimmerValue=3.0000
fUIPlayerSceneLight2Radius=1024.0000
fUIPlayerSceneLight2X=160.0000
fUIPlayerSceneLight2Y=-96.0000
fUIPlayerSceneLight2Z=160.0000
fUIPlayerSceneLight3DiffuseColorB=1.0000
fUIPlayerSceneLight3DiffuseColorG=1.0000
fUIPlayerSceneLight3DiffuseColorR=1.0000
fUIPlayerSceneLight3DimmerValue=0.1000
fUIPlayerSceneLight3Radius=1024.0000
fUIPlayerSceneLight3X=128.0000
fUIPlayerSceneLight3Y=160.0000
fUIPlayerSceneLight3Z=-96.0000
fUIPlayerSceneLightDiffuseColorB=0.8200
fUIPlayerSceneLightDiffuseColorG=0.9600
fUIPlayerSceneLightDiffuseColorR=0.9600
fUIPlayerSceneLightDimmerValue=1.6000
fUIPlayerSceneLightRadius=1500.0000
fUIPlayerSceneLightX=-160.0000
fUIPlayerSceneLightY=160.0000
fUIPlayerSceneLightZ=128.0000
fUIRaceSexLight2DiffuseColorB=0.8300
fUIRaceSexLight2DiffuseColorG=0.9500
fUIRaceSexLight2DiffuseColorR=0.9800
fUIRaceSexLight2DimmerValue=1.7500
fUIRaceSexLight2Radius=1400.0000
fUIRaceSexLight2X=0.5000
fUIRaceSexLight2Y=-150.0000
fUIRaceSexLight2Z=60.5000
fUIRaceSexLightDiffuseColorB=0.8300
fUIRaceSexLightDiffuseColorG=0.9500
fUIRaceSexLightDiffuseColorR=0.9800
fUIRaceSexLightDimmerValue=0.6500
fUIRaceSexLightRadius=1400.0000
fUIRaceSexLightX=0.5000
fUIRaceSexLightY=-600.0000
fUIRaceSexLightZ=60.5000
fUnlockDoorDelay=1.5000
iFavoriteItemQueueSize=100
iMaxViewCasterPicksFuzzy=5
iMaxViewCasterPicksGamebryo=10
iMaxViewCasterPicksHavok=10
iSubtitleSpeakerNameColor=8947848
;rUIMistMenu_AmbientXNegRGB=0,0,0
;rUIMistMenu_AmbientXPosRGB=0,0,0
;rUIMistMenu_AmbientYNegRGB=0,0,0
;rUIMistMenu_AmbientYPosRGB=0,0,0
;rUIMistMenu_AmbientZNegRGB=0,0,0
;rUIMistMenu_AmbientZPosRGB=0,0,0
sCreditsFile=Interface/Credits.txt
sCreditsFileFrench=Interface/Credits_French.txt
sForcedLoadScreenEditorID=
sPosePlayerRaceSexMenu=OffsetBoundStandingPlayerInstant
sUIMistMenu_DefaultLogoCameraPath=
uMaxCustomItemNameLength=32
uTicksToWait=32
 
[MAIN]
bEnableLipLookup=1
bPrimitivesOn=0
bUseWaterHDR=1
fLowPerfCombatantVoiceDistance=1000.0000
fMapWorldTargetTransitionTime=0.5000
fQuestScriptDelayTime=5.0000
iDetectionHighNumPicks=40
iLastHDRSetting=-1
iMaxQuestObjectives=3000
sControlsDefinitionFile=Interface/Controls/PC/ControlMap.txt
sControlsRemapFile=ControlMap_Custom.txt
sGamepadDefinitionFile=Interface/Controls/PC/Gamepad.txt
sKeyboardDefinitionFile=Interface/Controls/PC/Keyboard_
sMouseDefinitionFile=Interface/Controls/PC/Mouse.txt
sSaveGameScreenshotName=BGSSaveLoadHeader_Screenshot
 
[GethitShader]
fBlockedTexOffset=0.0010
fBlurAmmount=0.5000
fHitTexOffset=0.0050
 
[LOD]
bDisplayLODLand=1
fActorLODMax=15.0000
fActorLODMin=2.0000
fDistanceMultiplier=1.0000
fFadeInThreshold=0.7000
fFadeInTime=1.2000
fFadeOutThreshold=0.3000
fFadeOutTime=2.0000
fItemLODMax=15.0000
fItemLODMin=1.0000
fLODBoundRadiusMult=10.0000
fLODFadeOutActorMultCity=1.0000
fLODFadeOutActorMultComplex=1.0000
fLODFadeOutActorMultInterior=1.0000
fLODFadeOutItemMultCity=1.0000
fLODFadeOutItemMultComplex=1.0000
fLODFadeOutItemMultInterior=1.0000
fLODFadeOutObjectMultCity=1.0000
fLODFadeOutObjectMultComplex=1.0000
fLODFadeOutObjectMultInterior=1.0000
fLODFadeOutPercent=0.6000
fLODLandDropAmount=230.0000
fLODLandVerticalBias=0.0000
fLODMultTrees=0.5000
fLodDistance=500.0000
fObjectLODMax=15.0000
fObjectLODMin=1.0000
fTalkingDistance=2000.0000
iFadeNodeMinNearDistance=500
 
[Animation]
bAlwaysDriveRagdoll=0
bAlwaysSaveAllInfo=1
bAnimInterpEnable=1
bApplyPitchToExtractedMotion=1
bDisplayMarkWarning=0
bDriveRagdollWithGraph=1
bEnableHavokHit=0
bFeedbackToGraphFromCharacterController=1
bFootIK=1
bFootIKFeedback=1
bHumanoidFootIKEnable=1
bInitiallyLoadAllClips=0
bLoadCollatedAnimTextData=1
bMultiThreadBoneUpdate=1
bRandomizeGraphSeed=1
bSendNonVisibleBehaviorGraphsToSPU=1
bShouldProcessRequests=1
bUseSPUGenerate=0
bUseSpeedSampler=1
bUseVariableCache=1
fAnimInterpFarDist=800.0000
fAnimInterpMaxTime=0.2500
fAnimInterpMinTime=0.0800
fAnimInterpNearDist=400.0000
fAnimInterpSlop=0.2500
fBoneLODDistanceScale=1.0000
fHavokHitImpulseMult=50.0000
fHavokHitTimeSec=3.0000
fIdleChangeClearTime=1.0000
fMaxFrameCounterDifferenceToConsiderVisible=0.0667
fMaxTimeToMarkSec=3.0000
fMotionFeedbackMinAngleDelta=20.0000
fMotionFeedbackMinSpeed=5.0000
fMotionFeedbackMinSpeedDelta=25.0000
fMotionFeedbackMinTime=0.5000
fMountDismountTimeout=8.0000
fPlayerCharacterAttackComboStartFraction=0.5000
fPlayerCharacterAttackIntroLength=0.0000
fPlayerCharacterDrawSheatheTimeout=3.0000
fPlayerCharacterPowerAttackStartTime=0.3667
fSpecialIdlePickTime=250.0000
fWeaponChangeClearTime=0.5000
iMinBonesToGenerateWhileSitting=5
iPlayerCharacterImagespaceModifierAnimCount=2
sHkxDBNameContextPrefix=meshes\
strPlayerCharacterBehavior1stPGraph=Actors\Character\_1stPerson\FirstPerson.hkx
uVariableCacheSize=40
uiMaxNumActorHit=5
uiMaxPermanentSetSize=5
 
[MESSAGES]
bAllowFileWrite=1
bAllowYesToAll=1
bBlockMessageBoxes=0
bDisableAssertQueuing=1
bFaceGenWarnings=0
bShowMissingAudioWarnings=1
bShowMissingLipWarnings=1
bSkipInitializationFlows=1
bSkipProgramFlows=1
bUseWindowsMessageBox=0
iFileLogging=0
 
[Pathfinding]
bAvoidBoxTriggersFailure=0
bBackgroundNavmeshUpdate=1
bBackgroundPathing=1
bCreateDebugInfo=0
bCutDoors=1
bDisableUnloadedPaths=0
bFacePathVector=1
bFixNavmeshInfosOnLoad=0
bIgnoreThresholds=0
bRebuildPathIfSmootherFailed=1
bSlowDownForActorAvoidance=0
bStaticAvoidanceTriggerMovementBlocked=0
bUseActorAvoidBox=1
bUseActorAvoidance=1
bUseAlternateSmoothingForPrime=1
bUseOldPathSmoothing=0
bUsePathSmoothing=1
bUseRayCasts=1
bUseStraightLineCheckFirst=1
bUseTangentSmoothing=1
bUseTaskletsToRecomputeBounds=0
bUseTweenedAnimations=1
bUseVelocityObstacles=1
bWarnIfHighLevelSearchFails=0
bWarpOnConsecutiveFailures=1
fAICombatTurnSpeedScale=2.5000
fAITurnSpeedScale=1.5000
fAcceptableErrorRatio=0.9000
fAvoidNodeCost=24.0000
fAvoidNodeRadiusAdd=11.0000
fAvoidPreferredTriangleCrossingMultiplier=10.0000
fAvoidPreferredTriangleMultiplier=3.0000
fAvoidanceDistanceRadiusMult=1.0000
fAvoidanceTimeDelta=3.0000
fBackPedalAngle=160.0000
fBadTriangleMultiplier=100.0000
fDefaultAvoidBoxAvoidNodeRadius=32.0000
fDefaultAvoidNodeCost=32.0000
fDefaultPreferredFactor=0.5000
fDefaultStaticAvoidNodeRadius=32.0000
fDefaultTangentSmoothingFactor=1.0000
fDistFromPathForFollowingRadiusMult=2.0000
fFindMaxSpeedMinParamIncrementPercent=0.1000
fFollowerTeleportOffsetFudge=10.0000
fHeadingToPathTangentMaxAngle=15.0000
fLedgeJumpHeightBuffer=16.0000
fMaxAvoidanceRadius=512.0000
fMaxCollisionTime=1.0000
fMaxDistFromPathRadiusMult=5.0000
fMaxDistanceFromNavmeshMult=0.2500
fMaxDistanceMoved=5.0000
fMaxEdgeLength=512.0000
fMaxFitnessMultiplier=2.0000
fMaxHeightFromNavmeshToObstacleBoxBottom=128.0000
fMaxHeightFromObstacleBoxToToNavmesh=-16.0000
fMaxTimeBlockedByActors=1.0000
fMaxTimeSizeAvoidNode=1.0000
fMinAvoidanceRadius=256.0000
fMinCollisionTime=0.2500
fMinDist=50.0000
fMinFailureDistance=50.0000
fMinFrictionSpeed=2.0000
fMinNormalizedSpeedForSlowdown=0.7500
fMinStairSpeed=80.0000
fMinTimeToNextPoint=0.3000
fMinimalUsePathingCost=409600.0000
fMovementBlockedTimer=0.0200
fNavmeshBoundsActorRadiusMultiplier=1.0000
fNavmeshBoundsMinTimeOfImpact=0.0333
fNodeDistanceThreshold=25.0000
fObstacleManagerMinHeight=48.0000
fObstacleManagerMinWidth=16.0000
fObstacleUpdateDeltaWhenMoving=1.0000
fObstacleUpdateDeltaWhenUnknown=5.0000
fPOVSmootherAvoidNodeCost=7.0000
fPathManagerDebugInfoWindow=1.0000
fPathToAnimLengthMaxMultiplier=2.0000
fPathingLargeActorRadius=80.0000
fPreferredTriangleMultiplier=0.0100
fRotateTowardsPathThreshold=5.0000
fShortPathRadiusMult=2.0000
fSlowDownMultiplier=0.5000
fSmoothingStepHeight=25.0000
fSprintAccelerationMult=10.0000
fSprintAngleToPathThreshold=5.0000
fSprintDistToPathThresholdRadiusMult=0.5000
fStaticPathTangentSmoothingFactor=0.5000
fTeleportNodeAngleTolerance=5.0000
fTotalDisplacementThresholdRadiusMult=0.6600
fTotalTimePadding=0.5000
fTotalTimeThreshold=1.0000
fTweenerAnimDurationOffset=0.1000
fTweeningMaxPercentSpeedDelta=0.2000
fWarpMaxTime=5.0000
fWarpPathOffset=100.0000
fWarpRequestActorRadius=5.0000
fWaterTriangleCostMultiplier=4.0000
fWaterTriangleCrossingCostMultiplier=5.0000
iDefaultRetryCount=3
iFindMaxSpeedMinIterationCount=10
iMaxActorsToAvoid=10
iMaxAvoidBoxCheckPerFrame=2
iMaxHavokRequestsPerFrame=2
iMaxObstacleBuildPerFrame=1
iMaxPathRequestsPerFrameTracked=32
iMaxQueuedPathingRequests=50
iPathRequestsAllowedPerFrame=2
iWarpMaxPathFailureCount=3
uiSmallNavmeshInfoPathSC=3
 
[BSPathing]
fFindClosestEdgesRadius=512.0000
 
[Verlet]
bUseConstantStepDelta=1
bUseRotationBasedTransformUpdate=1
fGravity=-1500.0000
fVerticalCapsuleOffset=50.0000
uCapeClothNumPin=12
uiNumIter=50
 
[BackgroundLoad]
bBackgroundCellLoads=1
bBackgroundLoadLipFiles=0
bLoadBackgroundFaceGen=0
bLoadHelmetsInBackground=1
bSelectivePurgeUnusedOnFastTravel=0
bUseBackgroundFileLoader=0
bUseMultiThreadedFaceGen=1
bUseMultiThreadedTrees=1
iPostProcessMilliseconds=5
iPostProcessMillisecondsEditor=50
iPostProcessMillisecondsLoadingQueuedPriority=20
iPostProcessTaskWarningMilliseconds=20
 
[Controls]
bBackgroundMouse=0
bDampenPlayerControls=1
bFreezeDirectionOnLargeDelta=1
bInvertMovementThumbstick=0
bPlayerGraphFeedback=0
bShowKinectDebugInfo=0
fControllerBufferDepth=0.1400
fControllerDampenTime=0.1800
fControllerSampleThreshold=0.1000
fDialogueHardStopAngle1P=45.0000
fDialogueHardStopAngle3P=55.0000
fDialogueSoftStopAngle1P=20.0000
fDialogueSoftStopAngle3P=25.0000
fDirectionalDeadzone=0.5000
fDualCastChordTime=0.0500
fFreezeDirectionDefaultAngleThreshold=60.0000
fFreezeDirectionDefaultSpeedThreshold=100.0000
fGamepadHeadingSensitivityMax=3.5500
fGamepadHeadingSensitivityMin=0.2500
fGamepadHeadingXScale=0.9000
fGamepadHeadingYScale=23.0000
fHeadingAxisDeadzone=0.1500
fHorseClampAngle=10.0000
fHorseControlsDampenTime=1.0000
fHorseHeadingMovementMult=0.7500
fHotKeyDelay=0.2500
fInitialPowerAttackDelay=0.3000
fInitialPowerBashDelay=0.3000
fLThumbDeadzone=0.2400
fLookGraphX1=0.4000
fLookGraphX2=0.6000
fLookGraphX3=0.8000
fLookGraphX4=0.9000
fLookGraphY1=0.1000
fLookGraphY2=0.2000
fLookGraphY3=0.3000
fLookGraphY4=0.6000
fMaxLookRampUpDelta=0.1300
fMaxMoveRampDownDelta=500.0000
fMouseHeadingSensitivityMax=0.0500
fMouseHeadingSensitivityMin=0.0100
fMouseHeadingXScale=0.0200
fMouseHeadingYScale=0.8500
fMoveGraphX1=0.2000
fMoveGraphX2=0.7000
fMoveGraphX3=0.9000
fMoveGraphY1=0.1000
fMoveGraphY2=0.5000
fMoveGraphY3=0.9000
fMovementAxisDeadzone=0.1500
fOutsideDialogueAngleRotationDampen=0.3300
fPCDialogueLookSpeed=10.0000
fPCDialogueLookStart=25.0000
fPlayerThirdPersonDampenTime=0.2500
fRThumbDeadzone=0.2650
fReverseDirThreshold=0.3000
fSprintStopThreshold=0.5000
fSubsequentPowerAttackDelay=2.0000
fSubsequentPowerBashDelay=2.0000
fTogglePOVDelay=0.0000
fTriggerDeadzone=0.3000
fZKeyDelay=0.2000
iNumHotkeys=37
iNumLookGraphSettings=4
iNumMoveGraphSettings=3
 
[Menu]
iConsoleHistoryCharBufferSize=16384
iConsoleSizeScreenPercent=40
iConsoleTextSize=20
rConsoleHistoryTextColor=153,153,153
rConsoleTextColor=255,255,255
rDebugTextColor=255,251,233
 
[Fonts]
sFontConfigFile=Interface\FontConfig.txt
 
[Kinect]
fKinectMaxAllyTradeDistance=60000.0000
fKinectMinConfidence=0.3000
fKinectMinReportConfidence=0.0100
fKinectMinReportShoutConfidence=0.0050
fKinectMinRuleConfidence=0.2500
fKinectMinShoutConfidence=0.0075
 
[Papyrus]
bEnableLogging=0
bEnableProfiling=0
bEnableTrace=0
bLoadDebugInformation=0
fArchiveInitBufferMB=8.0000
fExtraTaskletBudgetMS=1.2000
fPostLoadUpdateTimeMS=500.0000
fUpdateBudgetMS=1.2000
iMaxAllocatedMemoryBytes=76800
iMaxMemoryPageSize=512
iMinMemoryPageSize=128
uTraceStatusOfQuest=0
 
[:Controls]
fKeyboardRepeatDelay=0.3000
fKeyboardRepeatRate=0.0500
 
[Audio]
bEnableAudio=1
bEnableAudioCache=1
fASFadeInTime=3.0000
fASFadeOutTime=8.0000
fAudioRumbleBigExponent=0.5000
fAudioRumblePowerAttackAdj=0.1500
fAudioRumbleSmallExponent=0.4000
fCollisionSoundHeavyThreshold=160.0000
fDefaultMasterVolume=1.0000
fDialogueHeadPitchExaggeration=2.0000
fDialogueHeadRollExaggeration=2.0000
fDialogueHeadYawExaggeration=2.0000
fHardLandingDamageThreshold=500.0000
fHighlightSpeechOverlap=0.5000
fMaxHighlightRadius=250.0000
fMenuModeFadeInTime=1.0000
fMenuModeFadeOutTime=3.0000
fMinSoundVel=60.0000
fMusicDuckingSeconds=6.0000
fMusicFinaleCrossFadeTimeIn=3.0000
fMusicFinaleCrossFadeTimeOut=6.0000
fMusicUnDuckingSeconds=8.0000
fNonDialogVoiceDucking=9.0000
fNonDialogVoiceDuckingFadeIn=1.0000
fNonDialogVoiceDuckingFadeOut=1.5000
fNonHighlightSpeechAtten=12.0000
fRegionLoopFadeInTime=6.0000
fRegionLoopFadeOutTime=8.0000
fRegionRandomSoundPlacementBase=100.0000
fRegionSoundPlacementRandomOffset=650.0000
fRegionSoundPlacementZOffset=256.0000
fReverbTransitionTime=0.5000
fWaterAudioFadeInSeconds=3.0000
fWaterAudioFadeOutSeconds=5.0000
iCollisionSoundTimeDelta=150
iHighlightSpeechOverlap=500
sAudioAPI=XAudio2
sDeathCameraEffect=MAGShoutSlowTimeActiveLP
sMissingAssetSoundFile=
uAsyncReadPriorityThreshold=64
uAudioThreadSleepTimeGameMode=33
uAudioThreadSleepTimeMenuMode=1
uMaxSizeForCachedSound=262144
uRegionSoundsAllowedPerUpdate=1
uStreamingThreshold=4194304
uWaterAudioAmbientAttenuation=2200
uWaterAudioAxisSamplePoints=8
uWaterAudioSamplePointsToUse=8
uiAudioHWThread=2
uiInitialCacheSize=1048576
uiMaxAudioCacheSize=2097152


[Camera]
===Settings===
bDisableAutoVanityMode=0
Skyrim.ini has 1443 settings (339 Booleans, 811 floating points, 106 integers, 81 unsigned integers, 96 strings, and 9 colors) separated into 62 sections. 315 of these are believed to be unused by the game, leaving 1128 settings to tweak. 1 additional setting is mentioned here that is commonly placed in this file that does not work. '''Any additional settings not listed here are most likely invalid.'''
bDragonCameraTargetPlayer=1
bReturnTo1stPersonFromVanity=0
f1st3rdSwitchDelay=0.2500
f1stPitchOffsetMouseFollowSpeed=15.0000
f1stPitchOffsetMouseMaxLag=4.0000
f1stPitchOffsetMultOffAccel=1.0000
f1stPitchOffsetMultOffMaxSpeed=1.0000
f1stPitchOffsetMultOnAccel=0.5000
f1stPitchOffsetMultOnMaxSpeed=0.6000
f1stPitchOffsetTarget=0.7500
fActorFadeOutLimit=30.0000
fAutoVanityIncrement=0.0100
fAutoVanityModeDelay=120.0000
fCameraCasterBleedOutSize=5.0000
fCameraCasterSize=15.0000
fCameraCasterTargetSize=20.0000
fCharControllerCheckHeightOffset=124.0000
fChaseCameraMaxAngle=30.0000
fChaseCameraSpeed=10.0000
fCollisionRecoveryMinDist=4000.0000
fCollisionRecoverySpeed=3.0000
fDefaultAutoVanityZoom=300.0000
fDragonCameraDollyTime=0.7500
fDragonMaxAngleBeforeTurn=90.0000
fFirstPersonDisablePOVLerpDPS=2.0000
fFirstPersonSittingAngleLimit=1.5708
fFirstPersonSittingRotationSpeed=0.1000
fFreeCameraRotationSpeed=3.0000
fFreeCameraRunSpeed=2.0000
fFreeCameraTranslationSpeed=20.0000
fFreeCameraTriggerDeadzone=0.1000
fFreeRotationSpeed=3.0000
fFurnitureCameraAngle=0.3927
fFurnitureCameraZoom=250.0000
fHorseDismountYawCorrection=0.3200
fHorseMaxAngleBeforeTurn=90.0000
fLookingSpeed=0.1000
fMinCurrentZoom=-0.2000
fMouseWheelZoomIncrement=0.0750
fMouseWheelZoomMinDelta=0.0050
fMouseWheelZoomSpeed=0.8000
fOverShoulderCombatAddY=-100.0000
fOverShoulderCombatPosX=0.0000
fOverShoulderCombatPosZ=20.0000
fOverShoulderDragonAddY=-600.0000
fOverShoulderDragonPosX=0.0000
fOverShoulderDragonPosZ=0.0000
fOverShoulderHorseAddY=-300.0000
fOverShoulderHorsePosX=0.0000
fOverShoulderHorsePosZ=0.0000
fOverShoulderPosX=30.0000
fOverShoulderPosZ=-10.0000
fPitchZeroBlendTime=0.7500
fPitchZoomOutMaxDist=100.0000
fShoulderDollySpeed=3.0000
fThumbstickZoomSpeed=0.0500
fTweenCamRotAngle=0.0500
fTweenCamRotClosingSpeed=10.0000
fTweenCamRotSpeed=4.0000
fTweenCamZoomFOVMod=10.0000
fTweenCamZoomSpeed=25.0000
fVanityModeMaxDist=600.0000
fVanityModeMaxDistFlyMult=4.0000
fVanityModeMinDist=155.0000
fVanityModeMinDistFly=1200.0000
fWorkbenchCameraPitch=0.5000
fWorkbenchCameraTranslateX=0.0000
fWorkbenchCameraTranslateY=50.0000
fWorkbenchCameraTranslateZ=-50.0000
fWorkbenchCameraYaw=-1.0000
fWorkbenchCameraZoom=100.0000
iAnimatedTransitionMillis=1000
iBleedoutTransitionMillis=500
iHorseTransitionMillis=500


[Combat]
===INI parameters by section===
bAimSights=0
{{INITOC|columns=5|
bChainExplosionDebug=0
*:Controls
bCombatPathSmoothing=1
*Actor
bCombatPathSprinting=1
*Animation
bDebugCombat=0
*Archive
bDebugCombatAimLocations=0
*Audio
bDebugCombatArea=0
*BackgroundLoad
bDebugCombatAttackRange=0
*bLightAttenuation
bDebugCombatCoverReservations=0
*BSPathing
bDebugCombatDetection=0
*BudgetCaps
bDebugCombatGroups2=0
*Camera
bDebugCombatGroups=0
*CameraPath
bDebugCombatProjectileLOS=0
*Cart
bDebugCombatSearch=0
*Clouds
bDebugCombatTargetLocations=0
*Combat
bDebugCombatTargets=0
*Controls
bDebugCombatTextColorDark=0
*CopyProtectionStrings
bDebugCombatThreats=0
*Debug
bDebugCombatUnreachableLocations=0
*Decals
bDisableCombatDialogue=0
*Dialogue
bDisableNPCAttacks=0
*Display
bDismemberOneLimb=0
*FaceGen
bEncounterZoneTargetRestrict=1
*Fonts
bForceNPCsUseAmmo=0
*FootIK
bHazardDebug=0
*Gameplay
bIronSightsZoomEnable=1
*General
bLaserSights=0
*GeneralWarnings
bMagicDebug=0
*GethitShader
bPlayHitLocationIdles=1
*GrabIK
bPlayStaggers=1
*Grass
bPlayerAlwaysStaggered=1
*HAVOK
bProjectileDebug=0
*HeadTracking
bVATSProjectileDebug=0
*Imagespace
f1PArrowTiltUpAngle=2.0000
*Interface
f1PBoltTiltUpAngle=1.0000
*Kinect
f3PArrowTiltUpAngle=2.5000
*Landscape
fAimChaseLookingMult=3.0000
*LANGUAGE
fAimDownDegrees=90.0000
*Light
fAimUpDegrees=90.0000
*LightingShader
fDeathForceCleared=1.0000
*LOD
fDebugCombatProjectileLOSTime=5.0000
*LookIK
fDebugCombatTextSize=0.5000
*MAIN
fDecapInitialSpeed=250.0000
*MapMenu
fHitEffectThresholdMod=0.0400
*Menu
fHitEffectThresholdSevere=0.0430
*MESSAGES
fHitVectorDelay=0.4000
*NavMeshGeneration
fIronSightsZoomDefault=50.0000
*Papyrus
fMagnetismHeadingMult=1.0000
*Pathfinding
fMagnetismLookingMult=0.0000
*Pathing
fMagnetismObjHeadingMult=0.5000
*RagdollAnim
fMagnetismObjLookingMult=0.5000
*RagdollFeedback
fMagnetismObjStrafeHeadingMult=0.0000
*SaveGame
fMagnetismStrafeBaseSpeed=350.0000
*ScreenSplatter
fMagnetismStrafeHeadingMult=0.0000
*SpeedTree
fMagnetismStrafeMaxDistance=750.0000
*Terrain
fMinBloodDamage=1.0000
*TerrainManager
fMostCommonProjectileCollisionRadius1=0.0000
*TestAllCells
fMostCommonProjectileCollisionRadius2=0.5000
*Trees
fMostCommonProjectileCollisionRadius3=10.0000
*VATS
fMountedAttackRange=135.0000
*Verlet
fProjectileDebugDuration=5.0000
*Voice
iMaxHiPerfCombatCount=4
*Water
iShowHitVector=0
*Weather}}
 
[VATS]
bVATSAllowNoKill=0
bVATSDisable=0
bVATSForceRanged=0
bVATSIgnoreProjectileTest=0
bVATSMultipleCombatants=0
bVATSRangedSelective=1
bVATSSmartCameraCheckDebug=0
bVatsDebug=0
fVATSCastingAfterKillDelay=1.2000
fVATSFocus=3.2000
fVATSKillMoveEnd=4.0000
fVATSLightAngle=0.0000
fVATSLightDistance=100.0000
fVATSLightElevation=100.0000
fVATSLightLevelMax=40.0000
fVATSLightLevelMin=20.0000
fVATSRangedLongDistance=2500.0000
fVATSRangedLowHealthPercent=5.0000
fVATSRangedPercentMin=50.0000
fVATSRangedPercentSneakKill=20.0000
fVATSRangedPercentTargetNoThreat=10.0000
fVATSRangedTargetLowLevelMult=0.3000
fVatsLightColorB=1.0000
fVatsLightColorG=1.0000
fVatsLightColorR=1.0000
 
[Decals]
bAllowDecalsOnAlpha=1
bBackgroundInitializeGeometryDecals=1
bDecalMultithreaded=0
bDecalOcclusionQuery=1
bDecals=1
bForceAllDecals=0
bSkinnedDecals=1
fDebrisDecalTimer=0.0050
uMaxSkinDecalPerActor=20
uMaxSkinDecals=35
 
[Gameplay]
bAllowDragonFlightLocationDiscovery=0
bAllowHavokGrabTheLiving=0
bEssentialTakeNoDamage=1
bHealthBarShowing=0
bInstantLevelUp=0
bTargetLockIsToggle=1
bTrackProgress=0
fFootIKDistance=1024.0000
fMagicTargetLocationExtraLargeActorRadius=256.0000
fMagicTargetLocationNormalActorRadius=32.0000
fMapMarkerUpdateTime=0.0500
fPlayerHealthSaveOnPauseLimit=0.2500
fPlayerSunGazeDelta=0.9848
fPlayerSunGazeStartTimer=0.5000
fTargetLockXYRange=7500.0000
iActorsDismemberedPerFrame=2
iDetectionPicks=21
sTrackProgressPath=\\vault2\Fallout\LevelData\
 
[Debug]
bDebugFaceGenCriticalSection=0
bDebugFaceGenMultithreading=0
bDebugFlyingMountLeash=0
 
[Dialogue]
fDialogueRotationPitchOffset=0.1700
fDialogueRotationSecs=1.0000
 
[Pathing]
fINIDetectDoorsForPathingTime=0.5000
 
[Actor]
bUseNavMeshForMovement=1
fNotVisibleNavmeshMoveDist=2048.0000
fVisibleNavmeshMoveDist=4096.0000
 
[HeadTracking]
bDisableHeadTracking=0
fHeadTrackingMaxAngle=90.0000
fMaxPathLookAtPointDist=512.0000
fMinPathLookAtPointDist=128.0000
fPathLookAtPointTime=2.0000
fUpdateDelayNewTargetSecondsMax=8.0000
fUpdateDelayNewTargetSecondsMin=3.0000
fUpdateDelaySecondsMax=1.5000
fUpdateDelaySecondsMin=1.0000
iUpdateActorsPerFrame=10
 
[Archive]
SResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
SResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
bCheckRuntimeCollisions=0
bInvalidateOlderFiles=1
bTrackFileLoading=0
bUseArchives=1
iRetainDirectoryStringTable=1
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
sArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Voices.bsa
sInvalidationFile=ArchiveInvalidation.txt
sResourceArchiveListBeta=
sResourceArchiveRetainFileNameList=
sResourcePrefixList=TEXTURES\, MESHES\, FACEGEN\, INTERFACE\ , MUSIC\, SOUND\, SCRIPTS\, MAXHEIGHTS\, VIS\, GRASS\, STRINGS\
 
[CopyProtectionStrings]
sCopyProtectionMessage2=Insert the Skyrim Disc.
sCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
sCopyProtectionTitle2=Skyrim Disc Not Found
sCopyProtectionTitle=CD-ROM Drive Not Found
 
[SpeedTree]
fLODTreeMipMapLODBias=-0.7500
fLocalTreeMipMapLODBias=-0.2500
 
[CameraPath]
bRecord=0
bStart=0
iFPS=30
iTake=0
sDirectoryName=TestCameraPath
sNif=Cameras\CameraTest.nif
sOffsetID=
 
[SaveGame]
bAllowProfileTransfer=0
bAllowScriptedAutosave=1
bAllowScriptedForceSave=1
bCopySaveGameToHostOrMemStick=0
bDisableAutoSave=0
bDisplayMissingContentDialogue=1
bOutputSaveGameScreenshot=0
bUsePagedBuffers=1
bUseSaveGameHistory=0
iAutoSaveCount=3
iSaveGameBackupCount=1
sSaveGameGameVersionOutdated=This save game was created on a later version of Skyrim. Please download any updates.
sSaveGameSafeMarkerID=1DC0A
 
[Clouds]
fCloudAtlasWidth=1.0000
sCloudInstanceMesh=Meshes\CloudInstance.NIF
 
[TerrainManager]
bDisplayCloudLOD=1
bKeepLowDetailTerrain=1
bUseNewTerrainSystem=1
fCameraAboveMaxHeightThreshold=2048.0000
uDistantTreeBlockCacheSizePerCell=1
 
[Terrain]
fHDLODSnowThresholdAngle=87.0000
fLODSnowThresholdAngle=100.0000
 
[NavMeshGeneration]
bGlobalNavMeshCheck=0
bGlobalNavMeshCheckDeleteWarningTriangles=0
uNavmeshTriangleCountInteriorWarnThreshold=5000
uNavmeshTriangleCountWarnThreshold=3500
 
[Trees]
bEnableTreeAnimations=1
bEnableTrees=1
bForceFullDetail=0
bPickSkinnedTrees=1
fUpdateBudget=1.5000
 
[FaceGen]
bUseCustomizationMorphs=1
bUseRaceMorph=1
uiNumActorsAllowedToMorph=10
 
[Weather]
bFogEnabled=1
bPrecipitation=1
fAlphaReduce=1.0000
fSunBaseSize=425.0000
fSunGlareSize=600.0000
sBumpFadeColor=255,255,255,255
sEnvReduceColor=255,255,255,255
sLerpCloseColor=255,255,255,255
 
[Cart]
fCartLimitMax=0.7500
fCartLimitMin=-0.7500
fCartPivotX=0.0000
fCartPivotY=3.0000
fCartPivotZ=0.7000
fCartRot1=10.0000
fCartRot2=10.0000
fFriction=100.0000
fGravMult=3.5000
fHorseOffsetX=0.0000
fHorseOffsetY=200.0000
fHorseOffsetZ=0.0000
fHorsePivotX=0.0000
fHorsePivotY=0.0000
fHorsePivotZ=0.0000
fMass=130.0000
fPoleZOffset=-20.0000
fTetherOffsetX=50.0000
fTetherOffsetY=163.0000
fTetherOffsetZ=13.0000
fTipImpulse=500.0000
fWheelAngDamp=0.0100
sHarnessBoneCart=FrontHorseCarriage01
sHarnessBoneLeft=HarnessLeftBone
sHarnessBoneRight=HarnessRightBone
sHorseConnect=HorseSpine2
 
[Voice]
sFileTypeGame=wav
sFileTypeLTF=ltf
sFileTypeLip=lip
sFileTypeSource=wav
 
[TestAllCells]
bFileCheckModelCollision=0
bFileControllerOnRoot=1
bFileGoneMessage=1
bFileNeededMessage=1
bFileShowIcons=1
bFileShowTextures=1
bFileSkipIconChecks=0
bFileSkipModelChecks=0
bFileTestLoad=0
bFileUnusedObject=0
 
[Landscape]
bCurrentCellOnly=0
fLandFriction=2.5000
fLandTextureTilingMult=3.0000
iLandBorder1B=0
iLandBorder1G=255
iLandBorder1R=255
iLandBorder2B=0
iLandBorder2G=0
iLandBorder2R=0
sDefaultLandDiffuseTexture=Dirt02.dds
sDefaultLandNormalTexture=Dirt02_N.dds
 
[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
bDrawShaderGrass=1
bGenerateGrassDataFiles=0
bGrassPointLighting=0
fGrassDefaultStartFadeDistance=3500.0000
fGrassFadeRange=1000.0000
fGrassWindMagnitudeMax=125.0000
fGrassWindMagnitudeMin=5.0000
fTexturePctThreshold=0.0000
fWaveOffsetRange=1.7500
iGrassCellRadius=2
iMaxGrassTypesPerTexure=2
iMinGrassSize=20
 
[Light]
fLightEnableDisableFadeTime=1.0000
 
[bLightAttenuation]
bOutQuadInLin=0
bUseConstant=0
bUseLinear=0
bUseQuadratic=1
fConstantValue=0.0000
fLinearRadiusMult=1.0000
fLinearValue=3.0000
fQuadraticRadiusMult=1.0000
fQuadraticValue=16.0000
uLinearMethod=1
uQuadraticMethod=2
 
[ScreenSplatter]
bBloodSplatterEnabled=1
 
[BudgetCaps]
fMaxMsUsagePerFrame=28.0000
fMsActiveRefCount=0.0500
fMsActorRefCount=0.2450
fMsAnimatedObjectsCount=0.0500
fMsDecalCount=0.0010
fMsEmittersCount=0.0100
fMsGeometryCount=0.0100
fMsHavokTriCount=0.0010
fMsLightCount=0.0100
fMsLightExcessGeometry=0.0100
fMsParticlesCount=0.0010
fMsRefCount=0.0210
fMsTriangleCount=0.0001
fMsWaterCount=0.1000
uActiveRefCount=100
uActiveRefCountInterior=100
uActorMemoryBudgetCap=10485760
uActorRefCount=20
uActorRefCountInterior=20
uAnimatedObjectsCount=50
uAnimatedObjectsCountInterior=50
uCityLODBudgetAdjustment=5242880
uDecalCount=500
uDecalCountInterior=500
uEmittersCount=50
uEmittersCountInterior=50
uGeometryCount=1000
uGeometryCountInterior=1000
uGeometryMemory=5242880
uGeometryMemoryInterior=10485760
uHavokTriCount=5000
uHavokTriCountInterior=5000
uLightCount=10
uLightCountInterior=10
uLightExcessGeometry=100
uLightExcessGeometryInterior=5
uLoadedAreaNonActorMemoryBudgetCap=185597952
uParticlesCount=5000
uParticlesCountInterior=5000
uRefCount=700
uRefCountInterior=1000
uTextureMemory=20971520
uTextureMemoryInterior=104857600
uTriangleCount=100000
uTriangleCountInterior=100000
uWastelandLODBudgetAdjustment=20971520
uWaterCount=10
uWaterCountInterior=10
uWaterMemory=5242880
uWaterMemoryInterior=10485760
 
[GeneralWarnings]
sGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
sMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
 
[LANGUAGE]
sFailureMessage=Something is broken
;sSysUtil_AutoSaveWarning=No Default string.  Must be loaded from INIFile
;sSysUtil_AwardsConfiguring=No Default string.  Must be loaded from INIFile
;sSysUtil_AwardsInstalling=No Default string.  Must be loaded from INIFile
;sSysUtil_AwardsLoading=No Default string.  Must be loaded from INIFile
;sSysUtil_AwardsReinstalling=No Default string.  Must be loaded from INIFile
;sSysUtil_AwardsUpdating=No Default string.  Must be loaded from INIFile
;sSysUtil_DirtyDisc=No Default string.  Must be loaded from INIFile
;sSysUtil_DiscEject=No Default string.  Must be loaded from INIFile
;sSysUtil_GameContentInstalling=No Default string.  Must be loaded from INIFile
;sSysUtil_GameDataCorrupt=No Default string.  Must be loaded from INIFile
;sSysUtil_GameDataInsufficientSpace=No Default string.  Must be loaded from INIFile
;sSysUtil_NPDRMInstalling=No Default string.  Must be loaded from INIFile
;sSysUtil_Retry=No Default string.  Must be loaded from INIFile
;sSysUtil_SaveDataCreateNew=No Default string.  Must be loaded from INIFile
;sSysUtil_SaveDataInsufficientSpace=No Default string.  Must be loaded from INIFile
;sSysUtil_SaveDataOwnershipWarning=No Default string.  Must be loaded from INIFile</pre>}}
 
=== The Basics ===
Skyrim.ini has 1443 settings separated into 62 sections. 1 additional parameter is mentioned here that is commonly placed in this file that does not work. Each setting has a lowercase prefix and a name. The name identifies what the setting modifies. The prefix determines what kind of value the setting can accept. Below is a list of the different prefixes and their meanings.
*''b''-prefix accepts a Boolean value of 1 (true) or 0 (false).
*''f''-prefix accepts a floating point numeral value (any rational number, positive or negative, with or without a decimal, such as 5, 0, or -38.0003).
*''i''-prefix accepts an integer value (any whole number, positive or negative, without a decimal point, such as 5, -38, or 0).
*''r''-prefix accepts a color value in RGB format (e.g. 93,216,234).
*''s''-prefix (also ''S'' and ''str'') accepts a string value (usually text, but may contain numbers, punctuation--anything really).
*''u''-prefix (also ''ui'') accepts an unsigned integer value (any whole number, only positive or 0, without a decimal point, such as 5, 38, or 0).
 
Many INI settings may be changed in-game, but some changes only work when the setting is in the INI file at startup. You can experiment with many settings in-game by doing the following:
#Press the tilde (~) key to access the console.
#Type <code>setini "parameter:category" value</code> where parameter is the name of the setting, category is the section it is under, and value is the value it is to be changed to.
#Press enter


===Credits===
===Credits===
*Tannin for [[Mod Organizer|Mod Organizer's]] Configurator plugin, from which the majority of these values were initially retrieved.
===INI Parameters by Section===
<!--
IMPORTANT NOTEPAD++ FIND AND REPLACE TEXT
== +([abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ]+[abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ])+ ==
:{{fs|1.1em|[[#&#91;\1&#93;|[\1]]]}}
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{| class="wikitable" style="width:75%; border:none; background-color:transparent; padding:25px;"
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[#&#91;HAVOK&#93;|[HAVOK]]]}}
:{{fs|1.1em|[[#&#91;General&#93;|[General]]]}}
:{{fs|1.1em|[[#&#91;RagdollAnim&#93;|[RagdollAnim]]]}}
:{{fs|1.1em|[[#&#91;FootIK&#93;|[FootIK]]]}}
:{{fs|1.1em|[[#&#91;RagdollFeedback&#93;|[RagdollFeedback]]]}}
:{{fs|1.1em|[[#&#91;GrabIK&#93;|[GrabIK]]]}}
:{{fs|1.1em|[[#&#91;LookIK&#93;|[LookIK]]]}}
:{{fs|1.1em|[[#&#91;MapMenu&#93;|[MapMenu]]]}}
:{{fs|1.1em|[[#&#91;Display&#93;|[Display]]]}}
:{{fs|1.1em|[[#&#91;Imagespace&#93;|[Imagespace]]]}}
:{{fs|1.1em|[[#&#91;Water&#93;|[Water]]]}}
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[#&#91;LightingShader&#93;|[LightingShader]]]}}
:{{fs|1.1em|[[#&#91;Interface&#93;|[Interface]]]}}
:{{fs|1.1em|[[#&#91;MAIN&#93;|[MAIN]]]}}
:{{fs|1.1em|[[#&#91;GethitShader&#93;|[GethitShader]]]}}
:{{fs|1.1em|[[#&#91;LOD&#93;|[LOD]]]}}
:{{fs|1.1em|[[#&#91;Animation&#93;|[Animation]]]}}
:{{fs|1.1em|[[#&#91;MESSAGES&#93;|[MESSAGES]]]}}
:{{fs|1.1em|[[#&#91;Pathfinding&#93;|[Pathfinding]]]}}
:{{fs|1.1em|[[#&#91;BSPathing&#93;|[BSPathing]]]}}
:{{fs|1.1em|[[#&#91;Verlet&#93;|[Verlet]]]}}
:{{fs|1.1em|[[#&#91;BackgroundLoad&#93;|[BackgroundLoad]]]}}
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[#&#91;Controls&#93;|[Controls]]]}}
:{{fs|1.1em|[[#&#91;Menu&#93;|[Menu]]]}}
:{{fs|1.1em|[[#&#91;Fonts&#93;|[Fonts]]]}}
:{{fs|1.1em|[[#&#91;Kinect&#93;|[Kinect]]]}}
:{{fs|1.1em|[[#&#91;Papyrus&#93;|[Papyrus]]]}}
:{{fs|1.1em|[[#&#91;&#58;Controls&#93;|[&#58;Controls]]]}}
:{{fs|1.1em|[[#&#91;Audio&#93;|[Audio]]]}}
:{{fs|1.1em|[[#&#91;Camera&#93;|[Camera]]]}}
:{{fs|1.1em|[[#&#91;Combat&#93;|[Combat]]]}}
:{{fs|1.1em|[[#&#91;VATS&#93;|[VATS]]]}}
:{{fs|1.1em|[[#&#91;Decals&#93;|[Decals]]]}}
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[#&#91;Gameplay&#93;|[Gameplay]]]}}
:{{fs|1.1em|[[#&#91;Debug&#93;|[Debug]]]}}
:{{fs|1.1em|[[#&#91;Dialogue&#93;|[Dialogue]]]}}
:{{fs|1.1em|[[#&#91;Pathing&#93;|[Pathing]]]}}
:{{fs|1.1em|[[#&#91;Actor&#93;|[Actor]]]}}
:{{fs|1.1em|[[#&#91;HeadTracking&#93;|[HeadTracking]]]}}
:{{fs|1.1em|[[#&#91;Archive&#93;|[Archive]]]}}
:{{fs|1.1em|[[#&#91;CopyProtectionStrings&#93;|[CopyProtectionStrings]]]}}
:{{fs|1.1em|[[#&#91;SpeedTree&#93;|[SpeedTree]]]}}
:{{fs|1.1em|[[#&#91;CameraPath&#93;|[CameraPath]]]}}
:{{fs|1.1em|[[#&#91;SaveGame&#93;|[SaveGame]]]}}
| style="width:20%; padding:10px 0 0 0;" |
:{{fs|1.1em|[[#&#91;Clouds&#93;|[Clouds]]]}}
:{{fs|1.1em|[[#&#91;TerrainManager&#93;|[TerrainManager]]]}}
:{{fs|1.1em|[[#&#91;Terrain&#93;|[Terrain]]]}}
:{{fs|1.1em|[[#&#91;NavMeshGeneration&#93;|[NavMeshGeneration]]]}}
:{{fs|1.1em|[[#&#91;Trees&#93;|[Trees]]]}}
:{{fs|1.1em|[[#&#91;FaceGen&#93;|[FaceGen]]]}}
:{{fs|1.1em|[[#&#91;Weather&#93;|[Weather]]]}}
:{{fs|1.1em|[[#&#91;Cart&#93;|[Cart]]]}}
:{{fs|1.1em|[[#&#91;Voice&#93;|[Voice]]]}}
:{{fs|1.1em|[[#&#91;TestAllCells&#93;|[TestAllCells]]]}}
:{{fs|1.1em|[[#&#91;Landscape&#93;|[Landscape]]]}}
| style="width:20%; padding:10px 10px 0 0;" |
:{{fs|1.1em|[[#&#91;Grass&#93;|[Grass]]]}}
:{{fs|1.1em|[[#&#91;Light&#93;|[Light]]]}}
:{{fs|1.1em|[[#&#91;bLightAttenuation&#93;|[bLightAttenuation]]]}}
:{{fs|1.1em|[[#&#91;ScreenSplatter&#93;|[ScreenSplatter]]]}}
:{{fs|1.1em|[[#&#91;BudgetCaps&#93;|[BudgetCaps]]]}}
:{{fs|1.1em|[[#&#91;GeneralWarnings&#93;|[GeneralWarnings]]]}}
:{{fs|1.1em|[[#&#91;LANGUAGE&#93;|[LANGUAGE]]]}}
|}
== [HAVOK] ==
==== bAddBipedWhenKeyframed ====
Default is 0.
<pre>bAddBipedWhenKeyframed=</pre>
==== bAllowCharacterBumper ====
Default is 1.
<pre>bAllowCharacterBumper=</pre>
==== bAllowDeactivationWhileWarmStarting ====
Default is 0.
<pre>bAllowDeactivationWhileWarmStarting=</pre>
==== bDebugMultithreaded ====
Default is 0.
<pre>bDebugMultithreaded=</pre>
==== bDisablePlayerCollision ====
Default is 0.
<pre>bDisablePlayerCollision=</pre>
==== bFindContactPointsOnAdd ====
Default is 0.
<pre>bFindContactPointsOnAdd=</pre>
==== bForceJumpingFromGraph ====
Default is 0.
<pre>bForceJumpingFromGraph=</pre>
==== bHavokDebug ====
Default is 0.
<pre>bHavokDebug=</pre>
==== bPreventHavokAddAll ====
Default is 0.
<pre>bPreventHavokAddAll=</pre>
==== bPreventHavokAddClutter ====
Default is 0.
<pre>bPreventHavokAddClutter=</pre>
==== bRegisterAllVDBViewers ====
Default is 0.
<pre>bRegisterAllVDBViewers=</pre>
==== bUseCharRBExtrapolation ====
Default is 1.
<pre>bUseCharRBExtrapolation=</pre>
==== bUseCharacterRB ====
Default is 1.
<pre>bUseCharacterRB=</pre>
==== bUseConstraintProjector ====
Default is 1.
<pre>bUseConstraintProjector=</pre>
==== bUseUnsupportedCast ====
Default is 1.
<pre>bUseUnsupportedCast=</pre>
==== bUseWorldLock ====
Default is 1.
<pre>bUseWorldLock=</pre>
==== bWONameSync ====
Default is 1.
<pre>bWONameSync=</pre>
==== fCameraCasterFadeSittingRadius ====
Default is 45.
<pre>fCameraCasterFadeSittingRadius=</pre>
==== fCharControllerWarpDistSqr ====
Default is 6000000.
<pre>fCharControllerWarpDistSqr=</pre>
==== fDefaultWaterfallCurrentVelocity ====
Default is 6.
<pre>fDefaultWaterfallCurrentVelocity=</pre>
==== fGoodPosCastCheckDepth ====
Default is 0.1.
<pre>fGoodPosCastCheckDepth=</pre>
==== fGoodPosCheckDepth ====
Default is 0.1.
<pre>fGoodPosCheckDepth=</pre>
==== fInAirFallingCharGravityMult ====
Default is 1.35.
<pre>fInAirFallingCharGravityMult=</pre>
==== fJumpAnimDelay ====
Default is 0.75.
<pre>fJumpAnimDelay=</pre>
==== fMaxPickTime ====
Default is 0.003.
<pre>fMaxPickTime=</pre>
==== fMaxPickTimeDebug ====
Default is 0.06.
<pre>fMaxPickTimeDebug=</pre>
==== fMaxPickTimeDebugVATS ====
Default is 0.6.
<pre>fMaxPickTimeDebugVATS=</pre>
==== fMaxPickTimeVATS ====
Default is 0.03.
<pre>fMaxPickTimeVATS=</pre>
==== fMaxTime ====
Default is 0.0167.
<pre>fMaxTime=</pre>
==== fMaxTimeComplex ====
Default is 0.0333.
<pre>fMaxTimeComplex=</pre>
==== fMoveLimitMass ====
Default is 95.
<pre>fMoveLimitMass=</pre>
==== fOD ====
Default is 0.9.
<pre>fOD=</pre>
==== fQuadrupedPitchMult ====
Default is 10.
<pre>fQuadrupedPitchMult=</pre>
==== fRF ====
Default is 1000.
<pre>fRF=</pre>
==== fSD ====
Default is 0.98.
<pre>fSD=</pre>
==== fSE ====
Default is 0.3.
<pre>fSE=</pre>
==== fTimePerSubStep ====
Default is 0.008.
<pre>fTimePerSubStep=</pre>
==== fTrapHitEventDelayMS ====
Default is 500.
<pre>fTrapHitEventDelayMS=</pre>
==== fTriggerEventDelayMS ====
Default is 500.
<pre>fTriggerEventDelayMS=</pre>
==== fUnsupportCastLength ====
Default is 1.
<pre>fUnsupportCastLength=</pre>
==== fUnsupportedGravMult ====
Default is 4.
<pre>fUnsupportedGravMult=</pre>
==== fWarmStartMaxTime ====
Default is 4.
<pre>fWarmStartMaxTime=</pre>
==== iEntityBatchRemoveRate ====
Default is 100.
<pre>iEntityBatchRemoveRate=</pre>
==== iMinNumSubSteps ====
Default is 8.
<pre>iMinNumSubSteps=</pre>
==== iNumThreads ====
Default is 1.
<pre>iNumThreads=</pre>
==== iSimType ====
Default is 1.
<pre>iSimType=</pre>
==== uMaxNumPhysicsStepsPerUpdate ====
Default is 3.
<pre>uMaxNumPhysicsStepsPerUpdate=</pre>
==== uMaxNumPhysicsStepsPerUpdateComplex ====
Default is 1.
<pre>uMaxNumPhysicsStepsPerUpdateComplex=</pre>
== [General] ==
==== bAlwaysActive ====
Default is 0.
<pre>bAlwaysActive=</pre>
==== bAnimateDoorPhysics ====
Default is 0.
<pre>bAnimateDoorPhysics=</pre>
==== bBackgroundLoadVMData ====
Default is 0.
<pre>bBackgroundLoadVMData=</pre>
==== bBorderRegionsEnabled ====
Default is 1.
<pre>bBorderRegionsEnabled=</pre>
==== bCRTMemoryChecks ====
Default is 0.
<pre>bCRTMemoryChecks=</pre>
==== bCalculateArmorMeshAndTextureFileCounts ====
Default is 1.
<pre>bCalculateArmorMeshAndTextureFileCounts=</pre>
==== bChangeTimeMultSlowly ====
Default is 1.
<pre>bChangeTimeMultSlowly=</pre>
==== bCheckCellOffsetsOnInit ====
Default is 0.
<pre>bCheckCellOffsetsOnInit=</pre>
==== bCheckPurgedTextureList ====
Default is 0.
<pre>bCheckPurgedTextureList=</pre>
==== bCreate Maps Enable ====
Default is 0.
<pre>bCreate Maps Enable=</pre>
==== bDebugSpectatorThreats ====
Default is 0.
<pre>bDebugSpectatorThreats=</pre>
==== bDefaultCOCPlacement ====
Default is 0.
<pre>bDefaultCOCPlacement=</pre>
==== bDirectionalMaterial ====
Default is 1.
<pre>bDirectionalMaterial=</pre>
==== bDisableAllGore ====
Default is 0.
<pre>bDisableAllGore=</pre>
==== bDisableDuplicateReferenceCheck ====
Default is 1.
<pre>bDisableDuplicateReferenceCheck=</pre>
==== bDisableGearedUp ====
Default is 1.
<pre>bDisableGearedUp=</pre>
==== bDisplayBoundingVolumes ====
Default is 0.
<pre>bDisplayBoundingVolumes=</pre>
==== bEnableBoundingVolumeOcclusion ====
Default is 1.
<pre>bEnableBoundingVolumeOcclusion=</pre>
==== bEnableFileCaching ====
Default is 0.
<pre>bEnableFileCaching=</pre>
==== bExternalLODDataFiles ====
Default is 1.
<pre>bExternalLODDataFiles=</pre>
==== bFaceMipMaps ====
Default is 1.
<pre>bFaceMipMaps=</pre>
==== bFacegenDisableMorphs ====
Default is 0.
<pre>bFacegenDisableMorphs=</pre>
==== bFixAIPackagesOnLoad ====
Default is 0.
<pre>bFixAIPackagesOnLoad=</pre>
==== bFlyingMountFastTravelCruiseEnabled ====
Default is 0.
<pre>bFlyingMountFastTravelCruiseEnabled=</pre>
==== bHealthRegenFromRacePlayerOnly ====
Default is 1.
<pre>bHealthRegenFromRacePlayerOnly=</pre>
==== bKeepDLStringBlocksLoaded ====
Default is 0.
<pre>bKeepDLStringBlocksLoaded=</pre>
==== bKeepILStringBlocksLoaded ====
Default is 1.
<pre>bKeepILStringBlocksLoaded=</pre>
==== bKeepPluginWhenMerging ====
Default is 0.
<pre>bKeepPluginWhenMerging=</pre>
==== bMultiThreadMovement ====
Default is 1.
<pre>bMultiThreadMovement=</pre>
==== bParallelAnimUpdate ====
Default is 0.
<pre>bParallelAnimUpdate=</pre>
==== bPreCullActors ====
Default is 1.
<pre>bPreCullActors=</pre>
==== bPreemptivelyUnloadCells ====
Default is 0.
<pre>bPreemptivelyUnloadCells=</pre>
==== bPreloadIntroSequence ====
Default is 1.
<pre>bPreloadIntroSequence=</pre>
==== bQueueWarnings ====
Default is 0.
<pre>bQueueWarnings=</pre>
==== bReconstructIDTags ====
Default is 0.
<pre>bReconstructIDTags=</pre>
==== bRunMiddleLowLevelProcess ====
Default is 1.
<pre>bRunMiddleLowLevelProcess=</pre>
==== bRunVTuneTest ====
Default is 0.
<pre>bRunVTuneTest=</pre>
==== bShowCheckMemoryOutput ====
Default is 0.
<pre>bShowCheckMemoryOutput=</pre>
==== bShowGunTarget ====
Default is 0.
<pre>bShowGunTarget=</pre>
==== bShowLoadingAreaMessage ====
Default is 0.
<pre>bShowLoadingAreaMessage=</pre>
==== bTaskletActorSceneGraphUpdates ====
Default is 1.
<pre>bTaskletActorSceneGraphUpdates=</pre>
==== bTaskletCellTransformsUpdate ====
Default is 1.
<pre>bTaskletCellTransformsUpdate=</pre>
==== bTintMipMaps ====
Default is 0.
<pre>bTintMipMaps=</pre>
==== bTrackAllDeaths ====
Default is 0.
<pre>bTrackAllDeaths=</pre>
==== bUseBodyMorphs ====
Default is 1.
<pre>bUseBodyMorphs=</pre>
==== bUseEyeEnvMapping ====
Default is 1.
<pre>bUseEyeEnvMapping=</pre>
==== bUseFaceGenPreprocessedHeads ====
Default is 1.
<pre>bUseFaceGenPreprocessedHeads=</pre>
==== bUseHardDriveCache ====
Default is 0.
<pre>bUseHardDriveCache=</pre>
==== bUseMovementBlockedPackage ====
Default is 0.
<pre>bUseMovementBlockedPackage=</pre>
==== bUseMultibounds ====
Default is 1.
<pre>bUseMultibounds=</pre>
==== bUseMyGamesDirectory ====
Default is 1.
<pre>bUseMyGamesDirectory=</pre>
==== bUseOptimizedTextureLoading ====
Default is 1.
<pre>bUseOptimizedTextureLoading=</pre>
==== bUseThreadedMorpher ====
Default is 0.
<pre>bUseThreadedMorpher=</pre>
==== bUseThreadedParticleSystem ====
Default is 0.
<pre>bUseThreadedParticleSystem=</pre>
==== bUseThreadedTempEffects ====
Default is 1.
<pre>bUseThreadedTempEffects=</pre>
==== bWarnOnMaterialCollisions ====
Default is 0.
<pre>bWarnOnMaterialCollisions=</pre>
==== bWarnOnMissingFileEntry ====
Default is 0.
<pre>bWarnOnMissingFileEntry=</pre>
==== fAutoDoorFadeSecs ====
Default is 0.5.
<pre>fAutoDoorFadeSecs=</pre>
==== fBSTaskTime ====
Default is 2.
<pre>fBSTaskTime=</pre>
==== fBetaDeferredKillTimer ====
Default is 15.
<pre>fBetaDeferredKillTimer=</pre>
==== fCloakEffectUpdateInterval ====
Default is 0.5.
<pre>fCloakEffectUpdateInterval=</pre>
==== fDragonLandingForPlayerNavMeshSize ====
Default is 250.
<pre>fDragonLandingForPlayerNavMeshSize=</pre>
==== fDragonLandingForPlayerSearchDist ====
Default is 3000.
<pre>fDragonLandingForPlayerSearchDist=</pre>
==== fEncumberedReminderTimer ====
Default is 30.
<pre>fEncumberedReminderTimer=</pre>
==== fFastTravelFadeSecs ====
Default is 0.5.
<pre>fFastTravelFadeSecs=</pre>
==== fFlickeringLightDistance ====
Default is 1024.
<pre>fFlickeringLightDistance=</pre>
==== fFlyingMountDismountOffset ====
Default is 30.
<pre>fFlyingMountDismountOffset=</pre>
==== fFlyingMountFastTravelArrivalHeight ====
Default is 1000.
<pre>fFlyingMountFastTravelArrivalHeight=</pre>
==== fFlyingMountFastTravelDragonSpeed ====
Default is 7000.
<pre>fFlyingMountFastTravelDragonSpeed=</pre>
==== fFlyingMountLandingRequestTimer ====
Default is 3.
<pre>fFlyingMountLandingRequestTimer=</pre>
==== fFlyingMountSlowestSpeedMult ====
Default is 0.25.
<pre>fFlyingMountSlowestSpeedMult=</pre>
==== fFlyingMountTutorialMessageDelay ====
Default is 15.
<pre>fFlyingMountTutorialMessageDelay=</pre>
==== fLoadGameFadeSecs ====
Default is 1.
<pre>fLoadGameFadeSecs=</pre>
==== fMasterFilePreLoadMB ====
Default is 40.
<pre>fMasterFilePreLoadMB=</pre>
==== fNormalDoorFadeSecs ====
Default is 0.4.
<pre>fNormalDoorFadeSecs=</pre>
==== fNormalDoorFadeWait ====
Default is 0.01.
<pre>fNormalDoorFadeWait=</pre>
==== fPlayerFlyingMountBaseTargetSpeed ====
Default is 700.
<pre>fPlayerFlyingMountBaseTargetSpeed=</pre>
==== fPlayerFlyingMountFastBaseTargetSpeed ====
Default is 1400.
<pre>fPlayerFlyingMountFastBaseTargetSpeed=</pre>
==== fPlayerFlyingMountNothingLoadingMult ====
Default is 10.
<pre>fPlayerFlyingMountNothingLoadingMult=</pre>
==== fPlayerFlyingMountTravelMaxHeight ====
Default is 400.
<pre>fPlayerFlyingMountTravelMaxHeight=</pre>
==== fPlayerFlyingMountTravelMinHeight ====
Default is 200.
<pre>fPlayerFlyingMountTravelMinHeight=</pre>
==== fProcessListsUpdateHighFrameRate ====
Default is 30.
<pre>fProcessListsUpdateHighFrameRate=</pre>
==== fProcessListsUpdateLowFrameRate ====
Default is 10.
<pre>fProcessListsUpdateLowFrameRate=</pre>
==== fProcessListsUpdateTimeMax ====
Default is 5.
<pre>fProcessListsUpdateTimeMax=</pre>
==== fProcessListsUpdateTimeMin ====
Default is 0.5.
<pre>fProcessListsUpdateTimeMin=</pre>
==== fStoryTellerQuestFindTime ====
Default is 2.
<pre>fStoryTellerQuestFindTime=</pre>
==== iAIThread1HWThread ====
Default is 3.
<pre>iAIThread1HWThread=</pre>
==== iAIThread2HWThread ====
Default is 5.
<pre>iAIThread2HWThread=</pre>
==== iEnumRefsAllowedPerFrame ====
Default is 1.
<pre>iEnumRefsAllowedPerFrame=</pre>
==== iFPSClamp ====
Default is 0.
<pre>iFPSClamp=</pre>
==== iFlyingMountSlowestQueuedRefCount ====
Default is 250.
<pre>iFlyingMountSlowestQueuedRefCount=</pre>
==== iHWThread1 ====
Default is 4.
<pre>iHWThread1=</pre>
==== iHWThread2 ====
Default is 4.
<pre>iHWThread2=</pre>
==== iHWThread3 ====
Default is 4.
<pre>iHWThread3=</pre>
==== iHWThread4 ====
Default is 5.
<pre>iHWThread4=</pre>
==== iHWThread5 ====
Default is 5.
<pre>iHWThread5=</pre>
==== iHWThread6 ====
Default is 5.
<pre>iHWThread6=</pre>
==== iIntroSequencePriority ====
Default is 3.
<pre>iIntroSequencePriority=</pre>
==== iLargeIntRefCount ====
Default is 1000.
<pre>iLargeIntRefCount=</pre>
==== iLowProcessingMilliseconds ====
Default is 2.
<pre>iLowProcessingMilliseconds=</pre>
==== iNumBitsForFullySeen ====
Default is 248.
<pre>iNumBitsForFullySeen=</pre>
==== iNumHWThreads ====
Default is 4.
<pre>iNumHWThreads=</pre>
==== iPreloadSizeLimit ====
This value used to be changed in combination with uGridsToLoad. The 1.9.32.0.8 official patch automatically adjusts this value, so this setting is no longer used. Default is 26214400.
<pre>iPreloadSizeLimit=</pre>
==== iRenderingThread1HWThread ====
Default is 0.
<pre>iRenderingThread1HWThread=</pre>
==== iRenderingThread2HWThread ====
Default is 1.
<pre>iRenderingThread2HWThread=</pre>
==== iUpdateDetectionsAllowedPerFrame ====
Default is 100.
<pre>iUpdateDetectionsAllowedPerFrame=</pre>
==== sCharGenQuest ====
Default is 0003372b.
<pre>sCharGenQuest=</pre>
==== sEssentialFileCacheList ====
Default is blank.
<pre>sEssentialFileCacheList=</pre>
==== sIntroMovie ====
Default is blank.
<pre>sIntroMovie=</pre>
==== sIntroSequence ====
Default is BGS_LOGO.BIK.
<pre>sIntroSequence=</pre>
==== sLanguage ====
This settings determines the language of the subtitle files to be used. The voice files used are determined upon the language chosen when the game was installed. It is typically in all caps. Default is ENGLISH.
<pre>sLanguage=(ENGLISH,FRENCH,GERMAN,ITALIAN,SPANISH,JAPANESE,CZECH,POLISH,RUSSIAN)</pre>
==== sLocalMasterPath ====
Default is Data\.
<pre>sLocalMasterPath=</pre>
==== sLocalSavePath ====
Default is Saves\.
<pre>sLocalSavePath=</pre>
==== sMainMenuMovieIntro ====
Default is blank.
<pre>sMainMenuMovieIntro=</pre>
==== sMainMenuMusic ====
Default is \Data\Music\Special\MUS_MainTheme.xwm.
<pre>sMainMenuMusic=</pre>
==== sStartingCell ====
Default is blank.
<pre>sStartingCell=</pre>
==== sStartingCellX ====
Default is blank.
<pre>sStartingCellX=</pre>
==== sStartingCellY ====
Default is blank.
<pre>sStartingCellY=</pre>
==== sStartingWorld ====
Default is blank.
<pre>sStartingWorld=</pre>
==== sTestFile10=
==== sTestFile1 ====
Default is Skyrim.ESM.
<pre>sTestFile1=</pre>
==== sTestFile2 ====
Default is blank.
<pre>sTestFile2=</pre>
==== sTestFile3 ====
Default is blank.
<pre>sTestFile3=</pre>
==== sTestFile4 ====
Default is blank.
<pre>sTestFile4=</pre>
==== sTestFile5 ====
Default is blank.
<pre>sTestFile5=</pre>
==== sTestFile6 ====
Default is blank.
<pre>sTestFile6=</pre>
==== sTestFile7 ====
Default is blank.
<pre>sTestFile7=</pre>
==== sTestFile8 ====
Default is blank.
<pre>sTestFile8=</pre>
==== sTestFile9 ====
Default is blank.
<pre>sTestFile9=</pre>
==== sUnessentialFileCacheList ====
Default is blank.
<pre>sUnessentialFileCacheList=</pre>
==== uExterior Cell Buffer ====
This value ''used to'' be changed in combination with uGridsToLoad. The 1.9.32.0.8 official patch automatically adjusts this value, so this setting is no longer used. Default is 36.
<pre>uExterior Cell Buffer=36</pre>
==== uGridsToLoad ====
This setting determines how much of the world is rendered around the player. This value may only be an odd number. It is recommended to be left at its default value. Default is 5.
<pre>uGridsToLoad=(1,3,5,7,9,...)</pre>
==== uInterior Cell Buffer ====
Default is 3.
<pre>uGridsToLoad=</pre>
==== uMainMenuMusicAttnmB ====
Default is 1200.
<pre>uMainMenuMusicAttnmB=</pre>
==== uMainMenuMusicFadeTimeMS ====
Default is 1500.
<pre>uMainMenuMusicFadeTimeMS=</pre>
== [RagdollAnim] ==
==== bFootIK ====
Default is 0.
<pre>bFootIK=</pre>
==== bGrabIK ====
Default is 0.
<pre>bGrabIK=</pre>
==== bLookIK ====
Default is 1.
<pre>bLookIK=</pre>
==== bPoseMatching ====
Default is 0.
<pre>bPoseMatching=</pre>
==== bRagdollAnim ====
Default is 1.
<pre>bRagdollAnim=</pre>
==== bRagdollFeedback ====
Default is 1.
<pre>bRagdollFeedback=</pre>
==== fAccelerationGain ====
Default is 1.
<pre>fAccelerationGain=</pre>
==== fCameraDist ====
Default is 1000.
<pre>fCameraDist=</pre>
==== fDesiredVel ====
Default is 1.5.
<pre>fDesiredVel=</pre>
==== fDetectionUpdateTimeSec ====
Default is 5.
<pre>fDetectionUpdateTimeSec=</pre>
==== fFeedbackImpulseMult ====
Default is 500.
<pre>fFeedbackImpulseMult=</pre>
==== fFeedbackOnOffGain ====
Default is 0.3.
<pre>fFeedbackOnOffGain=</pre>
==== fFeedbackOnOffGainTimeMS ====
Default is 1000.
<pre>fFeedbackOnOffGainTimeMS=</pre>
==== fFeedbackTimeMS ====
Default is 10000.
<pre>fFeedbackTimeMS=</pre>
==== fHierarchyGain ====
Default is 0.17.
<pre>fHierarchyGain=</pre>
==== fImpulseLimit ====
Default is 15.
<pre>fImpulseLimit=</pre>
==== fPositionGain ====
Default is 0.05.
<pre>fPositionGain=</pre>
==== fPositionMaxAngularVelocity ====
Default is 18.
<pre>fPositionMaxAngularVelocity=</pre>
==== fPositionMaxLinearVelocity ====
Default is 14.
<pre>fPositionMaxLinearVelocity=</pre>
==== fSnapGain ====
Default is 0.1.
<pre>fSnapGain=</pre>
==== fSnapMaxAngularDistance ====
Default is 1.
<pre>fSnapMaxAngularDistance=</pre>
==== fSnapMaxAngularVelocity ====
Default is 0.3.
<pre>fSnapMaxAngularVelocity=</pre>
==== fSnapMaxLinearDistance ====
Default is 0.3.
<pre>fSnapMaxLinearDistance=</pre>
==== fSnapMaxLinearVelocity ====
Default is 3.
<pre>fSnapMaxLinearVelocity=</pre>
==== fVelocityDamping ====
Default is 0.
<pre>fVelocityDamping=</pre>
==== fVelocityGain ====
Default is 0.6.
<pre>fVelocityGain=</pre>
== [FootIK] ==
==== bFootPlacementOn ====
Default is 1.
<pre>bFootPlacementOn=</pre>
==== bRigidBodyController ====
Default is 1.
<pre>bRigidBodyController=</pre>
==== fAnkleOffset ====
Default is 0.2.
<pre>fAnkleOffset=</pre>
==== fControllerTetherLen ====
Default is 6.
<pre>fControllerTetherLen=</pre>
==== fFootPlantedGain ====
Default is 1.
<pre>fFootPlantedGain=</pre>
==== fFootRaisedGain ====
Default is 0.9.
<pre>fFootRaisedGain=</pre>
==== fGroundAscendingGain ====
Default is 0.4.
<pre>fGroundAscendingGain=</pre>
==== fGroundDescendingGain ====
Default is 0.4.
<pre>fGroundDescendingGain=</pre>
==== fMaxFootCastMilliSec ====
Default is 0.6.
<pre>fMaxFootCastMilliSec=</pre>
==== fMaxStepVertError ====
Default is 3.5.
<pre>fMaxStepVertError=</pre>
==== fOnOffGain ====
Default is 0.5.
<pre>fOnOffGain=</pre>
==== fOriginalGroundHeightMS ====
Default is -0.11.
<pre>fOriginalGroundHeightMS=</pre>
==== fPelvisOffsetDamping ====
Default is 0.2.
<pre>fPelvisOffsetDamping=</pre>
==== fPelvisUpDownBias ====
Default is 0.75.
<pre>fPelvisUpDownBias=</pre>
==== fRagdollFeedback ====
Default is 0.7.
<pre>fRagdollFeedback=</pre>
==== fVertErrorGain ====
Default is 0.5.
<pre>fVertErrorGain=</pre>
==== iNumFramesFootEaseOut ====
Default is 30.
<pre>iNumFramesFootEaseOut=</pre>
== [RagdollFeedback] ==
==== uiFeedbackTimeout ====
Default is 1500.
<pre>uiFeedbackTimeout=</pre>
== [GrabIK] ==
==== fDriveGain ====
Default is 0.25.
<pre>fDriveGain=</pre>
== [LookIK] ==
==== bAdditiveHeadAnim ====
Default is 1.
<pre>bAdditiveHeadAnim=</pre>
==== fAngleMax ====
Default is 2.
<pre>fAngleMax=</pre>
==== fAngleMaxEase ====
Default is 90.
<pre>fAngleMaxEase=</pre>
==== fEaseAngleShutOff ====
Default is 0.5.
<pre>fEaseAngleShutOff=</pre>
==== fEyeIKDistanceMax ====
Default is 2.5.
<pre>fEyeIKDistanceMax=</pre>
==== fMaxTrackingDist ====
Default is 5000.
<pre>fMaxTrackingDist=</pre>
==== fMinTrackingDist ====
Default is 12.
<pre>fMinTrackingDist=</pre>
== [MapMenu] ==
==== bWorldMapNoSkyDepthBlur ====
Default is 0.
<pre>bWorldMapNoSkyDepthBlur=</pre>
==== fGamepadCursorSensitivity ====
Default is 2.
<pre>fGamepadCursorSensitivity=</pre>
==== fMapLocalCursorPanSpeed ====
Default is 2000.
<pre>fMapLocalCursorPanSpeed=</pre>
==== fMapLocalGamepadPanSpeed ====
Default is 100.
<pre>fMapLocalGamepadPanSpeed=</pre>
==== fMapLocalGamepadZoomSpeed ====
Default is 0.03.
<pre>fMapLocalGamepadZoomSpeed=</pre>
==== fMapLocalHeight ====
Default is 40000.
<pre>fMapLocalHeight=</pre>
==== fMapLocalMarkerSelectionDist ====
Default is 0.03.
<pre>fMapLocalMarkerSelectionDist=</pre>
==== fMapLocalMinFrustumWidth ====
Default is 4000.
<pre>fMapLocalMinFrustumWidth=</pre>
==== fMapLocalMousePanSpeed ====
Default is 20.
<pre>fMapLocalMousePanSpeed=</pre>
==== fMapLocalMouseZoomSpeed ====
Default is 0.1.
<pre>fMapLocalMouseZoomSpeed=</pre>
==== fMapLookGamepadSpeed ====
Default is 1.5.
<pre>fMapLookGamepadSpeed=</pre>
==== fMapLookMouseSpeed ====
Default is 3.
<pre>fMapLookMouseSpeed=</pre>
==== fMapLoopFadeTimeSeconds ====
Default is 1.
<pre>fMapLoopFadeTimeSeconds=</pre>
==== fMapMenuNearClipPlane ====
Default is 128.
<pre>fMapMenuNearClipPlane=</pre>
==== fMapMenuOverlayNormalSnowStrength ====
Default is 0.4.
<pre>fMapMenuOverlayNormalSnowStrength=</pre>
==== fMapMenuOverlayNormalStrength ====
Default is 1.1.
<pre>fMapMenuOverlayNormalStrength=</pre>
==== fMapMenuOverlayScale ====
This determines the scale of the terrain overlay on the map menu. It is recommended to be very small, but not 0, as 0 looks horrible. The default setting seems to be the best, but experiment with very small values around 0.00009.
Default is unknown. Somewhere less than 0.0001.
<pre>fMapMenuOverlayScale=</pre>
{{Gallery
|enable=Yes
|align=center
|galleryitems=
{{GalleryItems|url=http://wiki.step-project.com/images/1/14/FMapMenuOverlayScale_default.jpg|caption=Default}}
{{GalleryItems|url=http://wiki.step-project.com/images/f/fe/FMapMenuOverlayScale%3D0.0001.jpg|caption=0.0001}}
{{GalleryItems|url=http://wiki.step-project.com/images/b/b6/FMapMenuOverlayScale%3D0.00001.jpg|caption=0.00001}}
{{GalleryItems|url=http://wiki.step-project.com/images/9/92/FMapMenuOverlayScale%3D0.000001.jpg|caption=0.000001}}
{{GalleryItems|url=http://wiki.step-project.com/images/7/79/FMapMenuOverlayScale%3D0.001.jpg|caption=0.001}}
}}
==== fMapMenuOverlaySnowScale ====
This determines the scale of the snow overlay on the map menu. It is recommended to be very small, but not 0, as 0 looks horrible. Setting it to 0.000012 appears to be more detailed than the default setting, which is unknown.
Default is unknown. Somewhere close to 0.0001.
<pre>fMapMenuOverlaySnowScale=</pre>
[[File:fMapMenuOverlaySnowScale-Default.jpg|150px|highslide=fMapMenuOverlaySnowScale:Default]] [[File:fMapMenuOverlaySnowScale=0.00001.jpg|150px|highslide=fMapMenuOverlaySnowScale:fMapMenuOverlaySnowScale=0.00001]] [[File:fMapMenuOverlaySnowScale=0.0000125.jpg|150px|highslide=fMapMenuOverlaySnowScale:fMapMenuOverlaySnowScale=0.0000125]] [[File:fMapMenuOverlaySnowScale=0.00002.jpg|150px|highslide=fMapMenuOverlaySnowScale:fMapMenuOverlaySnowScale=0.00002]] [[File:fMapMenuOverlaySnowScale=0.0001.jpg|150px|highslide=fMapMenuOverlaySnowScale:fMapMenuOverlaySnowScale=0.0001]] [[File:fMapMenuOverlaySnowScale=0.000001.jpg|150px|highslide=fMapMenuOverlaySnowScale:fMapMenuOverlaySnowScale=0.000001]]
==== fMapMoveKeyboardSpeed ====
Default is 0.02.
<pre>fMapMoveKeyboardSpeed=</pre>
==== fMapTransitionSpeed ====
Default is 0.75.
<pre>fMapTransitionSpeed=</pre>
==== fMapWorldCursorMoveArea ====
Default is 0.9.
<pre>fMapWorldCursorMoveArea=</pre>
==== fMapWorldHeightAdjustmentForce ====
Default is 4.
<pre>fMapWorldHeightAdjustmentForce=</pre>
==== fMapWorldMaxPanSpeed ====
Default is 75000.
<pre>fMapWorldMaxPanSpeed=</pre>
==== fMapWorldMaxPitch ====
Default is 75.
<pre>fMapWorldMaxPitch=</pre>
==== fMapWorldMinPanSpeed ====
Default is 60000.
<pre>fMapWorldMinPanSpeed=</pre>
==== fMapWorldMinPitch ====
Default is 15.
<pre>fMapWorldMinPitch=</pre>
==== fMapWorldTransitionHeight ====
Default is 10000.
<pre>fMapWorldTransitionHeight=</pre>
==== fMapWorldYawRange ====
Default is 80.
<pre>fMapWorldYawRange=</pre>
==== fMapWorldZoomSpeed ====
Default is 2.
<pre>fMapWorldZoomSpeed=</pre>
==== fMapZoomMouseSpeed ====
Default is 2.
<pre>fMapZoomMouseSpeed=</pre>
==== fMaxMarkerSelectionDist ====
Default is 0.003.
<pre>fMaxMarkerSelectionDist=</pre>
==== fWorldMapDepthBlurScale ====
Default is 0.3.
<pre>fWorldMapDepthBlurScale=</pre>
==== fWorldMapFocalDepth ====
Default is 45000.
<pre>fWorldMapFocalDepth=</pre>
==== fWorldMapMaximumDepthBlur ====
Default is 0.45.
<pre>fWorldMapMaximumDepthBlur=</pre>
==== fWorldMapNearDepthBlurScale ====
Default is 4.
<pre>fWorldMapNearDepthBlurScale=</pre>
==== iRightStickRepeatRate ====
Default is 250.
<pre>iRightStickRepeatRate=</pre>
==== sMapWorldDefaultWorldSpace ====
Default is Tamriel.
<pre>sMapWorldDefaultWorldSpace=</pre>
==== sWorldMapOverlayNormalSnowTexture ====
Default is Data\Textures\Terrain\WorldMapOverlaySnow_n.dds.
<pre>sWorldMapOverlayNormalSnowTexture=</pre>
==== sWorldMapOverlayNormalTexture ====
Default is Data\Textures\Terrain\WorldMapOverlay_n.dds.
<pre>sWorldMapOverlayNormalTexture=</pre>
==== uLockedObjectMapLOD ====
Default is 16.
<pre>uLockedObjectMapLOD=</pre>
==== uLockedTerrainLOD ====
Default is 32.
<pre>uLockedTerrainLOD=</pre>
== [Display] ==
==== bActorSelfShadowing ====
Default is 0.
<pre>bActorSelfShadowing=</pre>
==== bAllow20HairShader ====
Default is 1.
<pre>bAllow20HairShader=</pre>
==== bAllow30Shaders ====
Default is 0.
<pre>bAllow30Shaders=</pre>
==== bAllowPartialPrecision ====
Default is 1.
<pre>bAllowPartialPrecision=</pre>
==== bAllowScreenShot ====
Enables screenshots in BMP format to be saved by pressing the PrintScreen key. Default is 1 (although default set by the game without the value present is 0).
<pre>bAllowScreenShot=</pre>
==== bAutoViewDistance ====
Default is 0.
<pre>bAutoViewDistance=</pre>
==== bCompileOnRender ====
Default is 1.
<pre>bCompileOnRender=</pre>
==== bDecalsOnSkinnedGeometry ====
Default is 1.
<pre>bDecalsOnSkinnedGeometry=</pre>
==== bDo30VFog ====
Default is 1.
<pre>bDo30VFog=</pre>
==== bDoAmbientPass ====
Default is 1.
<pre>bDoAmbientPass=</pre>
==== bDoDiffusePass ====
Default is 1.
<pre>bDoDiffusePass=</pre>
==== bDoSpecularPass ====
Default is 1.
<pre>bDoSpecularPass=</pre>
==== bDoTallGrassEffect ====
Default is 1.
<pre>bDoTallGrassEffect=</pre>
==== bDoTestHDR ====
Default is 0.
<pre>bDoTestHDR=</pre>
==== bDoTexturePass ====
Default is 1.
<pre>bDoTexturePass=</pre>
==== bDynamicWindowReflections ====
Default is 1.
<pre>bDynamicWindowReflections=</pre>
==== bEquippedTorchesCastShadows ====
Default is 0.
<pre>bEquippedTorchesCastShadows=</pre>
==== bForce1XShaders ====
Default is 0.
<pre>bForce1XShaders=</pre>
==== bForceMultiPass ====
Default is 1.
<pre>bForceMultiPass=</pre>
==== bForcePow2Textures ====
Default is 0.
<pre>bForcePow2Textures=</pre>
==== bIgnoreResolutionCheck ====
Default is 0.
<pre>bIgnoreResolutionCheck=</pre>
==== bImageSpaceEffects ====
Default is 1.
<pre>bImageSpaceEffects=</pre>
==== bLODNoiseAniso ====
Default is 1.
<pre>bLODNoiseAniso=</pre>
==== bLoadMarkers ====
Default is 1.
<pre>bLoadMarkers=</pre>
==== bLowHealthIModEnabled ====
Default is 1.
<pre>bLowHealthIModEnabled=</pre>
==== bMTRendering ====
Default is 0.
<pre>bMTRendering=</pre>
==== bReportBadTangentSpace ====
Default is 0.
<pre>bReportBadTangentSpace=</pre>
==== bShowMarkers ====
Default is 0.
<pre>bShowMarkers=</pre>
==== bShowMenuTextureUse ====
Default is 1.
<pre>bShowMenuTextureUse=</pre>
==== bSimpleLighting ====
Default is 0.
<pre>bSimpleLighting=</pre>
==== bStaticMenuBackground ====
Default is 1.
<pre>bStaticMenuBackground=</pre>
==== bUse Shaders ====
Default is 1.
<pre>bUse Shaders=</pre>
==== bUseFakeFullScreenMotionBlur ====
Default is 0.
<pre>bUseFakeFullScreenMotionBlur=</pre>
==== bUseRefractionShader ====
Default is 1.
<pre>bUseRefractionShader=</pre>
==== bUseSunbeams ====
Default is 0.
<pre>bUseSunbeams=</pre>
==== fDecalLOD0 ====
Default is 800.
<pre>fDecalLOD0=</pre>
==== fDecalLifetime ====
Default is 30.
<pre>fDecalLifetime=</pre>
==== fDefault1stPersonFOV ====
Default is 65.
<pre>fDefault1stPersonFOV=</pre>
==== fDefaultFOV ====
Default is 65.
<pre>fDefaultFOV=</pre>
==== fDefaultWorldFOV ====
Default is 65.
<pre>fDefaultWorldFOV=</pre>
==== fEnvMapLOD1 ====
Default is 1500.
<pre>fEnvMapLOD1=</pre>
==== fEnvMapLOD2 ====
Default is 1800.
<pre>fEnvMapLOD2=</pre>
==== fEyeEnvMapLOD1 ====
Default is 500.
<pre>fEyeEnvMapLOD1=</pre>
==== fEyeEnvMapLOD2 ====
Default is 800.
<pre>fEyeEnvMapLOD2=</pre>
==== fGammaMax ====
Default is 0.6.
<pre>fGammaMax=</pre>
==== fGammaMin ====
Default is 1.4.
<pre>fGammaMin=</pre>
==== fLODNoiseMipBias ====
Default is 0.
<pre>fLODNoiseMipBias=</pre>
==== fLandLOFadeSeconds ====
Default is 15.
<pre>fLandLOFadeSeconds=</pre>
==== fLightLODDefaultStartFade ====
Default is 1000.
<pre>fLightLODDefaultStartFade=</pre>
==== fLightLODMaxStartFade ====
Default is 3500 (although default set by the game without the value present is 1200).
<pre>fLightLODMaxStartFade=</pre>
==== fLightLODMinStartFade ====
Default is 200.
<pre>fLightLODMinStartFade=</pre>
==== fLightLODRange ====
Default is 500.
<pre>fLightLODRange=</pre>
==== fLinePrimitiveWidth ====
Default is 8.
<pre>fLinePrimitiveWidth=</pre>
==== fLowHealthIModInterval ====
Default is 2.
<pre>fLowHealthIModInterval=</pre>
==== fLowHealthIModStrengthMax ====
Default is 1.5.
<pre>fLowHealthIModStrengthMax=</pre>
==== fLowHealthIModStrengthMin ====
Default is 0.8.
<pre>fLowHealthIModStrengthMin=</pre>
==== fMeshLODFadeTime ====
Default is 1.
<pre>fMeshLODFadeTime=</pre>
==== fMipBias ====
Default is 0.
<pre>fMipBias=</pre>
==== fNear1stPersonDistance ====
Default is 5.
<pre>fNear1stPersonDistance=</pre>
==== fNearDistance ====
Default is 15.
<pre>fNearDistance=</pre>
==== fNoLODFarDistanceMax ====
Default is 10240.
<pre>fNoLODFarDistanceMax=</pre>
==== fNoLODFarDistanceMin ====
Default is 100.
<pre>fNoLODFarDistanceMin=</pre>
==== fNoLODFarDistancePct ====
Default is 1.
<pre>fNoLODFarDistancePct=</pre>
==== fScopeScissorAmount ====
Default is 0.3.
<pre>fScopeScissorAmount=</pre>
==== fShadowFadeTime ====
Default is 1.
<pre>fShadowFadeTime=</pre>
==== fShadowLODDefaultStartFade ====
Default is 200.
<pre>fShadowLODDefaultStartFade=</pre>
==== fShadowLODMaxStartFade ====
Default is 300.
<pre>fShadowLODMaxStartFade=</pre>
==== fShadowLODMinStartFade ====
Default is 100.
<pre>fShadowLODMinStartFade=</pre>
==== fShadowLODRange ====
Default is 200.
<pre>fShadowLODRange=</pre>
==== fSkinnedDecalLOD0 ====
Default is 300.
<pre>fShadowLODRange=</pre>
==== fSkinnedDecalLOD1 ====
Default is 500.
<pre>fSkinnedDecalLOD1=</pre>
==== fSkinnedDecalLOD2 ====
Default is 800.
<pre>fSkinnedDecalLOD2=</pre>
==== fSpecularLODDefaultStartFade ====
Default is 500.
<pre>fSpecularLODDefaultStartFade=</pre>
==== fSpecularLODMaxStartFade ====
Default is 2000 (although default set by the game without the value present is 600).
<pre>fSpecularLODMaxStartFade=</pre>
==== fSpecularLODMinStartFade ====
Default is 200.
<pre>fSpecularLODMinStartFade=</pre>
==== fSpecularLODRange ====
Default is 300.
<pre>fSpecularLODRange=</pre>
==== fSunShadowUpdateTime ====
Default is 1.
<pre>fSunShadowUpdateTime=</pre>
==== fSunUpdateThreshold ====
Default is 0.5.
<pre>fSunUpdateThreshold=</pre>
==== iAdapter ====
Default is 0.
<pre>iAdapter=</pre>
==== iAutoViewHiFrameRate ====
Default is 40.
<pre>iAutoViewHiFrameRate=</pre>
==== iAutoViewLowFrameRate ====
Default is 20.
<pre>iAutoViewLowFrameRate=</pre>
==== iAutoViewMinDistance ====
Default is 2000.
<pre>iAutoViewMinDistance=</pre>
==== iDebugTextLeftRightOffset ====
Default is 10.
<pre>iDebugTextLeftRightOffset=</pre>
==== iDebugTextSubPage ====
Default is 0.
<pre>iDebugTextSubPage=</pre>
==== iDebugTextTopBottomOffset ====
Default is 20.
<pre>iDebugTextTopBottomOffset=</pre>
==== iLocation X ====
Default is 5.
<pre>iLocation X=</pre>
==== iLocation Y ====
Default is 5.
<pre>iLocation Y=</pre>
==== iNPatchNOrder ====
Default is 0.
<pre>iNPatchNOrder=</pre>
==== iNPatchPOrder ====
Default is 0.
<pre>iNPatchPOrder=</pre>
==== iNPatches ====
Default is 0.
<pre>iNPatches=</pre>
==== iPresentInterval ====
Default is 1.
<pre>iPresentInterval=</pre>
==== iShaderPackageMemoryCap ====
Default is 409600.
<pre>iShaderPackageMemoryCap=</pre>
==== iShadowMapResolutionPrimary ====
It is uncertain that this value is used by the game (it does not appear in game-generated INIs--only ones created by the Skyrim Launcher via the preset files). Default is 2048.
<pre>iShadowMapResolutionPrimary=</pre>
==== iTrilinearThreshold ====
Default is 3.
<pre>iTrilinearThreshold=</pre>
==== sDebugText ====
Default is VATS.
<pre>sDebugText=</pre>
==== sScreenShotBaseName ====
Default is ScreenShot.
<pre>sScreenShotBaseName=</pre>
==== uVideoDeviceIdentifierPart1 ====
Default is 0.
<pre>uVideoDeviceIdentifierPart1=</pre>
==== uVideoDeviceIdentifierPart2 ====
Default is 0.
<pre>uVideoDeviceIdentifierPart2=</pre>
==== uVideoDeviceIdentifierPart3 ====
Default is 0.
<pre>uVideoDeviceIdentifierPart3=</pre>
==== uVideoDeviceIdentifierPart4 ====
Default is 0.
<pre>uVideoDeviceIdentifierPart4=</pre>
== [Imagespace] ==
==== bDoRadialBlur ====
Default is 1.
<pre>bDoRadialBlur=</pre>
==== fRenderDepthMaxDepth ====
Default is 10000.
<pre>fRenderDepthMaxDepth=</pre>
==== iRadialBlurLevel ====
Default is 0.
<pre>iRadialBlurLevel=</pre>
== [Water] ==
==== bAutoWaterSilhouetteReflections ====
Default is 0.
<pre>bAutoWaterSilhouetteReflections=</pre>
==== bForceHighDetailReflections ====
Default is 0.
<pre>bForceHighDetailReflections=</pre>
==== bForceLowDetailReflections ====
Default is 0.
<pre>bForceLowDetailReflections=</pre>
==== bForceLowDetailWater ====
Default is 0.
<pre>bForceLowDetailWater=</pre>
==== bReflectExplosions ====
Default is 0.
<pre>bReflectExplosions=</pre>
==== bReflectLODLand ====
Default is 1.
<pre>bReflectLODLand=</pre>
==== bReflectLODObjects ====
Default is 0.
<pre>bReflectLODObjects=</pre>
==== bReflectLODTrees ====
Default is 0.
<pre>bReflectLODTrees=</pre>
==== bReflectSky ====
Default is 0.
<pre>bReflectSky=</pre>
==== bUseBulletWaterDisplacements ====
Default is 1.
<pre>bUseBulletWaterDisplacements=</pre>
==== bUseCubeMapReflections ====
Default is 1.
<pre>bUseCubeMapReflections=</pre>
==== bUsePerWorldSpaceWaterNoise ====
Default is 1.
<pre>bUsePerWorldSpaceWaterNoise=</pre>
==== bUseWater ====
Default is 1.
<pre>bUseWater=</pre>
==== bUseWaterHiRes ====
Default is 0.
<pre>bUseWaterHiRes=</pre>
==== bUseWaterLOD ====
Default is 1.
<pre>bUseWaterLOD=</pre>
==== bUseWaterReflectionBlur ====
Default is 0.
<pre>bUseWaterReflectionBlur=</pre>
==== bUseWaterShader ====
Default is 1.
<pre>bUseWaterShader=</pre>
==== fCubeMapRefreshRate ====
Default is 0.
<pre>fCubeMapRefreshRate=</pre>
==== fExteriorWaterReflectionThreshold ====
Default is 300.
<pre>fExteriorWaterReflectionThreshold=</pre>
==== fInteriorWaterReflectionThreshold ====
Default is 10.
<pre>fInteriorWaterReflectionThreshold=</pre>
==== fRefractionWaterPlaneBias ====
Default is 3.
<pre>fRefractionWaterPlaneBias=</pre>
==== fSurfaceTileSize ====
Default is 2048.
<pre>fSurfaceTileSize=</pre>
==== fTileTextureDivisor ====
Default is 4.75.
<pre>fTileTextureDivisor=</pre>
==== fWadingWaterQuadSize ====
Default is 2048.
<pre>fWadingWaterQuadSize=</pre>
==== fWadingWaterTextureRes ====
Default is 512.
<pre>fWadingWaterTextureRes=</pre>
==== fWaterGroupHeightRange ====
Default is 10.
<pre>fWaterGroupHeightRange=</pre>
==== iWaterBlurAmount ====
Default is 1.
<pre>iWaterBlurAmount=</pre>
==== iWaterNoiseResolution ====
Default is 256.
<pre>iWaterNoiseResolution=</pre>
==== sSurfaceTexture ====
Default is water.
<pre>sSurfaceTexture=</pre>
==== uMaxExteriorWaterReflections ====
Default is 2.
<pre>uMaxExteriorWaterReflections=</pre>
==== uMaxInteriorWaterReflections ====
Default is 4.
<pre>uMaxInteriorWaterReflections=</pre>
==== uSurfaceFPS ====
Default is 12.
<pre>uSurfaceFPS=</pre>
== [LightingShader] ==
==== fDecalLODFadeEnd ====
Default is 0.06.
<pre>fDecalLODFadeEnd=</pre>
==== fDecalLODFadeStart ====
Default is 0.05.
<pre>fDecalLODFadeStart=</pre>
==== fEnvmapLODFadeEnd ====
Default is 0.1.
<pre>fEnvmapLODFadeEnd=</pre>
==== fEnvmapLODFadeStart ====
Default is 0.09.
<pre>fEnvmapLODFadeStart=</pre>
==== fEyeEnvmapLODEnd ====
Default is 0.05.
<pre>fEyeEnvmapLODEnd=</pre>
==== fRefractionLODFadeEnd ====
Default is 0.03.
<pre>fRefractionLODFadeEnd=</pre>
==== fRefractionLODFadeStart ====
Default is 0.025.
<pre>fRefractionLODFadeStart=</pre>
==== fSpecularLODFadeEnd ====
Default is 0.1.
<pre>fSpecularLODFadeEnd=</pre>
==== fSpecularLODFadeStart ====
Default is 0.09.
<pre>fSpecularLODFadeStart=</pre>
== [Interface] ==
==== bShowCrosshair ====
Default is 1.
<pre>bShowCrosshair=</pre>
==== bShowHUDMessages ====
Default is 1.
<pre>bShowHUDMessages=</pre>
==== bShowInventory3D ====
Default is 1.
<pre>bShowInventory3D=</pre>
==== bShowSubtitleSpeakerName ====
Default is 1.
<pre>bShowSubtitleSpeakerName=</pre>
==== bShowTutorials ====
Default is 1.
<pre>bShowTutorials=</pre>
==== bUseAllNonDefaultLoadScreensFirst ====
Default is 0.
<pre>bUseAllNonDefaultLoadScreensFirst=</pre>
==== bUseFuzzyPicking ====
Default is 1.
<pre>bUseFuzzyPicking=</pre>
==== bUserClosesLoadingMenu ====
Default is 0.
<pre>bUserClosesLoadingMenu=</pre>
==== bWriteTranslationFile ====
Default is 0.
<pre>bWriteTranslationFile=</pre>
==== fActivatePickLength ====
Default is 180.
<pre>fActivatePickLength=</pre>
==== fActivatePickRadius ====
Default is 16.
<pre>fActivatePickRadius=</pre>
==== fBookDistance ====
Default is 110.
<pre>fBookDistance=</pre>
==== fBookLight2DiffuseColorB ====
Default is 0.83.
<pre>fBookLight2DiffuseColorB=</pre>
==== fBookLight2DiffuseColorG ====
Default is 0.95.
<pre>fBookLight2DiffuseColorG=</pre>
==== fBookLight2DiffuseColorR ====
Default is 0.98.
<pre>fBookLight2DiffuseColorR=</pre>
==== fBookLight2DimmerValue ====
Default is 1.
<pre>fBookLight2DimmerValue=</pre>
==== fBookLight2Radius ====
Default is 400.
<pre>fBookLight2Radius=</pre>
==== fBookLight2X ====
Default is 10.
<pre>fBookLight2X=</pre>
==== fBookLight2Y ====
Default is -75.
<pre>fBookLight2Y=</pre>
==== fBookLight2Z ====
Default is 10.
<pre>fBookLight2Z=</pre>
==== fBookLightDiffuseColorB ====
Default is 0.83.
<pre>fBookLightDiffuseColorB=</pre>
==== fBookLightDiffuseColorG ====
Default is 0.95.
<pre>fBookLightDiffuseColorG=</pre>
==== fBookLightDiffuseColorR ====
Default is 0.98.
<pre>fBookLightDiffuseColorR=</pre>
==== fBookLightDimmerValue ====
Default is 1.75.
<pre>fBookLightDimmerValue=</pre>
==== fBookLightRadius ====
Default is 400.
<pre>fBookLightRadius=</pre>
==== fBookLightX ====
Default is 100.
<pre>fBookLightX=</pre>
==== fBookLightY ====
Default is -350.
<pre>fBookLightY=</pre>
==== fBookLightZ ====
Default is 100.
<pre>fBookLightZ=</pre>
==== fBookOpenTime ====
Default is 1000.
<pre>fBookOpenTime=</pre>
==== fBookPosHeightPercentage ====
Default is 0.4450.
<pre>fBookPosHeightPercentage=</pre>
==== fBookPosWidthPercentage ====
Default is 0.5.
<pre>fBookPosWidthPercentage=</pre>
==== fBookXRotation ====
Default is -25.
<pre>fBookXRotation=</pre>
==== fCrafting3DItemPosX ====
Default is 0.
<pre>fCrafting3DItemPosX=</pre>
==== fCrafting3DItemPosXWide ====
Default is 0.
<pre>fCrafting3DItemPosXWide=</pre>
==== fCrafting3DItemPosY ====
Default is -500.
<pre>fCrafting3DItemPosY=</pre>
==== fCrafting3DItemPosYWide ====
Default is -500.
<pre>fCrafting3DItemPosYWide=</pre>
==== fCrafting3DItemPosZ ====
Default is 16.
<pre>fCrafting3DItemPosZ=</pre>
==== fCrafting3DItemPosZWide ====
Default is 12.
<pre>fCrafting3DItemPosZWide=</pre>
==== fCrafting3DItemScale ====
Default is 1.87.
<pre>fCrafting3DItemScale=</pre>
==== fCrafting3DItemScaleWide ====
Default is 1.5.
<pre>fCrafting3DItemScaleWide=</pre>
==== fDebugFontSize ====
Default is 13.
<pre>fDebugFontSize=</pre>
==== fFadeToBlackFadeSeconds ====
Default is 1.
<pre>fFadeToBlackFadeSeconds=</pre>
==== fGamepadCursorSpeed ====
Default is 11.
<pre>fGamepadCursorSpeed=</pre>
==== fInterfaceTintB ====
Default is 0.8824.
<pre>fInterfaceTintB=</pre>
==== fInterfaceTintG ====
Default is 0.9843.
<pre>fInterfaceTintG=</pre>
==== fInterfaceTintR ====
Default is 0.6314.
<pre>fInterfaceTintR=</pre>
==== fInventory3DBoundRadiusScale ====
Default is 12.5.
<pre>fInventory3DBoundRadiusScale=</pre>
==== fInventory3DItemPosScale ====
Default is 1.87.
<pre>fInventory3DItemPosScale=</pre>
==== fInventory3DItemPosScaleWide ====
Default is 1.5.
<pre>fInventory3DItemPosScaleWide=</pre>
==== fInventory3DItemPosX ====
Default is -29.
<pre>fInventory3DItemPosX=</pre>
==== fInventory3DItemPosXWide ====
Default is -22.
<pre>fInventory3DItemPosXWide=</pre>
==== fInventory3DItemPosY ====
Default is -500.
<pre>fInventory3DItemPosY=</pre>
==== fInventory3DItemPosYWide ====
Default is -500.
<pre>fInventory3DItemPosYWide=</pre>
==== fInventory3DItemPosZ ====
Default is 16.
<pre>fInventory3DItemPosZ=</pre>
==== fInventory3DItemPosZWide ====
Default is 12.
<pre>fInventory3DItemPosZWide=</pre>
==== fInventory3DItemRotMouseSpeed ====
Default is 50.
<pre>fInventory3DItemRotMouseSpeed=</pre>
==== fInventory3DItemRotSpeed ====
Default is 3.
<pre>fInventory3DItemRotSpeed=</pre>
==== fInventory3DItemZoomScale ====
Default is 2.25.
<pre>fInventory3DItemZoomScale=</pre>
==== fInventory3DItemZoomSpeed ====
Default is 1.5.
<pre>fInventory3DItemZoomSpeed=</pre>
==== fInventory3DItemZoomX ====
Default is 0.
<pre>fInventory3DItemZoomX=</pre>
==== fInventory3DItemZoomY ====
Default is -500.
<pre>fInventory3DItemZoomY=</pre>
==== fInventory3DItemZoomZ ====
Default is 0.
<pre>fInventory3DItemZoomZ=</pre>
==== fInventoryLight2DiffuseColorB ====
Default is 0.83.
<pre>fInventoryLight2DiffuseColorB=</pre>
==== fInventoryLight2DiffuseColorG ====
Default is 0.95.
<pre>fInventoryLight2DiffuseColorG=</pre>
==== fInventoryLight2DiffuseColorR ====
Default is 0.98.
<pre>fInventoryLight2DiffuseColorR=</pre>
==== fInventoryLight2DimmerValue ====
Default is 1.75.
<pre>fInventoryLight2DimmerValue=</pre>
==== fInventoryLight2Radius ====
Default is 0.
<pre>fInventoryLight2Radius=</pre>
==== fInventoryLightDiffuseColorB ====
Default is 0.83.
<pre>fInventoryLightDiffuseColorB=</pre>
==== fInventoryLightDiffuseColorG ====
Default is 0.95.
<pre>fInventoryLightDiffuseColorG=</pre>
==== fInventoryLightDiffuseColorR ====
Default is 0.98.
<pre>fInventoryLightDiffuseColorR=</pre>
==== fInventoryLightDimmerValue ====
Default is 1.75.
<pre>fInventoryLightDimmerValue=</pre>
==== fInventoryLightRadius ====
Default is 400.
<pre>fInventoryLightRadius=</pre>
==== fInventoryMenuLight2X ====
Default is 100.
<pre>fInventoryMenuLight2X=</pre>
==== fInventoryMenuLight2Y ====
Default is -350.
<pre>fInventoryMenuLight2Y=</pre>
==== fInventoryMenuLight2Z ====
Default is 100.
<pre>fInventoryMenuLight2Z=</pre>
==== fInventoryMenuLightX ====
Default is 100.
<pre>fInventoryMenuLightX=</pre>
==== fInventoryMenuLightY ====
Default is -350.
<pre>fInventoryMenuLightY=</pre>
==== fInventoryMenuLightZ ====
Default is 100.
<pre>fInventoryMenuLightZ=</pre>
==== fJournalLongRepeatRate ====
Default is 0.2.
<pre>fJournalLongRepeatRate=</pre>
==== fJournalShortRepeatRate ====
Default is 0.075.
<pre>fJournalShortRepeatRate=</pre>
==== fLargeActivatePickLength_G ====
Default is 500.
<pre>fLargeActivatePickLength_G=</pre>
==== fLockCenterOffset ====
Default is 9.
<pre>fLockCenterOffset=</pre>
==== fLockMaxAngle ====
Default is 90.
<pre>fLockMaxAngle=</pre>
==== fLockPositionX ====
Default is 0.
<pre>fLockPositionX=</pre>
==== fLockPositionY ====
Default is -1100.
<pre>fLockPositionY=</pre>
==== fLockPositionYWide ====
Default is -1300.
<pre>fLockPositionYWide=</pre>
==== fLockPositionZ ====
Default is 3.
<pre>fLockPositionZ=</pre>
==== fLockRotCenterOffsetX ====
Default is -14.5.
<pre>fLockRotCenterOffsetX=</pre>
==== fLockRotCenterOffsetZ ====
Default is 3.
<pre>fLockRotCenterOffsetZ=</pre>
==== fLockRotationSpeed ====
Default is 80.
<pre>fLockRotationSpeed=</pre>
==== fLockpickLightDiffuseColorB ====
Default is 0.83.
<pre>fLockpickLightDiffuseColorB=</pre>
==== fLockpickLightDiffuseColorG ====
Default is 0.95.
<pre>fLockpickLightDiffuseColorG=</pre>
==== fLockpickLightDiffuseColorR ====
Default is 0.98.
<pre>fLockpickLightDiffuseColorR=</pre>
==== fLockpickLightDimmerValue ====
Default is 1.75.
<pre>fLockpickLightDimmerValue=</pre>
==== fLockpickLightRadius ====
Default is 400.
<pre>fLockpickLightRadius=</pre>
==== fLockpickLightX ====
Default is 100.
<pre>fLockpickLightX=</pre>
==== fLockpickLightY ====
Default is -1000.
<pre>fLockpickLightY=</pre>
==== fLockpickLightZ ====
Default is 100.
<pre>fLockpickLightZ=</pre>
==== fMagic3DItemPosScale ====
Default is 1.87.
<pre>fMagic3DItemPosScale=</pre>
==== fMagic3DItemPosScaleWide ====
Default is 1.75.
<pre>fMagic3DItemPosScaleWide=</pre>
==== fMagic3DItemPosX ====
Default is 29.
<pre>fMagic3DItemPosX=</pre>
==== fMagic3DItemPosXWide ====
Default is 22.
<pre>fMagic3DItemPosXWide=</pre>
==== fMagic3DItemPosY ====
Default is -500.
<pre>fMagic3DItemPosY=</pre>
==== fMagic3DItemPosYWide ====
Default is -500.
<pre>fMagic3DItemPosYWide=</pre>
==== fMagic3DItemPosZ ====
Default is 8.
<pre>fMagic3DItemPosZ=</pre>
==== fMagic3DItemPosZWide ====
Default is 6.
<pre>fMagic3DItemPosZWide=</pre>
==== fMaxSubtitleDistance ====
Default is 1250.
<pre>fMaxSubtitleDistance=</pre>
==== fMenuKeyRepeatLong ====
Default is 0.5.
<pre>fMenuKeyRepeatLong=</pre>
==== fMenuKeyRepeatShort ====
Default is 0.1.
<pre>fMenuKeyRepeatShort=</pre>
==== fMinSecondsForLoadFadeIn ====
Default is 1.5.
<pre>fMinSecondsForLoadFadeIn=</pre>
==== fNoteDistance ====
Default is 90.
<pre>fNoteDistance=</pre>
==== fPackratRatio ====
Default is 0.
<pre>fPackratRatio=</pre>
==== fPickMouseRotationSpeed ====
Default is 15.
<pre>fPickMouseRotationSpeed=</pre>
==== fPickRotationSpeed ====
Default is 400.
<pre>fPickRotationSpeed=</pre>
==== fPlayerBodyEditDistance ====
Default is 175.
<pre>fPlayerBodyEditDistance=</pre>
==== fPlayerFaceEditDistance ====
Default is 100.
<pre>fPlayerFaceEditDistance=</pre>
==== fPlayerRotationAngle ====
Default is 30.
<pre>fPlayerRotationAngle=</pre>
==== fPlayerZoomTime ====
Default is 1000.
<pre>fPlayerZoomTime=</pre>
==== fRSMCameraLookAtPercent ====
Default is 0.955.
<pre>fRSMCameraLookAtPercent=</pre>
==== fRSMLookAtOnGain ====
Default is 0.06.
<pre>fRSMLookAtOnGain=</pre>
==== fSafeZoneX ====
Default is 15.
<pre>fSafeZoneX=</pre>
==== fSafeZoneXWide ====
Default is 15.
<pre>fSafeZoneXWide=</pre>
==== fSafeZoneY ====
Default is 15.
<pre>fSafeZoneY=</pre>
==== fSafeZoneYWide ====
Default is 15.
<pre>fSafeZoneYWide=</pre>
==== fSleepFaderTime ====
Default is 0.7.
<pre>fSleepFaderTime=</pre>
==== fTweenLongRepeatRate ====
Default is 0.2.
<pre>fTweenLongRepeatRate=</pre>
==== fTweenShortRepeatRate ====
Default is 0.1.
<pre>fTweenShortRepeatRate=</pre>
==== fUIAltLogoModel_TranslateX_G ====
Default is 0.
<pre>fUIAltLogoModel_TranslateX_G=</pre>
==== fUIAltLogoModel_TranslateY_G ====
Default is 0.
<pre>fUIAltLogoModel_TranslateY_G=</pre>
==== fUIAltLogoModel_TranslateZ_G ====
Default is 0.
<pre>fUIAltLogoModel_TranslateZ_G=</pre>
==== fUICameraFarDistance ====
Default is 20480.
<pre>fUICameraFarDistance=</pre>
==== fUICameraNearDistance ====
Default is 15.
<pre>fUICameraNearDistance=</pre>
==== fUILogoModel_AutoRotateSpeed ====
Default is 0.1.
<pre>fUILogoModel_AutoRotateSpeed=</pre>
==== fUILogoModel_FadeSecs ====
Default is 0.0001.
<pre>fUILogoModel_FadeSecs=</pre>
==== fUILogoModel_MouseThreshold ====
Default is 2.
<pre>fUILogoModel_MouseThreshold=</pre>
==== fUILogoModel_MouseToPanSpeed ====
Default is 1.
<pre>fUILogoModel_MouseToPanSpeed=</pre>
==== fUILogoModel_MouseToRotateSpeed ====
Default is 0.02.
<pre>fUILogoModel_MouseToRotateSpeed=</pre>
==== fUILogoModel_MouseToZoomSpeed ====
Default is 0.6.
<pre>fUILogoModel_MouseToZoomSpeed=</pre>
==== fUILogoModel_RotationPauseDuration ====
Default is 0.25.
<pre>fUILogoModel_RotationPauseDuration=</pre>
==== fUILogoModel_ThumbstickToPanSpeed ====
Default is 8.
<pre>fUILogoModel_ThumbstickToPanSpeed=</pre>
==== fUILogoModel_ThumbstickToRotateSpeed ====
Default is 0.45.
<pre>fUILogoModel_ThumbstickToRotateSpeed=</pre>
==== fUILogoModel_ThumbstickToZoomSpeed ====
Default is 5.
<pre>fUILogoModel_ThumbstickToZoomSpeed=</pre>
==== fUIMistMenu_CameraFOV_G ====
Default is 75.
<pre>fUIMistMenu_CameraFOV_G=</pre>
==== fUIMistMenu_CameraLookAtX_G ====
Default is -50.
<pre>fUIMistMenu_CameraLookAtX_G=</pre>
==== fUIMistMenu_CameraLookAtY_G ====
Default is 0.
<pre>fUIMistMenu_CameraLookAtY_G=</pre>
==== fUIMistMenu_CameraLookAtZ_G ====
Default is 0.
<pre>fUIMistMenu_CameraLookAtZ_G=</pre>
==== fUIMistMenu_CameraX_G ====
Default is -50.
<pre>fUIMistMenu_CameraX_G=</pre>
==== fUIMistMenu_CameraY_G ====
Default is 600.
<pre>fUIMistMenu_CameraY_G=</pre>
==== fUIMistMenu_CameraZ_G ====
Default is 80.
<pre>fUIMistMenu_CameraZ_G=</pre>
==== fUIMistMenu_DefaultLogoNIFScale ====
Default is 1.
<pre>fUIMistMenu_DefaultLogoNIFScale=</pre>
==== fUIMistMenu_LogoOnscreenPanThresholdX ====
Default is 0.5.
<pre>fUIMistMenu_LogoOnscreenPanThresholdX=</pre>
==== fUIMistMenu_LogoOnscreenPanThresholdY ====
Default is 0.33.
<pre>fUIMistMenu_LogoOnscreenPanThresholdY=</pre>
==== fUIMistMenu_LogoOnscreenZoomMaxFOV ====
Default is 95.
<pre>fUIMistMenu_LogoOnscreenZoomMaxFOV=</pre>
==== fUIMistMenu_LogoOnscreenZoomMinFOV ====
Default is 60.
<pre>fUIMistMenu_LogoOnscreenZoomMinFOV=</pre>
==== fUIMistMenu_LogoOnscreenZoomThresholdFar ====
Default is 0.1.
<pre>fUIMistMenu_LogoOnscreenZoomThresholdFar=</pre>
==== fUIMistMenu_LogoOnscreenZoomThresholdNear ====
Default is 3.5.
<pre>fUIMistMenu_LogoOnscreenZoomThresholdNear=</pre>
==== fUIMistModel_FadeOutTime ====
Default is 0.
<pre>fUIMistModel_FadeOutTime=</pre>
==== fUIMistModel_RotateZ_G ====
Default is -180.
<pre>fUIMistModel_RotateZ_G=</pre>
==== fUIMistModel_TranslateX_G ====
Default is 0.
<pre>fUIMistModel_TranslateX_G=</pre>
==== fUIMistModel_TranslateY_G ====
Default is 0.
<pre>fUIMistModel_TranslateY_G=</pre>
==== fUIMistModel_TranslateZ_G ====
Default is 0.
<pre>fUIMistModel_TranslateZ_G=</pre>
==== fUIPlayerSceneLight2DiffuseColorB ====
Default is 0.8.
<pre>fUIPlayerSceneLight2DiffuseColorB=</pre>
==== fUIPlayerSceneLight2DiffuseColorG ====
Default is 0.81.
<pre>fUIPlayerSceneLight2DiffuseColorG=</pre>
==== fUIPlayerSceneLight2DiffuseColorR ====
Default is 0.7.
<pre>fUIPlayerSceneLight2DiffuseColorR=</pre>
==== fUIPlayerSceneLight2DimmerValue ====
Default is 3.
<pre>fUIPlayerSceneLight2DimmerValue=</pre>
==== fUIPlayerSceneLight2Radius ====
Default is 1024.
<pre>fUIPlayerSceneLight2Radius=</pre>
==== fUIPlayerSceneLight2X ====
Default is 160.
<pre>fUIPlayerSceneLight2X=</pre>
==== fUIPlayerSceneLight2Y ====
Default is -96.
<pre>fUIPlayerSceneLight2Y=</pre>
==== fUIPlayerSceneLight2Z ====
Default is 160.
<pre>fUIPlayerSceneLight2Z=</pre>
==== fUIPlayerSceneLight3DiffuseColorB ====
Default is 1.
<pre>fUIPlayerSceneLight3DiffuseColorB=</pre>
==== fUIPlayerSceneLight3DiffuseColorG ====
Default is 1.
<pre>fUIPlayerSceneLight3DiffuseColorG=</pre>
==== fUIPlayerSceneLight3DiffuseColorR ====
Default is 1.
<pre>fUIPlayerSceneLight3DiffuseColorR=</pre>
==== fUIPlayerSceneLight3DimmerValue ====
Default is 0.1.
<pre>fUIPlayerSceneLight3DimmerValue=</pre>
==== fUIPlayerSceneLight3Radius ====
Default is 1024.
<pre>fUIPlayerSceneLight3Radius=</pre>
==== fUIPlayerSceneLight3X ====
Default is 128.
<pre>fUIPlayerSceneLight3X=</pre>
==== fUIPlayerSceneLight3Y ====
Default is 160.
<pre>fUIPlayerSceneLight3Y=</pre>
==== fUIPlayerSceneLight3Z ====
Default is -96.
<pre>fUIPlayerSceneLight3Z=</pre>
==== fUIPlayerSceneLightDiffuseColorB ====
Default is 0.82.
<pre>fUIPlayerSceneLightDiffuseColorB=</pre>
==== fUIPlayerSceneLightDiffuseColorG ====
Default is 0.96.
<pre>fUIPlayerSceneLightDiffuseColorG=</pre>
==== fUIPlayerSceneLightDiffuseColorR ====
Default is 0.96.
<pre>fUIPlayerSceneLightDiffuseColorR=</pre>
==== fUIPlayerSceneLightDimmerValue ====
Default is 1.6.
<pre>fUIPlayerSceneLightDimmerValue=</pre>
==== fUIPlayerSceneLightRadius ====
Default is 1500.
<pre>fUIPlayerSceneLightRadius=</pre>
==== fUIPlayerSceneLightX ====
Default is -160.
<pre>fUIPlayerSceneLightX=</pre>
==== fUIPlayerSceneLightY ====
Default is 160.
<pre>fUIPlayerSceneLightY=</pre>
==== fUIPlayerSceneLightZ ====
Default is 128.
<pre>fUIPlayerSceneLightZ=</pre>
==== fUIRaceSexLight2DiffuseColorB ====
Default is 0.83.
<pre>fUIRaceSexLight2DiffuseColorB=</pre>
==== fUIRaceSexLight2DiffuseColorG ====
Default is 0.95.
<pre>fUIRaceSexLight2DiffuseColorG=</pre>
==== fUIRaceSexLight2DiffuseColorR ====
Default is 0.98.
<pre>fUIRaceSexLight2DiffuseColorR=</pre>
==== fUIRaceSexLight2DimmerValue ====
Default is 1.75.
<pre>fUIRaceSexLight2DimmerValue=</pre>
==== fUIRaceSexLight2Radius ====
Default is 1400.
<pre>fUIRaceSexLight2Radius=</pre>
==== fUIRaceSexLight2X ====
Default is 0.5.
<pre>fUIRaceSexLight2X=</pre>
==== fUIRaceSexLight2Y ====
Default is -150.
<pre>fUIRaceSexLight2Y=</pre>
==== fUIRaceSexLight2Z ====
Default is 60.5.
<pre>fUIRaceSexLight2Z=</pre>
==== fUIRaceSexLightDiffuseColorB ====
Default is 0.83.
<pre>fUIRaceSexLightDiffuseColorB=</pre>
==== fUIRaceSexLightDiffuseColorG ====
Default is 0.95.
<pre>fUIRaceSexLightDiffuseColorG=</pre>
==== fUIRaceSexLightDiffuseColorR ====
Default is 0.98.
<pre>fUIRaceSexLightDiffuseColorR=</pre>
==== fUIRaceSexLightDimmerValue ====
Default is 0.65.
<pre>fUIRaceSexLightDimmerValue=</pre>
==== fUIRaceSexLightRadius ====
Default is 1400.
<pre>fUIRaceSexLightRadius=</pre>
==== fUIRaceSexLightX ====
Default is 0.5.
<pre>fUIRaceSexLightX=</pre>
==== fUIRaceSexLightY ====
Default is -600.
<pre>fUIRaceSexLightY=</pre>
==== fUIRaceSexLightZ ====
Default is 60.5.
<pre>fUIRaceSexLightZ=</pre>
==== fUnlockDoorDelay ====
Default is 1.5.
<pre>fUnlockDoorDelay=</pre>
==== iFavoriteItemQueueSize ====
Default is 100.
<pre>iFavoriteItemQueueSize=</pre>
==== iMaxViewCasterPicksFuzzy ====
Default is 5.
<pre>iMaxViewCasterPicksFuzzy=</pre>
==== iMaxViewCasterPicksGamebryo ====
Default is 10.
<pre>iMaxViewCasterPicksGamebryo=</pre>
==== iMaxViewCasterPicksHavok ====
Default is 10.
<pre>iMaxViewCasterPicksHavok=</pre>
==== iSubtitleSpeakerNameColor ====
Default is 8947848.
<pre>iSubtitleSpeakerNameColor=</pre>
==== rUIMistMenu_AmbientXNegRGB ====
Do not use this parameter! It will turn the menu a red tint, or some other wrong tint, depending on the color value used. Removing the parameter fixes the issue.
Default is 0,0,0.
<pre>rUIMistMenu_AmbientXNegRGB=</pre>
==== rUIMistMenu_AmbientXPosRGB ====
Do not use this parameter! It will turn the menu a red tint, or some other wrong tint, depending on the color value used. Removing the parameter fixes the issue.
Default is 0,0,0.
<pre>rUIMistMenu_AmbientXPosRGB=</pre>
==== rUIMistMenu_AmbientYNegRGB ====
Do not use this parameter! It will turn the menu a red tint, or some other wrong tint, depending on the color value used. Removing the parameter fixes the issue.
Default is 0,0,0.
<pre>rUIMistMenu_AmbientYNegRGB=</pre>
==== rUIMistMenu_AmbientYPosRGB ====
Do not use this parameter! It will turn the menu a red tint, or some other wrong tint, depending on the color value used. Removing the parameter fixes the issue.
Default is 0,0,0.
<pre>rUIMistMenu_AmbientYPosRGB=</pre>
==== rUIMistMenu_AmbientZNegRGB ====
Do not use this parameter! It will turn the menu a red tint, or some other wrong tint, depending on the color value used. Removing the parameter fixes the issue.
Default is 0,0,0.
<pre>rUIMistMenu_AmbientZNegRGB=</pre>
==== rUIMistMenu_AmbientZPosRGB ====
Do not use this parameter! It will turn the menu a red tint, or some other wrong tint, depending on the color value used. Removing the parameter fixes the issue.
Default is 0,0,0.
<pre>rUIMistMenu_AmbientZPosRGB=</pre>
==== sCreditsFile ====
Default is Interface/Credits.txt.
<pre>sCreditsFile=</pre>
==== sCreditsFileFrench ====
Default is Interface/Credits_French.txt.
<pre>sCreditsFileFrench=</pre>
==== sForcedLoadScreenEditorID ====
Default is blank.
<pre>sForcedLoadScreenEditorID=</pre>
==== sPosePlayerRaceSexMenu ====
Default is OffsetBoundStandingPlayerInstant.
<pre>sPosePlayerRaceSexMenu=</pre>
==== sUIMistMenu_DefaultLogoCameraPath ====
Default is blank.
<pre>sUIMistMenu_DefaultLogoCameraPath=</pre>
==== uMaxCustomItemNameLength ====
Default is 32.
<pre>uMaxCustomItemNameLength=</pre>
==== uTicksToWait ====
Default is 32.
<pre>uTicksToWait=</pre>
== [MAIN] ==
==== bEnableLipLookup ====
Default is 1.
<pre>bEnableLipLookup=</pre>
==== bPrimitivesOn ====
Default is 0.
<pre>bPrimitivesOn=</pre>
==== bUseWaterHDR ====
Default is 1.
<pre>bUseWaterHDR=</pre>
==== fLowPerfCombatantVoiceDistance ====
Default is 1000.
<pre>fLowPerfCombatantVoiceDistance=</pre>
==== fMapWorldTargetTransitionTime ====
Default is 0.5.
<pre>fMapWorldTargetTransitionTime=</pre>
==== fQuestScriptDelayTime ====
Default is 5.
<pre>fQuestScriptDelayTime=</pre>
==== iDetectionHighNumPicks ====
Default is 40.
<pre>iDetectionHighNumPicks=</pre>
==== iLastHDRSetting ====
Default is -1.
<pre>iLastHDRSetting=</pre>
==== iMaxQuestObjectives ====
Default is 3000.
<pre>iMaxQuestObjectives=</pre>
==== sControlsDefinitionFile ====
Default is Interface/Controls/PC/ControlMap.txt.
<pre>sControlsDefinitionFile=</pre>
==== sControlsRemapFile ====
Default is ControlMap_Custom.txt.
<pre>sControlsRemapFile=</pre>
==== sGamepadDefinitionFile ====
Default is Interface/Controls/PC/Gamepad.txt.
<pre>sGamepadDefinitionFile=</pre>
==== sKeyboardDefinitionFile ====
Default is Interface/Controls/PC/Keyboard_.
<pre>sKeyboardDefinitionFile=</pre>
==== sMouseDefinitionFile ====
Default is Interface/Controls/PC/Mouse.txt.
<pre>sMouseDefinitionFile=</pre>
==== sSaveGameScreenshotName ====
Default is BGSSaveLoadHeader_Screenshot.
<pre>sSaveGameScreenshotName=</pre>
== [GethitShader] ==
==== fBlockedTexOffset ====
Default is 0.001.
<pre>fBlockedTexOffset=</pre>
==== fBlurAmmount ====
Default is 0.5.
<pre>fBlurAmmount=</pre>
==== fHitTexOffset ====
Default is 0.005.
<pre>fHitTexOffset=</pre>
== [LOD] ==
==== bDisplayLODLand ====
Default is 1.
<pre>bDisplayLODLand=</pre>
==== fActorLODMax ====
Default is 15.
<pre>fActorLODMax=</pre>
==== fActorLODMin ====
Default is 2.
<pre>fActorLODMin=</pre>
==== fDistanceMultiplier ====
Default is 1.
<pre>fDistanceMultiplier=</pre>
==== fFadeInThreshold ====
Default is 0.7.
<pre>fFadeInThreshold=</pre>
==== fFadeInTime ====
Default is 1.2.
<pre>fFadeInTime=</pre>
==== fFadeOutThreshold ====
Default is 0.3.
<pre>fFadeOutThreshold=</pre>
==== fFadeOutTime ====
Default is 2.
<pre>fFadeOutTime=</pre>
==== fItemLODMax ====
Default is 15.
<pre>fItemLODMax=</pre>
==== fItemLODMin ====
Default is 1.
<pre>fItemLODMin=</pre>
==== fLODBoundRadiusMult ====
Default is 10.
<pre>fLODBoundRadiusMult=</pre>
==== fLODFadeOutActorMultCity ====
Default is 1.
<pre>fLODFadeOutActorMultCity=</pre>
==== fLODFadeOutActorMultComplex ====
Default is 1.
<pre>fLODFadeOutActorMultComplex=</pre>
==== fLODFadeOutActorMultInterior ====
Default is 1.
<pre>fLODFadeOutActorMultInterior=</pre>
==== fLODFadeOutItemMultCity ====
Default is 1.
<pre>fLODFadeOutItemMultCity=</pre>
==== fLODFadeOutItemMultComplex ====
Default is 1.
<pre>fLODFadeOutItemMultComplex=</pre>
==== fLODFadeOutItemMultInterior ====
Default is 1.
<pre>fLODFadeOutItemMultInterior=</pre>
==== fLODFadeOutObjectMultCity ====
Default is 1.
<pre>fLODFadeOutObjectMultCity=</pre>
==== fLODFadeOutObjectMultComplex ====
Default is 1.
<pre>fLODFadeOutObjectMultComplex=</pre>
==== fLODFadeOutObjectMultInterior ====
Default is 1.
<pre>fLODFadeOutObjectMultInterior=</pre>
==== fLODFadeOutPercent ====
Default is 0.6.
<pre>fLODFadeOutPercent=</pre>
==== fLODLandDropAmount ====
Default is 230.
<pre>fLODLandDropAmount=</pre>
==== fLODLandVerticalBias ====
Default is 0.
<pre>fLODLandVerticalBias=</pre>
==== fLODMultTrees ====
Default is 0.5.
<pre>fLODMultTrees=</pre>
==== fLodDistance ====
Default is 500.
<pre>fLodDistance=</pre>
==== fObjectLODMax ====
Default is 15.
<pre>fObjectLODMax=</pre>
==== fObjectLODMin ====
Default is 1.
<pre>fObjectLODMin=</pre>
==== fTalkingDistance ====
Default is 2000.
<pre>fTalkingDistance=</pre>
==== iFadeNodeMinNearDistance ====
Default is 500.
<pre>iFadeNodeMinNearDistance=</pre>
== [Animation] ==
==== bAlwaysDriveRagdoll ====
Default is 0.
<pre>bAlwaysDriveRagdoll=</pre>
==== bAlwaysSaveAllInfo ====
Default is 1.
<pre>bAlwaysSaveAllInfo=</pre>
==== bAnimInterpEnable ====
Default is 1.
<pre>bAnimInterpEnable=</pre>
==== bApplyPitchToExtractedMotion ====
Default is 1.
<pre>bApplyPitchToExtractedMotion=</pre>
==== bDisplayMarkWarning ====
Default is 0.
<pre>bDisplayMarkWarning=</pre>
==== bDriveRagdollWithGraph ====
Default is 1.
<pre>bDriveRagdollWithGraph=</pre>
==== bEnableHavokHit ====
Default is 0.
<pre>bEnableHavokHit=</pre>
==== bFeedbackToGraphFromCharacterController ====
Default is 1.
<pre>bFeedbackToGraphFromCharacterController=</pre>
==== bFootIK ====
Default is 1.
<pre>bFootIK=</pre>
==== bFootIKFeedback ====
Default is 1.
<pre>bFootIKFeedback=</pre>
==== bHumanoidFootIKEnable ====
Default is 1.
<pre>bHumanoidFootIKEnable=</pre>
==== bInitiallyLoadAllClips ====
Default is 0.
<pre>bInitiallyLoadAllClips=</pre>
==== bLoadCollatedAnimTextData ====
Default is 1.
<pre>bLoadCollatedAnimTextData=</pre>
==== bMultiThreadBoneUpdate ====
Default is 1.
<pre>bMultiThreadBoneUpdate=</pre>
==== bRandomizeGraphSeed ====
Default is 1.
<pre>bRandomizeGraphSeed=</pre>
==== bSendNonVisibleBehaviorGraphsToSPU ====
Default is 1.
<pre>bSendNonVisibleBehaviorGraphsToSPU=</pre>
==== bShouldProcessRequests ====
Default is 1.
<pre>bShouldProcessRequests=</pre>
==== bUseSPUGenerate ====
Default is 0.
<pre>bUseSPUGenerate=</pre>
==== bUseSpeedSampler ====
Default is 1.
<pre>bUseSpeedSampler=</pre>
==== bUseVariableCache ====
Default is 1.
<pre>bUseVariableCache=</pre>
==== fAnimInterpFarDist ====
Default is 800.
<pre>fAnimInterpFarDist=</pre>
==== fAnimInterpMaxTime ====
Default is 0.25.
<pre>fAnimInterpMaxTime=</pre>
==== fAnimInterpMinTime ====
Default is 0.08.
<pre>fAnimInterpMinTime=</pre>
==== fAnimInterpNearDist ====
Default is 400.
<pre>fAnimInterpNearDist=</pre>
==== fAnimInterpSlop ====
Default is 0.25.
<pre>fAnimInterpSlop=</pre>
==== fBoneLODDistanceScale ====
Default is 1.
<pre>fBoneLODDistanceScale=</pre>
==== fHavokHitImpulseMult ====
Default is 50.
<pre>fHavokHitImpulseMult=</pre>
==== fHavokHitTimeSec ====
Default is 3.
<pre>fHavokHitTimeSec=</pre>
==== fIdleChangeClearTime ====
Default is 1.
<pre>fIdleChangeClearTime=</pre>
==== fMaxFrameCounterDifferenceToConsiderVisible ====
Default is 0.0667.
<pre>fMaxFrameCounterDifferenceToConsiderVisible=</pre>
==== fMaxTimeToMarkSec ====
Default is 3.
<pre>fMaxTimeToMarkSec=</pre>
==== fMotionFeedbackMinAngleDelta ====
Default is 20.
<pre>fMotionFeedbackMinAngleDelta=</pre>
==== fMotionFeedbackMinSpeed ====
Default is 5.
<pre>fMotionFeedbackMinSpeed=</pre>
==== fMotionFeedbackMinSpeedDelta ====
Default is 25.
<pre>fMotionFeedbackMinSpeedDelta=</pre>
==== fMotionFeedbackMinTime ====
Default is 0.5.
<pre>fMotionFeedbackMinTime=</pre>
==== fMountDismountTimeout ====
Default is 8.
<pre>fMountDismountTimeout=</pre>
==== fPlayerCharacterAttackComboStartFraction ====
Default is 0.5.
<pre>fPlayerCharacterAttackComboStartFraction=</pre>
==== fPlayerCharacterAttackIntroLength ====
Default is 0.
<pre>fPlayerCharacterAttackIntroLength=</pre>
==== fPlayerCharacterDrawSheatheTimeout ====
Default is 3.
<pre>fPlayerCharacterDrawSheatheTimeout=</pre>
==== fPlayerCharacterPowerAttackStartTime ====
Default is 0.3667.
<pre>fPlayerCharacterPowerAttackStartTime=</pre>
==== fSpecialIdlePickTime ====
Default is 250.
<pre>fSpecialIdlePickTime=</pre>
==== fWeaponChangeClearTime ====
Default is 0.5.
<pre>fWeaponChangeClearTime=</pre>
==== iMinBonesToGenerateWhileSitting ====
Default is 5.
<pre>iMinBonesToGenerateWhileSitting=</pre>
==== iPlayerCharacterImagespaceModifierAnimCount ====
Default is 2.
<pre>iPlayerCharacterImagespaceModifierAnimCount=</pre>
==== sHkxDBNameContextPrefix ====
Default is meshes\.
<pre>sHkxDBNameContextPrefix=</pre>
==== strPlayerCharacterBehavior1stPGraph ====
Default is Actors\Character\_1stPerson\FirstPerson.hkx.
<pre>strPlayerCharacterBehavior1stPGraph=</pre>
==== uVariableCacheSize ====
Default is 40.
<pre>uVariableCacheSize=</pre>
==== uiMaxNumActorHit ====
Default is 5.
<pre>uiMaxNumActorHit=</pre>
==== uiMaxPermanentSetSize ====
Default is 5.
<pre>uiMaxPermanentSetSize=</pre>
== [MESSAGES] ==
==== bAllowFileWrite ====
Default is 1.
<pre>bAllowFileWrite=</pre>
==== bAllowYesToAll ====
Default is 1.
<pre>bAllowYesToAll=</pre>
==== bBlockMessageBoxes ====
Default is 0.
<pre>bBlockMessageBoxes=</pre>
==== bDisableAssertQueuing ====
Default is 1.
<pre>bDisableAssertQueuing=</pre>
==== bFaceGenWarnings ====
Default is 0.
<pre>bFaceGenWarnings=</pre>
==== bShowMissingAudioWarnings ====
Default is 1.
<pre>bShowMissingAudioWarnings=</pre>
==== bShowMissingLipWarnings ====
Default is 1.
<pre>bShowMissingLipWarnings=</pre>
==== bSkipInitializationFlows ====
Default is 1.
<pre>bSkipInitializationFlows=</pre>
==== bSkipProgramFlows ====
Default is 1.
<pre>bSkipProgramFlows=</pre>
==== bUseWindowsMessageBox ====
Default is 0.
<pre>bUseWindowsMessageBox=</pre>
==== iFileLogging ====
Default is 0.
<pre>iFileLogging=</pre>
== [Pathfinding] ==
==== bAvoidBoxTriggersFailure ====
Default is 0.
<pre>bAvoidBoxTriggersFailure=</pre>
==== bBackgroundNavmeshUpdate ====
Default is 1.
<pre>bBackgroundNavmeshUpdate=</pre>
==== bBackgroundPathing ====
Default is 1.
<pre>bBackgroundPathing=</pre>
==== bCreateDebugInfo ====
Default is 0.
<pre>bCreateDebugInfo=</pre>
==== bCutDoors ====
Default is 1.
<pre>bCutDoors=</pre>
==== bDisableUnloadedPaths ====
Default is 0.
<pre>bDisableUnloadedPaths=</pre>
==== bFacePathVector ====
Default is 1.
<pre>bFacePathVector=</pre>
==== bFixNavmeshInfosOnLoad ====
Default is 0.
<pre>bFixNavmeshInfosOnLoad=</pre>
==== bIgnoreThresholds ====
Default is 0.
<pre>bIgnoreThresholds=</pre>
==== bRebuildPathIfSmootherFailed ====
Default is 1.
<pre>bRebuildPathIfSmootherFailed=</pre>
==== bSlowDownForActorAvoidance ====
Default is 0.
<pre>bSlowDownForActorAvoidance=</pre>
==== bStaticAvoidanceTriggerMovementBlocked ====
Default is 0.
<pre>bStaticAvoidanceTriggerMovementBlocked=</pre>
==== bUseActorAvoidBox ====
Default is 1.
<pre>bUseActorAvoidBox=</pre>
==== bUseActorAvoidance ====
Default is 1.
<pre>bUseActorAvoidance=</pre>
==== bUseAlternateSmoothingForPrime ====
Default is 1.
<pre>bUseAlternateSmoothingForPrime=</pre>
==== bUseOldPathSmoothing ====
Default is 0.
<pre>bUseOldPathSmoothing=</pre>
==== bUsePathSmoothing ====
Default is 1.
<pre>bUsePathSmoothing=</pre>
==== bUseRayCasts ====
Default is 1.
<pre>bUseRayCasts=</pre>
==== bUseStraightLineCheckFirst ====
Default is 1.
<pre>bUseStraightLineCheckFirst=</pre>
==== bUseTangentSmoothing ====
Default is 1.
<pre>bUseTangentSmoothing=</pre>
==== bUseTaskletsToRecomputeBounds ====
Default is 0.
<pre>bUseTaskletsToRecomputeBounds=</pre>
==== bUseTweenedAnimations ====
Default is 1.
<pre>bUseTweenedAnimations=</pre>
==== bUseVelocityObstacles ====
Default is 1.
<pre>bUseVelocityObstacles=</pre>
==== bWarnIfHighLevelSearchFails ====
Default is 0.
<pre>bWarnIfHighLevelSearchFails=</pre>
==== bWarpOnConsecutiveFailures ====
Default is 1.
<pre>bWarpOnConsecutiveFailures=</pre>
==== fAICombatTurnSpeedScale ====
Default is 2.5.
<pre>fAICombatTurnSpeedScale=</pre>
==== fAITurnSpeedScale ====
Default is 1.5.
<pre>fAITurnSpeedScale=</pre>
==== fAcceptableErrorRatio ====
Default is 0.9.
<pre>fAcceptableErrorRatio=</pre>
==== fAvoidNodeCost ====
Default is 24.
<pre>fAvoidNodeCost=</pre>
==== fAvoidNodeRadiusAdd ====
Default is 11.
<pre>fAvoidNodeRadiusAdd=</pre>
==== fAvoidPreferredTriangleCrossingMultiplier ====
Default is 10.
<pre>fAvoidPreferredTriangleCrossingMultiplier=</pre>
==== fAvoidPreferredTriangleMultiplier ====
Default is 3.
<pre>fAvoidPreferredTriangleMultiplier=</pre>
==== fAvoidanceDistanceRadiusMult ====
Default is 1.
<pre>fAvoidanceDistanceRadiusMult=</pre>
==== fAvoidanceTimeDelta ====
Default is 3.
<pre>fAvoidanceTimeDelta=</pre>
==== fBackPedalAngle ====
Default is 160.
<pre>fBackPedalAngle=</pre>
==== fBadTriangleMultiplier ====
Default is 100.
<pre>fBadTriangleMultiplier=</pre>
==== fDefaultAvoidBoxAvoidNodeRadius ====
Default is 32.
<pre>fDefaultAvoidBoxAvoidNodeRadius=</pre>
==== fDefaultAvoidNodeCost ====
Default is 32.
<pre>fDefaultAvoidNodeCost=</pre>
==== fDefaultPreferredFactor ====
Default is 0.5.
<pre>fDefaultPreferredFactor=</pre>
==== fDefaultStaticAvoidNodeRadius ====
Default is 32.
<pre>fDefaultStaticAvoidNodeRadius=</pre>
==== fDefaultTangentSmoothingFactor ====
Default is 1.
<pre>fDefaultTangentSmoothingFactor=</pre>
==== fDistFromPathForFollowingRadiusMult ====
Default is 2.
<pre>fDistFromPathForFollowingRadiusMult=</pre>
==== fFindMaxSpeedMinParamIncrementPercent ====
Default is 0.1.
<pre>fFindMaxSpeedMinParamIncrementPercent=</pre>
==== fFollowerTeleportOffsetFudge ====
Default is 10.
<pre>fFollowerTeleportOffsetFudge=</pre>
==== fHeadingToPathTangentMaxAngle ====
Default is 15.
<pre>fHeadingToPathTangentMaxAngle=</pre>
==== fLedgeJumpHeightBuffer ====
Default is 16.
<pre>fLedgeJumpHeightBuffer=</pre>
==== fMaxAvoidanceRadius ====
Default is 512.
<pre>fMaxAvoidanceRadius=</pre>
==== fMaxCollisionTime ====
Default is 1.
<pre>fMaxCollisionTime=</pre>
==== fMaxDistFromPathRadiusMult ====
Default is 5.
<pre>fMaxDistFromPathRadiusMult=</pre>
==== fMaxDistanceFromNavmeshMult ====
Default is 0.25.
<pre>fMaxDistanceFromNavmeshMult=</pre>
==== fMaxDistanceMoved ====
Default is 5.
<pre>fMaxDistanceMoved=</pre>
==== fMaxEdgeLength ====
Default is 512.
<pre>fMaxEdgeLength=</pre>
==== fMaxFitnessMultiplier ====
Default is 2.
<pre>fMaxFitnessMultiplier=</pre>
==== fMaxHeightFromNavmeshToObstacleBoxBottom ====
Default is 128.
<pre>fMaxHeightFromNavmeshToObstacleBoxBottom=</pre>
==== fMaxHeightFromObstacleBoxToToNavmesh ====
Default is -16.
<pre>fMaxHeightFromObstacleBoxToToNavmesh=</pre>
==== fMaxTimeBlockedByActors ====
Default is 1.
<pre>fMaxTimeBlockedByActors=</pre>
==== fMaxTimeSizeAvoidNode ====
Default is 1.
<pre>fMaxTimeSizeAvoidNode=</pre>
==== fMinAvoidanceRadius ====
Default is 256.
<pre>fMinAvoidanceRadius=</pre>
==== fMinCollisionTime ====
Default is 0.25.
<pre>fMinCollisionTime=</pre>
==== fMinDist ====
Default is 50.
<pre>fMinDist=</pre>
==== fMinFailureDistance ====
Default is 50.
<pre>fMinFailureDistance=</pre>
==== fMinFrictionSpeed ====
Default is 2.
<pre>fMinFrictionSpeed=</pre>
==== fMinNormalizedSpeedForSlowdown ====
Default is 0.75.
<pre>fMinNormalizedSpeedForSlowdown=</pre>
==== fMinStairSpeed ====
Default is 80.
<pre>fMinStairSpeed=</pre>
==== fMinTimeToNextPoint ====
Default is 0.3.
<pre>fMinTimeToNextPoint=</pre>
==== fMinimalUsePathingCost ====
Default is 409600.
<pre>fMinimalUsePathingCost=</pre>
==== fMovementBlockedTimer ====
Default is 0.02.
<pre>fMovementBlockedTimer=</pre>
==== fNavmeshBoundsActorRadiusMultiplier ====
Default is 1.
<pre>fNavmeshBoundsActorRadiusMultiplier=</pre>
==== fNavmeshBoundsMinTimeOfImpact ====
Default is 0.0333.
<pre>fNavmeshBoundsMinTimeOfImpact=</pre>
==== fNodeDistanceThreshold ====
Default is 25.
<pre>fNodeDistanceThreshold=</pre>
==== fObstacleManagerMinHeight ====
Default is 48.
<pre>fObstacleManagerMinHeight=</pre>
==== fObstacleManagerMinWidth ====
Default is 16.
<pre>fObstacleManagerMinWidth=</pre>
==== fObstacleUpdateDeltaWhenMoving ====
Default is 1.
<pre>fObstacleUpdateDeltaWhenMoving=</pre>
==== fObstacleUpdateDeltaWhenUnknown ====
Default is 5.
<pre>fObstacleUpdateDeltaWhenUnknown=</pre>
==== fPOVSmootherAvoidNodeCost ====
Default is 7.
<pre>fPOVSmootherAvoidNodeCost=</pre>
==== fPathManagerDebugInfoWindow ====
Default is 1.
<pre>fPathManagerDebugInfoWindow=</pre>
==== fPathToAnimLengthMaxMultiplier ====
Default is 2.
<pre>fPathToAnimLengthMaxMultiplier=</pre>
==== fPathingLargeActorRadius ====
Default is 80.
<pre>fPathingLargeActorRadius=</pre>
==== fPreferredTriangleMultiplier ====
Default is 0.01.
<pre>fPreferredTriangleMultiplier=</pre>
==== fRotateTowardsPathThreshold ====
Default is 5.
<pre>fRotateTowardsPathThreshold=</pre>
==== fShortPathRadiusMult ====
Default is 2.
<pre>fShortPathRadiusMult=</pre>
==== fSlowDownMultiplier ====
Default is 0.5.
<pre>fSlowDownMultiplier=</pre>
==== fSmoothingStepHeight ====
Default is 25.
<pre>fSmoothingStepHeight=</pre>
==== fSprintAccelerationMult ====
Default is 10.
<pre>fSprintAccelerationMult=</pre>
==== fSprintAngleToPathThreshold ====
Default is 5.
<pre>fSprintAngleToPathThreshold=</pre>
==== fSprintDistToPathThresholdRadiusMult ====
Default is 0.5.
<pre>fSprintDistToPathThresholdRadiusMult=</pre>
==== fStaticPathTangentSmoothingFactor ====
Default is 0.5.
<pre>fStaticPathTangentSmoothingFactor=</pre>
==== fTeleportNodeAngleTolerance ====
Default is 5.
<pre>fTeleportNodeAngleTolerance=</pre>
==== fTotalDisplacementThresholdRadiusMult ====
Default is 0.66.
<pre>fTotalDisplacementThresholdRadiusMult=</pre>
==== fTotalTimePadding ====
Default is 0.5.
<pre>fTotalTimePadding=</pre>
==== fTotalTimeThreshold ====
Default is 1.
<pre>fTotalTimeThreshold=</pre>
==== fTweenerAnimDurationOffset ====
Default is 0.1.
<pre>fTweenerAnimDurationOffset=</pre>
==== fTweeningMaxPercentSpeedDelta ====
Default is 0.2.
<pre>fTweeningMaxPercentSpeedDelta=</pre>
==== fWarpMaxTime ====
Default is 5.
<pre>fWarpMaxTime=</pre>
==== fWarpPathOffset ====
Default is 100.
<pre>fWarpPathOffset=</pre>
==== fWarpRequestActorRadius ====
Default is 5.
<pre>fWarpRequestActorRadius=</pre>
==== fWaterTriangleCostMultiplier ====
Default is 4.
<pre>fWaterTriangleCostMultiplier=</pre>
==== fWaterTriangleCrossingCostMultiplier ====
Default is 5.
<pre>fWaterTriangleCrossingCostMultiplier=</pre>
==== iDefaultRetryCount ====
Default is 3.
<pre>iDefaultRetryCount=</pre>
==== iFindMaxSpeedMinIterationCount ====
Default is 10.
<pre>iFindMaxSpeedMinIterationCount=</pre>
==== iMaxActorsToAvoid ====
Default is 10.
<pre>iMaxActorsToAvoid=</pre>
==== iMaxAvoidBoxCheckPerFrame ====
Default is 2.
<pre>iMaxAvoidBoxCheckPerFrame=</pre>
==== iMaxHavokRequestsPerFrame ====
Default is 2.
<pre>iMaxHavokRequestsPerFrame=</pre>
==== iMaxObstacleBuildPerFrame ====
Default is 1.
<pre>iMaxObstacleBuildPerFrame=</pre>
==== iMaxPathRequestsPerFrameTracked ====
Default is 32.
<pre>iMaxPathRequestsPerFrameTracked=</pre>
==== iMaxQueuedPathingRequests ====
Default is 50.
<pre>iMaxQueuedPathingRequests=</pre>
==== iPathRequestsAllowedPerFrame ====
Default is 2.
<pre>iPathRequestsAllowedPerFrame=</pre>
==== iWarpMaxPathFailureCount ====
Default is 3.
<pre>iWarpMaxPathFailureCount=</pre>
==== uiSmallNavmeshInfoPathSC ====
Default is 3.
<pre>uiSmallNavmeshInfoPathSC=</pre>
== [BSPathing] ==
==== fFindClosestEdgesRadius ====
Default is 512.
<pre>fFindClosestEdgesRadius=</pre>
== [Verlet] ==
==== bUseConstantStepDelta ====
Default is 1.
<pre>bUseConstantStepDelta=</pre>
==== bUseRotationBasedTransformUpdate ====
Default is 1.
<pre>bUseRotationBasedTransformUpdate=</pre>
==== fGravity ====
Default is -1500.
<pre>fGravity=</pre>
==== fVerticalCapsuleOffset ====
Default is 50.
<pre>fVerticalCapsuleOffset=</pre>
==== uCapeClothNumPin ====
Default is 12.
<pre>uCapeClothNumPin=</pre>
==== uiNumIter ====
Default is 50.
<pre>uiNumIter=</pre>
== [BackgroundLoad] ==
==== bBackgroundCellLoads ====
Default is 1.
<pre>bBackgroundCellLoads=</pre>
==== bBackgroundLoadLipFiles ====
Default is 0.
<pre>bBackgroundLoadLipFiles=</pre>
==== bLoadBackgroundFaceGen ====
Default is 0.
<pre>bLoadBackgroundFaceGen=</pre>
==== bLoadHelmetsInBackground ====
Default is 1.
<pre>bLoadHelmetsInBackground=</pre>
==== bSelectivePurgeUnusedOnFastTravel ====
Default is 0.
<pre>bSelectivePurgeUnusedOnFastTravel=</pre>
==== bUseBackgroundFileLoader ====
Default is 0.
<pre>bUseBackgroundFileLoader=</pre>
==== bUseMultiThreadedFaceGen ====
Default is 1.
<pre>bUseMultiThreadedFaceGen=</pre>
==== bUseMultiThreadedTrees ====
Default is 1.
<pre>bUseMultiThreadedTrees=</pre>
==== iPostProcessMilliseconds ====
Default is 5.
<pre>iPostProcessMilliseconds=</pre>
==== iPostProcessMillisecondsEditor ====
Default is 50.
<pre>iPostProcessMillisecondsEditor=</pre>
==== iPostProcessMillisecondsLoadingQueuedPriority ====
Default is 20.
<pre>iPostProcessMillisecondsLoadingQueuedPriority=</pre>
==== iPostProcessTaskWarningMilliseconds ====
Default is 20.
<pre>iPostProcessTaskWarningMilliseconds=</pre>
== [Controls] ==
==== bBackgroundMouse ====
Default is 0.
<pre>bBackgroundMouse=</pre>
==== bDampenPlayerControls ====
Default is 1.
<pre>bDampenPlayerControls=</pre>
==== bFreezeDirectionOnLargeDelta ====
Default is 1.
<pre>bFreezeDirectionOnLargeDelta=</pre>
==== bInvertMovementThumbstick ====
Default is 0.
<pre>bInvertMovementThumbstick=</pre>
==== bPlayerGraphFeedback ====
Default is 0.
<pre>bPlayerGraphFeedback=</pre>
==== bShowKinectDebugInfo ====
Default is 0.
<pre>bShowKinectDebugInfo=</pre>
==== fControllerBufferDepth ====
Default is 0.14.
<pre>fControllerBufferDepth=</pre>
==== fControllerDampenTime ====
Default is 0.18.
<pre>fControllerDampenTime=</pre>
==== fControllerSampleThreshold ====
Default is 0.1.
<pre>fControllerSampleThreshold=</pre>
==== fDialogueHardStopAngle1P ====
Default is 45.
<pre>fDialogueHardStopAngle1P=</pre>
==== fDialogueHardStopAngle3P ====
Default is 55.
<pre>fDialogueHardStopAngle3P=</pre>
==== fDialogueSoftStopAngle1P ====
Default is 20.
<pre>fDialogueSoftStopAngle1P=</pre>
==== fDialogueSoftStopAngle3P ====
Default is 25.
<pre>fDialogueSoftStopAngle3P=</pre>
==== fDirectionalDeadzone ====
Default is 0.5.
<pre>fDirectionalDeadzone=</pre>
==== fDualCastChordTime ====
Default is 0.05.
<pre>fDualCastChordTime=</pre>
==== fFreezeDirectionDefaultAngleThreshold ====
Default is 60.
<pre>fFreezeDirectionDefaultAngleThreshold=</pre>
==== fFreezeDirectionDefaultSpeedThreshold ====
Default is 100.
<pre>fFreezeDirectionDefaultSpeedThreshold=</pre>
==== fGamepadHeadingSensitivityMax ====
Default is 3.55.
<pre>fGamepadHeadingSensitivityMax=</pre>
==== fGamepadHeadingSensitivityMin ====
Default is 0.25.
<pre>fGamepadHeadingSensitivityMin=</pre>
==== fGamepadHeadingXScale ====
Default is 0.9.
<pre>fGamepadHeadingXScale=</pre>
==== fGamepadHeadingYScale ====
Default is 23.
<pre>fGamepadHeadingYScale=</pre>
==== fHeadingAxisDeadzone ====
Default is 0.15.
<pre>fHeadingAxisDeadzone=</pre>
==== fHorseClampAngle ====
Default is 10.
<pre>fHorseClampAngle=</pre>
==== fHorseControlsDampenTime ====
Default is 1.
<pre>fHorseControlsDampenTime=</pre>
==== fHorseHeadingMovementMult ====
Default is 0.75.
<pre>fHorseHeadingMovementMult=</pre>
==== fHotKeyDelay ====
Default is 0.25.
<pre>fHotKeyDelay=</pre>
==== fInitialPowerAttackDelay ====
Default is 0.3.
<pre>fInitialPowerAttackDelay=</pre>
==== fInitialPowerBashDelay ====
Default is 0.3.
<pre>fInitialPowerBashDelay=</pre>
==== fLThumbDeadzone ====
Default is 0.24.
<pre>fLThumbDeadzone=</pre>
==== fLookGraphX1 ====
Default is 0.4.
<pre>fLookGraphX1=</pre>
==== fLookGraphX2 ====
Default is 0.6.
<pre>fLookGraphX2=</pre>
==== fLookGraphX3 ====
Default is 0.8.
<pre>fLookGraphX3=</pre>
==== fLookGraphX4 ====
Default is 0.9.
<pre>fLookGraphX4=</pre>
==== fLookGraphY1 ====
Default is 0.1.
<pre>fLookGraphY1=</pre>
==== fLookGraphY2 ====
Default is 0.2.
<pre>fLookGraphY2=</pre>
==== fLookGraphY3 ====
Default is 0.3.
<pre>fLookGraphY3=</pre>
==== fLookGraphY4 ====
Default is 0.6.
<pre>fLookGraphY4=</pre>
==== fMaxLookRampUpDelta ====
Default is 0.13.
<pre>fMaxLookRampUpDelta=</pre>
==== fMaxMoveRampDownDelta ====
Default is 500.
<pre>fMaxMoveRampDownDelta=</pre>
==== fMouseHeadingSensitivityMax ====
Default is 0.05.
<pre>fMouseHeadingSensitivityMax=</pre>
==== fMouseHeadingSensitivityMin ====
Default is 0.01.
<pre>fMouseHeadingSensitivityMin=</pre>
==== fMouseHeadingXScale ====
Default is 0.02.
<pre>fMouseHeadingXScale=</pre>
==== fMouseHeadingYScale ====
Default is 0.85.
<pre>fMouseHeadingYScale=</pre>
==== fMoveGraphX1 ====
Default is 0.2.
<pre>fMoveGraphX1=</pre>
==== fMoveGraphX2 ====
Default is 0.7.
<pre>fMoveGraphX2=</pre>
==== fMoveGraphX3 ====
Default is 0.9.
<pre>fMoveGraphX3=</pre>
==== fMoveGraphY1 ====
Default is 0.1.
<pre>fMoveGraphY1=</pre>
==== fMoveGraphY2 ====
Default is 0.5.
<pre>fMoveGraphY2=</pre>
==== fMoveGraphY3 ====
Default is 0.9.
<pre>fMoveGraphY3=</pre>
==== fMovementAxisDeadzone ====
Default is 0.15.
<pre>fMovementAxisDeadzone=</pre>
==== fOutsideDialogueAngleRotationDampen ====
Default is 0.33.
<pre>fOutsideDialogueAngleRotationDampen=</pre>
==== fPCDialogueLookSpeed ====
Default is 10.
<pre>fPCDialogueLookSpeed=</pre>
==== fPCDialogueLookStart ====
Default is 25.
<pre>fPCDialogueLookStart=</pre>
==== fPlayerThirdPersonDampenTime ====
Default is 0.25.
<pre>fPlayerThirdPersonDampenTime=</pre>
==== fRThumbDeadzone ====
Default is 0.265.
<pre>fRThumbDeadzone=</pre>
==== fReverseDirThreshold ====
Default is 0.3.
<pre>fReverseDirThreshold=</pre>
==== fSprintStopThreshold ====
Default is 0.5.
<pre>fSprintStopThreshold=</pre>
==== fSubsequentPowerAttackDelay ====
Default is 2.
<pre>fSubsequentPowerAttackDelay=</pre>
==== fSubsequentPowerBashDelay ====
Default is 2.
<pre>fSubsequentPowerBashDelay=</pre>
==== fTogglePOVDelay ====
Default is 0.
<pre>fTogglePOVDelay=</pre>
==== fTriggerDeadzone ====
Default is 0.3.
<pre>fTriggerDeadzone=</pre>
==== fZKeyDelay ====
Default is 0.2.
<pre>fZKeyDelay=</pre>
==== iNumHotkeys ====
Default is 37.
<pre>iNumHotkeys=</pre>
==== iNumLookGraphSettings ====
Default is 4.
<pre>iNumLookGraphSettings=</pre>
==== iNumMoveGraphSettings ====
Default is 3.
<pre>iNumMoveGraphSettings=</pre>
== [Menu] ==
==== iConsoleHistoryCharBufferSize ====
Default is 16384.
<pre>iConsoleHistoryCharBufferSize=</pre>
==== iConsoleSizeScreenPercent ====
Default is 40.
<pre>iConsoleSizeScreenPercent=</pre>
==== iConsoleTextSize ====
Default is 20.
<pre>iConsoleTextSize=</pre>
==== rConsoleHistoryTextColor ====
Default is 153,153,153.
<pre>rConsoleHistoryTextColor=</pre>
==== rConsoleTextColor ====
Default is 255,255,255.
<pre>rConsoleTextColor=</pre>
==== rDebugTextColor ====
Default is 255,251,233.
<pre>rDebugTextColor=</pre>
== [Fonts] ==
==== sFontConfigFile ====
Default is Interface\FontConfig.txt.
<pre>sFontConfigFile=</pre>
== [Kinect] ==
==== fKinectMaxAllyTradeDistance ====
Default is 60000.
<pre>fKinectMaxAllyTradeDistance=</pre>
==== fKinectMinConfidence ====
Default is 0.3.
<pre>fKinectMinConfidence=</pre>
==== fKinectMinReportConfidence ====
Default is 0.01.
<pre>fKinectMinReportConfidence=</pre>
==== fKinectMinReportShoutConfidence ====
Default is 0.005.
<pre>fKinectMinReportShoutConfidence=</pre>
==== fKinectMinRuleConfidence ====
Default is 0.25.
<pre>fKinectMinRuleConfidence=</pre>
==== fKinectMinShoutConfidence ====
Default is 0.0075.
<pre>fKinectMinShoutConfidence=</pre>
== [Papyrus] ==
==== bEnableLogging ====
Default is 0.
<pre>bEnableLogging=</pre>
==== bEnableProfiling ====
Default is 0.
<pre>bEnableProfiling=</pre>
==== bEnableTrace ====
Default is 0.
<pre>bEnableTrace=</pre>
==== bLoadDebugInformation ====
Default is 0.
<pre>bLoadDebugInformation=</pre>
==== fArchiveInitBufferMB ====
Default is 8.
<pre>fArchiveInitBufferMB=</pre>
==== fExtraTaskletBudgetMS ====
Default is 1.2.
<pre>fExtraTaskletBudgetMS=</pre>
==== fPostLoadUpdateTimeMS ====
Default is 500 (although default set by the game without the value present is 2000).
<pre>fPostLoadUpdateTimeMS=</pre>
==== fUpdateBudgetMS ====
Default is 1.2.
<pre>fUpdateBudgetMS=</pre>
==== iMaxAllocatedMemoryBytes ====
Default is 76800.
<pre>iMaxAllocatedMemoryBytes=</pre>
==== iMaxMemoryPageSize ====
Default is 512.
<pre>iMaxMemoryPageSize=</pre>
==== iMinMemoryPageSize ====
Default is 128.
<pre>iMinMemoryPageSize=</pre>
==== uTraceStatusOfQuest ====
Default is 0.
<pre>uTraceStatusOfQuest=</pre>
== [:Controls] ==
==== fKeyboardRepeatDelay ====
Default is 0.3.
<pre>fKeyboardRepeatDelay=</pre>
==== fKeyboardRepeatRate ====
Default is 0.05.
<pre>fKeyboardRepeatRate=</pre>
== [Audio] ==
==== bEnableAudio ====
Default is 1.
<pre>bEnableAudio=</pre>
==== bEnableAudioCache ====
Default is 1.
<pre>bEnableAudioCache=</pre>
==== fASFadeInTime ====
Default is 3.
<pre>fASFadeInTime=</pre>
==== fASFadeOutTime ====
Default is 8.
<pre>fASFadeOutTime=</pre>
==== fAudioRumbleBigExponent ====
Default is 0.5.
<pre>fAudioRumbleBigExponent=</pre>
==== fAudioRumblePowerAttackAdj ====
Default is 0.15.
<pre>fAudioRumblePowerAttackAdj=</pre>
==== fAudioRumbleSmallExponent ====
Default is 0.4.
<pre>fAudioRumbleSmallExponent=</pre>
==== fCollisionSoundHeavyThreshold ====
Default is 160.
<pre>fCollisionSoundHeavyThreshold=</pre>
==== fDefaultMasterVolume ====
Default is 1.
<pre>fDefaultMasterVolume=</pre>
==== fDialogueHeadPitchExaggeration ====
Default is 2.
<pre>fDialogueHeadPitchExaggeration=</pre>
==== fDialogueHeadRollExaggeration ====
Default is 2.
<pre>fDialogueHeadRollExaggeration=</pre>
==== fDialogueHeadYawExaggeration ====
Default is 2.
<pre>fDialogueHeadYawExaggeration=</pre>
==== fHardLandingDamageThreshold ====
Default is 500.
<pre>fHardLandingDamageThreshold=</pre>
==== fHighlightSpeechOverlap ====
Default is 0.5.
<pre>fHighlightSpeechOverlap=</pre>
==== fMaxHighlightRadius ====
Default is 250.
<pre>fMaxHighlightRadius=</pre>
==== fMenuModeFadeInTime ====
Default is 1 (although default set by the game without the value present is 0.5).
<pre>fMenuModeFadeInTime=</pre>
==== fMenuModeFadeOutTime ====
Default is 3 (although default set by the game without the value present is 0.5).
<pre>fMenuModeFadeOutTime=</pre>
==== fMinSoundVel ====
Default is 60.
<pre>fMinSoundVel=</pre>
==== fMusicDuckingSeconds ====
Default is 6 (although default set by the game without the value present is 1).
<pre>fMusicDuckingSeconds=</pre>
==== fMusicFinaleCrossFadeTimeIn ====
Default is 3.
<pre>fMusicFinaleCrossFadeTimeIn=</pre>
==== fMusicFinaleCrossFadeTimeOut ====
Default is 6.
<pre>fMusicFinaleCrossFadeTimeOut=</pre>
==== fMusicUnDuckingSeconds ====
Default is 8 (although default set by the game without the value present is 4).
<pre>fMusicUnDuckingSeconds=</pre>
==== fNonDialogVoiceDucking ====
Default is 9.
<pre>fNonDialogVoiceDucking=</pre>
==== fNonDialogVoiceDuckingFadeIn ====
Default is 1.
<pre>fNonDialogVoiceDuckingFadeIn=</pre>
==== fNonDialogVoiceDuckingFadeOut ====
Default is 1.5.
<pre>fNonDialogVoiceDuckingFadeOut=</pre>
==== fNonHighlightSpeechAtten ====
Default is 12.
<pre>fNonHighlightSpeechAtten=</pre>
==== fRegionLoopFadeInTime ====
Default is 6.
<pre>fRegionLoopFadeInTime=</pre>
==== fRegionLoopFadeOutTime ====
Default is 8.
<pre>fRegionLoopFadeOutTime=</pre>
==== fRegionRandomSoundPlacementBase ====
Default is 100.
<pre>fRegionRandomSoundPlacementBase=</pre>
==== fRegionSoundPlacementRandomOffset ====
Default is 650.
<pre>fRegionSoundPlacementRandomOffset=</pre>
==== fRegionSoundPlacementZOffset ====
Default is 256.
<pre>fRegionSoundPlacementZOffset=</pre>
==== fReverbTransitionTime ====
Default is 0.5.
<pre>fReverbTransitionTime=</pre>
==== fWaterAudioFadeInSeconds ====
Default is 3.
<pre>fWaterAudioFadeInSeconds=</pre>
==== fWaterAudioFadeOutSeconds ====
Default is 5.
<pre>fWaterAudioFadeOutSeconds=</pre>
==== iCollisionSoundTimeDelta ====
Default is 150.
<pre>iCollisionSoundTimeDelta=</pre>
==== iHighlightSpeechOverlap ====
Default is 500.
<pre>iHighlightSpeechOverlap=</pre>
==== sAudioAPI ====
Default is <code>XAudio2</code>.
<pre>sAudioAPI=</pre>
==== sDeathCameraEffect ====
Default is <code>MAGShoutSlowTimeActiveLP</code>.
<pre>sDeathCameraEffect=</pre>
==== sMissingAssetSoundFile ====
Default is blank.
<pre>sMissingAssetSoundFile=</pre>
==== uAsyncReadPriorityThreshold ====
Default is 64.
<pre>uAsyncReadPriorityThreshold=</pre>
==== uAudioThreadSleepTimeGameMode ====
Default is 33.
<pre>uAudioThreadSleepTimeGameMode=</pre>
==== uAudioThreadSleepTimeMenuMode ====
Default is 1.
<pre>uAudioThreadSleepTimeMenuMode=</pre>
==== uMaxSizeForCachedSound ====
Default is 262144.
<pre>uMaxSizeForCachedSound=</pre>
==== uRegionSoundsAllowedPerUpdate ====
Default is 1.
<pre>uRegionSoundsAllowedPerUpdate=</pre>
==== uStreamingThreshold ====
Default is 4194304.
<pre>uStreamingThreshold=</pre>
==== uWaterAudioAmbientAttenuation ====
Default is 2200.
<pre>uWaterAudioAmbientAttenuation=</pre>
==== uWaterAudioAxisSamplePoints ====
Default is 8.
<pre>uWaterAudioAxisSamplePoints=</pre>
==== uWaterAudioSamplePointsToUse ====
Default is 8.
<pre>uWaterAudioSamplePointsToUse=</pre>
==== uiAudioHWThread ====
Default is 2.
<pre>uiAudioHWThread=</pre>
==== uiInitialCacheSize ====
Default is 1048576.
<pre>uiInitialCacheSize=</pre>
==== uiMaxAudioCacheSize ====
Default is 2097152.
<pre>uiMaxAudioCacheSize=</pre>
== [Camera] ==
==== bDisableAutoVanityMode ====
Default is 0.
<pre>bDisableAutoVanityMode=</pre>
==== bDragonCameraTargetPlayer ====
Default is 1.
<pre>bDragonCameraTargetPlayer=</pre>
==== bReturnTo1stPersonFromVanity ====
Default is 0.
<pre>bReturnTo1stPersonFromVanity=</pre>
==== f1st3rdSwitchDelay ====
Default is 0.25.
<pre>f1st3rdSwitchDelay=</pre>
==== f1stPitchOffsetMouseFollowSpeed ====
Default is 15.
<pre>f1stPitchOffsetMouseFollowSpeed=</pre>
==== f1stPitchOffsetMouseMaxLag ====
Default is 4.
<pre>f1stPitchOffsetMouseMaxLag=</pre>
==== f1stPitchOffsetMultOffAccel ====
Default is 1.
<pre>f1stPitchOffsetMultOffAccel=</pre>
==== f1stPitchOffsetMultOffMaxSpeed ====
Default is 1.
<pre>f1stPitchOffsetMultOffMaxSpeed=</pre>
==== f1stPitchOffsetMultOnAccel ====
Default is 0.5.
<pre>f1stPitchOffsetMultOnAccel=</pre>
==== f1stPitchOffsetMultOnMaxSpeed ====
Default is 0.6.
<pre>f1stPitchOffsetMultOnMaxSpeed=</pre>
==== f1stPitchOffsetTarget ====
Default is 0.75.
<pre>f1stPitchOffsetTarget=</pre>
==== fActorFadeOutLimit ====
Default is 30.
<pre>fActorFadeOutLimit=</pre>
==== fAutoVanityIncrement ====
Default is 0.01.
<pre>fAutoVanityIncrement=</pre>
==== fAutoVanityModeDelay ====
Default is 120.
<pre>fAutoVanityModeDelay=</pre>
==== fCameraCasterBleedOutSize ====
Default is 5.
<pre>fCameraCasterBleedOutSize=</pre>
==== fCameraCasterSize ====
Default is 15.
<pre>fCameraCasterSize=</pre>
==== fCameraCasterTargetSize ====
Default is 20.
<pre>fCameraCasterTargetSize=</pre>
==== fCharControllerCheckHeightOffset ====
Default is 124.
<pre>fCharControllerCheckHeightOffset=</pre>
==== fChaseCameraMaxAngle ====
Default is 30.
<pre>fChaseCameraMaxAngle=</pre>
==== fChaseCameraSpeed ====
Default is 10.
<pre>fChaseCameraSpeed=</pre>
==== fCollisionRecoveryMinDist ====
Default is 4000.
<pre>fCollisionRecoveryMinDist=</pre>
==== fCollisionRecoverySpeed ====
Default is 3.
<pre>fCollisionRecoverySpeed=</pre>
==== fDefaultAutoVanityZoom ====
Default is 300.
<pre>fDefaultAutoVanityZoom=</pre>
==== fDragonCameraDollyTime ====
Default is 0.75.
<pre>fDragonCameraDollyTime=</pre>
==== fDragonMaxAngleBeforeTurn ====
Default is 90.
<pre>fDragonMaxAngleBeforeTurn=</pre>
==== fFirstPersonDisablePOVLerpDPS ====
Default is 2.
<pre>fFirstPersonDisablePOVLerpDPS=</pre>
==== fFirstPersonSittingAngleLimit ====
Default is 1.5708.
<pre>fFirstPersonSittingAngleLimit=</pre>
==== fFirstPersonSittingRotationSpeed ====
Default is 0.1.
<pre>fFirstPersonSittingRotationSpeed=</pre>
==== fFreeCameraRotationSpeed ====
Default is 3.
<pre>fFreeCameraRotationSpeed=</pre>
==== fFreeCameraRunSpeed ====
Default is 2.
<pre>fFreeCameraRunSpeed=</pre>
==== fFreeCameraTranslationSpeed ====
Default is 20.
<pre>fFreeCameraTranslationSpeed=</pre>
==== fFreeCameraTriggerDeadzone ====
Default is 0.1.
<pre>fFreeCameraTriggerDeadzone=</pre>
==== fFreeRotationSpeed ====
Default is 3.
<pre>fFreeRotationSpeed=</pre>
==== fFurnitureCameraAngle ====
Default is 0.3927.
<pre>fFurnitureCameraAngle=</pre>
==== fFurnitureCameraZoom ====
Default is 250.
<pre>fFurnitureCameraZoom=</pre>
==== fHorseDismountYawCorrection ====
Default is 0.32.
<pre>fHorseDismountYawCorrection=</pre>
==== fHorseMaxAngleBeforeTurn ====
Default is 90.
<pre>fHorseMaxAngleBeforeTurn=</pre>
==== fLookingSpeed ====
Default is 0.1.
<pre>fLookingSpeed=</pre>
==== fMinCurrentZoom ====
Default is -0.2.
<pre>fMinCurrentZoom=</pre>
==== fMouseWheelZoomIncrement ====
Default is 0.075.
<pre>fMouseWheelZoomIncrement=</pre>
==== fMouseWheelZoomMinDelta ====
Default is 0.005.
<pre>fMouseWheelZoomMinDelta=</pre>
==== fMouseWheelZoomSpeed ====
Default is 0.8.
<pre>fMouseWheelZoomSpeed=</pre>
==== fOverShoulderCombatAddY ====
Default is -100.
<pre>fOverShoulderCombatAddY=</pre>
==== fOverShoulderCombatPosX ====
Default is 0.
<pre>fOverShoulderCombatPosX=</pre>
==== fOverShoulderCombatPosZ ====
Default is 20.
<pre>fOverShoulderCombatPosZ=</pre>
==== fOverShoulderDragonAddY ====
Default is -600.
<pre>fOverShoulderDragonAddY=</pre>
==== fOverShoulderDragonPosX ====
Default is 0.
<pre>fOverShoulderDragonPosX=</pre>
==== fOverShoulderDragonPosZ ====
Default is 0.
<pre>fOverShoulderDragonPosZ=</pre>
==== fOverShoulderHorseAddY ====
Default is -300.
<pre>fOverShoulderHorseAddY=</pre>
==== fOverShoulderHorsePosX ====
Default is 0.
<pre>fOverShoulderHorsePosX=</pre>
==== fOverShoulderHorsePosZ ====
Default is 0.
<pre>fOverShoulderHorsePosZ=</pre>
==== fOverShoulderPosX ====
Default is 30.
<pre>fOverShoulderPosX=</pre>
==== fOverShoulderPosZ ====
Default is -10.
<pre>fOverShoulderPosZ=</pre>
==== fPitchZeroBlendTime ====
Default is 0.75.
<pre>fPitchZeroBlendTime=</pre>
==== fPitchZoomOutMaxDist ====
Default is 100.
<pre>fPitchZoomOutMaxDist=</pre>
==== fShoulderDollySpeed ====
Default is 3.
<pre>fShoulderDollySpeed=</pre>
==== fThumbstickZoomSpeed ====
Default is 0.05.
<pre>fThumbstickZoomSpeed=</pre>
==== fTweenCamRotAngle ====
Default is 0.05.
<pre>fTweenCamRotAngle=</pre>
==== fTweenCamRotClosingSpeed ====
Default is 10.
<pre>fTweenCamRotClosingSpeed=</pre>
==== fTweenCamRotSpeed ====
Default is 4.
<pre>fTweenCamRotSpeed=</pre>
==== fTweenCamZoomFOVMod ====
Default is 10.
<pre>fTweenCamZoomFOVMod=</pre>
==== fTweenCamZoomSpeed ====
Default is 25.
<pre>fTweenCamZoomSpeed=</pre>
==== fVanityModeMaxDist ====
Default is 600.
<pre>fVanityModeMaxDist=</pre>
==== fVanityModeMaxDistFlyMult ====
Default is 4.
<pre>fVanityModeMaxDistFlyMult=</pre>
==== fVanityModeMinDist ====
Default is 155.
<pre>fVanityModeMinDist=</pre>
==== fVanityModeMinDistFly ====
Default is 1200.
<pre>fVanityModeMinDistFly=</pre>
==== fWorkbenchCameraPitch ====
Default is 0.5.
<pre>fWorkbenchCameraPitch=</pre>
==== fWorkbenchCameraTranslateX ====
Default is 0.
<pre>fWorkbenchCameraTranslateX=</pre>
==== fWorkbenchCameraTranslateY ====
Default is 50.
<pre>fWorkbenchCameraTranslateY=</pre>
==== fWorkbenchCameraTranslateZ ====
Default is -50.
<pre>fWorkbenchCameraTranslateZ=</pre>
==== fWorkbenchCameraYaw ====
Default is -1.
<pre>fWorkbenchCameraYaw=</pre>
==== fWorkbenchCameraZoom ====
Default is 100.
<pre>fWorkbenchCameraZoom=</pre>
==== iAnimatedTransitionMillis ====
Default is 1000.
<pre>iAnimatedTransitionMillis=</pre>
==== iBleedoutTransitionMillis ====
Default is 500.
<pre>iBleedoutTransitionMillis=</pre>
==== iHorseTransitionMillis ====
Default is 500.
<pre>iHorseTransitionMillis=</pre>
== [Combat] ==
==== bAimSights ====
Default is 0.
<pre>bAimSights=</pre>
==== bChainExplosionDebug ====
Default is 0.
<pre>bChainExplosionDebug=</pre>
==== bCombatPathSmoothing ====
Default is 1.
<pre>bCombatPathSmoothing=</pre>
==== bCombatPathSprinting ====
Default is 1.
<pre>bCombatPathSprinting=</pre>
==== bDebugCombat ====
Default is 0.
<pre>bDebugCombat=</pre>
==== bDebugCombatAimLocations ====
Default is 0.
<pre>bDebugCombatAimLocations=</pre>
==== bDebugCombatArea ====
Default is 0.
<pre>bDebugCombatArea=</pre>
==== bDebugCombatAttackRange ====
Default is 0.
<pre>bDebugCombatAttackRange=</pre>
==== bDebugCombatCoverReservations ====
Default is 0.
<pre>bDebugCombatCoverReservations=</pre>
==== bDebugCombatDetection ====
Default is 0.
<pre>bDebugCombatDetection=</pre>
==== bDebugCombatGroups2 ====
Default is 0.
<pre>bDebugCombatGroups2=</pre>
==== bDebugCombatGroups ====
Default is 0.
<pre>bDebugCombatGroups=</pre>
==== bDebugCombatProjectileLOS ====
Default is 0.
<pre>bDebugCombatProjectileLOS=</pre>
==== bDebugCombatSearch ====
Default is 0.
<pre>bDebugCombatSearch=</pre>
==== bDebugCombatTargetLocations ====
Default is 0.
<pre>bDebugCombatTargetLocations=</pre>
==== bDebugCombatTargets ====
Default is 0.
<pre>bDebugCombatTargets=</pre>
==== bDebugCombatTextColorDark ====
Default is 0.
<pre>bDebugCombatTextColorDark=</pre>
==== bDebugCombatThreats ====
Default is 0.
<pre>bDebugCombatThreats=</pre>
==== bDebugCombatUnreachableLocations ====
Default is 0.
<pre>bDebugCombatUnreachableLocations=</pre>
==== bDisableCombatDialogue ====
Default is 0.
<pre>bDisableCombatDialogue=</pre>
==== bDisableNPCAttacks ====
Default is 0.
<pre>bDisableNPCAttacks=</pre>
==== bDismemberOneLimb ====
Default is 0.
<pre>bDismemberOneLimb=</pre>
==== bEncounterZoneTargetRestrict ====
Default is 1.
<pre>bEncounterZoneTargetRestrict=</pre>
==== bForceNPCsUseAmmo ====
Default is 0.
<pre>bForceNPCsUseAmmo=</pre>
==== bHazardDebug ====
Default is 0.
<pre>bHazardDebug=</pre>
==== bIronSightsZoomEnable ====
Default is 1.
<pre>bIronSightsZoomEnable=</pre>
==== bLaserSights ====
Default is 0.
<pre>bLaserSights=</pre>
==== bMagicDebug ====
Default is 0.
<pre>bMagicDebug=</pre>
==== bPlayHitLocationIdles ====
Default is 1.
<pre>bPlayHitLocationIdles=</pre>
==== bPlayStaggers ====
Default is 1.
<pre>bPlayStaggers=</pre>
==== bPlayerAlwaysStaggered ====
Default is 1.
<pre>bPlayerAlwaysStaggered=</pre>
==== bProjectileDebug ====
Default is 0.
<pre>bProjectileDebug=</pre>
==== bVATSProjectileDebug ====
Default is 0.
<pre>bVATSProjectileDebug=</pre>
==== f1PArrowTiltUpAngle ====
Default is 2.
<pre>f1PArrowTiltUpAngle=</pre>
==== f1PBoltTiltUpAngle ====
Default is 1.
<pre>f1PBoltTiltUpAngle=</pre>
==== f3PArrowTiltUpAngle ====
Default is 2.5.
<pre>f3PArrowTiltUpAngle=</pre>
==== fAimChaseLookingMult ====
Default is 3.
<pre>fAimChaseLookingMult=</pre>
==== fAimDownDegrees ====
Default is 90.
<pre>fAimDownDegrees=</pre>
==== fAimUpDegrees ====
Default is 90.
<pre>fAimUpDegrees=</pre>
==== fDeathForceCleared ====
Default is 1.
<pre>fDeathForceCleared=</pre>
==== fDebugCombatProjectileLOSTime ====
Default is 5.
<pre>fDebugCombatProjectileLOSTime=</pre>
==== fDebugCombatTextSize ====
Default is 0.5.
<pre>fDebugCombatTextSize=</pre>
==== fDecapInitialSpeed ====
Default is 250.
<pre>fDecapInitialSpeed=</pre>
==== fHitEffectThresholdMod ====
Default is 0.04.
<pre>fHitEffectThresholdMod=</pre>
==== fHitEffectThresholdSevere ====
Default is 0.043.
<pre>fHitEffectThresholdSevere=</pre>
==== fHitVectorDelay ====
Default is 0.4.
<pre>fHitVectorDelay=</pre>
==== fIronSightsZoomDefault ====
Default is 50.
<pre>fIronSightsZoomDefault=</pre>
==== fMagnetismHeadingMult ====
Default is 1.
<pre>fMagnetismHeadingMult=</pre>
==== fMagnetismLookingMult ====
Default is 0 (although default set by the game without the value present is 10).
<pre>fMagnetismLookingMult=</pre>
==== fMagnetismObjHeadingMult ====
Default is 0.5.
<pre>fMagnetismObjHeadingMult=</pre>
==== fMagnetismObjLookingMult ====
Default is 0.5.
<pre>fMagnetismObjLookingMult=</pre>
==== fMagnetismObjStrafeHeadingMult ====
Default is 0.
<pre>fMagnetismObjStrafeHeadingMult=</pre>
==== fMagnetismStrafeBaseSpeed ====
Default is 350.
<pre>fMagnetismStrafeBaseSpeed=</pre>
==== fMagnetismStrafeHeadingMult ====
Default is 0 (although default set by the game without the value present is 0.5).
<pre>fMagnetismStrafeHeadingMult=</pre>
==== fMagnetismStrafeMaxDistance ====
Default is 750.
<pre>fMagnetismStrafeMaxDistance=</pre>
==== fMinBloodDamage ====
Default is 1.
<pre>fMinBloodDamage=</pre>
==== fMostCommonProjectileCollisionRadius1 ====
Default is 0.
<pre>fMostCommonProjectileCollisionRadius1=</pre>
==== fMostCommonProjectileCollisionRadius2 ====
Default is 0.5.
<pre>fMostCommonProjectileCollisionRadius2=</pre>
==== fMostCommonProjectileCollisionRadius3 ====
Default is 10.
<pre>fMostCommonProjectileCollisionRadius3=</pre>
==== fMountedAttackRange ====
Default is 135.
<pre>fMountedAttackRange=</pre>
==== fProjectileDebugDuration ====
Default is 5.
<pre>fProjectileDebugDuration=</pre>
==== iMaxHiPerfCombatCount ====
Default is 4.
<pre>iMaxHiPerfCombatCount=</pre>
==== iShowHitVector ====
Default is 0.
<pre>iShowHitVector=</pre>
== [VATS] ==
==== bVATSAllowNoKill ====
Default is 0.
<pre>bVATSAllowNoKill=</pre>
==== bVATSDisable ====
Default is 0.
<pre>bVATSDisable=</pre>
==== bVATSForceRanged ====
Default is 0.
<pre>bVATSForceRanged=</pre>
==== bVATSIgnoreProjectileTest ====
Default is 0.
<pre>bVATSIgnoreProjectileTest=</pre>
==== bVATSMultipleCombatants ====
Default is 0.
<pre>bVATSMultipleCombatants=</pre>
==== bVATSRangedSelective ====
Default is 1.
<pre>bVATSRangedSelective=</pre>
==== bVATSSmartCameraCheckDebug ====
Default is 0.
<pre>bVATSSmartCameraCheckDebug=</pre>
==== bVatsDebug ====
Default is 0.
<pre>bVatsDebug=</pre>
==== fVATSCastingAfterKillDelay ====
Default is 1.2.
<pre>fVATSCastingAfterKillDelay=</pre>
==== fVATSFocus ====
Default is 3.2.
<pre>fVATSFocus=</pre>
==== fVATSKillMoveEnd ====
Default is 4.
<pre>fVATSKillMoveEnd=</pre>
==== fVATSLightAngle ====
Default is 0.
<pre>fVATSLightAngle=</pre>
==== fVATSLightDistance ====
Default is 100.
<pre>fVATSLightDistance=</pre>
==== fVATSLightElevation ====
Default is 100.
<pre>fVATSLightElevation=</pre>
==== fVATSLightLevelMax ====
Default is 40.
<pre>fVATSLightLevelMax=</pre>
==== fVATSLightLevelMin ====
Default is 20.
<pre>fVATSLightLevelMin=</pre>
==== fVATSRangedLongDistance ====
Default is 2500.
<pre>fVATSRangedLongDistance=</pre>
==== fVATSRangedLowHealthPercent ====
Default is 5.
<pre>fVATSRangedLowHealthPercent=</pre>
==== fVATSRangedPercentMin ====
Default is 50.
<pre>fVATSRangedPercentMin=</pre>
==== fVATSRangedPercentSneakKill ====
Default is 20.
<pre>fVATSRangedPercentSneakKill=</pre>
==== fVATSRangedPercentTargetNoThreat ====
Default is 10.
<pre>fVATSRangedPercentTargetNoThreat=</pre>
==== fVATSRangedTargetLowLevelMult ====
Default is 0.3.
<pre>fVATSRangedTargetLowLevelMult=</pre>
==== fVatsLightColorB ====
Default is 1.
<pre>fVatsLightColorB=</pre>
==== fVatsLightColorG ====
Default is 1.
<pre>fVatsLightColorG=</pre>
==== fVatsLightColorR ====
Default is 1.
<pre>fVatsLightColorR=</pre>
== [Decals] ==
==== bAllowDecalsOnAlpha ====
Default is 1.
<pre>bAllowDecalsOnAlpha=</pre>
==== bBackgroundInitializeGeometryDecals ====
Default is 1.
<pre>bBackgroundInitializeGeometryDecals=</pre>
==== bDecalMultithreaded ====
Default is 0.
<pre>bDecalMultithreaded=</pre>
==== bDecalOcclusionQuery ====
Default is 1.
<pre>bDecalOcclusionQuery=</pre>
==== bDecals ====
Default is 1.
<pre>bDecals=</pre>
==== bForceAllDecals ====
Default is 0.
<pre>bForceAllDecals=</pre>
==== bSkinnedDecals ====
Default is 1.
<pre>bSkinnedDecals=</pre>
==== fDebrisDecalTimer ====
Default is 0.005.
<pre>fDebrisDecalTimer=</pre>
==== uMaxSkinDecalPerActor ====
Default is 20.
<pre>uMaxSkinDecalPerActor=</pre>
==== uMaxSkinDecals ====
Default is 35.
<pre>uMaxSkinDecals=</pre>
== [Gameplay] ==
==== bAllowDragonFlightLocationDiscovery ====
Default is 0.
<pre>bAllowDragonFlightLocationDiscovery=</pre>
==== bAllowHavokGrabTheLiving ====
Default is 0.
<pre>bAllowHavokGrabTheLiving=</pre>
==== bEssentialTakeNoDamage ====
Default is 1.
<pre>bEssentialTakeNoDamage=</pre>
==== bHealthBarShowing ====
Default is 0.
<pre>bHealthBarShowing=</pre>
==== bInstantLevelUp ====
Default is 0.
<pre>bInstantLevelUp=</pre>
==== bTargetLockIsToggle ====
Default is 1.
<pre>bTargetLockIsToggle=</pre>
==== bTrackProgress ====
Default is 0.
<pre>bTrackProgress=</pre>
==== fFootIKDistance ====
Default is 1024.
<pre>fFootIKDistance=</pre>
==== fMagicTargetLocationExtraLargeActorRadius ====
Default is 256.
<pre>fMagicTargetLocationExtraLargeActorRadius=</pre>
==== fMagicTargetLocationNormalActorRadius ====
Default is 32.
<pre>fMagicTargetLocationNormalActorRadius=</pre>
==== fMapMarkerUpdateTime ====
Default is 0.05.
<pre>fMapMarkerUpdateTime=</pre>
==== fPlayerHealthSaveOnPauseLimit ====
Default is 0.25.
<pre>fPlayerHealthSaveOnPauseLimit=</pre>
==== fPlayerSunGazeDelta ====
Default is 0.9848.
<pre>fPlayerSunGazeDelta=</pre>
==== fPlayerSunGazeStartTimer ====
Default is 0.5.
<pre>fPlayerSunGazeStartTimer=</pre>
==== fTargetLockXYRange ====
Default is 7500.
<pre>fTargetLockXYRange=</pre>
==== iActorsDismemberedPerFrame ====
Default is 2.
<pre>iActorsDismemberedPerFrame=</pre>
==== iDetectionPicks ====
Default is 21.
<pre>iDetectionPicks=</pre>
==== sTrackProgressPath ====
Default is <code>\\vault2\Fallout\LevelData\</code>.
<pre>sTrackProgressPath=</pre>
== [Debug] ==
==== bDebugFaceGenCriticalSection ====
Default is 0.
<pre>bDebugFaceGenCriticalSection=</pre>
==== bDebugFaceGenMultithreading ====
Default is 0.
<pre>bDebugFaceGenMultithreading=</pre>
==== bDebugFlyingMountLeash ====
Default is 0.
<pre>bDebugFlyingMountLeash=</pre>
== [Dialogue] ==
==== fDialogueRotationPitchOffset ====
Default is 0.17.
<pre>fDialogueRotationPitchOffset=</pre>
==== fDialogueRotationSecs ====
Default is 1.
<pre>fDialogueRotationSecs=</pre>
== [Pathing] ==
==== fINIDetectDoorsForPathingTime ====
Default is 0.5.
<pre>fINIDetectDoorsForPathingTime=</pre>
== [Actor] ==
==== bUseNavMeshForMovement ====
Default is 1.
<pre>bUseNavMeshForMovement=</pre>
==== fNotVisibleNavmeshMoveDist ====
Default is 2048.
<pre>fNotVisibleNavmeshMoveDist=</pre>
==== fVisibleNavmeshMoveDist ====
Default is 4096.
<pre>fVisibleNavmeshMoveDist=</pre>
== [HeadTracking] ==
==== bDisableHeadTracking ====
Default is 0.
<pre>bDisableHeadTracking=</pre>
==== fHeadTrackingMaxAngle ====
Default is 90.
<pre>fHeadTrackingMaxAngle=</pre>
==== fMaxPathLookAtPointDist ====
Default is 512.
<pre>fMaxPathLookAtPointDist=</pre>
==== fMinPathLookAtPointDist ====
Default is 128.
<pre>fMinPathLookAtPointDist=</pre>
==== fPathLookAtPointTime ====
Default is 2.
<pre>fPathLookAtPointTime=</pre>
==== fUpdateDelayNewTargetSecondsMax ====
Default is 8.
<pre>fUpdateDelayNewTargetSecondsMax=</pre>
==== fUpdateDelayNewTargetSecondsMin ====
Default is 3.
<pre>fUpdateDelayNewTargetSecondsMin=</pre>
==== fUpdateDelaySecondsMax ====
Default is 1.5.
<pre>fUpdateDelaySecondsMax=</pre>
==== fUpdateDelaySecondsMin ====
Default is 1.
<pre>fUpdateDelaySecondsMin=</pre>
==== iUpdateActorsPerFrame ====
Default is 10.
<pre>iUpdateActorsPerFrame=</pre>
== [Archive] ==
==== bCheckRuntimeCollisions ====
Default is 0.
<pre>bCheckRuntimeCollisions=</pre>
==== bInvalidateOlderFiles ====
Default is 1.
<pre>bInvalidateOlderFiles=</pre>
==== bTrackFileLoading ====
Default is 0.
<pre>bTrackFileLoading=</pre>
==== bUseArchives ====
Default is 1.
<pre>bUseArchives=</pre>
==== iRetainDirectoryStringTable ====
Default is 1.
<pre>iRetainDirectoryStringTable=</pre>
==== iRetainFilenameOffsetTable ====
Default is 1.
<pre>iRetainFilenameOffsetTable=</pre>
==== iRetainFilenameStringTable ====
Default is 1.
<pre>iRetainFilenameStringTable=</pre>
==== sArchiveList ====
Default is <code>Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Voices.bsa</code>.
<pre>sArchiveList=</pre>
==== sInvalidationFile ====
Default is <code>ArchiveInvalidation.txt</code>.
<pre>sInvalidationFile=</pre>
==== sResourceArchiveList2 ====
This is a continuation of the list of BSAs to be loaded without a plugin. Do not touch this if Mod Organizer is handling BSAs. Default is <code>Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa</code> (although default set by the game without the value present is blank).
<pre>sResourceArchiveList2=</pre>
==== sResourceArchiveList ====
This is a list of BSAs to be loaded without a plugin. Do not touch this if Mod Organizer is handling BSAs. Default is <code>SKYRIM - MISC.BSA, SKYRIM - SHADERS.BSA, SKYRIM - TEXTURES.BSA, SKYRIM - MESHES.BSA, SKYRIM - ANIMATIONS.BSA, SKYRIM - VOICES.BSA, SKYRIM - VOICES2.BSA, SKYRIM - INTERFACE.BSA, SKYRIM - SOUNDS.BSA</code>.
<pre>sResourceArchiveList=</pre>
==== sResourceArchiveListBeta ====
Default is blank.
<pre>sResourceArchiveListBeta=</pre>
==== sResourceArchiveRetainFileNameList ====
Default is blank.
<pre>sResourceArchiveRetainFileNameList=</pre>
==== sResourcePrefixList ====
Default is <code>TEXTURES\, MESHES\, FACEGEN\, INTERFACE\ , MUSIC\, SOUND\, SCRIPTS\, MAXHEIGHTS\, VIS\, GRASS\, STRINGS\</code>.
<pre>sResourcePrefixList=</pre>
== [CopyProtectionStrings] ==
==== sCopyProtectionMessage2 ====
Default is Insert the Skyrim Disc..
<pre>sCopyProtectionMessage2=</pre>
==== sCopyProtectionMessage ====
Default is Unable to find a CD-ROM/DVD drive on this computer..
<pre>sCopyProtectionMessage=</pre>
==== sCopyProtectionTitle2 ====
Default is Skyrim Disc Not Found.
<pre>sCopyProtectionTitle2=</pre>
==== sCopyProtectionTitle ====
Default is CD-ROM Drive Not Found.
<pre>sCopyProtectionTitle=</pre>
== [SpeedTree] ==
==== fLODTreeMipMapLODBias ====
Default is -0.75.
<pre>fLODTreeMipMapLODBias=</pre>
==== fLocalTreeMipMapLODBias ====
Default is -0.25.
<pre>fLocalTreeMipMapLODBias=</pre>
== [CameraPath] ==
==== bRecord ====
Default is 0.
<pre>bRecord=</pre>
==== bStart ====
Default is 0.
<pre>bStart=</pre>
==== iFPS ====
Default is 30.
<pre>iFPS=</pre>
==== iTake ====
Default is 0.
<pre>iTake=</pre>
==== sDirectoryName ====
Default is TestCameraPath.
<pre>sDirectoryName=</pre>
==== sNif ====
Default is Cameras\CameraTest.nif.
<pre>sNif=</pre>
==== sOffsetID ====
Default is blank.
<pre>sOffsetID=</pre>
== [SaveGame] ==
==== bAllowProfileTransfer ====
Default is 0.
<pre>bAllowProfileTransfer=</pre>
==== bAllowScriptedAutosave ====
Default is 1.
<pre>bAllowScriptedAutosave=</pre>
==== bAllowScriptedForceSave ====
Default is 1.
<pre>bAllowScriptedForceSave=</pre>
==== bCopySaveGameToHostOrMemStick ====
Default is 0.
<pre>bCopySaveGameToHostOrMemStick=</pre>
==== bDisableAutoSave ====
Default is 0.
<pre>bDisableAutoSave=</pre>
==== bDisplayMissingContentDialogue ====
Default is 1.
<pre>bDisplayMissingContentDialogue=</pre>
==== bOutputSaveGameScreenshot ====
Default is 0.
<pre>bOutputSaveGameScreenshot=</pre>
==== bUsePagedBuffers ====
Default is 1.
<pre>bUsePagedBuffers=</pre>
==== bUseSaveGameHistory ====
Default is 0.
<pre>bUseSaveGameHistory=</pre>
==== iAutoSaveCount ====
Default is 3.
<pre>iAutoSaveCount=</pre>
==== iSaveGameBackupCount ====
Default is 1.
<pre>iSaveGameBackupCount=</pre>
==== sSaveGameGameVersionOutdated ====
Default is This save game was created on a later version of Skyrim. Please download any updates..
<pre>sSaveGameGameVersionOutdated=</pre>
==== sSaveGameSafeMarkerID ====
Default is 1DC0A.
<pre>sSaveGameSafeMarkerID=</pre>
== [Clouds] ==
==== fCloudAtlasWidth ====
Default is 1.
<pre>fCloudAtlasWidth=</pre>
==== sCloudInstanceMesh ====
Default is Meshes\CloudInstance.NIF.
<pre>sCloudInstanceMesh=</pre>
== [TerrainManager] ==
==== bDisplayCloudLOD ====
Default is 1.
<pre>bDisplayCloudLOD=</pre>
==== bKeepLowDetailTerrain ====
Default is 1.
<pre>bKeepLowDetailTerrain=</pre>
==== bUseNewTerrainSystem ====
Default is 1.
<pre>bUseNewTerrainSystem=</pre>
==== fCameraAboveMaxHeightThreshold ====
Default is 2048.
<pre>fCameraAboveMaxHeightThreshold=</pre>
==== uDistantTreeBlockCacheSizePerCell ====
Default is 1.
<pre>uDistantTreeBlockCacheSizePerCell=</pre>
== [Terrain] ==
==== fHDLODSnowThresholdAngle ====
Default is 87.
<pre>fHDLODSnowThresholdAngle=</pre>
==== fLODSnowThresholdAngle ====
Default is 100.
<pre>fLODSnowThresholdAngle=</pre>
== [NavMeshGeneration] ==
==== bGlobalNavMeshCheck ====
Default is 0.
<pre>bGlobalNavMeshCheck=</pre>
==== bGlobalNavMeshCheckDeleteWarningTriangles ====
Default is 0.
<pre>bGlobalNavMeshCheckDeleteWarningTriangles=</pre>
==== uNavmeshTriangleCountInteriorWarnThreshold ====
Default is 5000.
<pre>uNavmeshTriangleCountInteriorWarnThreshold=</pre>
==== uNavmeshTriangleCountWarnThreshold ====
Default is 3500.
<pre>uNavmeshTriangleCountWarnThreshold=</pre>
== [Trees] ==
==== bEnableTreeAnimations ====
Default is 1.
<pre>bEnableTreeAnimations=</pre>
==== bEnableTrees ====
Default is 1.
<pre>bEnableTrees=</pre>
==== bForceFullDetail ====
Default is 0.
<pre>bForceFullDetail=</pre>
==== bPickSkinnedTrees ====
Default is 1.
<pre>bPickSkinnedTrees=</pre>
==== fUpdateBudget ====
Default is 1.5.
<pre>fUpdateBudget=</pre>
== [FaceGen] ==
==== bUseCustomizationMorphs ====
Default is 1.
<pre>bUseCustomizationMorphs=</pre>
==== bUseRaceMorph ====
Default is 1.
<pre>bUseRaceMorph=</pre>
==== uiNumActorsAllowedToMorph ====
Default is 10.
<pre>uiNumActorsAllowedToMorph=</pre>
== [Weather] ==
==== bFogEnabled ====
Default is 1.
<pre>bFogEnabled=</pre>
==== bPrecipitation ====
Default is 1.
<pre>bPrecipitation=</pre>
==== fAlphaReduce ====
Default is 1.
<pre>fAlphaReduce=</pre>
==== fSunBaseSize ====
Default is 425.
<pre>fSunBaseSize=</pre>
==== fSunGlareSize ====
Default is 600.
<pre>fSunGlareSize=</pre>
==== sBumpFadeColor ====
Default is 255,255,255,255.
<pre>sBumpFadeColor=</pre>
==== sEnvReduceColor ====
Default is 255,255,255,255.
<pre>sEnvReduceColor=</pre>
==== sLerpCloseColor ====
Default is 255,255,255,255.
<pre>sLerpCloseColor=</pre>
== [Cart] ==
==== fCartLimitMax ====
Default is 0.75.
<pre>fCartLimitMax=</pre>
==== fCartLimitMin ====
Default is -0.75.
<pre>fCartLimitMin=</pre>
==== fCartPivotX ====
Default is 0.
<pre>fCartPivotX=</pre>
==== fCartPivotY ====
Default is 3.
<pre>fCartPivotY=</pre>
==== fCartPivotZ ====
Default is 0.7.
<pre>fCartPivotZ=</pre>
==== fCartRot1 ====
Default is 10.
<pre>fCartRot1=</pre>
==== fCartRot2 ====
Default is 10.
<pre>fCartRot2=</pre>
==== fFriction ====
Default is 100.
<pre>fFriction=</pre>
==== fGravMult ====
Default is 3.5.
<pre>fGravMult=</pre>
==== fHorseOffsetX ====
Default is 0.
<pre>fHorseOffsetX=</pre>
==== fHorseOffsetY ====
Default is 200.
<pre>fHorseOffsetY=</pre>
==== fHorseOffsetZ ====
Default is 0.
<pre>fHorseOffsetZ=</pre>
==== fHorsePivotX ====
Default is 0.
<pre>fHorsePivotX=</pre>
==== fHorsePivotY ====
Default is 0.
<pre>fHorsePivotY=</pre>
==== fHorsePivotZ ====
Default is 0.
<pre>fHorsePivotZ=</pre>
==== fMass ====
Default is 130.
<pre>fMass=</pre>
==== fPoleZOffset ====
Default is -20.
<pre>fPoleZOffset=</pre>
==== fTetherOffsetX ====
Default is 50.
<pre>fTetherOffsetX=</pre>
==== fTetherOffsetY ====
Default is 163.
<pre>fTetherOffsetY=</pre>
==== fTetherOffsetZ ====
Default is 13.
<pre>fTetherOffsetZ=</pre>
==== fTipImpulse ====
Default is 500.
<pre>fTipImpulse=</pre>
==== fWheelAngDamp ====
Default is 0.01.
<pre>fWheelAngDamp=</pre>
==== sHarnessBoneCart ====
Default is FrontHorseCarriage01.
<pre>sHarnessBoneCart=</pre>
==== sHarnessBoneLeft ====
Default is HarnessLeftBone.
<pre>sHarnessBoneLeft=</pre>
==== sHarnessBoneRight ====
Default is HarnessRightBone.
<pre>sHarnessBoneRight=</pre>
==== sHorseConnect ====
Default is HorseSpine2.
<pre>sHorseConnect=</pre>
== [Voice] ==
==== sFileTypeGame ====
Default is wav.
<pre>sFileTypeGame=</pre>
==== sFileTypeLTF ====
Default is ltf.
<pre>sFileTypeLTF=</pre>
==== sFileTypeLip ====
Default is lip.
<pre>sFileTypeLip=</pre>
==== sFileTypeSource ====
Default is wav.
<pre>sFileTypeSource=</pre>
== [TestAllCells] ==
==== bFileCheckModelCollision ====
Default is 0.
<pre>bFileCheckModelCollision=</pre>
==== bFileControllerOnRoot ====
Default is 1.
<pre>bFileControllerOnRoot=</pre>
==== bFileGoneMessage ====
Default is 1.
<pre>bFileGoneMessage=</pre>
==== bFileNeededMessage ====
Default is 1.
<pre>bFileNeededMessage=</pre>
==== bFileShowIcons ====
Default is 1.
<pre>bFileShowIcons=</pre>
==== bFileShowTextures ====
Default is 1.
<pre>bFileShowTextures=</pre>
==== bFileSkipIconChecks ====
Default is 0.
<pre>bFileSkipIconChecks=</pre>
==== bFileSkipModelChecks ====
Default is 0.
<pre>bFileSkipModelChecks=</pre>
==== bFileTestLoad ====
Default is 0.
<pre>bFileTestLoad=</pre>
==== bFileUnusedObject ====
Default is 0.
<pre>bFileUnusedObject=</pre>
== [Landscape] ==
==== bCurrentCellOnly ====
Default is 0.
<pre>bCurrentCellOnly=</pre>
==== fLandFriction ====
Default is 2.5.
<pre>fLandFriction=</pre>
==== fLandTextureTilingMult ====
Default is 3.
<pre>fLandTextureTilingMult=</pre>
==== iLandBorder1B ====
Default is 0.
<pre>iLandBorder1B=</pre>
==== iLandBorder1G ====
Default is 255.
<pre>iLandBorder1G=</pre>
==== iLandBorder1R ====
Default is 255.
<pre>iLandBorder1R=</pre>
==== iLandBorder2B ====
Default is 0.
<pre>iLandBorder2B=</pre>
==== iLandBorder2G ====
Default is 0.
<pre>iLandBorder2G=</pre>
==== iLandBorder2R ====
Default is 0.
<pre>iLandBorder2R=</pre>
==== sDefaultLandDiffuseTexture ====
Default is Dirt02.dds.
<pre>sDefaultLandDiffuseTexture=</pre>
==== sDefaultLandNormalTexture ====
Default is Dirt02_N.dds.
<pre>sDefaultLandNormalTexture=</pre>
== [Grass] ==
==== bAllowCreateGrass ====
Default is 1 (although default set by the game without the value present is 0).
<pre>bAllowCreateGrass=</pre>
==== bAllowLoadGrass ====
Default is 0 (although default set by the game without the value present is 1).
<pre>bAllowLoadGrass=</pre>
==== bDrawShaderGrass ====
Default is 1.
<pre>bDrawShaderGrass=</pre>
==== bGenerateGrassDataFiles ====
Default is 0.
<pre>bGenerateGrassDataFiles=</pre>
==== bGrassPointLighting ====
Default is 0.
<pre>bGrassPointLighting=</pre>
==== fGrassDefaultStartFadeDistance ====
Default is 3500.
<pre>fGrassDefaultStartFadeDistance=</pre>
==== fGrassFadeRange ====
Default is 1000.
<pre>fGrassFadeRange=</pre>
==== fGrassWindMagnitudeMax ====
Default is 125.
<pre>fGrassWindMagnitudeMax=</pre>
==== fGrassWindMagnitudeMin ====
Default is 5.
<pre>fGrassWindMagnitudeMin=</pre>
==== fTexturePctThreshold ====
Default is 0.
<pre>fTexturePctThreshold=</pre>
==== fWaveOffsetRange ====
Default is 1.75.
<pre>fWaveOffsetRange=</pre>
==== iGrassCellRadius ====
Default is 2.
<pre>iGrassCellRadius=</pre>
==== iMaxGrassTypesPerTexure ====
Default is 2.
<pre>iMaxGrassTypesPerTexure=</pre>
==== iMinGrassSize ====
Default is 20.
<pre>iMinGrassSize=</pre>
== [Light] ==
==== fLightEnableDisableFadeTime ====
Default is 1.
<pre>fLightEnableDisableFadeTime=</pre>
== [bLightAttenuation] ==
==== bOutQuadInLin ====
Default is 0.
<pre>bOutQuadInLin=</pre>
==== bUseConstant ====
Default is 0.
<pre>bUseConstant=</pre>
==== bUseLinear ====
Default is 0.
<pre>bUseLinear=</pre>
==== bUseQuadratic ====
Default is 1.
<pre>bUseQuadratic=</pre>
==== fConstantValue ====
Default is 0.
<pre>fConstantValue=</pre>
==== fLinearRadiusMult ====
Default is 1.
<pre>fLinearRadiusMult=</pre>
==== fLinearValue ====
Default is 3.
<pre>fLinearValue=</pre>
==== fQuadraticRadiusMult ====
Default is 1.
<pre>fQuadraticRadiusMult=</pre>
==== fQuadraticValue ====
Default is 16.
<pre>fQuadraticValue=</pre>
==== uLinearMethod ====
Default is 1.
<pre>uLinearMethod=</pre>
==== uQuadraticMethod ====
Default is 2.
<pre>uQuadraticMethod=</pre>
== [ScreenSplatter] ==
==== bBloodSplatterEnabled ====
Default is 1.
<pre>bBloodSplatterEnabled=</pre>
== [BudgetCaps] ==
==== fMaxMsUsagePerFrame ====
Default is 28.
<pre>fMaxMsUsagePerFrame=</pre>
==== fMsActiveRefCount ====
Default is 0.05.
<pre>fMsActiveRefCount=</pre>
==== fMsActorRefCount ====
Default is 0.2450.
<pre>fMsActorRefCount=</pre>
==== fMsAnimatedObjectsCount ====
Default is 0.05.
<pre>fMsAnimatedObjectsCount=</pre>
==== fMsDecalCount ====
Default is 0.001.
<pre>fMsDecalCount=</pre>
==== fMsEmittersCount ====
Default is 0.01.
<pre>fMsEmittersCount=</pre>
==== fMsGeometryCount ====
Default is 0.01.
<pre>fMsGeometryCount=</pre>
==== fMsHavokTriCount ====
Default is 0.001.
<pre>fMsHavokTriCount=</pre>
==== fMsLightCount ====
Default is 0.01.
<pre>fMsLightCount=</pre>
==== fMsLightExcessGeometry ====
Default is 0.01.
<pre>fMsLightExcessGeometry=</pre>
==== fMsParticlesCount ====
Default is 0.001.
<pre>fMsParticlesCount=</pre>
==== fMsRefCount ====
Default is 0.021.
<pre>fMsRefCount=</pre>
==== fMsTriangleCount ====
Default is 0.0001.
<pre>fMsTriangleCount=</pre>
==== fMsWaterCount ====
Default is 0.1.
<pre>fMsWaterCount=</pre>
==== uActiveRefCount ====
Default is 100.
<pre>uActiveRefCount=</pre>
==== uActiveRefCountInterior ====
Default is 100.
<pre>uActiveRefCountInterior=</pre>
==== uActorMemoryBudgetCap ====
Default is 10485760.
<pre>uActorMemoryBudgetCap=</pre>
==== uActorRefCount ====
Default is 20.
<pre>uActorRefCount=</pre>
==== uActorRefCountInterior ====
Default is 20.
<pre>uActorRefCountInterior=</pre>
==== uAnimatedObjectsCount ====
Default is 50.
<pre>uAnimatedObjectsCount=</pre>
==== uAnimatedObjectsCountInterior ====
Default is 50.
<pre>uAnimatedObjectsCountInterior=</pre>
==== uCityLODBudgetAdjustment ====
Default is 5242880.
<pre>uCityLODBudgetAdjustment=</pre>
==== uDecalCount ====
Default is 500.
<pre>uDecalCount=</pre>
==== uDecalCountInterior ====
Default is 500.
<pre>uDecalCountInterior=</pre>
==== uEmittersCount ====
Default is 50.
<pre>uEmittersCount=</pre>
==== uEmittersCountInterior ====
Default is 50.
<pre>uEmittersCountInterior=</pre>
==== uGeometryCount ====
Default is 1000.
<pre>uGeometryCount=</pre>
==== uGeometryCountInterior ====
Default is 1000.
<pre>uGeometryCountInterior=</pre>
==== uGeometryMemory ====
Default is 5242880.
<pre>uGeometryMemory=</pre>
==== uGeometryMemoryInterior ====
Default is 10485760.
<pre>uGeometryMemoryInterior=</pre>
==== uHavokTriCount ====
Default is 5000.
<pre>uHavokTriCount=</pre>
==== uHavokTriCountInterior ====
Default is 5000.
<pre>uHavokTriCountInterior=</pre>
==== uLightCount ====
Default is 10.
<pre>uLightCount=</pre>
==== uLightCountInterior ====
Default is 10.
<pre>uLightCountInterior=</pre>
==== uLightExcessGeometry ====
Default is 100.
<pre>uLightExcessGeometry=</pre>
==== uLightExcessGeometryInterior ====
Default is 5.
<pre>uLightExcessGeometryInterior=</pre>
==== uLoadedAreaNonActorMemoryBudgetCap ====
Default is 185597952.
<pre>uLoadedAreaNonActorMemoryBudgetCap=</pre>
==== uParticlesCount ====
Default is 5000.
<pre>uParticlesCount=</pre>
==== uParticlesCountInterior ====
Default is 5000.
<pre>uParticlesCountInterior=</pre>
==== uRefCount ====
Default is 700.
<pre>uRefCount=</pre>
==== uRefCountInterior ====
Default is 1000.
<pre>uRefCountInterior=</pre>
==== uTextureMemory ====
Default is 20971520.
<pre>uTextureMemory=</pre>
==== uTextureMemoryInterior ====
Default is 104857600.
<pre>uTextureMemoryInterior=</pre>
==== uTriangleCount ====
Default is 100000.
<pre>uTriangleCount=</pre>
==== uTriangleCountInterior ====
Default is 100000.
<pre>uTriangleCountInterior=</pre>
==== uWastelandLODBudgetAdjustment ====
Default is 20971520.
<pre>uWastelandLODBudgetAdjustment=</pre>
==== uWaterCount ====
Default is 10.
<pre>uWaterCount=</pre>
==== uWaterCountInterior ====
Default is 10.
<pre>uWaterCountInterior=</pre>
==== uWaterMemory ====
Default is 5242880.
<pre>uWaterMemory=</pre>
==== uWaterMemoryInterior ====
Default is 10485760.
<pre>uWaterMemoryInterior=</pre>
== [GeneralWarnings] ==
==== SGeneralMasterMismatchWarning ====
The text of the warning when a plugin(s) cannot find the correct master file(s). Default is <code>One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.</code>.
<pre>SGeneralMasterMismatchWarning=</pre>
==== sMasterMismatchWarning ====
Default is <code>One of the files that "%s" is dependent on has changed since the last save.</code>.
<pre>sMasterMismatchWarning=</pre>
== [LANGUAGE] ==
==== sFailureMessage ====
Default is <code>Something is broken</code>.
<pre>sFailureMessage=</pre>
==== sSysUtil_AutoSaveWarning ====
Default is <code>No Default string.  Must be loaded from INIFile</code>.
<pre>sSysUtil_AutoSaveWarning=</pre>
==== sSysUtil_AwardsConfiguring ====
Default is <code>No Default string.  Must be loaded from INIFile</code>.
<pre>sSysUtil_AwardsConfiguring=</pre>
==== sSysUtil_AwardsInstalling ====
Default is <code>No Default string.  Must be loaded from INIFile</code>.
<pre>sSysUtil_AwardsInstalling=</pre>
==== sSysUtil_AwardsLoading ====
Default is <code>No Default string.  Must be loaded from INIFile</code>.
<pre>sSysUtil_AwardsLoading=</pre>
==== sSysUtil_AwardsReinstalling ====
Default is <code>No Default string.  Must be loaded from INIFile</code>.
<pre>sSysUtil_AwardsReinstalling=</pre>
==== sSysUtil_AwardsUpdating ====
Default is <code>No Default string.  Must be loaded from INIFile</code>.
<pre>sSysUtil_AwardsUpdating=</pre>
==== sSysUtil_DirtyDisc ====
Default is <code>No Default string.  Must be loaded from INIFile</code>.
<pre>sSysUtil_DirtyDisc=</pre>
==== sSysUtil_DiscEject ====
Default is <code>No Default string.  Must be loaded from INIFile</code>.
<pre>sSysUtil_DiscEject=</pre>
==== sSysUtil_GameContentInstalling ====
Default is <code>No Default string.  Must be loaded from INIFile</code>.
<pre>sSysUtil_GameContentInstalling=</pre>
==== sSysUtil_GameDataCorrupt ====
Default is <code>No Default string.  Must be loaded from INIFile</code>.
<pre>sSysUtil_GameDataCorrupt=</pre>
==== sSysUtil_GameDataInsufficientSpace ====
Default is <code>No Default string.  Must be loaded from INIFile</code>.
<pre>sSysUtil_GameDataInsufficientSpace=</pre>
==== sSysUtil_NPDRMInstalling ====
Default is <code>No Default string.  Must be loaded from INIFile</code>.
<pre>sSysUtil_NPDRMInstalling=</pre>
==== sSysUtil_Retry ====
Default is <code>No Default string.  Must be loaded from INIFile</code>.
<pre>sSysUtil_Retry=</pre>


==== sSysUtil_SaveDataCreateNew ====
Default is <code>No Default string.  Must be loaded from INIFile</code>.
<pre>sSysUtil_SaveDataCreateNew=</pre>


==== sSysUtil_SaveDataInsufficientSpace ====
Default is <code>No Default string.  Must be loaded from INIFile</code>.
<pre>sSysUtil_SaveDataInsufficientSpace=</pre>


==== sSysUtil_SaveDataOwnershipWarning ====
*Tannin for [[Mod Organizer|Mod Organizer's]] Configurator plugin.
Default is <code>No Default string. Must be loaded from INIFile</code>.
<pre>sSysUtil_SaveDataOwnershipWarning=</pre>
<br />
<br />

Latest revision as of 05:31, February 14, 2021

A comprehensive and advanced guide for editing the "Skyrim.ini" file for n00bs and gurus alike

GUIDE FORUM THREAD
INI TWEAKING REFERENCE FORUM
SUPPORT FORUM
SkyrimPrefs INI Guide


Weapon.png

WIP

This guide is a work in progress and is thus incomplete. While all INI settings are listed, some of the setting descriptions may be incomplete or even incorrect!

Suggested first reading: Skyrim Configuration Settings Guide

Guide scope

This guide is intended to be the comprehensive reference to all settings found within the Skyrim.ini file for The Elder Scrolls V: Skyrim game. All of the user-configurable settings contained within Skyrim.ini are listed and defined (or hopefully will be). Settings are presented by section in alphabetical order. Jump to a relevant section using the links below and navigate back to this "hub" using the link that appears at the top of each section page.
Default Skyrim INI (runtime 1.9.32.0.8) }}

Settings

Skyrim.ini has 1443 settings (339 Booleans, 811 floating points, 106 integers, 81 unsigned integers, 96 strings, and 9 colors) separated into 62 sections. 315 of these are believed to be unused by the game, leaving 1128 settings to tweak. 1 additional setting is mentioned here that is commonly placed in this file that does not work. Any additional settings not listed here are most likely invalid.

INI parameters by section

Credits