Neovalen Posted November 8, 2015 Posted November 8, 2015 On 11/8/2015 at 2:32 AM, Pretendeavor said: For those doing their own conflict resolution and who have added their own choice of mods on top of the packs on these forums, make sure to check the sticky post in the comments of the nexus page about changing masters. For many mods that required the older USKP plugin as master a fix can be really quick and easy, in case you don't want to wait for the mod authors to update it themselves.Only one I've found that will take more complex fix is Even Better Quest Objectives since the scripts need updated property names.
Pretendeavor Posted November 8, 2015 Posted November 8, 2015 On 11/8/2015 at 2:39 AM, Neovalen said: Only one I've found that will take more complex fix is Even Better Quest Objectives since the scripts need updated property names.I'm glad you said that because I just went ahead and changed it like all the others :P
EssArrBee Posted November 8, 2015 Posted November 8, 2015 On 11/8/2015 at 2:39 AM, Neovalen said: Only one I've found that will take more complex fix is Even Better Quest Objectives since the scripts need updated property names.I'll be updating that mod this weekend.
Neovalen Posted November 8, 2015 Posted November 8, 2015 On 11/8/2015 at 2:50 AM, EssArrBee said: I'll be updating that mod this weekend.Great to hear, unfortunately for me a few mods SR:LE uses are no longer being maintained and need to be updated. Guess I'll be uploading some replacer ESPs... hehe. 1
EssArrBee Posted November 8, 2015 Posted November 8, 2015 On 11/8/2015 at 2:39 AM, Neovalen said: Only one I've found that will take more complex fix is Even Better Quest Objectives since the scripts need updated property names.Which scripts require the changes. I don't really see many changes between the scripts in the USLP and EBQO other than what EBQO adds.
nappilydeestruction Posted November 12, 2015 Posted November 12, 2015 I know this is kinda off topic, but when do you think STEP 2.2.9.2 is gonna be out. I'm just curious? :) Dee
EssArrBee Posted November 12, 2015 Posted November 12, 2015 On 11/12/2015 at 11:19 PM, nappilydeestruction said: I know this is kinda off topic, but when do you think STEP 2.2.9.2 is gonna be out. I'm just curious? :) DeeSoon
Kelmych Posted November 12, 2015 Posted November 12, 2015 You will get a lot better answer if you post your question in the STEP 2.2.9.2 thread. I expect this has already been asked there, by the way.
nappilydeestruction Posted November 13, 2015 Posted November 13, 2015 On 11/12/2015 at 11:52 PM, EssArrBee said: Soonlol thanks On 11/12/2015 at 11:58 PM, Kelmych said: You will get a lot better answer if you post your question in the STEP 2.2.9.2 thread. I expect this has already been asked there, by the way.where is this thread?
Kelmych Posted November 13, 2015 Posted November 13, 2015 It's here in STEP Current Release Development under Tamriel Townships.
elwaps Posted December 2, 2015 Posted December 2, 2015 I found a bug I can only connect to USLEEP: [Screenshot] Grass is floating in the air near Helljarchen Hall, according to the editor IDs no mod (besides USLEEP) is involved, no LOD issue as it is visible from distance and near As said, in TES5Edit only USLEEP refers to this ID. Could it be connected to the patch or what else could that floating grass come from?
Nebulous112 Posted February 13, 2016 Posted February 13, 2016 USLEEP 3.01 has been released. :-) A number of regressions from the merge have been fixed, as well as a ton of other bugs. Pretty big changelog.
EssArrBee Posted February 13, 2016 Posted February 13, 2016 Dammit. I was hoping that this wasn't releasing for a few days so I didn't have to update the STEP Patches. FML
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