MissShaoHuan Posted November 13, 2015 Posted November 13, 2015 Well then, looks like I've been running a STEP Extended build all this time without removing the plugins that aren't needed when using Extended Thank you so much for explaining that to me, makes so much more sense now.
EssArrBee Posted November 13, 2015 Posted November 13, 2015 On 11/13/2015 at 4:53 PM, MissShaoHuan said: Please tell me if I am being dumb, but I see no Core patch in this thread? Slightly baffled. I can also never find the guide to install the S.T.E.P. Extended, but that's another matter.I may have put the Core patch in the STEP Patches thread.
TechAngel85 Posted November 13, 2015 Author Posted November 13, 2015 Ess, we decided that ELE shouldn't be in the patches. Unless you just want to do the extra work, all patches going forward can skip the ELE stuff.
EssArrBee Posted November 14, 2015 Posted November 14, 2015 Not having ELE in the patches is probably not the right choice. To many records that conflict between RWT, ELE, and AOS I think. Can't remember which ones exactly. Removing ELE from a patch is simple enough. Just delete 10 or so records. That's why I also want to move to the installer that has an optional for it.
TechAngel85 Posted November 14, 2015 Author Posted November 14, 2015 Okay, that's cool. I'll double check the ELE forwards when I can. I remember that there were some interiors that ELE wasn't winning that it should have for the lighting and interior effects like fog. Surprised there are conflicts with RWT since ELE is just interiors....dungeons possibly.
EssArrBee Posted November 14, 2015 Posted November 14, 2015 On 11/14/2015 at 1:26 AM, TechAngel85 said: Okay, that's cool. I'll double check the ELE forwards when I can. I remember that there were some interiors that ELE wasn't winning that it should have for the lighting and interior effects like fog. Surprised there are conflicts with RWT since ELE is just interiors....dungeons possibly.Any where that had water indoors might have a RWT sound or effect that conflicted. I think most the ELE effects that didn't 'win' were the ones that conflicted with CRF. I don't always know what CRF is doing, but because it adds new stuff I always let it 'win' conflicts.
TechAngel85 Posted November 14, 2015 Author Posted November 14, 2015 I only recognized some of it due to having tested ELE winning all conflicts in my setup and some of the interiors not looking quite the same. Think I might have mentioned that when we were discussion a non-ELE version for more compatibility. I've been using the non-ELE version myself since you made them so I don't even remember the locations that looked different.
DoubleYou Posted November 15, 2015 Posted November 15, 2015 INI tweaks I think that would be great to add to the STEP recommended changes. See here for details: https://wiki.step-project.com/Guide:Skyrim_Configuration_Settings Skyrim INI[Camera] fMouseWheelZoomSpeed=10 [Display] bAllowScreenShot=0 fLightLODRange=50000 [General] iNumHWThreads=4 ;Set this to the number of CPU cores, multiplied by 2 if hyperthreaded [Grass] fGrassFadeRange=10000 iMinGrassSize=40 [MapMenu] fMapWorldYawRange=400 fMapWorldMinPitch=0 fMapWorldMaxPitch=90 [Water] bReflectLODLand=1 bReflectLODObjects=1 bReflectLODTrees=1 SkyrimPrefs.ini[Display] fMeshLODLevel1FadeTreeDistance=6144 fMeshLODLevel2FadeTreeDistance=4096 fTreesMidLODSwitchDist=8192 [Trees] uiMaxSkinnedTreesToRender=200 [Water] iWaterReflectHeight=1024 iWaterReflectWidth=1024
CorneliusC Posted November 15, 2015 Posted November 15, 2015 Thank you very much for the beta patches. I noticed that the (extended) patch lists "Immersive Citizens - CRF patch" as a master (which can be sorted away by cleaning masters). Is this something to worry about?
TechAngel85 Posted November 15, 2015 Author Posted November 15, 2015 Why disable the ability to take screenshots? iNumHWThreads=4I didn't think Skyrim could use more that 4 cores nor could it use hyperthreading? Also, is that INI not set correctly when the launcher detects your hardware? What does adding water reflections do to performance?
DoubleYou Posted November 15, 2015 Posted November 15, 2015 Because ENBoost screenshots should be used. There is no evidence to confirm or deny that Skyrim can use more than 4 threads. It is true that it detects the number of threads your cpu has in rendererinfo.txt but it doesn't appear to change this setting accordingly. There is a small performance impact ime with the water reflections tweak.
TechAngel85 Posted November 15, 2015 Author Posted November 15, 2015 Fair enough. I use FRAPS. iNumHWThreads=4I can see this being controversial without any evidence to back it up on why we'd be recommending to change this parameter. Might I suggest a few runs with SPM to see if there is any noticeable difference before we recommend changing such things. I have a Core i5 that is not overclocked which I could test out, but I don't have SPM set up for testing this right now. I asked about performance because I can't tell any difference on my system. It's hard to benchmark some of these settings on a decent system. I could do this much better with my old laptop.
DoubleYou Posted November 15, 2015 Posted November 15, 2015 There would be no difference unless you have more than 4 threads, as 4 is the default value. It would need to be tested on both a legitimate quad-core with hyperthreading and a legitimate 6 or more core processor to confirm. I guess we might as well leave it out, since most users don't have more than 4 threads.
TechAngel85 Posted November 15, 2015 Author Posted November 15, 2015 I agree that would be best until we can really test it out. I'm fine with the rest of the suggestions.
DoubleYou Posted November 15, 2015 Posted November 15, 2015 On 11/15/2015 at 3:35 PM, TechAngel85 said: I asked about performance because I can't tell any difference on my system. It's hard to benchmark some of these settings on a decent system. I could do this much better with my old laptop. My laptop is definitely on the low side of things, and it isn't a big deal.
Recommended Posts