Jump to content
TechAngel85

v2.2.9.2 Development

Recommended Posts

Notice:

As of STEP 2.2.8, we are only actively supporting Skyrim Legendayr Ed. (all DLCs) - We continue to 'passively' support other DLC/non-DLC configurations as an artifact of having done so previously. However, moving forward, all new content will assume Legendary Ed. We will gradually phase out information pertaining to limited DLC components.


Overview:
STEP 2.2.9.2 marks another step towards 2.3.0. However there is still much work to be done for STEP to be ready to make the move to v2.3.0. Because of this and there being no time frame for development, we have decided to do incremental releases. v2.2.9.1 was the first. v2.2.9.2 will be the second. These releases will mainly be mod releases, meaning that we'll only be testing and reviewing mods.

Since this is a community driven project and site, we would like to encourage users to tag mods they'd like to see in STEP. To do this, please add a 'testing' tag to the desired mods. This will allow us to filter the mods and review them. Mods that we think fit into the STEP project will be officially marked for testing and mods that do not will simply have the 'testing' tag removed.

Dev Guide v2.9.9.2
Changelog (subject to developmental updates)
Mods currently in Testing



For replacers, the test case should be a high-quality screenshot compare. We don't need a lot, just two or three sets of compares on the thread marked [ TESTING ].

The idea is that testing --and logging of that activity on the threads-- will be touch & go for a lot of mods, and it should be pretty clear by anyone stumbling upon any mod thread what the end result is.

Let us know if you want to be a Mod Tester! We're always looking for official testers!



Mods Accepted for v2.2.9.2 (in no specific order)



2.2.9.2 Dev patches:

STEP Core Patch
STEP Extended Patch

Share this post


Link to post
Share on other sites

As a fan of the Rainbows and Shooting Stars mods, I must address a concern with the switch to Wonders of Weather. Even though it's made by the same person, the shooting stars in WoW went from quick motes of light to fat crumbling meteors. I was disappointed, because these annihilated the immersion offered by the original. As such, I have personally uninstalled WoW and returned to the original separate mods, even though isoku no longer supports them.

 

Looking through the posts on WoW's Nexus page, it seems some modders experience high thread counts when outside, noticeable especially during rain.

 

I propose, in light of both of these, that Wonders of Weather be removed from STEP:Extended. I don't feel that STEP can appropriately recommend it, or its unsupported predecessor.

Share this post


Link to post
Share on other sites

I was just running around outside Whiterun while it was raining and my performance was garbage. I'll have to look into WoW and see if that was the reason. 

Share this post


Link to post
Share on other sites

Yeah, need to look into it. I've been using it in my new play through and have not noticed any issues. Haven't seen any shooting stars yet though.

Share this post


Link to post
Share on other sites

Should be able to change the frequency of shooting stars in the MCM, as I recall.

Share this post


Link to post
Share on other sites

Shooting star : The one I saw seemed fine. Maybe he added more varitey ? Haven't checked the changelog nor dissected the mod yet.

 

Rain drops : Yeah, I can confirm that I get a drop about 5-6 FPS whenever its raining. Though I didn't compare to a potential fps drop with the non-merged version of raindrops.

Share this post


Link to post
Share on other sites

Guys, lets remember to add the accepted mods to the OP. Some of us (me) have a hard time keeping up while away at work or doing whatever. :thumbsup:

Share this post


Link to post
Share on other sites

Well, we've only accepted one mod, so it's all good.

Ah, thought there was more than that. Probably why I couldn't find them.

Share this post


Link to post
Share on other sites

I think we'll be accepting the Baskets HD, Not So Fast, Ultra HD - City Guards, and Timing is Everything pretty soon.

Share this post


Link to post
Share on other sites

OP updated with new mod accepted and links to their pages for user who want to follow the v2.2.9.2 progress and provide feedback.

Share this post


Link to post
Share on other sites

With the push to improve level and skill requirements, and quest spacing I present you mods that enhance the way the Mage Guild quest line works:

 

Not So Fast - Mage Guild by CDCooley: https://www.nexusmods...rim/mods/64633/

 

College Days - Winterhold by jvr2400: https://www.nexusmods...rim/mods/56699/

 

College of Winterhold Entry Requirements by TorchicBlaziken: https://www.nexusmods...rim/mods/38448/

Share this post


Link to post
Share on other sites

With all these guild/faction/quest requirement mods in testing we should start addressing the recommended settings for them. I know cdcooley already changed his mod to address a better default setting for Not So Fast, but there are quite a few others that should looked into. Thieves Guild Requirements, Timing is Everything (has FISS support), and ESF all have some options in the MCM that should be addressed.

Share this post


Link to post
Share on other sites

Hopefully if they all have some FISS support (or similar, like what the last release of VioLenS use, with JContainer), maybe hosting presets designed for step directly here would be a nice idea ?

Share this post


Link to post
Share on other sites

Timing is Everything is the only one I know of with FISS support. It has tons of options though, so it needs it.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Similar Content

    • By arry
      00:01:53.948]    Found E:\Steam\steamapps\common\Skyrim\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_TES5_manual_static_Tamriel.txt
      [00:01:53.968]    Adding 2 manual objects LOD data to LODGen export file
      [00:01:53.992]    Saving objects LOD data to E:\Steam\steamapps\common\Skyrim\DynDOLOD\Edit Scripts\Export\LODGen_TES5_Tamriel.txt
      [00:01:54.033]    LOD references: 18201, unique LOD objects: 896
      [00:01:54.059]            Saving TamrielDynREFR 2338
      [00:01:54.089]    DoLODThread Tamriel
      [00:01:54.115]    Creating mini atlas data
      [00:01:54.200]    Gathering meshes for atlas creation
      [00:01:54.615]    Processing 1093 meshes for atlas creation
      [00:01:55.059]    <Warning: LOD mesh not found "meshes\lod\rocks\rockcliff04_lod_1.nif">
      [00:01:55.258]    Processing texture replacements
      [00:01:55.342]    Preparing texture data
      [00:01:55.372]      Can not find textures\lod\icwalllod02.dds for texture atlas
      [00:01:55.388]      Can not find textures\lod\ictowerlod01.dds for texture atlas
      [00:01:55.432]    <Error preparing texture textures\lod\ictowerlod01.dds for atlas: File not found: textures\lod\ictowerlod01.dds>
      [00:01:55.457]    <Note: textures\terrain\lodgen\skyrim.esm\reachclifftree02_000b8a77_n.dds normal map not found, using flat replacement>
      [00:01:55.460]    <Note: textures\terrain\lodgen\skyrim.esm\reachtree01_000b8a73_n.dds normal map not found, using flat replacement>
      [00:01:55.463]    <Note: textures\terrain\lodgen\skyrim.esm\reachtree02_000b8a74_n.dds normal map not found, using flat replacement>
      [00:01:55.470]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforest01_0001306d_n.dds normal map not found, using flat replacement>
      [00:01:55.472]    <Note: textures\terrain\lodgen\skyrim.esm\reachclifftree01_000b8a76_n.dds normal map not found, using flat replacement>
      [00:01:55.473]    <Note: textures\terrain\lodgen\skyrim.esm\treeaspen05_0007614b_n.dds normal map not found, using flat replacement>
      [00:01:55.475]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforest02_00018a02_n.dds normal map not found, using flat replacement>
      [00:01:55.476]    <Note: textures\terrain\lodgen\skyrim.esm\treeaspen06_0007614a_n.dds normal map not found, using flat replacement>
      [00:01:55.478]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforest04_0004fbb0_n.dds normal map not found, using flat replacement>
      [00:01:55.478]    <Note: textures\terrain\lodgen\skyrim.esm\treepineforest03_0004b016_n.dds normal map not found, using flat replacement>
      [00:01:55.480]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforest05_00051126_n.dds normal map not found, using flat replacement>
      [00:01:55.481]    <Note: textures\terrain\lodgen\skyrim.esm\treepineforestdead03_000b927c_n.dds normal map not found, using flat replacement>
      [00:01:55.483]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforestdead02_000b927b_n.dds normal map not found, using flat replacement>
      [00:01:55.485]    <Note: textures\terrain\lodgen\skyrim.esm\treepineforestsnowl03_0005d2d9_n.dds normal map not found, using flat replacement>
      [00:01:55.486]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforestdead04_000b927d_n.dds normal map not found, using flat replacement>
      [00:01:55.488]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforestdead05_000b927e_n.dds normal map not found, using flat replacement>
      [00:01:55.490]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforestsnow02_0005c071_n.dds normal map not found, using flat replacement>
      [00:01:55.493]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforestsnow04_0005c06f_n.dds normal map not found, using flat replacement>
      [00:01:55.496]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforestsnow05_0005c06e_n.dds normal map not found, using flat replacement>
      [00:01:55.499]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforestsnowl02_0005d2da_n.dds normal map not found, using flat replacement>
      [00:01:55.501]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforestsnowl05_0005d2d7_n.dds normal map not found, using flat replacement>
      [00:01:55.503]    <Note: textures\terrain\lodgen\skyrim.esm\treeaspen03_0006c9d4_n.dds normal map not found, using flat replacement>
      [00:01:57.684]     
      [00:01:57.684]    Exception in unit userscript line 350: One or more errors occurred
      [00:01:57.684]     
      [00:01:57.684]    Check log lines above the exception for additional hints. Check the FAQ and search official forum https://stepmodifications.org/forum/forum/223-shesons-dyndolod-xlodgen/ for those errors.
      [00:01:57.684]     
      [00:01:57.684]    If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum https://stepmodifications.org/forum/forum/223-shesons-dyndolod-xlodgen/
      [00:01:57.685]    Error: One or more errors occurred
       
    • By sheson
      I will keep this post brief. Make use of the Help buttons and hover over settings. Do not hesitate to ask questions and provide feedback.
      This is early ALPHA to test things and iron out bugs. Certain things may be incomplete, not work as expected or change considerably between versions. Read the documentation included in the Standalone archive.
      In case of error messages prompts, click the link
      Click on this link for additional explanations and help for this message
      if available to open the associated help/message page on https://dyndolod.info
      Use search to find similar questions and answers.
      Ask questions (also about 3rd party mods) or report any problems or issue in this thread only. Questions or problems can only be properly answered or addressed by the developers.
      If making posts or reporting errors, upload/paste these files (if they exist) to a file or text sharing service:
      ..\DynDOLOD\bugreport.txt
      ..\DynDOLOD\Logs\[DynDOLOD|TexGen]_[TES5|ENDERAL|SSE|TES5VR|ENDERALSE]_log.txt (truncate large log files to the entire last meaningful generation)
      ..\DynDOLOD\Logs\[DynDOLOD|TexGen]_[TES5|ENDERAL|SSE|TES5VR|ENDERALSE]_Debug_log.txt
      If issue involves LODGen upload/paste
      ..\DynDOLOD\Logs\LODGen_[TES5|ENDERAL|SSE|TES5VR|ENDERALSE]_[Worldspace]_log.txt
      If the option "Copy this message to clipboard" is available, copy and paste the text instead posting a screenshot.
      Requirements
      DynDOLOD Standalone 3.00 Alpha-65 (Mega) DynDOLOD Resources 3.00 Alpha-17 (Mega) for Skyrim/Enderal or DynDOLOD Resources SE 3.00 Alpha-19 (Mega) for Skyrim SE/Skyrim VR/Enderal SE Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019 For dynamic LOD: SKSE, SKSE64, SKSEVR and PapyrusUtil, PapyrusUtil SE, PapyrusUtil VR  or DynDOLOD DLL For grass LOD: A warm precache from No Grass In Objects. See next post for details. For Majestic Mountains: Majestic Mountains LOD Pack for DynDOLOD 3. Obviously do not install LOD meshes from older versions made for DynDOLOD 2.x.  
      Installation
      Install the requirements as usual. Install the Core Files from either DynDOLOD Resources or DynDOLOD Resources SE depending on the used game version. Typically overwrite any files or refer to Load/Overwrite Orders. Install other options as desired. Unpack the DynDOLOD Standalone archive into a new empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game or any mod manager folders. If the tools are started without setting a Game Mode with a command line argument (-tes5 for Skyrim, -sse for Skyrim Special Edition etc.), a message window will prompt for the desired Game Mode. Since TexGen now generates billboards do not install any 3rd party billboards.
      LOD Generation
      Use TexGen to generate object LOD textures and tree/grass LOD billboards into a dedicated output folder and then install as a mod. Use DynDOLOD to generate object LOD (includes grass LOD if enabled), tree and optional dynamic LOD into a dedicated output folder and then install as a mod.  
      Major Feature Changes
      Generate high quality tree/grass LOD billboards with TexGen. No need to install any billboards. Optional ultra tree LOD is now a checkbox - remember to update the tree mesh rule as desired. Optional billboard Grass LOD in object LOD Level 4. See next post for details. Generate some pre-rendered object LOD textures, including all cities. Optional generate an underside terrain mesh to block sun rays. Automatic texture replacements for stitched object LOD textures. Optional grass LOD generation is now a checkbox Optional occlusion generation is now a checkbox and can generate Occlusion.esp in the same session, eliminating the step with xLODGen Optional terrain underside generation is now a checkbox  
      Changelog
    • By TechAngel85
      Discussion topic:
      Fire Halo Remover by khazhak
      Wiki Link
       
       
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.