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Posted

Looks like the "official" 1.2.1 has a crash problem in Dragonsreach, it has officially killed my playthrough until a fix is found... urgh! I really should keep my older USKP versions as Arthmoor doesn't leave the old versions laying about. The last beta before release worked fine, so hopefully that narrows down the problem for him.

 

Edit: I cleaned the official 1.2.1 with TESVGecko (there was a few dirty edits) and it fixed the problem for me... I reported this to Arthmoor.

Posted

It crashed for me when I zoned in the gate (so once I loaded into dragonsreach from whiterun)... other users on the nexus forums have had a crash when exiting the same area. In any case, cleaning the ESP fixed it for me, so figured I'd post it.

Posted

Proper installation of 1.21 if you have ever used a followers,pet, or conjuration mod that is still in your savegame

 

With USKP 1.2 loaded (use 1.21 if you have been silly and deleted 1.2)

Dismiss all followers, pets, and conjured critters

Save and exit

Deactivate all mods that affect followers

Sleep 31 days and save

Install USKP 1.21 and any follower mods

Sleep 31 days and save

Play

Posted
  Quote

Proper installation of 1.21 if you have ever used a followers mod that is still in your savegame

...

 

Where did you find this?  Just curious about getting more info on this.  Thanks.
Posted

It's my own fix after looking at the cause of the problem. You can find references to various issues on the various USKP threads, I just analyzed them and found the likely root cause. It could also be navmesh issues reintroduced by older mods but that seems less likely.

 

If it fixes issues for people here I'll pass it on to Arthmoor. People seem to have terrible habits in regards to creating clean saves, and even worse with upgrading, installing, and uninstalling mods.

Posted

In my case it does not apply, I had it on a newly installed Skyrim on "fresh" characters, no followers etc. Still must be something on my end that is causing it since its not happening to everyone. Strange thing is that it still happened after I more or less copied Arths loadorder from a recent thread and the crashes still occured. Gonna try it out with only DG and the patches installed see if it keeps happening.

Posted

The only other explanation if it happens on a new game is that you have bad loose scripts still installed. Delete your Data/scripts directory and try again. (Note that you will have to reinstall the CK, SKSE, and any mods that have loose scripts, do those 1 at a time and test to find the culprit).

 

Edit: btw remember that pets and conjured creatures count as followers.

Posted

Yeah I did that, still crashed. I don't use loose scripts if it can be avoided.

 

But its "definately" a mod other than USKP that was causing it in my case since with only the two unofficial patches, iHUD and Live Another Life installed no crashes occured like before.

Posted

Thanks, frihyland. I was mostly just wondering if there are problems with Dawnguard's new companions and outdated companion mods. I use an old version of TCG because I simply like it the best. Haven't noticed any issues yet, but I just started the quest line and haven't "fully" acquired a new companion from the DLC.

Posted
  Quote

Yeah I did that, still crashed. I don't use loose scripts if it can be avoided.

 

But its "definately" a mod other than USKP that was causing it in my case since with only the two unofficial patches, iHUD and Live Another Life installed no crashes occured like before.

You can try to place USKP 1.2.1 at the end of your mod list. It helped in my case when I had constant crashes between Riverwood and Whiterun in the place where the road goes closer to the river.

  • 2 weeks later...
Posted

USKP 1.2.2 beta is out on Dark Creations.

 

Changelog.

 

  Reveal hidden contents

 

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