Jump to content
  • 0

Original Support Topic (feel free to create more specific support topics)


Kelmych

Question

Clear and Present Danger - A guide for modding Fallout 3

 

This thread is for reporting problems when using the "Clear and Present Danger guide for Fallout 3". This includes errors in the guide, problems in following the guide, problems with the mods included in the guide, and problems running Fallout 3 when following this guide.

 

Please post any problems such as these in this forum. It's also best to post them here vs. sending me a PM. Often I won't have an answer but the other readers of this forum might have a good answer.

Link to comment
Share on other sites

Recommended Posts

  • 0

Kelmych,

 

I was in Megaton and equipped the the Ak-47 (Millenia's AK-47, Chinese rifle replacer) but RH_ironsights were not working on it. Does yours work? If not can you put this in the guide?

 

https://www.nexusmods.com/fallout3/mods/19608/

 

edit 1 - doesn't fix it. Still not seeing iron sights with AK-47. When I disable Millenia's AK-47 then the chinese rifle iron sights work again.

 

edit 2 - fixed it. forgot to read on into the description. Load Fo3Edit, load the plugin there, expand it on the left side ( the ' + ' button) until you see the name and the ID of the weapon, click on the weapon and then find the '' Don't use 1st person IS '' on the right side and remove it.

 

edit 3 - I tried the original mesh file again and it works. So thus far the modded mesh from the above link is not needed for the AK47. Only the FO3Edit is needed.

 

Thanks.

Edited by D1Z4STR
Link to comment
Share on other sites

  • 0

Not sure if this is helpful but while following the guide I installed ENBoost. Haven't done any graphics additions yet, just everything mentioned under enboost and the wrapper version works perfectly fine with my AMD cards.

 

Just installed everything up to where it says test the game out after installing all of gophers HUD stuff (and wanderers edition and so on).... everything appears to working just fine. Except when I try to move the position of the HUD, where it says click ok and then the hud elements will appear... they never appear and I have no options to move anything? 

 

EDIT: Omni's Hi res pip boy, if using a controller to play instead of the mouse = inside the mods data folder is a folder named "pc" you have to change it to "xbox" and then the textures work. May be very helpful to mention to some to add that. I need a controller to make videos smoother. 

 

Better High Detail Map: where the instructions say "Using" (as to tell you what to open the file with) there is not word following it to inform people how to open it. I used Notepad. Seems fine? Though where it says that the numbers should be 660 and switch them to 650... all of my numbers are 724 and not 660. And even when I change them nothing seems to happen. 

 

EDIT: Fallout 3 Redesigned archive is packaged wrong. The Esp's/esm's are outside of the data folder causing red exclamation points to appear instead of people. Adding the esps into the data folder and repacking the mod makes everything work for me. 

Link to comment
Share on other sites

  • 0

D1Z4STR:

I haven't loaded that Ironsights addon yet; I'll check. Thanks for mentioning it. The changes are similar to what I did for the ACR. The ACR for FWE change I made to support the Ironsights mod for the ACR includes changes in the animation flag, as you noted doing to the AK47 mod, and I also changed some of the dimensions to match those in the plugin I didn't use (since I wanted to use the plugin that had the script fixes).  I did also use the meshes from the Ironsight addon for the ACR mod.

 

I suggest posting the problem about Enhanced Blood Textures on the Paradox Ignition Nexus page. The authors of this mod seem quite active (unlke those of other mods for Fallout 3).

 

GamerPoet: I'll look at those edits. I don't use a controller myself so I hadn't looked into the Omni's Hi Res mod controller. I'll add it to the guide. I'll fix the Fallout 3 Redesigned instructions; I forgot to add the detailed instructions when I put it in the guide.

 

I'll also fix the Better High Detail mod instructions. This install script for this mod selects the appropriate map_menu.xml file based on whether the plugin for Pipboy 2500, the plugin for Pipboy Readius, or neither have been installed. If neither is present it assumes the Omnis mod is used. If you don't get the values at the same line numbers then Better High Detail Man and Icons thinks a different Pipboy mod is installed. The line should initially read "<height>660</height>."Notepad++" didn't show up because a space was missing.

Link to comment
Share on other sites

  • 0

cool = ) Im almost through the guide and those seemed to be the only things that I could find to mention. Thought I'd help.

 

oh, and awesome guide man holy hell. Saving me so much time in being able to start my playthrough. My fallout playthrough will be your guide explicitly (other than i may add an enb of my choosing but Im not at the end of the guide yet so who knows lol) I'll be sure to refer people in each episodes description. 

 

EDIT: I just went back to Better high detail map. Didn't realize to download the optional file. When installed the map from the 3000 in there all worked out. Its wierd because the FOMOD for the main file for me asked me 3 times in the a row to install the same thing without explanation. Perhaps thats where I got lost? But dropping the optional file (archive open in separate window) into the explorer gave me the 660 line and changing to 650 worked great = ) 

 

question: How do you de-archive a fomod? (batteries plus small cell) Point me to where it says and i'll happily read up on it lol

 

Animated Fan: M.O. flags the esp as a dummy file. Do you know if it is? 

Essentials Retex: instructions say get the main file and install though there are 3 main filres (which I'll install all?) Edit: volume 2 is what you specify will be changed in guide so I'll go with that = )

 

Skillbooks Retex: installed right but no fomod?

 

Better Booze: Open archive and repackage my selection into a new data folder and rearchive it. 

Link to comment
Share on other sites

  • 0

Fallout Wanderers Edition-FWE: The Arctic Combat Armor Mark ll (Heavy) seems to have issues. I think it has to do with wrong texture pathing or something. It's this glitch when you are in 3rd person and strafing the camera around you see a palette of mixing/flashing textures from the surround environment all over your armor instead of the proper arctic textures.

Edited by Brainfever
Link to comment
Share on other sites

  • 0

The brotherhood of steel esm has 2 records that acn be removed with FO3Edit. I did so. Should I have? lol.. It is the only of the 5 dlc that "needed" any cleaning. 

 

PLaying an african character my left hand was white. Had to hid the left hand pip boy files from roberts make body and the hand was normal again

Link to comment
Share on other sites

  • 0

I'll look at all of these errors; I've been a little busy getting ready for Halloween.

 

I cleaned all the mods I'm using except for Flora Overhaul (ITMs removed only) and the Updated Unofficial Fallout 3 Patch. I haven't had any obvious problems that I felt might be caused by the cleaning.

Link to comment
Share on other sites

  • 0

Cool = ) yeah, im about to get out there with my nieces shortly. 

 

Arlington house mod as of september 24th no longer needs an update file installed over it. I think the author merged it and made it one file. 

 

Better Booze: The folder give you 3 to 4 options each and you have to choose and rebuild the archive or drag them via open explorer

 

animated fan : esp can be moved to optional as Mod Organizer activates the BSA on its own. 

Link to comment
Share on other sites

  • 0

Kelmych,

 

I was in Megaton and equipped the the Ak-47 (Millenia's AK-47, Chinese rifle replacer) but RH_ironsights were not working on it. Does yours work? If not can you put this in the guide?

 

https://www.nexusmods.com/fallout3/mods/19608/

 

edit 1 - doesn't fix it. Still not seeing iron sights with AK-47. When I disable Millenia's AK-47 then the chinese rifle iron sights work again.

 

edit 2 - fixed it. forgot to read on into the description. Load Fo3Edit, load the plugin there, expand it on the left side ( the ' + ' button) until you see the name and the ID of the weapon, click on the weapon and then find the '' Don't use 1st person IS '' on the right side and remove it.

 

edit 3 - I tried the original mesh file again and it works. So thus far the modded mesh from the above link is not needed for the AK47. Only the FO3Edit is needed.

 

Thanks.

I added this to the guide, but it will take a custom patch to get the correct records for these weapons since Weapon Mod Kits, FWE, and the 4 Millenia mods all make changes to them and they are not fully compatible even after a bashed patch is created. For the Ak-47, for example, the Millenia meshes are not used at (FWE ones are used instead). I'll create a patch as soon as I have time.

Link to comment
Share on other sites

  • 0

Hey Kelmych,

 

I'm CTD at loading screen.  FO3Edit loads fine.

 

Amazing guide -- I'm sure I may have messed it up at some point, but if you have any idea why I might be CTD with this setup, I would appreciate a quick look over.

 

Plug-In list is below, as is the modlist.txt.

 

Let me know if I can provide any additional information to help.

 

Thanks,

diznanl

 

 

 

# This file was automatically generated by Mod Organizer.
+Bashed Patch - Clear and Present Danger
+20th Century Wpns -Plus- Reborn for FWE 603-WMK for FWE-Calibrv14-eXcalibrv23
+RH_IronSights FWE- WMK compatible
+PPA and FWE Armor Balancer
+Ammunition Schematics for FWE-WMK-CRAFT-Full CalibrV1_4
+Expanded Talon Company - Now FWE Compatible
+Blackened
-Fallout Interoperability Program - FOIP
+Busworld and DCInteriors compatibility patch
+MMMF3 Type3 Raider Texture Fix
+Alternate Female Raider Skins for Type3 - TypeV - MMMF3
+Marts Mutant Mod Merged
+Martigen's Mutant Mod
+Wasteland Guards aka DC Defence
+Crowded Cities v2
+More Perks
+Brahmin Dairy Products
+DelayDLC
+A Useful Metro Map - Texture Replacement
+Fallout 3 - HD Audio Overhaul - v1.21
+CRL9000 Sound Modification V046 - DLC Edition
+Improved Sound FX v1_3
+Home brewed sound pack
+Sounds From The Wasteland
+Ambient Wasteland 2
+Proper Power Armor Footsteps
+GNR Enhanced
+CONELRAD 640-1240 - Civil Defense Radio
+Retex_Gore
+Enhanced Blood Textures
+Retex_Brahmincorpsetrap
+Retex_Gorycorpseparts
+HD Smoky Fire and Explosions for FO3
+Holster animations and models
+Fallout 3 Re-Animated
+Ragdoll Overhaul FO3 Edition
+Animated Fan
+Hectrol Vintage Radio Deluxe HighRes Retex
+Nuka-Cola Hi-Res Retexture
+Skykappas Water Bottles
+MGs Neat Clutter
+Pre-War Money Retexture - RRS
+Retextured Clutter Collection
+Retextured Labels - Food - Abraxo - Detergent
+Better Booze
+Bear Trap Retextured
+Skill Books Hi-Res Retexture
+Vertibird Re-textured
+Essentials Retex
+Chems and Meds Re-Texture Pack
+BatteriesPlus
+Precision Collision - Clutter
+KDSZealotleeMP5withIronsights
+Zealotlees MP5 Pack
+SVD Dragunov
+KDSZealotleeACRwithIronsights
+Zealotlee Adaptive Combat Rifle Script Bugfix
+EVE - Energy Visuals Enhanced
+20th centuary weapons 5.12
+RH_IronSights - FOSE
+RH IronSights FOSE
+Plasma Rifle Awesomefied
+Weapon Mod Kits
+Millenias Fo3 Weapons Fixed Iron Sights
+Mauser C96 replacer
+Combat Shotgun replacer
+AKS-74U
+AK-47 replacer
+32 revolver Millenia replacer
+FO3-WRP - Weapon Retexture Project
+eXcalibr Ammo eXpansion Pack
+Dark_Maggots Chinese Stealth Armor Retexture
+Dragonskin Tactical Outfit
+Bornagain Fo3 Outcast
+Bornagain FO3 T51b
+Bornagain Combat Armor - Anchorage
+Bornagain Combat Armor
+Winterized DX
+Tribal DX
+Hellfire DX
+Enclave DX
+RobCo Certified Textures
+RobCo Certified
+Robot Revolution HD - Protectron
+Glowing Ghouls - FO3 MMM
+Vandr HD Creatures
+KDS Feral Ghoul Retextures High Resolution
+Ghouls Hires retexture
+Whiter Teeth
+LiL - An Eye Improvement Mod
+DIMONIZED TYPE3 female body
+Type 3 Underwear replacer
+Roberts Male Body for Fallout 3
+Fallout 3 Redesigned
+Wasteland Clothing HD V1-3 FULL PACK
+Merc Adventurer Armor
+Wasteland Scout for Type3 and BFM
+Freebooter Armor for Type3
+MZ Samurai and combat female armor replacers
+Type3 Businesswear
+Type3 Leather Armors
+Pittraider replacer for Type3
+MZ Outfits for Type3
+Point Lookout outfits for Type 3
+Type3 Armor Replacers
+krzymar Moon Size Tweak
+krzymar HI-RES Moon
+Laurens Bathroom Poetry
+C93 - Distant LOD Rock Fix for NMCs Texture Pack
+Improved LOD Noise Texture
+Raider Grafitti Re-done
+Flora Overhaul
+Washington Monument BoS Outpost
+Temple of The Union Overhaul
+Rockopolis Rebuilt
+Fort Independence Redesigned
+Busworld
+DCInteriors Project
+Canterbury Commons Overhaul
+Big Town Overhaul
+Better Rivet City Church
+Arlington House Restoration
+Dynamic Weather
+Enhanced Weather - Rain and Snow v2
+Paradox Ignition presents The Mergers
+Megaton Lighting Overhaul
+Fallout Street Lights
+Hi-Res VaultDoorPanels
+UHQ Terrain Overhaul
+Citadel Retextured 4096x4096
+NMCs_Texture_Pack_for_FO3
+Mothership Zeta DLC Retextured
+Fallout 3 Hirezd
+Improved Glass Bullet Impact
+Better clutter and furniture pack
+Hi-Res Weapons and Ammo Textures
+Hall Of Weapons
+Hall Of Equipment
+Reillys Rangers Expanded
+A World Of Pain for Fallout 3 AWOP4FO3
+Fixes for Crimson Caravan v1_3
+The Crimson Caravan v1_3 by Azar
+Vault 101 Revisited
+Existence 2_0 - Robot Radio
+The Mantis Imperative
+In the Shadow of the Swamp
+An Evening With Mister Manchester
+A Note Easily Missed
+Hectrol Lockinterface Deluxe HighRes Retex
+Fallout 3 Item Descriptions
+Pipboy Item Descriptions Mod
+Smaller Crosshair
+Faster Pipboy Faster
+More Map Markers
+Better High Detail Map and Icons
+Omnis Hi-Res Pip-Boy 3000 - FIXED
+Fallout 3 - Enhanced Camera
+Centered Overhead 3P Camera
+CASM
+JIP Selective-Fire
+iHUD
+Unified HUD Project
+aHUD
+JIP Realistic Weapon Overheating
+Powered Power Armor
+Antistars Assorted Add-ons
+Dynamic Crosshair
+Flashlight
+Advanced Recon Range Finder FO3
+Advanced Recon Thermal Nightvision
+Advanced Recon Trap Detection
+FWE - FO3 Wanderers Edition
+DarNified UI
+Books Debunked
+NPC-Confessor Cromwell has a Break EV _ DV
+Creature Companion Fixes - Dogmeat - RL-3 - Fawkes
+Caravan Merchants Heal After Combat
+Scribe Yearling takes all Pre-War Books
+Dialogue Tweaks
+Rivet City Realignment
+Fallout Stutter Remover
+NVAC - New Vegas Anti Crash
+Inventory Access
+UPDATED Unofficial Fallout 3 Patch
*Unmanaged: Anchorage
*Unmanaged: BrokenSteel
*Unmanaged: Fallout3
*Unmanaged: PointLookout
*Unmanaged: ThePitt
*Unmanaged: Zeta
# This file was automatically generated by Mod Organizer.
Fallout3.esm
Anchorage.esm
ThePitt.esm
StreetLights.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
CRAFT.esm
Advanced Recon Tech.esm
Enhanced Weather - Rain and Snow.esm
iHUD.esm
CALIBR.esm
20th Century Weapons.esm
FO3 Wanderers Edition - Main File.esm
Detect Traps.esm
Inventory Access.esm
Mart's Mutant Mod.esm
ArefuExpandedByAzar.esm
DCInteriors_ComboEdition.esm
aHUD.esm
Project Beauty.esm
EVE.esm
AWorldOfPainFO3.esm
RH_IRONSIGHTS.esm
xCALIBR.esm
Vault 101 Revisited.esm
TalonExtraArmor.esm
Companion Core.esm
Xepha's Dynamic Weather.esm
RobCo Certified v2.esm
tubrrCompound.esm
WastelandGuards01.esm
PlasmaRifleAwesomefied.esp
FO3 Wanderers Edition - Alternate Travel.esp
GlowingGhouls-MMM.esp
Flashlight-LOS.esp
YearlingBooks.esp
Advanced Recon Range Finder.esp
krzymar-MoonSize_120%.esp
DarNifiedUIF3.esp
RagdollOverhaulFo3.esp
Confessor Cromwell has a Break_EV.esp
Advanced Recon Tech.esp
DynamicCrosshair.esp
Overhead3PCamera.esp
Flora Overhaul.esp
CASM.esp
FO3 Wanderers Edition - Main File.esp
Big Town Overhaul [GangStore].esp
RobCo Certified v2 Omnipatch.esp
Stimpak Counter.esp
Enhanced Weather - Weather Sounds in Interiors.esp
FortIndependenceRedesigned.esp
ArlingtonRestoration.esp
BusworldV1.05d.esp
FeralGhoulTest.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
Blackened FWE + MMM + EVE + Project Beauty.esp
Caravan Merchants Heal After Combat.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
Tribal_DX.esp
Advanced Recon Tech FWE.esp
GNR Enhanced.esp
JIP Realistic Weapon Overheating.esp
JIP Selective-Fire.esp
Merc Adventurer Armor - eng.esp
Merc Adventurer Armor - rus.esp
Millenia_AKS74U.esp
Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp
PPA - The Pitt.esp
RubblePilesFix.esp
Xepha's Dynamic Weather - Sandstorms.esp
Xepha's Dynamic Weather - Green Tint Remover.esp
Xepha's Dynamic Weather - Rain.esp
tubRRCompound.esp
The Mantis Imperative - Nasty Zeta.esp
UUF3P - FWE Patch.esp
BornAgain Outcast v3.esp
Realistic Interior Lighting.esp
MoreMapMarkers.esp
Rivet City Realignment.esp
Temple of the Union Overhaul.esp
The Mantis Imperative - Jello.esp
HeirApparent.esp
Canterbury Commons Interiors Embiggened.esp
Laurens_Bathroom_poetry_V1.esp
T3_leather armors.esp
WinterizedT51bDX.esp
Xepha's Dynamic Weather - Main + DLC Merged.esp
The Mantis Imperative - Mantis.esp
Dialogue Tweaks.esp
PLweightadjust.esp
NotSoFast.esp
UrgeWashingtonBoS.esp
WeaponModKits.esp
Dree Perks.esp
RH_WMK_Bridge.esp
WeaponModKits - FWE Master Release.esp
PlasmaRifleAwesomefiedWMK.esp
20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp
CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp
ArefuExpandedByAzar-FixOptRemOld.esp
CrowdedCities_v2.esp
ArefuExpandedByAzar-FixMisc.esp
Dragonskin Tactical Outfit.esp
Advanced Recon Gear.esp
Detect Traps Merged.esp
Powered Power Armor.esp
PPA - FWE.esp
PPA - Mothership Zeta.esp
PPA - Broken Steel.esp
PPA - Operation Anchorage.esp
DragonskinBonusPack.esp
DelaySteel.esp
Companion Core DLC Addon.esp
Busworld and DCInteriors compatibility.esp
Existence2.0.esp
Brahmin Dairy Products.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - More Gore.esp
Delay ThePitt + Anchorage.esp
DelayAnchorage.esp
Fo3HirezdFlamer.esp
Fo3HirezdMinigun.esp
WeaponModKits - BrokenSteel.esp
WMKAA12Shotgun.esp
ZL-ACR.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - Zeta.esp
WeaponModKits - PointLookout.esp
ZL-SVD-CALIBR.esp
Scout Outfits.esp
ArefuExpandedByAzar-FixOptAddNew.esp
CONELRAD 640-1240.esp
ArefuExpandedByAzar-Radio.esp
Lookout Outfits.esp
ZL-MP5 Pack.esp
megalight.esp
PLFewerItems.esp
Xepha's Dynamic Weather - Weather Machine (Quest Added).esp
RockopolisRebuilt.esp
Tattered_suits.esp
delayzeta.esp
Better RC Church.esp
Freebooter_Armor.esp
delaypl.esp
Xepha's Dynamic Weather - Weather Machine (Vendor Added).esp
Bashed Patch, 0.esp

 

 

Link to comment
Share on other sites

  • 0

Failure at load time generally means there is a problem with mod dependencies, or with one of the other problems mentioned in the "Failure to Launch Fallout 3 using MO" section. If the mods load with FO3Edit then it usually isn't a mod dependency problem. Did you see whether any of the problems in the failure section are relevant? Did you try loading the game after the UI mods were installed, as suggested in the guide?

 

Unmanaged Fallout3 should be the first mod in the installation list (priority 0), but this wouldn't cause a loading problem since the plugin is first in your load order

Link to comment
Share on other sites

  • 0

Hi Kelmych,

 

Thanks for the reply!  Yes, I went through a number of the troubleshooting steps before messaging you :)

  • I ran the launcher before starting to mod the game, FO3 is not in a UAC directory
  • Steam lives on another HDD, not in a UAC directory
  • GFWL is disabled
  • multi-core is enabled
  • What constitutes a 'small' BSA?  :)
  • No warning symbols - LOOT ran fine and FO3Edit loads fine
  • I'm using ENBoost and DirectX is updated to the latest (I tried disabling ENBoost, still got CTD)
  • I have the English version

Is there any utility live NVAC for FO3?  I wasn't able to find one just hunting around the internet.

 

I might try FIOP instead of Blackened.  One thing I did notice toward the end of the MOD guide is that I was missing talonextraarmor.esm and found out it's part of Expanded Talon Company.  The file with the dependency was one of the FWE compatibility esps, but I can't recall which one.

 

I'm disabling that ESP as well as Expanded Talon Company to see if that fixes it.  <--- that fixed it.  PPA and FWE Balancer has a required PPA - FWE TalonExtraArmor.esp that I moved to Optionals.  FO3 loaded.  Now it says FOSE isn't installed, but I'll dig into that a bit more on my own before asking for help!  I was dumb and didn't load FOSE via MO ... thought I could just load FO3 using the regular EXE.

 

Failure at load time generally means there is a problem with mod dependencies, or with one of the other problems mentioned in the "Failure to Launch Fallout 3 using MO" section. If the mods load with FO3Edit then it usually isn't a mod dependency problem. Did you see whether any of the problems in the failure section are relevant? Did you try loading the game after the UI mods were installed, as suggested in the guide?

 

Unmanaged Fallout3 should be the first mod in the installation list (priority 0), but this wouldn't cause a loading problem since the plugin is first in your load order

Edited by diznanl
Link to comment
Share on other sites

  • 0

Blackened is much more current than FOIP so I use it. The Blackened plugins are only relevant if the optional mods MMM and/or EVE are used, so they aren't useful for everyone.

 

The PPA - FWE TalonExtraArmor.esp plugin is from the PPA and FWE Armor Balancer mod. I'll fix the instructions to mention that it should be moved to Optional ESPs. I'm surprised that FO3Edit didn't show a problem when you ran it since it should have noted the missing plugin. In addition, the right pane of MO should have a triangle with a red border in the Flags column for this plugin if it was included. This is also mentioned in the "Troubleshooting" section; perhaps I should I also include it at the beginning of the Post Installation Checklist.

 

As Nozzer66 mentions, the New Vegas version of NVAC also works with Fallout 3, so it is included in the Fallout 3 guide. When a new version of NVAC is released I test it with Fallout 3 to make sure it works, and if there are problems the author typically fixes them quickly.

Link to comment
Share on other sites

  • 0

FWIW, anyone having problems with infinite menu loading / no menu items, but do have the fonts in the directory, just check the fonts section in fallout.ini.

 

I (mistakenly) had:

 

[Fonts]

[Fonts]

...

<font entries>

...

 

The second [Fonts] was causing the problem, obviously a cut/paste mishap.

 

Might be handy for someone.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.