Kelmych Posted April 7, 2015 Author Share Posted April 7, 2015 So do we need to exclude tree mods, or is it just the tree billboards and tree lod that shouldn't be added/created? Link to comment Share on other sites More sharing options...
EssArrBee Posted April 8, 2015 Share Posted April 8, 2015 You can try tree LOD for FO3, but right now we're working on FNV tree LOD before moving on to FO3. The vanilla billboards exist, but there is no way to make them with FO3Edit like TES5Edit. You would have to use zliav's billboard creation tool: https://www.nexusmods.com/skyrim/mods/60733/? I'll be looking into doing this for Vurt's SFO later when FNVLODGen is a little more stable to see how easy it is to do this. Link to comment Share on other sites More sharing options...
Adonis_VII Posted April 10, 2015 Share Posted April 10, 2015 Hey Kylmych, I have some new HD 5 textures for FO3 weapons: https://forum.step-project.com/topic/7537-us-assault-rifle-retexture-by-christopher-wallace/ Link to comment Share on other sites More sharing options...
Adonis_VII Posted April 14, 2015 Share Posted April 14, 2015 I found another hidden gem that replaces two of the power armors currently covered by DX series: https://forum.step-project.com/topic/7650-enclave-power-armors-retextured-by-d-seven-aka-id2301/?p=121691 Link to comment Share on other sites More sharing options...
Adonis_VII Posted April 18, 2015 Share Posted April 18, 2015 Fallout 3 Tree LOD is looking good:https://www.nexusmods.com/fallout3/images/41993/? Link to comment Share on other sites More sharing options...
GrantSP Posted April 20, 2015 Share Posted April 20, 2015 Just noticed that you have included my 'Descriptive Icons for Fallout 3' mod to the guide. Thank you, I am honoured. That being the case there is no longer any reason to use the other mods that provide similar changes to the PipBoy icons, my mod covers all of those and more.Of course you could still install and use those and hide some of my icons, but why would you want to? Link to comment Share on other sites More sharing options...
Kelmych Posted April 20, 2015 Author Share Posted April 20, 2015 I left them on since there were a few that weren't in your new, far more extensive, collection. Your mod overwrites the older ones, of course. FO3 Item Desc DLC has 1 such weapon icon, FO3 Item Descriptions has 40 such icons, and Pipboy Item Description Mod has 21 all in icons\stats. Your mod provides 560 icons! You win !!! Link to comment Share on other sites More sharing options...
GrantSP Posted April 21, 2015 Share Posted April 21, 2015 Yay I win!Any icons not present in DIFF, let me know and I'll gladly add them. Especially if they are the icons that might have needed a plugin to load from the other mods, anything to regain another slot. Link to comment Share on other sites More sharing options...
Kelmych Posted April 21, 2015 Author Share Posted April 21, 2015 I didn't look to see how necessary these other icons are.The one from Fo3 item desc DLC is:textures\dlco3\interface\icons\weapons_incinerator.dds The ones from Pipboy item description mod are:textures\interface\icons\stats\*.dds These two mods are only textures, there is no plugin. Link to comment Share on other sites More sharing options...
GrantSP Posted April 21, 2015 Share Posted April 21, 2015 Ahh... found an error in my placement. Incinerator was included in the vanilla assets not the DLC03. Fixed for the next version. As for the stats. I'm not convinced on the idea of providing text for those, need to mull that over a bit more.Thanks for the feedback. Link to comment Share on other sites More sharing options...
Kelmych Posted April 21, 2015 Author Share Posted April 21, 2015 Meanwhile I'll add this change to the guide and I'll remove Fo3 item desc DLC. I haven't looked at FO3 Item Descriptions to compare with your mod in detail yet since it has a plugin. You can look with MO to find some icon replacer texturers not in your mod, but there are some others that need the plugin to work. It's possible that with your mod installed none of the FO3 Item Descriptions icons and plugin are actually needed. Link to comment Share on other sites More sharing options...
Adonis_VII Posted April 26, 2015 Share Posted April 26, 2015 Sarge released an test build of ILO for FO3 https://www.vault108.com/forum/viewtopic.php?f=51&t=89&p=136#p136 change log: https://www.vault108.com/forum/viewtopic.php?f=51&t=107. Hopefully we'll get a full release relatively soon then. Link to comment Share on other sites More sharing options...
Adonis_VII Posted May 6, 2015 Share Posted May 6, 2015 I talked with VIPerMX to repackage textures from his Locomotive Rifle to work as HD retextures for the Railway Rifle for FO3 & TTW. https://www.nexusmods.com/newvegas/mods/57068/? Just download the optional replacer file and you're good to go. Comparison: Link to comment Share on other sites More sharing options...
Kelmych Posted May 6, 2015 Author Share Posted May 6, 2015 Thanks Adonis, I'll add the replacer textures to the guide. Link to comment Share on other sites More sharing options...
hellanios Posted May 8, 2015 Share Posted May 8, 2015 Kel, have you tried Fallout 3 Realistic Wasteland Lighting? It seems like a pretty good mod Link to comment Share on other sites More sharing options...
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