Kuldebar Posted May 23, 2014 Share Posted May 23, 2014 Dragon Stalking Fix by sevencardz ...the bug... well I don't know exactly what causes that. Some problem with the game engine not doing proper housekeeping on dragon corpses, which seems to be exacerbated by issues introduced by the Havok physics suite, causing exponential amounts of derp on heavily articulated objects, such as dragons. In any case and for whatever reason, when the game tries to reload a dragon corpse that was previously unloaded, it may fail to do so correctly and ends up dropping the corpse in a default location as a fail-safe, which is usually somewhere near the player. The corpse then proceeds to reload in whatever default location it can find as the player moves from cell to cell.So how did you fix it?I took the base script for dragons in the game, DragonActorScript, and I implemented the OnLoad and OnUnload events in the deadDisintegrated state, which is the state dragons go to after their soul is absorbed and they've turned to bones. As soon as the dragon is unloaded from the game in this state, it gets dispelled of any active magic effects and then deleted. The same is done if the dragon is reloaded in the deadDisintegrated state. This will delete any dragon corpses which are currently stalking the player on existing save games. I'm going to use this in my next play-through, hopefully just an hour or so away. :) 1 Link to comment Share on other sites More sharing options...
torminater Posted May 23, 2014 Share Posted May 23, 2014 Great for immersion! Will the Script changes be added to the USKP? Link to comment Share on other sites More sharing options...
Kuldebar Posted May 23, 2014 Author Share Posted May 23, 2014 The mod author is offering it up for consideration to the USKP team: Can this be added to the USKP?Yes, I give full permission for this fix to be incorporated into any mod, especially the USKP. Unless it blows up, I think it's a safe bet. 1 Link to comment Share on other sites More sharing options...
keithinhanoi Posted May 23, 2014 Share Posted May 23, 2014 This prompts a rare anim-gif moment from me... Link to comment Share on other sites More sharing options...
rootsrat Posted May 23, 2014 Share Posted May 23, 2014 Sounds great! Link to comment Share on other sites More sharing options...
EssArrBee Posted May 23, 2014 Share Posted May 23, 2014 If this works I might actually have to start playing Skyrim again. That was one of the most annoying bugs because the stupid dragon would get caught in the door for Whiterun and you couldn't get out of the city. I'll add it to the STEP plugins on the next update if it works. I don't think anyone should have a problem with mod going into testing. We just need one member to confirm it works. Link to comment Share on other sites More sharing options...
torminater Posted May 23, 2014 Share Posted May 23, 2014 If this works I might actually have to start playing Skyrim again. That was one of the most annoying bugs because the stupid dragon would get caught in the door for Whiterun and you couldn't get out of the city. I'll add it to the STEP plugins on the next update if it works. I don't think anyone should have a problem with mod going into testing. We just need one member to confirm it works.Or just use Open Cities and jump over the wall. ;-) Link to comment Share on other sites More sharing options...
DoYouEvenModBro Posted May 23, 2014 Share Posted May 23, 2014 Or use no clipping in console :) Link to comment Share on other sites More sharing options...
redirishlord Posted May 23, 2014 Share Posted May 23, 2014 When this, rarely, occurs for me I've just opened the console & "markfordelete"ed the offending lizard corpse. Having a fix integrated into USKP sounds even better (fingers crossed). Link to comment Share on other sites More sharing options...
EssArrBee Posted May 23, 2014 Share Posted May 23, 2014 Can someone please get a dragon to bug out, load this up, and see if the dragon is gone? Link to comment Share on other sites More sharing options...
Kuldebar Posted May 23, 2014 Author Share Posted May 23, 2014 LOL, I'm just level 2 heading to BFB soon! I'm playing a normal game from the beginning but leveling is managed by SPERG and Better Leveling for Sperg Uncapper.ini. No dragon's in sight yet! :) But, as you say, I didn't always get the glitch in every game before...so a test (for me) is to ensure that the fix doesn't break my game, ie. soul absorption, quest stages, etc. Link to comment Share on other sites More sharing options...
kryptopyr Posted May 23, 2014 Share Posted May 23, 2014 I think I have a save where this was a consistent problem. I'll try to find it to test this mod and report back. Link to comment Share on other sites More sharing options...
EssArrBee Posted May 23, 2014 Share Posted May 23, 2014 I think I have a save where this was a consistent problem. I'll try to find it to test this mod and report back.Wait you actually play skyrim?!?!? O.o Link to comment Share on other sites More sharing options...
Aiyen Posted May 23, 2014 Share Posted May 23, 2014 player.placeatme 10feee Put that in the console and you got a dragon that provide a soul. Kill it and see if it stalks you. Link to comment Share on other sites More sharing options...
DanielCoffey Posted May 23, 2014 Share Posted May 23, 2014 Do you need to have this script in place before being stalked? Link to comment Share on other sites More sharing options...
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