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Posted (edited)

Tried your archive, here's what happened :

 

(game was vanilla + unofficial patches, SkyUI, RaceMenu and Alternate start, so the skeleton used was the vanilla one)

 

your files as default : CTD

your weight _0 mesh copy/pasted and renamed as weight _1 mesh : CTD as well

your weight _1 mesh copy/pasted and renamed as weight _0 mesh : no CTD but body is exploding

 

So your meshes have a skinning problem (exploding body being the symptom) and the _0 mesh is the one making it crash.

 

I should add that it also strangely not crashing on my actual modded MO profile, don't really know why but it was not because of using another (XPMS extended) skeleton, it crashes with that skeleton too on the almost vanilla MO profile.

 

Sorry I can't really help more than this, the only difference between the _0 and the _1 mesh at a glance in Nifskope 1.1.3 is that your _1 mesh has the bone names written in between brackets (for example [LClv] ) and the _0 mesh does not have them, and I have no idea if that has any relevance at all.

Edited by crime_syndicate
Posted (edited)

@crime_syndicate: The fact that it isn't crashing on your MO profile suggests that you have another mod that replaces femalebody_0.nif

 

Just a general question, are we waiting on my meshes to officially release this as a mod? Just for clarity I've reached out to Alecu who has been involved with the Maya 2016 plug-in to see if he can help me figure out what is going on. I fixed the naming on the 0 mesh but it is still crashing. (I may have banged my head on my desk once or twice!) Can I just say that I hate the nif format? I'm sure I'm not alone.

 

Also this is off topic but am I the only one wondering how possible it would be to port skyrim onto the new Fallout engine? I think it's kinda fishy that they haven't bothered to mention what api's it runs. They have to know if they keep it at DX9 they are dead. Honestly they should be making every effort to make it DX12 or Vulkan. (my two cents... maybe 10 cents)

Edited by crystaldragon141
Posted

@crime_syndicate: The fact that it isn't crashing on your MO profile suggests that you have another mod that replaces femalebody_0.nif

 

Just a general question, are we waiting on my meshes to officially release this as a mod? Just for clarity I've reached out to Alecu who has been involved with the Maya 2016 plug-in to see if he can help me figure out what is going on. I fixed the naming on the 0 mesh but it is still crashing. (I may have banged my head on my desk once or twice!) Can I just say that I hate the nif format? I'm sure I'm not alone.

 

Also this is off topic but am I the only one wondering how possible it would be to port skyrim onto the new Fallout engine? I think it's kinda fishy that they haven't bothered to mention what api's it runs. They have to know if they keep it at DX9 they are dead. Honestly they should be making every effort to make it DX12 or Vulkan. (my two cents... maybe 10 cents)

No, it has other issues. I use it in my own personal setup, but there are some neck seams here and there. I can look past those most of the time. Fixed meshes would be a good step in the right direction, though.

 

As for FO4, they've been working on it for years so it's not going to be DX12. Most likely it'll be DX10, DX11 if we are lucky.

Posted

As for FO4, they've been working on it for years so it's not going to be DX12. Most likely it'll be DX10, DX11 if we are lucky.

If it's not at least DX11... I feel like I'm the abused person that keeps going back to my abuser. Why do I have to love BethesDUH games so much ;_; . Of course I do have Deus Ex to look forward to. I so want to try porting Skyrim to the new Fallout Engine assuming it is new or improved.

Posted

I want to say that the second one has something to do the weights. Seems like there was another author having those issues and he said it was something with the weights. I could be completely off though.

  • 5 weeks later...

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