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Dreadflopps Modular patches


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Thanks Dreadflopp. I manually installed the Step:Extended patch with the DReborn & the gameplay Rebabalance pack and so far so good, no CTD on startup. Thanks for all your help, great work !

 

 

EDIT : Do you think the Deleveled Loot pack is mandatory to a "balanced game" ? I'm contemplating the fact of installing it too. :D

I use it but I wouldn't call it mandatory. It is rewarding though and great fun when you find those rare ebony/daedric items. I recommend it but it isn't for everyone. Read the nexus page for Morrowloot Ultimate and decide if you like it or not. Without mods like scarcity and the mcm settings for trade and barter, you will very soon be so rich that money is of no concern. You will eventually even if you use those mods, it'll just take longer. If you want them depends on what you want from the game.

 

Edit: You can use scarcity without the rest of the pack, just follow the instructions to update the bashed patch

Edited by dreadflopp
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SRLE___MLU.esp   ;   since you don't use MLU (Morrowloot Ultimate), you do not use this patch

SRLE___MLU__ELE.esp   ; 

SRLE___MLU__ELE__CACO.esp   ;  I use this since I have both MLU and ELE (from SR:LE) and CACO

SRLE___TTRSO Alchemy.esp   ;   since you don't use TTRSO, you do not use this patch

SRLE___TTRSO Alchemy__MLU.esp   ;   since you don't use TTRSO, you do not use this patch

SRLE___TTRSO Alteration.esp   ;   since you don't use TTRSO, you do not use this patch

SRLE___TTRSO Destruction.esp   ;   since you don't use TTRSO, you do not use this patch

SRLE___TTRSO Enchanting.esp   ;   since you don't use TTRSO, you do not use this patch

SRLE___TTRSO Enchanting__MLU.esp   ;   since you don't use TTRSO, you do not use this patch

SRLE___TTRSO Heavy Armor.esp   ;   since you don't use TTRSO, you do not use this patch

SRLE___TTRSO Light armor.esp   ;   since you don't use TTRSO, you do not use this patch

SRLE___TTRSO Light&Heavy Armor__Aurora Standing stones.esp   ;   since you don't use TTRSO, you do not use this patch

SRLE___TTRSO OneHanded.esp   ;   since you don't use TTRSO, you do not use this patch

SRLE___TTRSO Smithing.esp   ;   since you don't use TTRSO, you do not use this patch

SRLE___TTRSO Smithing__MLU.esp   ;   since you don't use TTRSO, you do not use this patch

SRLE___TTRSO Speech.esp   ;   since you don't use TTRSO, you do not use this patch

SRLE___TTRSO Speech__Enchanting Awakened.esp   ;   since you don't use TTRSO, you do not use this patch

SRLE__Alternate start.esp   ;   You use Alternate start, therefore you use this patch

SRLE__Atlas__Book Covers Skyrim.esp   ;   You use both Atlas map markers and Book covers of Skyrim, therefore you use this patch

SRLE__Atlas__CACO.esp   ;   You use both Atlas map markers and Complete Alchemy and Cooking Overhaul, therefore you use this patch

SRLE__Atlas__Relighting Skyrim.esp   ;   You don't use Relighting Skyrim (full version), so you should not use this patch

SRLE__Atlas_ELE.esp   ;   You use both Atlas map markers and ELE, and therefore use this patch

 

and so on ...

SRLE__Aurora Standing stones.esp

SRLE__Better Fast Travel.esp

SRLE__Books of Skyrim.esp

SRLE__CACO.esp

SRLE__CACO__Better vampires.esp

SRLE__CACO__SIC.esp

SRLE__Combat Evolved.esp

SRLE__Combat Evolved__CACO.esp

SRLE__Deadly Dragons.esp

SRLE__Dragon Combat Overhaul.esp   ;   If you use dragon combat overhaul, use this patch

SRLE__DSAMG.esp

SRLE__EFF.esp

SRLE__EFF__BQO.esp

SRLE__EFF__FCO.esp

SRLE__Elemental Destruction Magic.esp

SRLE__Elemental Destruction Magic__ Disparity (1).esp

SRLE__Elemental Destruction Magic__Imperious (2).esp

SRLE__Elemental Destruction Magic__Imperious__Disparity (3).esp   ;   As the text file says, use one of these three patches!

SRLE__Elemental Destruction Magic__Use one of the three patches.txt

SRLE__ELFX__ELE.esp

SRLE__Enchanting awakened.esp

SRLE__Enchanting Awakened__Traps are dangerous.esp

SRLE__EnhancedlightsandFX__Alternate Start__ELE.esp

SRLE__Falskaar - STEP.esp

SRLE__Follower Comentary Overhaul.esp

SRLE__High Level Enemies.esp   ;   Use this if you have HLE installed

SRLE__High Level Enemies__Warmonger.esp

SRLE__Immersive Armors__CCOR1.7.esp

SRLE__Immersive Patrols.esp

SRLE__Immersive Potions.esp

SRLE__Immersive Potions__TTRSO Alchemy.esp

SRLE__Lore Weapon Expansion__aMidianBorn_ContentAddon__MLU.esp

SRLE__Lore Weapon Expansion__CCOR pach and Nord dagger fix.esp

SRLE__Lore Weapon Expansion__Lost Longswords.esp

SRLE__Lore Weapon Expansion__MLU.esp

SRLE__LostLongSwords__CCOR (1).esp

SRLE__LostLongSwords__MLU__CCOR (2).esp

SRLE__LostLongswords__Use one of the two patches.txt

SRLE__Mature Skin__1. Disparity.esp

SRLE__Mature Skin__2. Imperious.esp

SRLE__Mature Skin__3.__Imperious__Disparity.esp

SRLE__Mature Skin__4.__Elemental Destruction Magic__Disparity.esp

SRLE__Mature Skin__5.__Elemental Destruction__Imperious.esp

SRLE__Mature Skin__6.__Elemental Destruction__Imperious__Disparity.esp   ;   Plugin 6 should fit your install best

SRLE__Mature Skin__Use only one of the Mature Skin patches!.txt

SRLE__NPC Knockout Overhaul__Thieves guild requirements.esp

SRLE__OBIS.esp

SRLE__OBIS__Alternate start.esp

SRLE__Ordinator.esp

SRLE__RotE.esp

SRLE__RotE__MLU.esp

SRLE__RotE__MLU__SIC.esp

SRLE__RotE__SIC.esp

SRLE__RRREnhanced.esp

SRLE__RS Children.esp

SRLE__RS Children__Falskaar notice board.esp

SRLE__RS Children__Wyrmstooth notice board.esp

SRLE__RW2__Realistic Boat Bobbing.esp

SRLE__RW2__Realistic Boat Bobbing__Wyrmstooth.esp

SRLE__SIC.esp

SRLE__SIC__RRREnhanced.esp

SRLE__SIC__RRREnhanced__ELE.esp

SRLE__Stealth Skills Rebalanced.esp

SRLE__Stealth skills rebalanced__Aurora standing stones.esp

SRLE__Stealth Skills Rebalanced__TTR Enchanting.esp

SRLE__Stealth Skills Rebalanced__TTR Heavy armor.esp

SRLE__Stealth skills Rebalanced__TTR Light armor.esp

SRLE__STEP__SMIM-Merged-All.esp   ;   SMIM-Merged-All.esp is the vesrion of the SMIM plugin that SR:LE uses

SRLE__STEP__SMIM-Merged-All__CACO.esp

SRLE__Thunderchild.esp

SRLE__Thunderchild__TTRSO Speech.esp

SRLE__Thunderchild__TTRSO Speech__Enchanting awakened.esp

SRLE__Thunderchild__Wyrmstooth.esp

SRLE__Traps are dangerous.esp

SRLE__Unique Uniques.esp

SRLE__Unique uniques__MLU.esp

SRLE__Warmonger__High level enemies.esp

SRLE__Warmonger__WAA.esp

SRLE__WarmongerArmory (1).esp

SRLE__WarmongerArmory__MLU (2).esp

SRLE__WarmongerArmory_Install one of the two patches.txt

SRLE__WarmongerArmory_These two patches are for STEP Extended, SRLE__or STEP Core+CCOR.txt

SRLE__Vividian.esp

SRLE__xSTEP forward (installed by everyone).esp

 

 

Hey Dreadflopp. Thanks for you assistance. Could you check the patch list that I posted above ? I changed the color of the mods I think I would need with the Develed Pack (to bright green, i took the list you made me last time).

 

Thanks !

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You need to add all patches for a certain mod unless it is stated that you shouldn't, like this:

SRLE___MLU.esp   ;   since you don't use MLU (Morrowloot Ultimate), you do not use this patch
SRLE___MLU__ELE.esp   ; 
 
SRLE___MLU__ELE__CACO.esp   ;  I use this since I have both MLU and ELE (from SR:LE) and CACO
SRLE___TTRSO Alchemy.esp   ;   since you don't use TTRSO, you do not use this patch
SRLE___TTRSO Alchemy__MLU.esp   ;   since you don't use TTRSO, you do not use this patch
SRLE___TTRSO Alteration.esp   ;   since you don't use TTRSO, you do not use this patch
SRLE___TTRSO Destruction.esp   ;   since you don't use TTRSO, you do not use this patch
SRLE___TTRSO Enchanting.esp   ;   since you don't use TTRSO, you do not use this patch
SRLE___TTRSO Enchanting__MLU.esp   ;   since you don't use TTRSO, you do not use this patch
SRLE___TTRSO Heavy Armor.esp   ;   since you don't use TTRSO, you do not use this patch
SRLE___TTRSO Light armor.esp   ;   since you don't use TTRSO, you do not use this patch
SRLE___TTRSO Light&Heavy Armor__Aurora Standing stones.esp   ;   since you don't use TTRSO, you do not use this patch
SRLE___TTRSO OneHanded.esp   ;   since you don't use TTRSO, you do not use this patch
SRLE___TTRSO Smithing.esp   ;   since you don't use TTRSO, you do not use this patch
SRLE___TTRSO Smithing__MLU.esp   ;   since you don't use TTRSO, you do not use this patch
SRLE___TTRSO Speech.esp   ;   since you don't use TTRSO, you do not use this patch
SRLE___TTRSO Speech__Enchanting Awakened.esp   ;   since you don't use TTRSO, you do not use this patch

SRLE__Alternate start.esp   ;   You use Alternate start, therefore you use this patch
SRLE__Atlas__Book Covers Skyrim.esp   ;   You use both Atlas map markers and Book covers of Skyrim, therefore you use this patch
SRLE__Atlas__CACO.esp   ;   You use both Atlas map markers and Complete Alchemy and Cooking Overhaul, therefore you use this patch
SRLE__Atlas__Relighting Skyrim.esp   ;   You don't use Relighting Skyrim (full version), so you should not use this patch
SRLE__Atlas_ELE.esp   ;   You use both Atlas map markers and ELE, and therefore use this patch

 

and so on ...

SRLE__Aurora Standing stones.esp
SRLE__Better Fast Travel.esp
SRLE__Books of Skyrim.esp
SRLE__CACO.esp
SRLE__CACO__Better vampires.esp
SRLE__CACO__SIC.esp
SRLE__Combat Evolved.esp
SRLE__Combat Evolved__CACO.esp
SRLE__Deadly Dragons.esp

SRLE__Dragon Combat Overhaul.esp   ;   If you use dragon combat overhaul, use this patch
SRLE__DSAMG.esp
SRLE__EFF.esp
SRLE__EFF__BQO.esp
SRLE__EFF__FCO.esp

SRLE__Elemental Destruction Magic.esp
SRLE__Elemental Destruction Magic__ Disparity (1).esp
SRLE__Elemental Destruction Magic__Imperious (2).esp

SRLE__Elemental Destruction Magic__Imperious__Disparity (3).esp   ;   As the text file says, use one of these three patches!

SRLE__Elemental Destruction Magic__Use one of the three patches.txt
SRLE__ELFX__ELE.esp
SRLE__Enchanting awakened.esp
SRLE__Enchanting Awakened__Traps are dangerous.esp

SRLE__EnhancedlightsandFX__Alternate Start__ELE.esp
SRLE__Falskaar - STEP.esp
SRLE__Follower Comentary Overhaul.esp

SRLE__High Level Enemies.esp   ;   Use this if you have HLE installed
SRLE__High Level Enemies__Warmonger.esp
SRLE__Immersive Armors__CCOR1.7.esp
SRLE__Immersive Patrols.esp
SRLE__Immersive Potions.esp
SRLE__Immersive Potions__TTRSO Alchemy.esp

SRLE__Lore Weapon Expansion__aMidianBorn_ContentAddon__MLU.esp
SRLE__Lore Weapon Expansion__CCOR pach and Nord dagger fix.esp
SRLE__Lore Weapon Expansion__Lost Longswords.esp
SRLE__Lore Weapon Expansion__MLU.esp

SRLE__LostLongSwords__CCOR (1).esp
SRLE__LostLongSwords__MLU__CCOR (2).esp

SRLE__LostLongswords__Use one of the two patches.txt
SRLE__Mature Skin__1. Disparity.esp
SRLE__Mature Skin__2. Imperious.esp
SRLE__Mature Skin__3.__Imperious__Disparity.esp
SRLE__Mature Skin__4.__Elemental Destruction Magic__Disparity.esp
SRLE__Mature Skin__5.__Elemental Destruction__Imperious.esp

SRLE__Mature Skin__6.__Elemental Destruction__Imperious__Disparity.esp   ;   Plugin 6 should fit your install best

SRLE__Mature Skin__Use only one of the Mature Skin patches!.txt
SRLE__NPC Knockout Overhaul__Thieves guild requirements.esp
SRLE__OBIS.esp
SRLE__OBIS__Alternate start.esp
SRLE__Ordinator.esp

SRLE__RotE.esp
SRLE__RotE__MLU.esp
SRLE__RotE__MLU__SIC.esp
SRLE__RotE__SIC.esp

SRLE__RRREnhanced.esp
SRLE__RS Children.esp
SRLE__RS Children__Falskaar notice board.esp
SRLE__RS Children__Wyrmstooth notice board.esp
SRLE__RW2__Realistic Boat Bobbing.esp
SRLE__RW2__Realistic Boat Bobbing__Wyrmstooth.esp
SRLE__SIC.esp
SRLE__SIC__RRREnhanced.esp
SRLE__SIC__RRREnhanced__ELE.esp

SRLE__Stealth Skills Rebalanced.esp
SRLE__Stealth skills rebalanced__Aurora standing stones.esp
SRLE__Stealth Skills Rebalanced__TTR Enchanting.esp
SRLE__Stealth Skills Rebalanced__TTR Heavy armor.esp
SRLE__Stealth skills Rebalanced__TTR Light armor.esp

SRLE__STEP__SMIM-Merged-All.esp   ;   SMIM-Merged-All.esp is the vesrion of the SMIM plugin that SR:LE uses
SRLE__STEP__SMIM-Merged-All__CACO.esp

SRLE__Thunderchild.esp
SRLE__Thunderchild__TTRSO Speech.esp
SRLE__Thunderchild__TTRSO Speech__Enchanting awakened.esp

SRLE__Thunderchild__Wyrmstooth.esp
SRLE__Traps are dangerous.esp
SRLE__Unique Uniques.esp
SRLE__Unique uniques__MLU.esp
SRLE__Warmonger__High level enemies.esp
SRLE__Warmonger__WAA.esp
SRLE__WarmongerArmory (1).esp
SRLE__WarmongerArmory__MLU (2).esp

SRLE__WarmongerArmory_Install one of the two patches.txt

SRLE__WarmongerArmory_These two patches are for STEP Extended, SRLE__or STEP Core+CCOR.txt
SRLE__Vividian.esp
SRLE__xSTEP forward (installed by everyone).esp

 

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Alright I merged it like you said, kinda. However I did merge, for instance :

 

SRLE__Unique Uniques.esp
SRLE__Unique uniques__MLU.esp

In my merged patch. Is it gonna be a problem or SRLE__Unique uniques__MLU.esp is gonna overwrite SRLE__Unique Uniques.esp ?

 

I also merged these two : SRLE___MLU.esp, SRLE___MLU__ELE__CACO.esp  

 

Game launches fine but I just want to know if I need to redo the merged patch so I don't run into compatibilites issues. Tyhanks so much dreadflopp, GREAT job doing your packs. Makes skyrim so much more intersting !

 

I'm linking the merged patch details if you wanna take a look at it...

 

 

Status: Plugins not loaded
Merge name: Dreadflopps modular patches merged - V2
Filename: Dreadflopps modular patches merged.esp
Plugin count: 74
Date built: 13/12/2015 17:12:23
Plugins:
- SRLE___MLU.esp
- SRLE___MLU__ELE__CACO.esp
- SRLE__Alternate start.esp
- SRLE__Atlas__Book Covers Skyrim.esp
- SRLE__Atlas__CACO.esp
- SRLE__Atlas_ELE.esp
- SRLE__Better Fast Travel.esp
- SRLE__Books of Skyrim.esp
- SRLE__CACO.esp
- SRLE__CACO__Better vampires.esp
- SRLE__CACO__SIC.esp
- SRLE__Combat Evolved.esp
- SRLE__Combat Evolved__CACO.esp
- SRLE__Deadly Dragons.esp
- SRLE__Dragon Combat Overhaul.esp
- SRLE__DSAMG.esp
- SRLE__EFF.esp
- SRLE__EFF__BQO.esp
- SRLE__EFF__FCO.esp
- SRLE__Elemental Destruction Magic.esp
- SRLE__Elemental Destruction Magic__Imperious__Disparity (3).esp
- SRLE__ELFX__ELE.esp
- SRLE__EnhancedlightsandFX__Alternate Start__ELE.esp
- SRLE__Falskaar - STEP.esp
- SRLE__Follower Comentary Overhaul.esp
- SRLE__High Level Enemies.esp
- SRLE__High Level Enemies__Warmonger.esp
- SRLE__Immersive Armors__CCOR1.7.esp
- SRLE__Immersive Patrols.esp
- SRLE__Lore Weapon Expansion__aMidianBorn_ContentAddon__MLU.esp
- SRLE__Lore Weapon Expansion__CCOR pach and Nord dagger fix.esp
- SRLE__Lore Weapon Expansion__Lost Longswords.esp
- SRLE__Lore Weapon Expansion__MLU.esp
- SRLE__LostLongSwords__MLU__CCOR (2).esp
- SRLE__Mature Skin__3.__Imperious__Disparity.esp
- SRLE__Mature Skin__6.__Elemental Destruction__Imperious__Disparity.esp
- SRLE__NPC Knockout Overhaul__Thieves guild requirements.esp
- SRLE__OBIS.esp
- SRLE__OBIS__Alternate start.esp
- SRLE__Ordinator.esp
- SRLE__RRREnhanced.esp
- SRLE__RS Children.esp
- SRLE__RS Children__Falskaar notice board.esp
- SRLE__RS Children__Wyrmstooth notice board.esp
- SRLE__RW2__Realistic Boat Bobbing.esp
- SRLE__RW2__Realistic Boat Bobbing__Wyrmstooth.esp
- SRLE__SIC.esp
- SRLE__SIC__RRREnhanced.esp
- SRLE__SIC__RRREnhanced__ELE.esp
- SRLE__STEP__SMIM-Merged-All.esp
- SRLE__STEP__SMIM-Merged-All__CACO.esp
- SRLE__Thunderchild.esp
- SRLE__Traps are dangerous.esp
- SRLE__Unique Uniques.esp
- SRLE__Unique uniques__MLU.esp
- SRLE__Vividian.esp
- SRLE__Warmonger__High level enemies.esp
- SRLE__WarmongerArmory__MLU (2).esp
- SRLE__xSTEP forward (installed by everyone).esp
- SRLE_E 3DNPC.esp
- SRLE_E 3DNPC__ ELE.esp
- SRLE_E 3DNPC__Hearthfire Expanded.esp
- SRLE_E Immersive citizens__3DNPC.esp
- SRLE_E Immersive Citizens__3DNPC__ELE.esp
- SRLE_E Immersive Citizens__Inconsequential NPCs.esp
- SRLE_E Immersive Citizens__Inconsequential NPCs__ELE.esp
- SRLE_E Inconsequentional NPCs.esp
- SRLE_E SIC__3DNPC.esp
- SRLE_E SIC__3DNPC__ELE.esp
- xx Arissa__MLU.esp
- xx Inigo.esp
- xx Inigo__SIC.esp
- xx Not so fast__Book covers Skyrim.esp
- xx Not so fast__MLU.esp
 
Merge method: Overrides
Renumbering: Conflicting
Files:
- Dreadflopps modular patches merged - V2\SRLE__LostLongswords__Use one of the
- two patches.txt
- Dreadflopps modular patches merged - V2\seq\Dreadflopps modular patches
- merged.seq
- Dreadflopps modular patches merged - V2\Dreadflopps modular patches merged.esp
Fails:  

 

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The unique uniques - MLU patch should overwrite the ordinary unique unique patch, just like you have done. I noticed that you are using two mature skin patches. You should only use one but in this case it doesn't matter since #6 completely overwrites #3.

 

Glad you appreciate the packs, thanks!

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Hm, i'm getting back to you, again (lol :P).

 

So I just started a test playtrough (with the DR, gameplay rebalance pack and the deleved loot) starting as a companion. In the first "real" quest, when I go with a companion to retrieve a fragment, I meet Silver hands way over leveled (like level 30 and so).

 

I tried it again without the develed loot pack (I kept a profile with only DR and gameplay rebalance) and I meet lvl 10 silver hands, not 30 or 40. I've got no idea how to troubleshoot this...

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Hm, i'm getting back to you, again (lol [emoji14]).

 

So I just started a test playtrough (with the DR, gameplay rebalance pack and the deleved loot) starting as a companion. In the first "real" quest, when I go with a companion to retrieve a fragment, I meet Silver hands way over leveled (like level 30 and so).

 

I tried it again without the develed loot pack (I kept a profile with only DR and gameplay rebalance) and I meet lvl 10 silver hands, not 30 or 40. I've got no idea how to troubleshoot this...

It is a feature, not a bug. The world of Skyrim is divided into what the game calls encounter zones. The level of the encounter zone is in vanilla based on your level. The enemies that spawns within the encounter zone are matched to the level of the encounter zone (some enemies a few levels higher). What Morrowloot does is setting a minimum level for several encounter zones. This means that some areas of the game will be to hard and you'll have to run away and come back later when you have levelled up.

If you don't like this feature, open MLU.esp in TES5Edit and remove all records within the Encounter zones category.

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Thanks man, deleted the encounter zones.

 

I got another question... Sorry to bother you so much, man.

 

Since I installed your packs on top of SR:LE, my companions, when they get hurt, are stuck into "crawl mode", they are like on their knees, and they don't reset till I zone out...

 

I have no idea how to fix this.

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Thanks man, deleted the encounter zones.

 

I got another question... Sorry to bother you so much, man.

 

Since I installed your packs on top of SR:LE, my companions, when they get hurt, are stuck into "crawl mode", they are like on their knees, and they don't reset till I zone out...

 

I have no idea how to fix this.

It is from NPC knockout overhaul. Try changing settings in the MCM menu of that mod. See if Neovalen have any recommended settings for it since it is in SR:LE too.
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Even if I desinstall the mod, it is still happening. Dunno how to troubleshoot it.

You probably need to use the save game script cleaner to uninstall NPC knockout overhaul and revert its changes. Try changing the settings in the MCM instead. I'm not at my PC but there should be settings to lower the knockout time or disable it completely.
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Thing is, they don't even fall like they are knocked out (like the mod is supposed to). They are just crawling forever unless I'm changing cells. :(

That should be the bleedout state which is before they are knocked out. It should also be configurable through the menu how long it will last etc.
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Looked trough the MCM menu, nothing appears to be working... Man this is so annoying. I've got no clue on what to do.

 

When I open all my plugins in TES5EDIT and look for "fBleedoutRate" I only find a record in skyrim.esm...

I can try to troubleshoot this but I probably won't have time for a couple of days. NPC KO overhaul uses scripts to change bleedout rates etc, you won't find them in TES5Edit. Try uninstalling it, make a new save without it and use the script cleaner:

https://www.nexusmods.com/skyrim/mods/52363/?

 

Don't run it through MO, run is an ordinary application. Open your saved game and click Fix script instances. Save.

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