Shad73 Posted March 20, 2016 Share Posted March 20, 2016 Is anyone getting a double reloading animation for the DB shotgun? Link to comment Share on other sites More sharing options...
salaboy Posted March 20, 2016 Share Posted March 20, 2016 (edited) Amazing guide... Just wanted to say that after one mounth of modding chaotically, I did a fresh install and now it's easy to fallow your guide, the pieces fit so nice. Edited March 20, 2016 by salaboy Link to comment Share on other sites More sharing options...
MonoAccipiter Posted March 21, 2016 Share Posted March 21, 2016 Amazing guide... Just wanted to say that after one mounth of modding chaotically,I did a fresh install and now it's easy to fallow your guide, the pieces fit so nice.I'm glad you're enjoying it. We seem to have increased in size to a nicely sized community over the last few months, and that's always nice. Will eventually get around to helping out to adding a bit more to darkside's screenshot thread myself, but in the meantime I encourage anyone to head over there and share. :: I've added MGs Neat Clutter Retextures to the Texture Overhauls section. For anyone who's just found there way here, I'll just throw out a reminder that I have a worklog where you can add any mods you'd like me to take a look at (and consider for inclusion). @Shad73: I haven't experienced that, sorry. Link to comment Share on other sites More sharing options...
darkside Posted March 21, 2016 Share Posted March 21, 2016 (edited) @Mono - I have a problem with defaced ranger combat armor. My pant & lower body are invisible. Looks very creepy. I am using ADAM version 4.2Please see the screenshot Edited March 21, 2016 by darkside Link to comment Share on other sites More sharing options...
MonoAccipiter Posted March 21, 2016 Share Posted March 21, 2016 (edited) My guess is that something else you have equipped uses the BodyAddOn2 slot which the pants use, try unequipping everything, then just equip the armor and see if you're no longer floating. Edited March 21, 2016 by MonoAccipiter 1 Link to comment Share on other sites More sharing options...
darkside Posted March 21, 2016 Share Posted March 21, 2016 My guess is that something else you have equipped uses the BodyAddOn2 slot which the pants use, try unequipping everything, then just equip the armor and see if you're no longer floating.You are right. I use Flashlight, Belt. Unequip the belt fix it. Link to comment Share on other sites More sharing options...
Mortercotic Posted March 21, 2016 Share Posted March 21, 2016 You are right. I use Flashlight, Belt. Unequip the belt fix it.Cool! now we know a trick not to step on mines!! :D 1 Link to comment Share on other sites More sharing options...
darkside Posted March 21, 2016 Share Posted March 21, 2016 (edited) @Mono Are you planning to look at FOOK optional files? It covers much more than clutters. There are mesh fixes as well. Few overlaps with YUP. I am running it now without problems. Texture quality is not as good as MG or NMC or Poco Bueno. It needs to be compared with vanilla textures. FO3 - Retextured Clutter Collection by ObsidianStag is a good pack. Edited March 21, 2016 by darkside Link to comment Share on other sites More sharing options...
Mikaal Posted March 21, 2016 Share Posted March 21, 2016 I have a little problem with CaliberX. I installed it correctly, but whenever the Mysterious Strange appears he's only firing red exclamation marks! The magnum revolver is effected as well. All other rounds are OK. Link to comment Share on other sites More sharing options...
salaboy Posted March 21, 2016 Share Posted March 21, 2016 Do you know why Loot is telling me This plugin (oHUD.esm,Project Nevada - Core.esm) requires "..\nvse_loader.exe" to be installed, but it is missing. I already launhched the game like 5 times from nvse_loader with MO. Ty Link to comment Share on other sites More sharing options...
MonoAccipiter Posted March 21, 2016 Share Posted March 21, 2016 I have a little problem with CaliberX. I installed it correctly, but whenever the Mysterious Strange appears he's only firing red exclamation marks! The magnum revolver is effected as well. All other rounds are OK.There seems to be a typo in the CaliberX file. Try opening it up in FNVEdit, enter "000651D0" into the FormID field and hit enter. Then change "MODL - Model Filename" under the Caliber.esm file from "projectiles\44magnumRprojectile.NIF" to "projectiles\44magnumprojectile.NIF". Let me know if that does the trick. @salaboy: No idea. Might have to do with how MO handles the virtual directories. If you have no issues with the hud in game, I'd just ignore it. @darkside: Add it to my worklog and I'll take a look. Link to comment Share on other sites More sharing options...
Mikaal Posted March 21, 2016 Share Posted March 21, 2016 @MonoAccipiter: Yeah, that worked! You're my hero! Link to comment Share on other sites More sharing options...
GrantSP Posted March 21, 2016 Share Posted March 21, 2016 Do you know why Loot is telling me This plugin (oHUD.esm,Project Nevada - Core.esm) requires "..\nvse_loader.exe" to be installed, but it is missing.I already launhched the game like 5 times from nvse_loader with MO. TyThere is no reason why LOOT will tell you that UNLESS NVSE is not loaded.Following the F&NLV guide will not result in that message. nvse_loader.exe must be in the root directory and used as the executable to run the game from MO AND LOOT must also be called from the same MO profile.If you believe all this is true in your case please post your the contents of you current profile and the MO INI over in the MO support forum and I'll examine it more closely. Link to comment Share on other sites More sharing options...
salaboy Posted March 22, 2016 Share Posted March 22, 2016 (edited) There is no reason why LOOT will tell you that UNLESS NVSE is not loaded.Following the F&NLV guide will not result in that message. nvse_loader.exe must be in the root directory and used as the executable to run the game from MO AND LOOT must also be called from the same MO profile.If you believe all this is true in your case please post your the contents of you current profile and the MO INI over in the MO support forum and I'll examine it more closely.I've posted this in the MO section of the forum. Ty. https://forum.step-project.com/topic/10225-loot-plugin-issue/ Edited March 22, 2016 by salaboy Link to comment Share on other sites More sharing options...
darkside Posted March 22, 2016 Share Posted March 22, 2016 (edited) I just finished exploring Vault 11. Ending of this Vault was hilarious and well done. I was laughing so hard, and then died 5 times afterward. Edited March 22, 2016 by darkside Link to comment Share on other sites More sharing options...
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