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Posted (edited)

I think the  3.3 Version of Robert's Body has omitted the pip boy glove entirely...which might explain it.

Edited by Shad73
Posted

Go into Robert's Body in MO's left pane and hide the lefthandpipboyglove.nif and lefthandpipboyglove1st.nif in the meshes/characters/_male folder and see if that makes the glove work.

Posted

That worked Thanks!

 

I think why he did it is because with the pip glove enabled..the hands don't match.. I can live with it though.

Posted (edited)

I learn new things today. I setup GECK to work with NVSE, and JIP NVSE plugin. I manged to fix script from Distributed Necklaces and Chains Neck Seam Concealer (Updated with JIP) https://www.nexusmods.com/newvegas/mods/59290/? . The script works perfectly now. No more female necklace added on male characters. There was error condition in the script. I am totally script noob, but Thanks to internet and Google. Unfortunately, the new script will not effect NPCs that you have already encountered because they already have necklace in their inventories. Few NCR male rangers already got pearl necklaces LOL.   

 

I will try to release it if I can get permission. 

Edited by darkside
Posted

I was reading up on how the more perks for lonesome road does exist but as part of another mod. Do you think it's possible to extract the perk stuff without the rest of it? And if so should I contact the author before attempting it?

Posted

That sounds great, darkside! I had totally forgotten how much i detested veteran rangers with white pearl necklaces.

 

@Van555: You could probably go ahead and try looking at it before getting a response, but if you'd feel inclined to share it, which I encourage, contacting the author would probably be wise.

Posted

That sounds great, darkside! I had totally forgotten how much i detested veteran rangers with white pearl necklaces.

 

@Van555: You could probably go ahead and try looking at it before getting a response, but if you'd feel inclined to share it, which I encourage, contacting the author would probably be wise.

Can you help me test it out before the release? I got one permission now, just one more left. Thanks.

Posted (edited)

That sounds great, darkside! I had totally forgotten how much i detested veteran rangers with white pearl necklaces.

 

@Van555: You could probably go ahead and try looking at it before getting a response, but if you'd feel inclined to share it, which I encourage, contacting the author would probably be wise.

Of course I'd share it if I did it. I gained so much from this guide.

 

I tried contacting the author but he can't receive new messages and the deserters fortress mod the perks were part of can't be extracted without his permission so I think I'm out of luck.

Edited by Van555
Posted (edited)

Ok so I feel like a total newbie but you don't apply the bash tags script to the dlcs in NV while it is done in FO3 right?

Edited by Van555
Posted (edited)

I'm just making an educated guess here, but all the FNV DLCs (except GRA & Courier's Stash, but neither of those distribute the gear on their own) are extensions in new worldspaces, and don't touch any vanilla assets, so there shouldn't really be any reason to tag them.

Edited by MonoAccipiter

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