EssArrBee Posted November 29, 2015 Author Share Posted November 29, 2015 Looks like there is a mod that can compliment FNVLODGen. https://www.nexusmods.com/newvegas/mods/61035/? Basically it does the terrain stuff while FNVLODGen does the objects. Might need to look into it when I fianlly poke my head out from the Commonwealth. Link to comment Share on other sites More sharing options...
Adonis_VII Posted November 29, 2015 Share Posted November 29, 2015 Looks like there is a mod that can compliment FNVLODGen. https://www.nexusmods.com/newvegas/mods/61035/? Basically it does the terrain stuff while FNVLODGen does the objects. Might need to look into it when I fianlly poke my head out from the Commonwealth.I posted on it under the the mods section, though it only has an Oblivion tag . (it's the same program and even kept the Oblivion name). Once the extra Fallout features are fixed, there's the possibility of moving it to Skyrim next. Link to comment Share on other sites More sharing options...
Jax765 Posted December 5, 2015 Share Posted December 5, 2015 Apparently Weapons of the New Millenia won't be receiving that long-awaited update. Disappointing to say the least. Link to comment Share on other sites More sharing options...
MonoAccipiter Posted December 15, 2015 Share Posted December 15, 2015 What was that update supposed to include, Jax? Link to comment Share on other sites More sharing options...
Jax765 Posted December 15, 2015 Share Posted December 15, 2015 What was that update supposed to include, Jax?Incorporate all of the weapons he's created since the last update, and animations from Hitman. Probably more I think. Link to comment Share on other sites More sharing options...
EssArrBee Posted December 15, 2015 Author Share Posted December 15, 2015 What was that update supposed to include, Jax?These. Link to comment Share on other sites More sharing options...
MonoAccipiter Posted December 15, 2015 Share Posted December 15, 2015 I see, well they're not too hard to merge on their own though. So very disappointing I wouldn't call it. EssArrBee would you by any chance need any help with maintaining the guide? I've started playing around with NV again (including an ever so small endeavor into the world modmaking) and I've got a lot of time on my hands, so I thought I'd offer my services if you'd find them of any use. Link to comment Share on other sites More sharing options...
EssArrBee Posted December 15, 2015 Author Share Posted December 15, 2015 I welcome anyone to do upkeep. Few things that may not be apparent: Don't use: I, we, us, and you Document changes in the Changelog at the top of the page. Grammar stuff and version updates can be ignored. Any big changes, send me a PM so I know what's going on. Mod deletion/additions, moving mods from one place to another, adding a new section... Never delete anything, just hide it. Remove a mod? Comment it out. Keep everything looking consistent. The style is easy to copy paste when in editor mode. Link to comment Share on other sites More sharing options...
MonoAccipiter Posted December 15, 2015 Share Posted December 15, 2015 Sounds fair. I'll probably take a look once I finish my NVInteriors Rewritten mod (about 3/4 done). Link to comment Share on other sites More sharing options...
Jax765 Posted December 16, 2015 Share Posted December 16, 2015 I see, well they're not too hard to merge on their own though. So very disappointing I wouldn't call it. EssArrBee would you by any chance need any help with maintaining the guide? I've started playing around with NV again (including an ever so small endeavor into the world modmaking) and I've got a lot of time on my hands, so I thought I'd offer my services if you'd find them of any use. More disappointing aspect for me is the fact that we won't get the integrated new animations. Link to comment Share on other sites More sharing options...
MonoAccipiter Posted December 16, 2015 Share Posted December 16, 2015 I see. I'm guessing you'd have to use the G.E.C.K. to manually add them? Otherwise I might have given it a go myself, as I understand they're part of Hitman's modding resource. Link to comment Share on other sites More sharing options...
MonoAccipiter Posted December 17, 2015 Share Posted December 17, 2015 The guide has been update with Fallout 3 Weapon Enhancement Pack (for the PN weapons) and new instructions for installing Christine's COS Rifle file from WRP. Link to comment Share on other sites More sharing options...
FuzzRocket9 Posted December 17, 2015 Share Posted December 17, 2015 Yeah an update! Now I'm not interested in the texture replacer as my PC can barely handle some of the big towns and I don't wanna worsen my experience. Plus I'm looking through messy goggles, so I wouldn't notice. Now as for the new instructions for "Christine's COS Rifle", is that for the FO3 weapons mod or is it mandatory to follow through? Link to comment Share on other sites More sharing options...
MonoAccipiter Posted December 18, 2015 Share Posted December 18, 2015 Following the original instructions would lead to the camo texture being applied on the wrong upgrade (weapon mod). The original advice offered by the author of WMX was to extract textures from the bsa-file included with the vanilla game, but that is a very complicated procedure and would lead to mixing WRP's high res textures with a low res clip (/magazine), so I took the liberty of including the WEP pack for Fallout 3 as a lot of the textures there will apply to weapons Project Nevada adds (by using the leftover assets from FO3 included in the base game but not made into actual weapons). If you want Milennia's textures on Christine's rifle I recommend you do it the way I wrote in the instructions, but if that isn't all that important, then there's no harm in skipping it. I'll in all likelihood be updating the guide several times over the following weeks, so keep checking the page. :) Link to comment Share on other sites More sharing options...
EssArrBee Posted December 19, 2015 Author Share Posted December 19, 2015 New ADAM version is up. I don't know if the instructions need to be changed for the new patch that was added. Link to comment Share on other sites More sharing options...
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