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The firing animation for the service rifle appears screwed up when using WAR. Removing 2haattack3, 2haattack3down and 2haattack3up from the meshes folder fixed it by changing the hip fire animation to the vanilla version.

 

untitled_1_by_jax765-d9csnpc.gif

That rifle has the wrong animation set. That looks like the shotgun animation.

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That rifle has the wrong animation set. That looks like the shotgun animation.

Vanilla oversight?

 

Also, I've noticed that my character's fingers will sometimes screw up when aiming in third person. Is this also a common glitch?

Edited by Jax765
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Most the time the eye problem is from not having the eyes tag on FCO or NVR3 FOR Wrye Flash.

I used the bash tag generator on all mods to get the correct tags.  The only eye issue I ever noticed was Willow's, but that was fairly early into the game and I swapped FCO and NVR3 positions not long after noticing her issue.  I don't know if any other NPCs in the F&L setup suffer from eye issues.

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Are neck seams in general impossible to avoid? The tone option in the creation menu only seems to modify the head, leaving the body the same colour (using Roberts and Type 3).

Body should change the color as well. Do you have both New Vegas Redesigned and Fallout Character Overhaul enabled? FCO esps should all be moved to optionals.

Seems will still be visible, but body and face color should match. Also for seems to be hidden you can use mod such as Distributed Necklaces and Chains Neck Seam Concealer (Updated with JIP). I think it's a part of this pack, isn't it?

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Body should change the color as well. Do you have both New Vegas Redesigned and Fallout Character Overhaul enabled? FCO esps should all be moved to optionals.

Seems will still be visible, but body and face color should match. Also for seems to be hidden you can use mod such as Distributed Necklaces and Chains Neck Seam Concealer (Updated with JIP). I think it's a part of this pack, isn't it?

FCO esps are disabled. I'm using the necklace mod, but that's still a bandaid solution. I guess this is why they used t-shirts for the characters in the vanilla game, couldn't be bothered to fix the shitty character models lol.

 

Also, would a large mod list generally be the cause for in-game stuttering (Using 132 plugins including .esms and vanilla files, with 12 unchecked and integrated into the bashed patch)? Started up a new game, and I'm getting frequent pauses and stutters (especially noticeable when taking out the Pipboy 2500), along with a glitch where my character's fingers will sometimes disappear when aiming a gun in third or first person.

Edited by Jax765
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FCO esps are disabled. I'm using the necklace mod, but that's still a bandaid solution. I guess this is why they used t-shirts for the characters in the vanilla game, couldn't be bothered to fix the shitty character models lol.

 

Also, would a large mod list generally be the cause for in-game stuttering (Using 132 plugins including .esms and vanilla files, with 12 unchecked and integrated into the bashed patch)? Started up a new game, and I'm getting frequent pauses and stutters (especially noticeable when taking out the Pipboy 2500), along with a glitch where my character's fingers will sometimes disappear when aiming a gun in third or first person.

Would a large mod list cause in-game stuttering? To put it simply: yes. New Vegas just doesn't handle a heavily modded setup well. I keep my most list around 80-90 plugins and I wouldn't go past 100 even though the limit is around 130. I would say one of the biggest causes of stuttering for most people is having too heavily modded setups. Especially when it comes to large script-heavy mods and quest mods. Even having all the DLC's puts a strain on weaker computers. While merging mods can lower the plugin limit, if you are merging tons of mods it is still a lot for your computer to handle. I spent hours trying to come up with the best heavily modded setup but I couldn't do it. I have said it before and will say it again - when it comes to modding (at least for New Vegas) less is more. Cut out the mods you don't need. Do you really need both NVR3 AND FCO? Probably not. Limit the mods you have to around 80 - 90 plugins and you will have a much better gaming experience. Less crashing and better frame rates. 

 

Edit: Grammar/Spelling Typos

Edited by Audley
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Would a large mod list cause in-game stuttering? To put it simply: yes. New Vegas just doesn't handle a heavily modded setup well. I keep my most list around 80-90 plugins and I wouldn't go past 100 even though the limit is around 130. I would say one of the biggest causes of stuttering for most people is having too heavily modded setups. Especially when it comes to large script-heavy mods and quest mods. Even having all the DLC's puts a strain on weaker computers. While merging mods can lower the plugin limit, if you are merging tons of mods it is still a lot for your computer to handle. I spent hours trying to come up with the best heavily modded setup but I couldn't do it. I have said it before and will say it again - when it comes to modding (at least for New Vegas) less is more. Cut out the mods you don't need. Do you really need both NVR3 AND FCO? Probably not. Limit the mods you have to around 80 - 90 plugins and you will have a much better gaming experience. Less crashing and better frame rates. 

 

Edit: Grammar/Spelling Typos

Hmm, think I'll try cutting out a bunch of mods and see if things improve then. I'll probably get rid of Tales from the Burning Sands, considering I've already played through it before anyway. Is Beyond Boulder Dome worth keeping? Haven't played it before, but the fact that it adds a new worldspace makes me wonder if that might be a significant reason for my performance issues.

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If you decide to keep 'Beyond Boulder Dome' just remember to dismiss ALL companions before entering the area. Failure to do so will render the entire questlines unplayable. I fact I found only after completely ruining that save.

Particularly buggy mod?

 

Also, using MSI Afterburner to monitor my CPU and GPU usage during gameplay (CPU usage is ridiculously bad, it only seems to use a few cores out of 8) , I noticed that GPU usage will frequently drop to about 5% whenever I get those short pauses. Particularly noticeable when producing explosions with the grenade launcher. This is after removing a bunch of mods so I'm now down to 117 plugins (with 12 disabled due to the bashed patch). Is EVE likely the culprit in this case because of its effects?

 

EDIT: Seems that ENB (latest 0278 binary) is the issue. Uninstalled it, and now the game runs much smoother, barely even drops a frame when firing the grenade launcher. Would the stutter be an inherent problem with ENB, or a particular setting (e.g. memory amount)?

Edited by Jax765
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If the game isn't on a SSD, consider the hard drive also, my game freezes many times but it's normal because it's loading new things (e.g. sounds, models when switching weapons, etc) from the slow WD Green HDD it's installed on and I can hear it working

Aside from this, with fairly old setup (2500K @stock, GTX570 @stock, 8GB RAM) but without the additional quests, F&L has excellent stability and smoothiness, I saw neither any crash nor any FPS drop.

Edited by Hackerpcs
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Game's on an SSD. I've determined it's due to ENB, as the area that I tested out ran a lot smoother with ENB uninstalled (deleted d3d9.dll; simply disabling the effect in-game lowered GPU usage, but the stutters were still there).

 

Hardware is 2GB GTX 770, 16GB RAM and i7 4770K.

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