frihyland Posted June 22, 2012 Posted June 22, 2012 Discussion thread: Lanterns of Skyrim by MannyGT Wiki Link Lanterns of Skyrim - All In One Great concept and I've been following his individual mods with interest. This one finally did it for me, its an esm and comes with 5 esp presets and instructions to make your own esp preset for the exact experience you want. The default without any esp preset is Oblivion lighting.
gwoody79 Posted June 22, 2012 Posted June 22, 2012 Adds immersion, lore-friendly, multiple options for user to pick from......Great Mod IMO I have been using the "all in one" pack since first day released and it definitely improves gameplay experience. About to go check out the different RCRN presets in-game now and see how they look
skwareballz Posted June 22, 2012 Posted June 22, 2012 I figured that his two mods would have to be combined sooner or later. Always liked seeing the lights on the bridges, but not much of a fan with them on the roads. The custom esps are really awesome though. I wish there were the console options to disable some of the lanterns like Claralux.
frihyland Posted June 22, 2012 Author Posted June 22, 2012 You can do that yourself with a custom esp, that's the point.
stoppingby4now Posted June 22, 2012 Posted June 22, 2012 Customizing lanterns and locations? Sign me up!
Farlo Posted June 23, 2012 Posted June 23, 2012 I'm really liking this one, I'm definitely using this one instead of the other two separately. +1 for inclusion.
bitdman Posted June 23, 2012 Posted June 23, 2012 I just deleted the first two from WS and NMM and dropped the new one and it works niiiice! Good mod!
Kelmych Posted October 18, 2012 Posted October 18, 2012 The new update adds lanterns in some additional places.
TheCompiler Posted October 19, 2012 Posted October 19, 2012 Too many lanterns for mee, i'll stick with the bridge only version, don't like to spot lanterns at every corner like in a city!
Smile44 Posted February 11, 2013 Posted February 11, 2013 Did you know that Lanterns Of Skyrim - All In One - Main.esm does not place lights in the dawnguard areas (I of course do mean the DG compatible version)? Apparently a patch is needed for that linked to from the description page and here. I have confirmed this with mannygt as I thought it was odd that there was no mention of this anywhere in any of the guides - perhaps there is a reason for this or perhaps we have all made assumptions in this case which is probably what happens if one spends more time modding than playing. Anyway doesn't hurt to mention it. :)
justjr Posted February 11, 2013 Posted February 11, 2013 I use the Dawnguard (and CoT) esm in the original mod page: https://skyrim.nexusmods.com/mods/18916
Smile44 Posted February 11, 2013 Posted February 11, 2013 I use the Dawnguard esm. and RLO esp. my point was that there are no lights placed in the dawnguard areas unless you have this patch which made me wonder why the main mod needed to be DG compatible unless it has to do with the whole eclipse malarky.
TechAngel85 Posted April 2, 2013 Posted April 2, 2013 Has been updated with MCM support and new "performance" options in the MCM menu.
mobias Posted April 4, 2013 Posted April 4, 2013 I'm going to assume this MCM version is the best one to use for the 'Main' file the wiki mentions...?
TechAngel85 Posted April 4, 2013 Posted April 4, 2013 Always use the most up-to-date version of any mod unless a specific version is mentioned in the notes on the mod table in the STEP Guide.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now