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A Real Explorer's Guide to Skyrim


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Posted

Thank you for the link. I almost gave up on the pack after discovering all the changes necessary just for Immersive Citizens. 

 

Currently I am putting the focus on NPC mods and new quest mods (like Helgen Reborn) compatibility, moving on to JKs after that author is done.

 

Supposedly he already finished Whiterun and a few others so there is hope!

Posted

Both would be serious candidates for inclusion, especially considering the beautiful voice acting. Judging from videos seem to be very complete mods, but have to play with them first.

 

I'll also be adding Summerset Isle.

 

I just saw on reddit that JK's lite is set to be released on the 31st of October. I am going to try to get my SRLE-REGS spinoff guide finished as far as possible until said release.

 

The author of JK Lite told me that compatibility with Immersive Citizens will be built-in, as he is avoiding editing vanilla navmeshes. Let's see what the end result will be, but there is hope!

Posted

Both would be serious candidates for inclusion, especially considering the beautiful voice acting. Judging from videos seem to be very complete mods, but have to play with them first.

 

I'll also be adding Summerset Isle.

 

I just saw on reddit that JK's lite is set to be released on the 31st of October. I am going to try to get my SRLE-REGS spinoff guide finished as far as possible until said release.

 

The author of JK Lite told me that compatibility with Immersive Citizens will be built-in, as he is avoiding editing vanilla navmeshes. Let's see what the end result will be, but there is hope!

I discussed with Astakos a few days ago about REGS and Immersive Citizen. Here is the summary and thought. I hope Astakos will ok if I share it here. 

 

1. Using Dawn of Skyrim or ???JK's major city LITE

 

2. Modular ETaC (no inn version) ETaC - Falkreath, ETaC - Karthwasten, ETaC - Morthal, ETaC - Rorikstead, ETaC - Winterhold, Immersive Orc Strongholds, Immersive Shors Stone, Immersive Stonehills, Immersive Stonehills.esp. Then merged and named ETaC - Complete.esp. Install patches and merged.

 

3. Using Arthmoor's town mods - Ivarstead, Darkwater Crossing and Kynesgrove

 

4. Using Better City Entrances-All in one that includes Whiterun and not the one used by REGS.

 

5. Using REGS-Better Docks including DawnstarBetterDocks.esp from the modular installer (JK and ETaC's Dawnstar are not compatible with Immersive Citizen)

 

6. Not using Nernies Cities (REGS version) - ???CJ indicated that Nernies Cities should work with Immersive Citizen.

  • +1 1
Posted

About Summerset Isle, I've had it in my load order for a while and have been experiencing severely increased loading times. Somehow esmify-ing the esp solved these loading issues. I have no idea what the exact cause was and why esmify-ing should fix it, but if anyone is experiencing this after installing Summerset, try it out.

Posted

I discussed with Astakos a few days ago about REGS and Immersive Citizen. Here is the summary and thought. I hope Astakos will ok if I share it here. 

 

1. Using Dawn of Skyrim or ???JK's major city LITE

 

2. Modular ETaC (no inn version) ETaC - Falkreath, ETaC - Karthwasten, ETaC - Morthal, ETaC - Rorikstead, ETaC - Winterhold, Immersive Orc Strongholds, Immersive Shors Stone, Immersive Stonehills, Immersive Stonehills.esp. Then merged and named ETaC - Complete.esp. Install patches and merged.

 

3. Using Arthmoor's town mods - Ivarstead, Darkwater Crossing and Kynesgrove

 

4. Using Better City Entrances-All in one that includes Whiterun and not the one used by REGS.

 

5. Using REGS-Better Docks including DawnstarBetterDocks.esp from the modular installer (JK and ETaC's Dawnstar are not compatible with Immersive Citizen)

 

6. Not using Nernies Cities (REGS version) - ???CJ indicated that Nernies Cities should work with Immersive Citizen.

# 1 & 2 & 3:

 

- I am personally not a big fan of mixing up various author's styles... The game is just going to look too inconsistent in many areas, in my opinion.

- I generally prefer JKs over ETaC, although ETaC has better compatiblity with some other mods.

- Dawn of Skyrim has a compatiblity problem with Holidays, according to author (haven't personally tested this):

I actually recommend not using this with Holidays at all since some holidays in some cities make for some very interesting results- and not in a good way.

- Athrmoor's Town mods don't really do enough to change the smallness of some of the towns...

 

#6

 

Well that might be true, but as I recall CJ also made a ton of improvements and fixes to Nernie's... Personally I'd only trust the REGS version to function properly.

 

Either way, I'm beginning to make a pack page for it. I am going to build it from the ground up, starting with the more comprehensive and easier compatible mods (such as Interesting NPCs, new worldspaces) first. By the end of the month more should be clear about the mods to be used for vanilla cities. My focus is going to be on maximum compatibility with SRLE, as that is the only setup I use. I'll share the link with you guys soon once I have made a decent start, so you can comment and give some tips, they are veyr welcome as always :)

Posted (edited)

Thanks for the reply. Hopefully, Frostfall 3.0 will be out by then. New playthrough can begin.

 

Other thing, Real shelter has only JK's skyrim (complete/ modular) and ETaC complete patch.

Edited by darkside
Posted

using REGS for long time and love it. would like to install Snow City (Windhelm) but seems there's huge navmesh conflicts with it and REGs and REGS 3DNPC patch. any fix patch around? or perhaps tutorial on how to tweak the nav.

Posted

@Nearox - If you need help with testing, please let me know. I use SRLE as based as well.

Thank you! Please feel free to have a look at https://wiki.step-project.com/Pack:Expansion_for_SRLE

 

It is still in a very early version. I am only adding things for which I am sure that there is great compatibility, and I check every new potential addition with every mod in SRLE.

Just saying that progress will be slow, but hopefully steady :)

 

If you have any suggestions/improvements/criticism feel free to voice it in this thread at any time. I'll make a new thread for the new pack once it has seen a bit more development.

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