statmonster Posted May 25, 2014 Posted May 25, 2014 I think it involves losing more money and the severity of the debuffs you get. Also, if followers are killable...they can die if you succumb.Thanks, that makes sense. It seems cruel to have the followers die because I screw up!
Kuldebar Posted May 25, 2014 Posted May 25, 2014 (edited) statmonster, on 24 May 2014 - 5:21 PM, said:It seems cruel to have the followers die because I screw up!Well, they are following you! :p They hitched their wagon to your star...for better or worse. I usually only have one or two followers but they are always essential. I'm going to look more into that setting in the MCM. Ah, here we go: But just to clarify, this mod doesn't change or add any behavior to the followers. However, it recognize if you have a follower still fighting for you and you will remain on the ground until 1) your follower won or 2) your follower is also defeated. In the latter case, you either fall unconscious or die (and there is an option such that your follower may die even if protected/essential). -BralorMarr Edited May 25, 2014 by Kuldebar
Garfink Posted May 26, 2014 Posted May 26, 2014 (edited) @Kudebar A common theme in all your posts... You really need to upgrade your PC. I would send you my old 580 GTX ultra with 1.5Gb RAM if you were nearby! @statmonster Is it devastating to die now? I am worried that in a "modded tougher" Skyrim it maybe better to die then lose your equipment. Or is it exceptable. Edited May 26, 2014 by Garfink
Kuldebar Posted May 26, 2014 Posted May 26, 2014 @Kudebar A common theme in all your posts... You really need to upgrade your PC. I would send you my old 580 GTX ultra with 1.5Gb RAM if you were nearby! @statmonster Is it devastating to die now? I am worried that in a "modded tougher" Skyrim it maybe better to die then lose your equipment. Or is it exceptable.You mean Phryxolydian :p And, technically, you aren't dying, you just might wish you did, lol. Depending on your settings....all your gold may go bye bye if you have it on you at the time you are defeated/captured/jailed/beaten or otherwise abused. Also, followers can die or be dismissed, there are debuffs as well. And then tehre's the whole getting out the mess after being defeated challenge.
Garfink Posted May 26, 2014 Posted May 26, 2014 Yeah, I mean that someone that is a Skyrim Addict around here, that is still running a 1Gb card. Sounds harsh.... could be fun though.
phryxolydian Posted May 26, 2014 Posted May 26, 2014 Ha! Thanks Garf! A kind offering, where are you from? I much rather pay shipping costs than a brand new card!
Garfink Posted May 26, 2014 Posted May 26, 2014 I am in Hong Kong, the card needs a new heatsink and fan but should still be working methinks. Great card, raw power.
Kuldebar Posted May 26, 2014 Posted May 26, 2014 So I was coc'ing around testing out some new mod changes and outside Riften's Stables I run into an assassin but having neglected food water and sleep during my test...the assassin kicks my ass. I go into a downed state and stay there until the horse and the guards finish off the attacker and the combat ends, I then and able to use some potions and revive myself.
Kuldebar Posted May 30, 2014 Posted May 30, 2014 So, I had Enhanced Might Dragons (the Slightly Mighty version!) installed (had being operative word) and I literally couldn't kill the first dragon. It kicked my ass to put it as nicely as possible. The first dragon was literally unstoppable and it decimated everyone who wasn't flagged essential... So, Death Alternative kicked in. I remained incapacitated while my follower was still active, when he succumbed, a mage from Winterhold wandered up to my downed body and revived me and asked me if I needed any further assistance or an extra mage stave he had. Alas, the dragon was still unbeatable, so such an assist amounted to nothing.
Kuldebar Posted May 30, 2014 Posted May 30, 2014 Ditto! Where do I sign up???It was updated again since my first post in this thread. This update is primarily to get the mod ready to have a framework for modularity, plugins, basically for new options.
keithinhanoi Posted May 30, 2014 Posted May 30, 2014 LOL, Kulde, I knew that... Version 4.5 has been put up today, and requires a special "clean save" procedure (explained on the mod's description page) if you want to attempt to continue an in-progress game with the update. According to the comments thread sticky, from a user perspective the update offers only some bug fixes, but this new version's main focus is on paving the way for custom content that can be added with additional plugins. I suppose I could take this chance to report back that the update to 4.5 went smoothly without any problem, though I followed the his "clean save" procedure and used the Save Tool script cleaner utility (first time!) It's now up to 4.51, but that update was just a replace-install and run affair.
Kuldebar Posted May 30, 2014 Posted May 30, 2014 LOL, Kulde, I knew that... I suppose I could take this chance to report back that the update to 4.5 went smoothly without any problem, though I followed the his "clean save" procedure and used the Save Tool script cleaner utility (first time!) It's now up to 4.51, but that update was just a replace-install and run affair.I just overwrote it. But there's no active script instances running on my save and I was in side a building in Whiterun. AND I saw this note: Small update, safe to overwrite directly on 4.50, no clean save
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