Nearox Posted October 20, 2013 Posted October 20, 2013 Discussion thread:STEP Patches by EssArrBeeWiki Link No-ELE Patches Nearox's original OP follows: How, what & why. After having reinstalled STEP:Core again, I couldn't help but notice a few conflicts between some mods. Being the silly perfectionist that I am for things that I;m interested in, I decided to patch them and to write down for others how to do it. I'm sure that not everyone is interested in this. The fixes concern minor conflicts which are non-gamebreaking. To some they are surely silly and and unnecessary waste of time. Hopefully just a few people will find them useful... It is intended for more advanced users who wish to perfection their STEP:Core setup.Wasn't sure where to put this on the STEP forums, but I guess that a collection of patches can be considered a "pack" since it is something added on top of STEP:Core. I'll be doing another compatibility patch pack collection for a full STEP install some other time.Credits toNeovalen - without the SR guide I would never have been able to even begin thinking about making such patches.STEP community as a wholeThe people who wrote the old FNVEdit Manual!Requires:- A STEP:CORE install followed to the letter. If you have additional mods installed they may and probably will override some of these patches. I will not support questions related to other mods.- TES5Edit 3.0.31- Boss Userlist Manager (herafter referred to as BUM)- Basic knowledge of these programsSo here goes nothing... Please let me know if you think any patch is wrong!Patch W.A.T.E.R. 1.84 – Dawnguard Quote - In TES5Edit, Select all W.A.T.E.R. esps and dawnguard.esm and click [ok].- Open “WATER DB Waves.esp \ Worldspace \ 0000003C \ 00006E11â€. Right-click the column labeled Dawnguard.esm and select [copy as override into]. Click [new file], ok and name the file ‘Patch W.A.T.E.R. 1.84 – Dawnguard’.- Open “WATER DB Waves.esp \ Worldspace \ 0000003C \ 00006E33â€. Right-click the column labeled Dawnguard.esm and select [copy as override into]. Select ‘Patch W.A.T.E.R. 1.84 – Dawnguard.esp’ and click [ok]- Open “WATER DB Waves.esp \ Worldspace \ 0000003C \ 00006E73â€. Right-click the column labeled Dawnguard.esm and select [copy as override into]. Select ‘Patch W.A.T.E.R. 1.84 – Dawnguard.esp’ and click [ok]- Open WATER DB Waves.esp \ Worldspace \ 0000003C \ 00006E74â€. Right-click the column labeled Dawnguard.esm and select [copy as override into]. Select ‘Patch W.A.T.E.R. 1.84 – Dawnguard.esp’ and click [ok]- Close TES5Edit, uncheck backup plugins and click [ok]- Open BUM. Select Patch W.A.T.E.R. 1.84 – Dawnguard.esp. Click the AFTER selection box and select BOTTOM. In the empty field next to it, type: Compatibility Patches. Click [save rule]. Close BUM.Patch Soul Gems Differ 1.5.2beta – USKP 1.3.3c – Acquisitive Soul Gems Quote - In TES5Edit, Select Soul Gems Differ – E.esp, Acquisitive Soul Gems.esp and Unofficial Skyrim Patch.esp- Open “Soul Gems Differ - E.esp \ Soul Gem \ 0002E4E4 â€. Drag the “OBND – Object Bounds†records from Acquisitive Soul Gems.esp to Soul Gems Differ – E.esp- Open “Soul Gems Differ - E.esp \ Soul Gem \ 0002E4F4 â€. Drag the “OBND – Object Bounds†records from Acquisitive Soul Gems.esp to Soul Gems Differ – E.esp- Open “Soul Gems Differ - E.esp \ Soul Gem \ 00043E26 â€. Drag the “SLCP – Maximum Capacity†record from Unofficial Skyrim Patch.esp to Soul Gems Differ – E.esp- Close TES5Edit, uncheck backup plugins and click [ok]Patch aMidianBorn Skyforge Weapons 1.9 – USKP 1.3.3c Quote - In TES5Edit, open Unofficial Skyrim Patch.esp and aMidianBorn_Skyforge_Weapons.esp- Open “aMidianborn_Skyforge_Weapons.esp \ Quest \ 0004B2D9â€.- Right-click the column labeled ‘aMidianborn_Skyforge_Weapons.esp’ and select [copy as override into]. Check [new file], click [ok] and type in the name ‘Patch aMidianborn Skyforge Weapons 1.9 – USKP 1.3.3c’.- Right-click anywhere in the right pane and check [hide no conflict rows].- Drag all the conflicting Alias records from Unofficial Skyrim Patch.esp to Patch aMidianborn Skyforge Weapons 1.9 – USKP 1.3.3c. Make sure you do NOT drag them all at once by by using the top header ‘Aliases’. Drag them by the sub-headers ‘Alias’ or one by one.- Right-click anywhere in the right pane and uncheck [hide no conflict rows]- Close TES5Edit, uncheck backup plugins and click [ok]- Open BUM. Select Patch aMidianborn Skyforge Weapons 1.9 – USKP 1.3.3c. Click the AFTER selection box and select BOTTOM. In the empty field next to it, type: Compatibility Patches. Click [save rule]. Close BUM.Patch Gildergreen Regrown 1.2.5 – Hearthfires Quote - In TES5Edit, open Gildergreen Regrown.esp and Hearthfires.esm- Open “Gildergreen Regrown.esp \ Worldspace \ 0001A26F \ 0001A276â€- Drag the “XLCN – Location†record from Hearthfires.esm to Gildergreen Regrown.esp- Close TES5Edit, uncheck backup plugins and click [ok]Patch Smooth Blade Draws and Sheath 2.3.0 – USKP 1.3.3c Quote - In TES5Edit, open ADS. Esp and Unofficial Skyrim Patch.esp- Open “ADS.esp \ Dialog Topic \ 00013EE3â€- Drag the DATA – subtype record from Unofficial Skyrim Patch.esp to ADS.esp- Close TES5Edit, uncheck backup plugins and click [ok]
DoubleYou Posted October 20, 2013 Posted October 20, 2013 I was wondering if anyone else noticed the esp conflict between Smooth Blade Draws and Sheath and USKP. I didn't change it because I wasn't sure what it did. What does it do?
TechAngel85 Posted October 20, 2013 Posted October 20, 2013 Haha! Nearox, you're taking a lot of the work out of my work... STEP does not currently include these types of conflict resolutions. This has always been a Skyrim Revisited thing. However, with every step closer to STEP 2.3.0 we're including more and more. This type of refinement (along with what you've been posting in the Bug thread) was going to be the main focus for the next release, STEP 2.2.8! Thanks for doing this and your work will be included in STEP. PS: WATER is now v1.87 ;)
z929669 Posted October 21, 2013 Posted October 21, 2013 Moving this thread to release development. (thanks for your interest in the area, Nearox ... if you stick to this with regard to STEP:Extended, we may just make you part of the dev staff ;) )
Kelmych Posted October 22, 2013 Posted October 22, 2013 Great work Nearox. Hope you are able to keep it updated as mods evolve.
Nearox Posted October 22, 2013 Author Posted October 22, 2013 @DoubleYou: The USKP changes the Skyrim.esm DATA-Subtype from 'FlyingMountLand' to Attack. ADS.esp did not forward those chnages, so a patch was needed. @ Tech: Lol yeah, but I also kinda gave you a lot of work yesterday :P @ z90210 No problem. As I continue my reinstall of STEP:Extended (after I am done with VEGA) I will post again about issues in the STEP recommendation as well as compatibility patching (when I'm done with the full extended install). @ Kelmych I won't keep updating it every time a mod is updated. Loading up all mods a day before 2.2.8 is going to be released will be a better idea, seeing the speed at which some mods have been updated recently (the 1.84 water patches are no longer necessary for 1.87 for instance...). Using a conflict filter it takes like 30min maximum to get all the STEP:Extended conflicts written down.Â
Nearox Posted October 22, 2013 Author Posted October 22, 2013 Full STEP:Extended install (except BFS & Enhanced Blood) conflict log. I'm not always sure what to patch, I'll leave that to you experts. Reveal hidden contents WATER DB Waves.esp \ Worldspace \ 0000003C \ 00006E11WATER DB Waves.esp \ Worldspace \ 0000003C \ 00006E33WATER DB Waves.esp \ Worldspace \ 0000003C \ 00006E73WATER DB Waves.esp \ Worldspace \ 0000003C \ 00006E74#1-4 do not carry forward region changes from DawnguardWATER.esp \ WaterAll changes in the folder are probably intentionalAnimated Weapon Enchants.esp \ Magic Effect \ 0005B450 Does not carry forward changes from USKP Animated Weapon Enchants.esp \ Magic Effect \ 000AA156 Does not carry forward changes from USKPSPTConsistentOlderPeople.esp \ Non-Player Character (Actor) \ 000136BE SPTConsistentOlderPeople.esp \ Non-Player Character (Actor) \ 00014126 SPTConsistentOlderPeople.esp \ Non-Player Character (Actor) \ 0001C23E SPTConsistentOlderPeople.esp \ Non-Player Character (Actor) \ 000C247E The above records have esp conflicts with BOYDSoul Gems Differ - E.esp \ Soul Gem \ 0002E4E4 Soul Gems Differ - E.esp \ Soul Gem \ 0002E4F4 Soul Gems Differ - E.esp \ Soul Gem \ 00043E26 The above records have esp conflicts with ASGSoS - Civilization.esp \ Cell \ 00013813 SoS - Civilization.esp \ Cell \ 00013814 SoS - Civilization.esp \ Cell \ 00013818 SoS - Civilization.esp \ Cell \ 00013A71 SoS - Civilization.esp \ Cell \ 00013A73 SoS - Civilization.esp \ Cell \ 00013A76 SoS - Civilization.esp \ Cell \ 00013A78 SoS - Civilization.esp \ Cell \ 00013A79 SoS - Civilization.esp \ Cell \ 00013A89 SoS - Civilization.esp \ Cell \ 000161EE SoS - Civilization.esp \ Cell \ 000161EE \ 0002C929 SoS - Civilization.esp \ Cell \ 000161FE SoS - Civilization.esp \ Cell \ 000161FE \ 00019E10 SoS - Civilization.esp \ Cell \ 000161FF SoS - Civilization.esp \ Cell \ 0001677A SoS - Civilization.esp \ Cell \ 00016BD6 SoS - Civilization.esp \ Cell \ 0002D3E7 SoS - Civilization.esp \ Cell \ 0002D3E8 SoS - Civilization.esp \ Cell \ 0003A183 SoS - Civilization.esp \ Cell \ 0003A184 SoS - Civilization.esp \ Cell \ 000580A2 SoS - Civilization.esp \ Cell \ 00097298 SoS - Civilization.esp \ Cell \ 00097299 SoS - Civilization.esp \ Cell \ 000AD5A1 SoS - Civilization.esp \ Cell \ 000CAB91 SoS - Civilization.esp \ Cell \ 000EF324 SoS - Civilization.esp \ Cell \ 000EF325 SoS - Civilization.esp \ Worldspace \ 0000003C \ 0000BCD0SoS - Civilization.esp \ Worldspace \ 00016D71 \ 00020EE7 SoS - Civilization.esp \ Worldspace \ 0001A26F \ 0001A276 SoS - Civilization.esp \ Worldspace \ 0001A26F \ 0001A27A SoS - Civilization.esp \ Worldspace \ 00037EDF \ 00037EE9 The above records do not carry forward changes from Hearthfires & the USKP. In particular Weather, Location, and Water Height RecordsMods lower in the load order affected by these changes: AIMP, Birds, Gildergreen, Wearable LanternsSoS - The Wilds.esp \ Activator \ 000A914E ESP conflict with 101Bugs concerning critterspawn (this can be extremely important, I've seen many issues related to critterspawn on varios forums)SoS - The Wilds.esp \ RegionFolder has numerous conflicts but they are all unimportant (basically missing one sound variable of DG)SoS - The Wilds.esp \ Worldspace \ 0000003C \ 00000D74SoS - The Wilds.esp \ Worldspace \ 0000003C \ 00001935SoS - The Wilds.esp \ Worldspace \ 0000003C \ 00001936SoS - The Wilds.esp \ Worldspace \ 0000003C \ 000092BC SoS - The Wilds.esp \ Worldspace \ 0000003C \ 000092DDThe above records do not carry forward XLCR-Region changes from dawnguardSoS - The Wilds.esp \ Worldspace \ 0000003C \ 00009339 SoS - The Wilds.esp \ Worldspace \ 0000003C \ 00009339 SoS - The Wilds.esp \ Worldspace \ 0000003C \ 0000944C SoS - The Wilds.esp \ Worldspace \ 0000003C \ 00009812 SoS - The Wilds.esp \ Worldspace \ 0000003C \ 0000B4B9 SoS - The Wilds.esp \ Worldspace \ 0000003C \ 0000BC34 SoS - The Wilds.esp \ Worldspace \ 0000003C \ 0000BCD0SoS - The Wilds.esp \ Worldspace \ 0000003C \ 0000BCD1 SoS - The Wilds.esp \ Worldspace \ 0000003C \ 0000BCF2 The above records Do not carry forward XLCN, MHDT and EditorID changes from Dawnguard, USKP & USDPSoS - The Dungeons.esp \ Cell \ 0001522A SoS - The Dungeons.esp \ Cell \ 00054D0E The above records do not carry forward XLCW data from DawnguardOblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp \ Worldspace \ 0000003C \ 00000D74does not carry forward XLCR-Region changes from dawnguardOblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp \ Worldspace \ 0000003C \ 00008FB3USKP conflictOblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp \ Worldspace \ 0000003C \ 00008FD2 \ 00103595Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp \ Worldspace \ 0000003C \ 000093B4 \ 0010359DOblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp \ Worldspace \ 0000003C \ 00009BB6 \ 0005CC64Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp \ Worldspace \ 0000003C \ 00009BB7 \ 0005CC33NavMesh conflicts. Most likely intended by the author and don't need patching. But NavMesh = French to me.AIMP - Antz in my Pantz.esp \ Cell \ 00013818 AIMP - Antz in my Pantz.esp \ Cell \ 00013A73 AIMP - Antz in my Pantz.esp \ Cell \ 00013A79 AIMP - Antz in my Pantz.esp \ Cell \ 00013A89 AIMP - Antz in my Pantz.esp \ Cell \ 0002D3E7 AIMP - Antz in my Pantz.esp \ Cell \ 000580A2 AIMP - Antz in my Pantz.esp \ Cell \ 000EF324 AIMP - Antz in my Pantz.esp \ Cell \ 000EF325 The above records do not forward USKP changesAIMP - Antz in my Pantz.esp \ Worldspace \ 0000003C \ 00000D74AIMP - Antz in my Pantz.esp \ Worldspace \ 00037EDF \ 00037EE6#74-75 Dawnguard conflicts XLCRAIMP - Antz in my Pantz.esp \ Worldspace \ 0000003C \ 00009BD6USHP & Birds conflictsAIMP - Antz in my Pantz.esp \ Worldspace \ 0000003C \ 0000BBECESP conflict Manny CaretakesAIMP - Antz in my Pantz.esp \ Worldspace \ 0000003C \ 0000BCF0AIMP - Antz in my Pantz.esp \ Worldspace \ 0001FAE2 AIMP - Antz in my Pantz.esp \ Worldspace \ 00035699 \ 000356ABThe above records have USKP conflicts regarding XLCN recordsAIMP - Antz in my Pantz.esp \ Worldspace \ 00034240 Update.esm conflictaMidianborn_Skyforge_Weapons.esp \ Quest \ 0004B2D9 Has an ESP conflict with EBQO and does not carry forward USKP changes. Use to find them easier.Waterbreathing Breathless Emerge.esp \ Dialog Topic \ 0010EEA4 \ 0010EEA5Waterbreathing Breathless Emerge.esp \ Dialog Topic \ 0010EEA4 \ 0010F18DWaterbreathing Breathless Emerge.esp \ Dialog Topic \ 0010EEA4 \ 0010F18EThe above records have conflcits with the USKP. Not sure if they need fixing, probably not as the USKP seems to only affect breathing for argonians?Thieves Guild Requirements.esp \ Quest \ 00036191 ESP conflict with EBQOObjective-NAM-Display Text should be left aloneDoes not carry forward USKP changes with regards to FNAM - Alias Flags. Use to find them easier.Thieves Guild Requirements.esp \ Dialog Topic \ 000E782F \ 000E7833Thieves Guild Requirements.esp \ Dialog Topic \ 6D0058D8 \ 000352DFThe above records do not correct froward language corrections from USKP.BetterQuestObjectives-TheChoiceIsYoursPatch.esp \ Quest \ 0004D8D6 No conflict resolution necessaryTheChoiceIsYours_Dawnguard.esp \ Worldspace \ 0000003C \ 00000D74Does nto carry forward XLCR - Region changes from DawnguardTheChoiceIsYours.esp \ Dialog Topic \ 00024390 \ 00024528Does not carry forward USKP changes. Might be intentional.SkyFalls Plus SkyMills - All DLC.esp \ Worldspace \ 0000003C \ 00000D74Does nto carry forward XLCR - Region changes from Dawnguard SkyFalls Plus SkyMills - All DLC.esp \ Worldspace \ 000243DE \ 000243F8 Does not carry forward USKP changes.SkyFalls Plus SkyMills - All DLC.esp \ Worldspace \ 00037EDF \ 00037EE6Does nto carry forward XLCR - Region changes from Dawnguard More Salt Please.esp \ Container \ 0006479C More Salt Please.esp \ Container \ 00078C0E More Salt Please.esp \ Container \ 0009437C More Salt Please.esp \ Container \ 0009DA46 More Salt Please.esp \ Container \ 0009E45F More Salt Please.esp \ Container \ 0009E48B More Salt Please.esp \ Container \ 0009F250 More Salt Please.esp \ Container \ 000A0703 More Salt Please.esp \ Container \ 000A0706 More Salt Please.esp \ Container \ 000A29AE More Salt Please.esp \ Container \ 000A3F25 More Salt Please.esp \ Container \ 000A6BF1 More Salt Please.esp \ Container \ 000A6BF3 The above records do not correct forward changes from the USKPDiversePriests.esp \ Non-Player Character (Actor) \ 0001364D ESP conflict with BOYD. BOYD should probably win the conflict.Distant DetailHF.esp \ Worldspace \ 0000003C \ 00000D74Does nto carry forward XLCR - Region changes from DawnguardDistant DetailHF.esp \ Worldspace \ 0000003C \ 00000D74 \ 0002BAEDDistant DetailHF.esp \ Worldspace \ 0000003C \ 00000D74 \ 0004302EDistant DetailHF.esp \ Worldspace \ 0000003C \ 00000D74 \ 0004836BThe above records do not forward changes from USKP. Probably only need to forward the DATA - Position/Rotation records, not any others.Distant DetailHF.esp \ Worldspace \ 0000003C \ 000090C4Does not forward Hearthfires changesDistant DetailHF.esp \ Worldspace \ 0000003C \ 000099ADDistant DetailHF.esp \ Worldspace \ 0000003C \ 00009A81Distant DetailHF.esp \ Worldspace \ 0000003C \ 00009B78 \ 000F964EThe above records do not forward changes from USKPBetterQuestObjectives.esp \ BookAny conflicts in this folder probably do not need patchingBetterQuestObjectives.esp \ Quest \ 0001BB9B BetterQuestObjectives.esp \ Quest \ 0001CF26 BetterQuestObjectives.esp \ Quest \ 0001F253 BetterQuestObjectives.esp \ Quest \ 00028AD6 BetterQuestObjectives.esp \ Quest \ 0002D512 BetterQuestObjectives.esp \ Quest \ 00039792 BetterQuestObjectives.esp \ Quest \ 0003FA16 BetterQuestObjectives.esp \ Quest \ 0003FA89 BetterQuestObjectives.esp \ Quest \ 0004D8D6 BetterQuestObjectives.esp \ Quest \ 0004E4E1 BetterQuestObjectives.esp \ Quest \ 00076B4A BetterQuestObjectives.esp \ Quest \ 000D93FA The above records should not be patched.BetterQuestObjectives.esp \ Quest \ 0001BFC4 The above records need patching with regards to: USKP, USDP. BetterQuestObjectives.esp \ Quest \ 0002A49A BetterQuestObjectives.esp \ Quest \ 00074A83 BetterQuestObjectives.esp \ Quest \ 00092E25 BetterQuestObjectives.esp \ Quest \ 000C9BA0 The above records needd patching because the quest text is erroneously overwritten by ChoiceIsYours (probably forgotten records by the EBQO-CIY patch author).BetterQuestObjectives.esp \ Quest \ 00036191 Needs patching for FNAM Alias - Flags due to Thieves Guild Requirements.BetterQuestObjectives.esp \ Quest \ 0004B2D9 ESP conflict with aMidianborn_Skyforge_Weapons. needs a patch.BetterQuestObjectives.esp \ Quest \ 0300305E BetterQuestObjectives.esp \ Quest \ 0300BE09 BetterQuestObjectives.esp \ Quest \ 03010BEE The above records do not carry forward changes from the USHP. Acquisitive Soul Gems.esp \ Soul Gem \ 0002E4E4 Acquisitive Soul Gems.esp \ Soul Gem \ 0002E4F4 The above records have ESP conflict with Soul Gems Differ. ASG needs to win the conflict.The Paarthurnax Dilemma.esp \ Worldspace \ 0000003C \ 00000D74The above records do not carry forward XLCR-Region changes from dawnguardSkyrimChimneysRW.esp \ Worldspace \ 0000003C \ 00000D74The above records do not carry forward XLCR-Region changes from dawnguardGildergreen Regrown.esp \ Worldspace \ 0001A26F \ 0001A276 Has an ESP conflict with SOS-Civilization ebcause the latter does not carry forward changes from the USKPimp_helm_dawn.esp \ Armor \ 020050D0 imp_helm_imp.esp \ Armor Addon \ 0009610C imp_helm_imp.esp \ Armor Addon \ 000BE464 imp_helm_imp.esp \ Armor \ 0009610D imp_helm.esp \ Armor Addon \ 0009610C imp_helm.esp \ Armor Addon \ 000BE464 imp_helm.esp \ Armor (entire folder)The above records should not be patchedElemental Staves.esp \ Weapon \ 0010FCF4 Does not carry forward changes from USKPSkyrimImprovedPuddles-DG-HF-DB.esp \ Cell \ 0001677A Has ESP conflict with SOS - Civilization because the latter does not carry forward changes from the USKPSkyrimImprovedPuddles-DG-HF-DB.esp \ Worldspace \ 0000003C \ 00000D74Has ESP conflict with SOS - Wilds because the latter does not carry forward changes from the USKPRadiant and Unique Potions Poisons and Booze.esp \ Ingestible \ 00058CFB Radiant and Unique Potions Poisons and Booze.esp \ Ingestible \ 000CD883 Radiant and Unique Potions Poisons and Booze.esp \ Ingestible \ 000E6DF5 The above records do not carry forward USKP changesPoint The Way.esp \ Worldspace \ 0000003C \ 0000BCF2 Has ESP conflict with SOS - Civilization because the latter does not carry forward changes from the USKPPoint The Way.esp \ Worldspace \ 0000003C \ 000090EAPoint The Way.esp \ Worldspace \ 0000003C \ 0000929FThe above records have esp conflicts with Lantern CaretakersPoint The Way.esp \ Worldspace \ 0000003C \ 000097B1 \ 000D8D9Fprobably no patch neededDisease Descriptions.esp \ Spell \ 000B8783 Disease Descriptions.esp \ Spell \ 0010A250 The above records do not forward changes from the USKPChesko_WearableLantern_Candle_DG.esp \ CellChesko_WearableLantern_Candle_DG.esp \ WorldspaceFolders contain literally dozens of cell conflicts regarding the non-forwarding of USKP and various DLC changes. Needs extensive patching.Bring Out Your Dead.esp \ Cell \ 00023FD4 \ 000DEF5B Bring Out Your Dead.esp \ Cell \ 00023FD4 \ 000DEF5F Bring Out Your Dead.esp \ Cell \ 00023FD4 \ 000DEF69 Bring Out Your Dead.esp \ Cell \ 00023FD4 \ 000DEF7D Bring Out Your Dead.esp \ Cell \ 00023FD4 \ 000DEF99 Bring Out Your Dead.esp \ Cell \ 00023FD4 \ 000DEFA3 The above records do not forward changes from the USKPBirdsHFclean.esp \ Worldspace \ 0000003C \ 00009292BirdsHFclean.esp \ Worldspace \ 0000003C \ 000092B2BirdsHFclean.esp \ Worldspace \ 0000003C \ 000092B3BirdsHFclean.esp \ Worldspace \ 0000003C \ 00009BD6BirdsHFclean.esp \ Worldspace \ 0001A26F \ 0001A276 BirdsHFclean.esp \ Worldspace \ 00037EDF \ 00037EE9 The above records do not forward changes from the USKP, USHP & HearthfiresArs Metallica - Dragonborn.esp \ Container \ 0403CD8D Needs compatibility patching for SMIMArs Metallica.esp \ Cell \ 000AD5A1 For some reason changes a weather entry but no other mod or the USKP does.83Willows_101BUGS_V4_LowRes.esp \ Activator \ 000A914E ESP conflict with SOS - the WildsClanking Armor.esp \ Armor Addon \ 00013ED2 Clanking Armor.esp \ Armor Addon \ 0004B28C Clanking Armor.esp \ Armor Addon \ 00086984 Clanking Armor.esp \ Armor Addon \ 0008969A Clanking Armor.esp \ Armor Addon \ 000896A2 Clanking Armor.esp \ Armor Addon \ 000E4AD7 The above records do not forward changes from the USKPADS.esp \ Dialog Topic \ 00013EE3Does not forward changes by the USKP
z929669 Posted October 23, 2013 Posted October 23, 2013 Regarding Extended: There are likely to be some significant changes to Extended down the road. Just FYI.
EssArrBee Posted October 30, 2013 Posted October 30, 2013 Should we start attempting to make a patch or maybe wait for authors to forward USKP 2.0 fixes? Can already see that we will need patch WAF quite a bit to forward everything. Lots of Object Bounds fixes.
TechAngel85 Posted October 30, 2013 Posted October 30, 2013 It's just been released so I would give the authors a week or two to be able to patch their mods. Most active authors will have their mods patched within this time frame.
EssArrBee Posted October 30, 2013 Posted October 30, 2013 Hmm... I was looking through records to see which mods are going to need the most work and it has occurred to me that we need to decide how to handle the DLC when patching. Skyrim is almost two years old so it is almost time to start thinking about stopping support for Skyrim without DLCs. It would be more work to support STEP: Core, STEP: Core DG, STEP: Core HF.... you see where I'm going, and it is 8 or 10 patches.
Aiyen Posted October 30, 2013 Posted October 30, 2013 Could not agree more.... If you want a modded skyrim you need all DLC. They have been on -75% quite a few times now, and they will again this christmas. There is simply no point in catering to people who cannot find that kinda money.... I mean at that price then its less then going out to have a burger at a fast food joint, or ordering a pizza.
MontyMM Posted October 30, 2013 Posted October 30, 2013 I'm in agreement about DLC - I think the time has come to state that STEP expects the dlc as a requirement. I do understand that some of us are pressed for cash, but our time has a value too, and i think having to dance around all possible combinations of dlc is waste of it.
EssArrBee Posted October 30, 2013 Posted October 30, 2013 This will be necessary for STEP 2.3.0, since I bet a bunch of packs will need DLC. Maybe start planning for support of Skyrim+ All DLC officially as a requirement for 2.3.0 release. EDIT: Is anyone aware of development or update of Sounds of Skyrim? I don't think it is supported at the moment so patching it for unofficial patches 2.0 right now is a good idea for all users.
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