EssArrBee Posted January 31, 2014 Posted January 31, 2014 The meshes in the newer version of sky mills is 3d I believe. Then brumbek took them and did his thing. Sent from my iPhone using Tapatalk
SSL Posted January 31, 2014 Posted January 31, 2014 Quote Reduce vertical tearingUse FPS limiter (available in Nvidia Inspector [nvidia users], RadeonPro [AMD users], or enblocal.ini [all users])set iPresetInterval=0 in skyrimprefs.ini (turn of skyrim vsync)I've found FPS limiter, where do I set PresetInterval? Quote Nvidia Inspector might provide triple buffering for D3D ... can anyone confirm?I have following settings avaiable:OGL_TRIPLE_BUFFER_ENABLED OGL_TRIPLE_BUFFER_ENABLED 0x00000000 (Overwatch Systems Remoteview Pro, BAE Systems SOCET GXP) 0x00000001 (ISD HiCAD, Overwatch Systems RemoteView, BAE Systems SOCET SET)
EssArrBee Posted January 31, 2014 Posted January 31, 2014 Ctrl+f then search for ipresentinterval. Sent from my iPhone using Tapatalk
z929669 Posted January 31, 2014 Posted January 31, 2014 Quote The meshes in the newer version of sky mills is 3d I believe. Then brumbek took them and did his thing. Sent from my iPhone using TapatalkThen this is a conflict and we should hide the SkyFalls meshes, no? Quote Quote Reduce vertical tearingUse FPS limiter (available in Nvidia Inspector [nvidia users], RadeonPro [AMD users], or enblocal.ini [all users])set iPresetInterval=0 in skyrimprefs.ini (turn of skyrim vsync)I've found FPS limiter, where do I set PresetInterval? Quote Nvidia Inspector might provide triple buffering for D3D ... can anyone confirm?I have following settings avaiable:OGL_TRIPLE_BUFFER_ENABLED OGL_TRIPLE_BUFFER_ENABLED 0x00000000 (Overwatch Systems Remoteview Pro, BAE Systems SOCET GXP) 0x00000001 (ISD HiCAD, Overwatch Systems RemoteView, BAE Systems SOCET SET)Don't use FPS limiter unless you really have to. Use enblocal.ini vsync instead, which should yield a much better result. FPS limiter (enblocal.ini) should be used only if vsync (enblocal.ini) does not behave for some reason. (vsync and FPS limits should not be used in conjunction ... it is redundant in almost all cases) iPresentInterval is in skyrimprefs ini under [Display]
EssArrBee Posted January 31, 2014 Posted January 31, 2014 I already updated the mod list. Sky falls is now before SMIM and that means we only hide files from rwt instead of both mods. Sent from my iPhone using Tapatalk
SSL Posted January 31, 2014 Posted January 31, 2014 Ok, my very quick, very basic testing, I'll do more when I have time Testing on SR:LE according to straight neo's guidelines, so shitty fps outdoors. With iPresetInterval=0; FPS limit disabled; graphics vsync tweaks disabled: indoor: 40-60 smooth as 16yo girl's ass, outdoor: 15-28, quite choppy (more than somewhat, less than very) With iPresetInterval=0; FPS limit disabled; graphics vsync tweaks enabled indoor: 45-60 smoothness as abovee, outdoor: 20-28, a bit choppy (livable) With iPresetInterval=0; FPS limit enabled; graphics vsync tweaks disabled Haven't tested yet, I'll have to find working limiter (nvidia inspector's fails) I have never either experienced at all, or seen vertical tearing. This is for something like 15 minutes running around each test case, but I already like that vsync tweak.
Lasmori Posted January 31, 2014 Posted January 31, 2014 Not sure which yet, but one of the mods in 2.2.8 is causing distant mountain snow to "shimmer". Can easily see this just outside of the cave after starting the game. The position of the snow changes locations as I move forward slightly... seems like it's alternating between two different meshes or something.
EssArrBee Posted February 1, 2014 Posted February 1, 2014 Try our z-fighting guide to see if that helps. https://wiki.step-project.com/Guide:Z-Fighting There are different reasons for the shimmer, but only some are actually avoidable, others kinda have to do with pixel density that isn't possible without a monitor with resolution higher that 1920x1080. You'll probably notice a bit of this with the new SMIM mills.
Lasmori Posted February 1, 2014 Posted February 1, 2014 Quote Try our z-fighting guide to see if that helps. https://wiki.step-project.com/Guide:Z-Fighting There are different reasons for the shimmer, but only some are actually avoidable, others kinda have to do with pixel density that isn't possible without a monitor with resolution higher that 1920x1080. You'll probably notice a bit of this with the new SMIM mills.Ah... right. It's been quite a while since last playing Skyrim/STEP... so forgive my being ignorant on the subject. :)
TechAngel85 Posted February 1, 2014 Author Posted February 1, 2014 Increasing FOV also increases z-fighting so be careful doing that. Sent from my Moto X using Tapatalk.
Lasmori Posted February 1, 2014 Posted February 1, 2014 Quote Try our z-fighting guide to see if that helps. https://wiki.step-project.com/Guide:Z-Fighting There are different reasons for the shimmer, but only some are actually avoidable, others kinda have to do with pixel density that isn't possible without a monitor with resolution higher that 1920x1080. You'll probably notice a bit of this with the new SMIM mills.Using all of the settings mentioned in the guide, the Z-Fighting is almost entirely unnoticeable now. Can tell it's there if I look really hard, but most certainly improved from earlier! Thanks :D
Lasmori Posted February 1, 2014 Posted February 1, 2014 FYI, the current alpha build of SKSE has the memory patch integrated. (Build is up on https://skse.silverlock.org/ now). The change notes have the new ini settings, though I believe the *values* default to what is in the 2.2.8 guide for the memory patch. Also... I think there may be a thread on this forum for this but I am not seeing it. The "Skyrim.exe" tool (really needs a better name) is pretty nice and addresses a lot of windowing issues. https://www.nexusmods.com/skyrim/mods/50221/? I'm using it instead of Borderless Window, Double Cursor Fix, AltF4, etc. You can also toss in a STEP styled splash screen. :)
EssArrBee Posted February 1, 2014 Posted February 1, 2014 Thanks for the suggestion, but we are about to release 2.2.8 and will consider everything else after it's done.
DoubleYou Posted February 1, 2014 Posted February 1, 2014 I'm pretty sure the currently marked Accepted mods are all the mods we are going to include in the 2.2.8 release. As for SKSE, we should wait until it is out of alpha stage and we fully understand the memblock settings to use for it. @Es You beat me to it!
z929669 Posted February 1, 2014 Posted February 1, 2014 Quote FYI, the current alpha build of SKSE has the memory patch integrated. (Build is up on https://skse.silverlock.org/ now). The change notes have the new ini settings, though I believe the *values* default to what is in the 2.2.8 guide for the memory patch. Also... I think there may be a thread on this forum for this but I am not seeing it. The "Skyrim.exe" tool (really needs a better name) is pretty nice and addresses a lot of windowing issues. https://www.nexusmods.com/skyrim/mods/50221/? I'm using it instead of Borderless Window, Double Cursor Fix, AltF4, etc. You can also toss in a STEP styled splash screen. :) I am not sure we should be recommending the new SKSE build (or even sheson's patch in the guide). The solution needs to evolve to final resolution (and STEP does not really suffer from the issues this solution addresses). ENBoost MM takes care of borderless windows ... Let's determine if/how we integrate MemPatch 3.0, since it will likely morph drastically over the next week or two.
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