DoubleYou Posted August 9, 2021 Share Posted August 9, 2021 Discussion topic: Nemesis Unlimited Behavior Engine by Shikyo Kira Wiki Link This mod replaces FNIS and is the tool that seems to support the most mods anymore. I have tested it out with STEP, and I ran into no issues, and it enabled me to try out a few different other animation mods that require it. It is pretty much plug-n-play. I had been having issues while testing with an FNIS generated skeleton where my character would entirely disappear, which I believe to be due to an animation\skeleton bug. It will be difficult to tell if this fixes it, as it was an issue that typically would go away upon relaunch of the game. Link to comment Share on other sites More sharing options...
z929669 Posted August 13, 2021 Share Posted August 13, 2021 Sounds like a good alternative to FNIS. Not tested myself yet though. Link to comment Share on other sites More sharing options...
Dovahkiin3264 Posted September 21, 2021 Share Posted September 21, 2021 I have no idea if this is the place where I report something. Anyway, here's this Link to comment Share on other sites More sharing options...
Mercury71 Posted September 21, 2021 Share Posted September 21, 2021 55 minutes ago, Dovahkiin3264 said: I have no idea if this is the place where I report something. Anyway, here's this I dont know if anyone here knows alot about Nemesis. I use it in my setup. 1. In your picture you have checked every patch. Do you really have all those mods installed? Only check installed mods. 2. After checking a mod in the patch list you should "update" engine before layunching the behaviour engine. Link to comment Share on other sites More sharing options...
Dovahkiin3264 Posted September 21, 2021 Share Posted September 21, 2021 yes, I have all those mods. I'm not new to Nemesis, it's just I've never encountered this problem before and it says to "Report to Nemesis author immediately" Link to comment Share on other sites More sharing options...
Dovahkiin3264 Posted September 21, 2021 Share Posted September 21, 2021 (edited) Fixed it, we chilling Edited September 21, 2021 by Dovahkiin3264 Link to comment Share on other sites More sharing options...
z929669 Posted October 4, 2021 Share Posted October 4, 2021 Tested this and it works fine, but effectively no different from FNIS with Step. I support changing to this just for future compatibility. Thoughts? Link to comment Share on other sites More sharing options...
Mercury71 Posted October 4, 2021 Share Posted October 4, 2021 I agree (have already made the switch). Maby in the guide tell that Nemesis do not support creatures? (also many new popular animation mods need neither of them since they use DAR) Link to comment Share on other sites More sharing options...
DoubleYou Posted October 9, 2021 Author Share Posted October 9, 2021 On 10/4/2021 at 8:57 AM, z929669 said: Tested this and it works fine, but effectively no different from FNIS with Step. I support changing to this just for future compatibility. Thoughts? I vote to accept this mod. Link to comment Share on other sites More sharing options...
Eliian Posted October 10, 2021 Share Posted October 10, 2021 I replaced FNIS with this some time ago with no issues. Link to comment Share on other sites More sharing options...
z929669 Posted October 11, 2021 Share Posted October 11, 2021 I second the vote. OP tags updated. Link to comment Share on other sites More sharing options...
alphaniner Posted December 4, 2021 Share Posted December 4, 2021 I had to add a process exclusion to Windows Defender or generation would fail: Quote Checking engine version Engine is up to date Version Code: 9291-4678 Initializing behavior generation Mod Checked 1: nemesis ... Mod installed: XPMSE ERROR(6002): An exception has occured while patching. Report to Nemesis' author immediately File: _1stperson\0_master.txt Message: copy_file: The system cannot find the path specified.: "cached_behaviors\SSE\_1stperson\0_master.hkx", "d:\games\steamlibrary10\steamapps\common\skyrim special edition\data\meshes\actors\character\_1stperson\behaviors\0_master.hkx" Failed to generate behavior Link to comment Share on other sites More sharing options...
Mercury71 Posted December 4, 2021 Share Posted December 4, 2021 2 hours ago, alphaniner said: I had to add a process exclusion to Windows Defender or generation would fail: This has nothing to do with the mod itself. But it seem that having to make exclusion in Defender becomes more and more frequent. I am on Windows 11 and have no problem with Nemesis but i do since i upgraded to W11 had to make exceptions for DynDOLOD and some others. Link to comment Share on other sites More sharing options...
alphaniner Posted December 5, 2021 Share Posted December 5, 2021 13 hours ago, Mercury71 said: This has nothing to do with the mod itself. I mean, it's not an indication of anything wrong with the mod, but I'd argue it does have something to do with the mod. In any case, I only mentioned it for the benefit of others who may run into the same issue. Link to comment Share on other sites More sharing options...
Mercury71 Posted December 14, 2021 Share Posted December 14, 2021 From now on Nemesis will be on Nexus. (the version is the same as on GitHub, no update) https://www.nexusmods.com/skyrimspecialedition/mods/60033 Link to comment Share on other sites More sharing options...
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