Majorman Posted September 27, 2021 Posted September 27, 2021 24 minutes ago, Meridian_UK said: OK understood, and thanks. Having said that, would it be ok to use one of the alternate start mods so I don't have to go through the whole vault start again? I am not a big fan of Alternate Start mods, so I haven't tested it with the current setup but I expect everything should be fine; nothing on the modlist should cause conflicts. That being said, I have surprisingly different results from my LOOT sorting. LOOT pushes Simple Interior Lighting.esp and Altitude.esp way down on my list, but I've forgotten to update it, so I'll have to get the latest version and see if it will make any difference (to do for tomorrow). The way LOOT works, it collects user suggestions (from an unknown group of LOOT users) regarding the plugin order and creates load order rules accordingly. Since the FNV CR Patch is a new mod, we will have to wait for the LOOT curators to create said rules. In the meantime I have added a whole bunch of master plugins to ensure it will not get overwritten by accident. In the meantime I guess you will have to manage the exact order of NV CR Patch manually - it's a minor inconvenience, but I cannot come with a better solution for the time being. Based on my experience, I would suggest: Altitude.esp Simple Interior Lighting.esp Step Fallout NV CR Patch.esp OWB-Path Lights.esp FNVLODGen.esp tmzLODadditions.esp
DoubleYou Posted September 27, 2021 Posted September 27, 2021 7 hours ago, Meridian_UK said: I installed the updated file and the game loaded into the main screen ok. I then realised I forgot to run LOOT. I ran LOOT and then I had the same problem as before. If I put the patch last the game loads fine. After running LOOT it puts the patch 6th from bottom. eg Step Fallout NV CR Patch.esp OWB-Path Lights.esp Simple Interior Lighting.esp FNVLODGen.esp tmzLODadditions.esp Altitude.esp EDIT: Just to test where the game failed to load I ran LOOT again and moved the patch up in the load order one place at a time and ran the game after each move until the patch was back in the place LOOT put it and the game loaded every time. No idea now, the games seems to be working. You may want to verify in xEdit, but typically these kind of patches need to be loaded at the bottom of the load order to work as intended. The mod is new enough that it probably has not been added to the LOOT masterlist for correct sorting.
Meridian_UK Posted September 27, 2021 Posted September 27, 2021 Decided to start from scratch and reinstall the whole process. @Majorman. LOOT is still sorting my mods in the same order I listed so I reordered them the way you said. Game will now not even get to the loading screen, unless I disable the CR patch.
Majorman Posted September 28, 2021 Posted September 28, 2021 7 hours ago, Meridian_UK said: Decided to start from scratch and reinstall the whole process. @Majorman. LOOT is still sorting my mods in the same order I listed so I reordered them the way you said. Game will now not even get to the loading screen, unless I disable the CR patch. I updated LOOT to the latest version available (0.16.1). The masterlist revision is e0b283c. It made a difference, as Altitude is now loaded last. It sorts my load order as follows: Spoiler # This file was automatically generated by Mod Organizer. FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm YUP - Base Game + All DLC.esm oHUD.esm Landscape_Seam_Fix.esm Ragdolls.esm FCOMaster.esm FCO - The Last Few Edits.esm Asterra's Many Fixes.esp JIP Selective-Fire.esm Navmesh Fixes and Improvements.esm NVInteriors_Core.esm NVInteriors_ComboEdition.esm vault22FloralOverhaul.esm Project Nevada - Equipment.esm NVInt_ARoomWithAView.esm GRARG.esm Helmet Overlay.esm YUP - NPC Fixes (Base Game + All DLC).esp Unofficial Patch NVSE Plus.esp DarNifiedUINV.esp The Mod Configuration Menu.esp JIP Improved Recipe Menu.esp Vurt's WFO.esp Item Icons Redux.esp You take a sip from your trusty Vault 13 canteen.esp Roberts_NewVegas.esp Uncut Wasteland.esp FCO - The Last Few Edits.esp FCO - The Last Few Edits - YUP Patch.esp WeaponModsExpanded.esp NewVegasUncut 123457 Merged.esp mapmarkers.esp Armor Replacer Child NPC Fix.esp DeadMoneyFemaleTuxedo.esp Centered 3rd Person Camera.esp Improved Sound FX.esp ImmersivePickupSoundsFNV.esp Better Burned Man.esp Ownerless Trash with DLC.esp Casino Exchange All.esp Quick Grenade Hotkey.esp NVDLC04 Allegiance w Duster.esp EasierMassPurifiedWater.esp JIP Companions Command & Control.esp Simple Interior Lighting.esp JIP Realistic Weapon Overheating.esp WorkingCapPress.esp CounterfeitCaps.esp ScribeAssistantRevamp.esp ArmourRepairKits.esp Better Hacking.esp CompanionSuiteFix.esp JunkRoundsPlus.esp WhetStoneRepair.esp Simple Explosive Entry.esp ArcadeAfterQuest.esp Brotherhood and House Alliance.esp RestoredCaravanPlayers.esp The Law Won.esp Caesar Brotherhood.esp Vault_34_better_reactor.esp BetterArmedBrightFollowers.esp BryceAndersInventory.esp Burning Campfire.esp BC2.esp Windows of the Mojave v1.2.1.esp Eddie Hears An Explosion.esp PhilippesRecipes.esp UltrajetRecipe.esp OldSchoolHPDamage.esp NV Economy Improved.esp LonesomeRoadScorchedSierraPowerHelmet.esp NukaChemistPlus.esp Harvestable Cave Fungus.esp WMX-DLCMerged.esp DeadMoneyMoreCraftedKnifeVariants.esp UltimateUnarmedMeleePerkTweaks.esp MuchNeededLOD.esp GRA-WRP-Patch-Two_Unofficial.esp WMX-ArenovalisTextures.esp YUP-WMX Patch.esp Improved Sound FX - WMX - Merged Major DLCs.esp VeronicaRechargerPistol.esp Integration - Couriers Stash+WMX.esp Project Nevada - WMX.esp WMX-POPMerged.esp Melee Reach Revised.esp dD - Enhanced Blood Main NV.esp Mojave Nights.esp 360Movement.esp Diagonal movement.esp 360Movement - Diagonal movement Patch.esp Dynamic Pipboy Light.esp Animated Ingestibles.esp B42Inertia.esp IMPACT.esp ThermicLanceFireEffects.esp NeglectedWeaponTextureTweaks.esp UniqueThinkTank.esp 1nivVSLArmors.esp Spice of Life FCO Last Few Edits Patch.esp CraftedMantisGauntlet.esp Repair Metal Armor With Any Metal.esp EMR-StealthSuitMkII.esp TrooperOverhaul-Dragbody.esp RaestlozFactionArmorEnhancement.esp ADAM Complete.esp ADAM - MERGE.esp lexx_brahmin-variant.esp Nipton Fires Extinguished.esp Delay DLC - DM + HH + OWB + LR + GRA.esp Primm Reputation Restored.esp MojaveExtended60.esp Conelrad 640-1240.esp Strip Wall Billboards.esp GasPumpsOfNV.esp WorkingCrimsonCaravanTraders.esp NukaCola-Ojo.esp ammoingredientsloot.esp CriticalEffectFixes.esp AmmoScriptFixes.esp Animated Cigarettes.esp Book of Steel.esp Casino Crowds.esp GomorrahProstituteEnable.esp Enslave Gannon fix.esp Marilyn Restored.esp SaveCass.esp Casino Suits Fix.esp Cut Sewers Restored.esp No more giant manhole covers.esp Grinding Wheel.esp NVxMcCarranMonorailAnimation.esp Dead Money Surprise Items.esp FCO + TOD.esp Sun Guard Logic Fixes.esp Step Fallout NV CR Patch.esp OWB-Path Lights.esp Handbottled Water.esp Immersive Hit Reactions.esp ImmersiveRecoil.esp JustAssortedMods.esp MeleeCleave.esp MigKao.esp MigKao - WMX.esp MigMultiCase.esp More Rads In Your Sass.esp No Vanilla Smokers.esp ThrowableFixes.esp Unfound Loot.esp TOPS_EXTERIOR_RESTOREDV2.esp FNVLODGen.esp tmzLODadditions.esp Altitude.esp With this order I was able to load the game and play for 2 hours without any CTD. At this point I have no clue what might be causing issues on your system or why LOOT sorts the plugins differently. I can offer you a version of the CR patch split into two separate plugins. I adapted it from older versions of the patch, added the latest features and checked both for errors. Just put the FNV CR patch plugin to "optional ESPs" and replace it with the ones I have attached here. Sort your load order and try loading the game with both plugins active, if it fails, try loading with only one and let me know of the results. If it works, I will give them proper names and upload them to the Nexus as an optional download. Other advice I can give is to make sure you are running the game via the New Vegas exe and not via NVSE. When you manage to get it running (with or without the CR Patch), place your cursor over the Pip-boy's head icon that appears in the bottom left corner and check whether it displays your NVSE and JIP LN versions. Then open the console (while in the main menu) and enter the following commands: GetIsLAA ;te console should print GetIsLAA >> 2 IsDLLLoaded d3dx9_38 ;the console should print IsDLLLoaded "d3dx9_38.dll" >> 1 IsDLLLoaded NVTF ;the console should print IsDLLLoaded "nvtf.dll" >> 1 IsDLLLoaded mod_limit_fix ;the console should print IsDLLLoaded "mod_limit_fix.dll" >> 1 This will make sure all the stability mods are running smoothly. Guide Extended Equipment Patch.esp Guide patch.esp
z929669 Posted September 28, 2021 Author Posted September 28, 2021 Also, keep in mind the difference between loading a clean save, a normal save, or a new game. There are also a couple different versions of the patches that have different dependencies (I assume), so be certain you are set up to use the latest main File patch and that your save is compatible with that (hence try new game).
Meridian_UK Posted September 28, 2021 Posted September 28, 2021 Seems LOOT just updated the load order list and the following is now my load order. Game seems to be running fine now with the original patch. I couldn't download the patches you attached as they were showing as unavailable. Spoiler # This file was automatically generated by Mod Organizer. FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm YUP - Base Game + All DLC.esm Ragdolls.esm Landscape_Seam_Fix.esm FCOMaster.esm FCO - The Last Few Edits.esm Asterra's Many Fixes.esp Navmesh Fixes and Improvements.esm NVInteriors_Core.esm NVInteriors_ComboEdition.esm vault22FloralOverhaul.esm Project Nevada - Equipment.esm NVInt_ARoomWithAView.esm GRARG.esm JIP Selective-Fire.esm Helmet Overlay.esm oHUD.esm YUP - NPC Fixes (Base Game + All DLC).esp Unofficial Patch NVSE Plus.esp The Mod Configuration Menu.esp MuchNeededLOD.esp 360Movement.esp Diagonal movement.esp 360Movement - Diagonal movement Patch.esp Animated Ingestibles.esp B42Inertia.esp Centered 3rd Person Camera.esp dD - Enhanced Blood Main NV.esp IMPACT.esp GRA-WRP-Patch-Two_Unofficial.esp Dynamic Pipboy Light.esp Mojave Nights.esp NeglectedWeaponTextureTweaks.esp UniqueThinkTank.esp Vurt's WFO.esp Immersive Pickup Sounds FNV Patched.esp Uncut Wasteland.esp FCO - The Last Few Edits.esp Armor Replacer Child NPC Fix.esp Roberts_NewVegas.esp Better Burned Man.esp FCO - The Last Few Edits - YUP Patch.esp WeaponModsExpanded.esp ThermicLanceFireEffects.esp WMX-ArenovalisTextures.esp DeadMoneyFemaleTuxedo.esp TrooperOverhaul-Dragbody.esp Harvestable Cave Fungus.esp WMX-DLCMerged.esp YUP-WMX Patch.esp Project Nevada - WMX.esp EMR-StealthSuitMkII.esp RaestlozFactionArmorEnhancement.esp NewVegasUncut 123457 Merged.esp ADAM Complete.esp ADAM - MERGE.esp lexx_brahmin-variant.esp Nipton Fires Extinguished.esp Delay DLC - DM + HH + OWB + LR + GRA.esp MojaveExtended60.esp Conelrad 640-1240.esp Book of Steel.esp FCO + TOD.esp Windows of the Mojave v1.2.1.esp 1nivVSLArmors.esp Spice of Life FCO Last Few Edits Patch.esp MigMultiCase.esp CriticalEffectFixes.esp AmmoScriptFixes.esp MigKao.esp MigKao - WMX.esp Casino Suits Fix.esp EasierMassPurifiedWater.esp NVDLC04 Allegiance w Duster.esp Primm Reputation Restored.esp Sun Guard Logic Fixes.esp mapmarkers.esp TOPS_EXTERIOR_RESTOREDV2.esp ThrowableFixes.esp Integration - Couriers Stash+WMX.esp Dead Money Surprise Items.esp JustAssortedMods.esp JIP Companions Command & Control.esp LonesomeRoadScorchedSierraPowerHelmet.esp Unfound Loot.esp Immersive Hit Reactions.esp ImmersiveRecoil.esp JIP Realistic Weapon Overheating.esp MeleeCleave.esp Melee Reach Revised.esp Quick Grenade Hotkey.esp Casino Exchange All.esp CounterfeitCaps.esp NV Economy Improved.esp WorkingCapPress.esp Animated Cigarettes.esp No Vanilla Smokers.esp BetterArmedBrightFollowers.esp BryceAndersInventory.esp Burning Campfire.esp BC2.esp DeadMoneyMoreCraftedKnifeVariants.esp Eddie Hears An Explosion.esp Strip Wall Billboards.esp GasPumpsOfNV.esp WorkingCrimsonCaravanTraders.esp NukaCola-Ojo.esp Handbottled Water.esp More Rads In Your Sass.esp OldSchoolHPDamage.esp Ownerless Trash with DLC.esp ammoingredientsloot.esp PhilippesRecipes.esp UltrajetRecipe.esp ArcadeAfterQuest.esp Brotherhood and House Alliance.esp RestoredCaravanPlayers.esp The Law Won.esp Caesar Brotherhood.esp Vault_34_better_reactor.esp ScribeAssistantRevamp.esp ArmourRepairKits.esp Better Hacking.esp CompanionSuiteFix.esp JunkRoundsPlus.esp CraftedMantisGauntlet.esp NukaChemistPlus.esp WhetStoneRepair.esp Repair Metal Armor With Any Metal.esp Simple Explosive Entry.esp UltimateUnarmedMeleePerkTweaks.esp Item Icons Redux.esp JIP Improved Recipe Menu.esp You take a sip from your trusty Vault 13 canteen.esp DarNifiedUINV.esp Casino Crowds.esp GomorrahProstituteEnable.esp Marilyn Restored.esp Enslave Gannon fix.esp SaveCass.esp Cut Sewers Restored.esp No more giant manhole covers.esp Grinding Wheel.esp NVxMcCarranMonorailAnimation.esp Step Fallout NV CR Patch.esp OWB-Path Lights.esp Simple Interior Lighting.esp Improved Sound FX.esp Improved Sound FX - WMX - Merged Major DLCs.esp VeronicaRechargerPistol.esp FNVLODGen.esp tmzLODadditions.esp Altitude.esp
LittleGuy Posted September 29, 2021 Posted September 29, 2021 The Single Shotgun Re-Retexture mod has an incorrect link. it leads to Weapon Retexture Project - WRP which is already installed by this point in the guide. 1
z929669 Posted September 29, 2021 Author Posted September 29, 2021 52 minutes ago, LittleGuy said: The Single Shotgun Re-Retexture mod has an incorrect link. it leads to Weapon Retexture Project - WRP which is already installed by this point in the guide. Fixed
LittleGuy Posted September 29, 2021 Posted September 29, 2021 1 hour ago, LittleGuy said: The Single Shotgun Re-Retexture mod has an incorrect link That was the incorrect link from the guide sorry about that Here's the correct link: Single Shotgun Re-Retexture @z929669
z929669 Posted September 29, 2021 Author Posted September 29, 2021 2 hours ago, LittleGuy said: That was the incorrect link from the guide sorry about that Here's the correct link: Single Shotgun Re-Retexture @z929669 Yeah, I fixed it on the wiki. Might take some time to propagate to the guide but the mod page is correct on the wiki. Will check the forum though ... not on forums yet
EffectiveHierarchy Posted November 21, 2021 Posted November 21, 2021 I have a question about the Sniper Rifle Retexture mod installation procedure. Quoting from the guide: Duplicate the christinecos.dds file 3 times until there are four duplicates in total. Rename the four files to 1stpersonsniperriflecarbonurban.dds, 1stpersonsniperrifleurban.dds, sniperriflecarbonurban.dds, sniperrifleurban.dds respectively. The result of this is there's no christinecos.dds left in the folder, but there are plenty of other similarly-named files left: christinecos_m.dds christinecos_mag.dds christinecos_mag_m.dds christinecos_mag_n.dds christinecos_n.dds christinecos_sil.dds christinecos_sil_m.dds christinecos_sil_n.dds This seems odd to me and I just wanted to confirm this is the desired end-state. My other question is about "Right-click on an empty spot on the left pane and select "Refresh". If you see the green-plus-and-lighting icon appear, then everything is OK." I clicked on the Refresh button but have no icons in the Conflicts category. I've attached a screenshot of what I do have.
EffectiveHierarchy Posted November 22, 2021 Posted November 22, 2021 Okay, I figured out the "Conflicts" part of my question above -- you have to actually enable the mod before the conflicts show up, but the step telling you to do so is not until much later in the guide. There's another gotcha related to mod cleaning, which is "xEdit Output" has to be enabled for cleaning to work, otherwise it complains about the directory not being writable. Also, the instructions to download the Step Patch - Conflict Resolution seem to be missing. I managed to find it by searching on Nexus, but the only link is "Don't forget to endorse Step on the Nexus if you like the guide.", which is extremely unclear.
z929669 Posted November 22, 2021 Author Posted November 22, 2021 7 hours ago, EffectiveHierarchy said: Okay, I figured out the "Conflicts" part of my question above -- you have to actually enable the mod before the conflicts show up, but the step telling you to do so is not until much later in the guide. There's another gotcha related to mod cleaning, which is "xEdit Output" has to be enabled for cleaning to work, otherwise it complains about the directory not being writable. Also, the instructions to download the Step Patch - Conflict Resolution seem to be missing. I managed to find it by searching on Nexus, but the only link is "Don't forget to endorse Step on the Nexus if you like the guide.", which is extremely unclear. As explained in Step 4 intro: "After installing a mod, enable the mod in MO." We are not going to instruct to enable a mod in each mod instruction. We only provide instructions for exceptions to this norm. How is this not clear? It even provides a link to the Nexus mod page, and the mod name itself is a link to the mod page. The 'W' superscript is a link to the wiki mod page. Also in Step 4 intro: "If no Notes or Step recommendations are provided for a particular mod, all options are good." ... so install/enable. I have updated the Step 4 intro a bit to more clearly address.
EffectiveHierarchy Posted November 22, 2021 Posted November 22, 2021 6 hours ago, z929669 said: As explained in Step 4 intro: "After installing a mod, enable the mod in MO." Sorry, I missed this. Thanks for pointing this out. 6 hours ago, z929669 said: How is this not clear? It even provides a link to the Nexus mod page, and the mod name itself is a link to the mod page. The 'W' superscript is a link to the wiki mod page. This is not present in the copy of the guide I have open: If I open the page in a new tab, however, I do see the mod present in the list. Not sure what's going on here.
z929669 Posted November 22, 2021 Author Posted November 22, 2021 17 minutes ago, EffectiveHierarchy said: Sorry, I missed this. Thanks for pointing this out. This is not present in the copy of the guide I have open: If I open the page in a new tab, however, I do see the mod present in the list. Not sure what's going on here. This is a caching thing with the site or your browser. When we make updates to the guide, a new cache can be triggered or data is still updating. All of these mods are populated in each table using semantic queries, so just hard refresh when you see things like that.
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