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About LittleGuy

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  • Birthday 04/02/1992

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    Little Guy#3436
  • Nexus Mods

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    SkyUI Away
  • Diamond in the Rough
    SkyUI Away

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  1. I'm not sure actually, I deleted my 1.0 setup & I'm waiting for 2.0 to be finished, so I could be remembering wrong
  2. I think there is an MCM option in Lock Overhaul that can replace this mod, maybe drop this mod for people who don't want it and add instructions to enable it optionally in Step 6? Or make it optional like Mercury71 mentioned.
  3. He was talking about Cathedral Weathers, Rudy ENB has these meshes included. I'm not sure what he means by "an ENB that preserves CW's Horizon Seam Fix" is there a horizon seam fix option in ENB? and if so maybe he meant it is for people who use Cathedral Weathers horizon seam fix over ENBs?
  4. "Minor art and lighting fixes" I guess they haven't come across any other bugs
  5. Is there a way to make nights a little less dark? (I already used the brighter setting in the Nocturnal tab of the MCM menu). Or maybe a good alternative to Cathedral Weathers? There's a reason most open world games don't go H.A.M on exterior settings, makes the game less fun to explore for a lot of people. Just a bit too dark IMO.
  6. Never mind, I saw they will be updating the compiler (Kind of a dick move). Also how do you edit posts in this site?
  7. It doesn't hurt to be cautious, but from what I'm reading they'll just be giving Fishing, Survival Mode & Saints and Seducers to current owners and selling all other Creation Club content (Plus 26 others they haven't bothered to release yet) as the "Anniversary Edition". I don't know much about other "Creation Club" updates, but I don't think this will be like LE to SE (Probably just some code to sell their stuff). As for the "NEXT-GEN ENHANCEMENTS" that's just them unlocking some stuff for console versions I'm guessing.
  8. I guess that makes sense, though I don't think the journal menu remembering your last menu option was a "bug or inconsistency" but a deliberate choice from bethesda. It's not a big deal or anything, just seems like a preference thing more than a bugfix.
  9. This mod should be in the Interface section, it doesn't actually really fix anything.
  10. Thanks! I'll just choose unsorted then since that's how I'm used to seeing them.
  11. Is there a reason to choose sorted over unsorted for RUSTIC SOULGEMS - Special Edition or is it just user preference?
  12. Never mind, I read that mod page and the comments, that mod was made with enb in mind, so a lot of tweaking would probably be needed in texgen to get a good look.
  13. "Grass LOD uses grass LOD billboards in object LOD, similar to ultra tree LOD. TexGen can be used to automatically generate the grass LOD billboards. Grass LOD generation requires a warmed precache from No Grass In Objects for the current load order. It uses the *.CGID files found in the ..\Data\Grass\ folder." Grass cache needs to be made Before running texgen, maybe you should read the first page. No idea about the trees though
  14. That was the incorrect link from the guide sorry about that Here's the correct link: Single Shotgun Re-Retexture @z929669
  15. The Single Shotgun Re-Retexture mod has an incorrect link. it leads to Weapon Retexture Project - WRP which is already installed by this point in the guide.
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