Jump to content

v1.0.0 - Feedback & Bug Reports


Recommended Posts

24 minutes ago, Meridian_UK said:

OK understood, and thanks.

Having said that, would it be ok to use one of the alternate start mods so I don't have to go through the whole vault start again?

I am not a big fan of Alternate Start mods, so I haven't tested it with the current setup but I expect everything should be fine; nothing on the modlist should cause conflicts.

That being said, I have surprisingly different results from my LOOT sorting.  LOOT pushes Simple Interior Lighting.esp and Altitude.esp way down on my list, but I've forgotten to update it, so I'll have to get the latest version and see if it will make any difference (to do for tomorrow). The way LOOT works, it collects user suggestions (from an unknown group of LOOT users) regarding the plugin order and creates load order rules accordingly. Since the FNV CR Patch is a new mod, we will have to wait for the LOOT curators to create said rules. In the meantime I have added a whole bunch of master plugins to ensure it will not get overwritten by accident. In the meantime I guess you will have to manage the exact order of NV CR Patch manually - it's a minor inconvenience, but I cannot come with a better solution for the time being. Based on my experience, I would suggest:

Altitude.esp

Simple Interior Lighting.esp

Step Fallout NV CR Patch.esp

OWB-Path Lights.esp
FNVLODGen.esp
tmzLODadditions.esp

Link to comment
Share on other sites

7 hours ago, Meridian_UK said:

I installed the updated file and the game loaded into the main screen ok. I then realised I forgot to run LOOT.

I ran LOOT and then I had the same problem as before. If I put the patch last the game loads fine. After running LOOT it puts the patch 6th from bottom. eg

Step Fallout NV CR Patch.esp

OWB-Path Lights.esp
Simple Interior Lighting.esp
FNVLODGen.esp
tmzLODadditions.esp
Altitude.esp

 

EDIT: Just to test where the game failed to load I ran LOOT again and moved the patch up in the load order one place at a time and ran the game after each move until the patch was back in the place LOOT put it and the game loaded every time. No idea now, the games seems to be working.

You may want to verify in xEdit, but typically these kind of patches need to be loaded at the bottom of the load order to work as intended. The mod is new enough that it probably has not been added to the LOOT masterlist for correct sorting. 

Link to comment
Share on other sites

7 hours ago, Meridian_UK said:

Decided to start from scratch and reinstall the whole process.

@Majorman. LOOT is still sorting my mods in the same order I listed so I reordered them the way you said.

Game will now not even get to the loading screen, unless I disable the CR patch.

I updated LOOT to the latest version available (0.16.1). The masterlist revision is e0b283c. It made a difference, as Altitude is now loaded last. It sorts my load order as follows:

Spoiler

# This file was automatically generated by Mod Organizer.
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
oHUD.esm
Landscape_Seam_Fix.esm
Ragdolls.esm
FCOMaster.esm
FCO - The Last Few Edits.esm
Asterra's Many Fixes.esp
JIP Selective-Fire.esm
Navmesh Fixes and Improvements.esm
NVInteriors_Core.esm
NVInteriors_ComboEdition.esm
vault22FloralOverhaul.esm
Project Nevada - Equipment.esm
NVInt_ARoomWithAView.esm
GRARG.esm
Helmet Overlay.esm
YUP - NPC Fixes (Base Game + All DLC).esp
Unofficial Patch NVSE Plus.esp
DarNifiedUINV.esp
The Mod Configuration Menu.esp
JIP Improved Recipe Menu.esp
Vurt's WFO.esp
Item Icons Redux.esp
You take a sip from your trusty Vault 13 canteen.esp
Roberts_NewVegas.esp
Uncut Wasteland.esp
FCO - The Last Few Edits.esp
FCO - The Last Few Edits - YUP Patch.esp
WeaponModsExpanded.esp
NewVegasUncut 123457 Merged.esp
mapmarkers.esp
Armor Replacer Child NPC Fix.esp
DeadMoneyFemaleTuxedo.esp
Centered 3rd Person Camera.esp
Improved Sound FX.esp
ImmersivePickupSoundsFNV.esp
Better Burned Man.esp
Ownerless Trash with DLC.esp
Casino Exchange All.esp
Quick Grenade Hotkey.esp
NVDLC04 Allegiance w Duster.esp
EasierMassPurifiedWater.esp
JIP Companions Command & Control.esp
Simple Interior Lighting.esp
JIP Realistic Weapon Overheating.esp
WorkingCapPress.esp
CounterfeitCaps.esp
ScribeAssistantRevamp.esp
ArmourRepairKits.esp
Better Hacking.esp
CompanionSuiteFix.esp
JunkRoundsPlus.esp
WhetStoneRepair.esp
Simple Explosive Entry.esp
ArcadeAfterQuest.esp
Brotherhood and House Alliance.esp
RestoredCaravanPlayers.esp
The Law Won.esp
Caesar Brotherhood.esp
Vault_34_better_reactor.esp
BetterArmedBrightFollowers.esp
BryceAndersInventory.esp
Burning Campfire.esp
BC2.esp
Windows of the Mojave v1.2.1.esp
Eddie Hears An Explosion.esp
PhilippesRecipes.esp
UltrajetRecipe.esp
OldSchoolHPDamage.esp
NV Economy Improved.esp
LonesomeRoadScorchedSierraPowerHelmet.esp
NukaChemistPlus.esp
Harvestable Cave Fungus.esp
WMX-DLCMerged.esp
DeadMoneyMoreCraftedKnifeVariants.esp
UltimateUnarmedMeleePerkTweaks.esp
MuchNeededLOD.esp
GRA-WRP-Patch-Two_Unofficial.esp
WMX-ArenovalisTextures.esp
YUP-WMX Patch.esp
Improved Sound FX - WMX - Merged Major DLCs.esp
VeronicaRechargerPistol.esp
Integration - Couriers Stash+WMX.esp
Project Nevada - WMX.esp
WMX-POPMerged.esp
Melee Reach Revised.esp
dD - Enhanced Blood Main NV.esp
Mojave Nights.esp
360Movement.esp
Diagonal movement.esp
360Movement - Diagonal movement Patch.esp
Dynamic Pipboy Light.esp
Animated Ingestibles.esp
B42Inertia.esp
IMPACT.esp
ThermicLanceFireEffects.esp
NeglectedWeaponTextureTweaks.esp
UniqueThinkTank.esp
1nivVSLArmors.esp
Spice of Life FCO Last Few Edits Patch.esp
CraftedMantisGauntlet.esp
Repair Metal Armor With Any Metal.esp
EMR-StealthSuitMkII.esp
TrooperOverhaul-Dragbody.esp
RaestlozFactionArmorEnhancement.esp
ADAM Complete.esp
ADAM - MERGE.esp
lexx_brahmin-variant.esp
Nipton Fires Extinguished.esp
Delay DLC - DM + HH + OWB + LR + GRA.esp
Primm Reputation Restored.esp
MojaveExtended60.esp
Conelrad 640-1240.esp
Strip Wall Billboards.esp
GasPumpsOfNV.esp
WorkingCrimsonCaravanTraders.esp
NukaCola-Ojo.esp
ammoingredientsloot.esp
CriticalEffectFixes.esp
AmmoScriptFixes.esp
Animated Cigarettes.esp
Book of Steel.esp
Casino Crowds.esp
GomorrahProstituteEnable.esp
Enslave Gannon fix.esp
Marilyn Restored.esp
SaveCass.esp
Casino Suits Fix.esp
Cut Sewers Restored.esp
No more giant manhole covers.esp
Grinding Wheel.esp
NVxMcCarranMonorailAnimation.esp
Dead Money Surprise Items.esp
FCO + TOD.esp
Sun Guard Logic Fixes.esp
Step Fallout NV CR Patch.esp
OWB-Path Lights.esp
Handbottled Water.esp
Immersive Hit Reactions.esp
ImmersiveRecoil.esp
JustAssortedMods.esp
MeleeCleave.esp
MigKao.esp
MigKao - WMX.esp
MigMultiCase.esp
More Rads In Your Sass.esp
No Vanilla Smokers.esp
ThrowableFixes.esp
Unfound Loot.esp
TOPS_EXTERIOR_RESTOREDV2.esp
FNVLODGen.esp
tmzLODadditions.esp
Altitude.esp

With this order I was able to load the game and play for 2 hours without any CTD.

At this point I have no clue what might be causing issues on your system or why LOOT sorts the plugins differently. I can offer you a version of the CR patch split into two separate plugins. I adapted it from older versions of the patch, added the latest features and checked both for errors. Just put the FNV CR patch plugin to "optional ESPs" and replace it with the ones I have attached here. Sort your load order and try loading the game with both plugins active, if it fails, try loading with only one and let me know of the results. If it works, I will give them proper names and upload them to the Nexus as an optional download.

Other advice I can give is to make sure you are running the game via the New Vegas exe and not via NVSE. When you manage to get it running (with or without the CR Patch), place your cursor over the Pip-boy's head icon that appears in the bottom left corner and check whether it displays your NVSE and JIP LN versions. Then open the console (while in the main menu) and enter the following commands:

GetIsLAA  ;te console should print GetIsLAA >> 2
IsDLLLoaded d3dx9_38 ;the console should print IsDLLLoaded "d3dx9_38.dll" >> 1
IsDLLLoaded NVTF ;the console should print IsDLLLoaded "nvtf.dll" >> 1
IsDLLLoaded mod_limit_fix ;the console should print IsDLLLoaded "mod_limit_fix.dll" >> 1

This will make sure all the stability mods are running smoothly.

Guide Extended Equipment Patch.esp Guide patch.esp

Link to comment
Share on other sites

Also, keep in mind the difference between loading a clean save, a normal save, or a new game.

There are also a couple different versions of the patches that have different dependencies (I assume), so be certain you are set up to use the latest main File patch and that your save is compatible with that (hence try new game).

Link to comment
Share on other sites

Seems LOOT just updated the load order list and the following is now my load order. Game seems to be running fine now with the original patch. I couldn't download the patches you attached as they were showing as unavailable.

Spoiler

# This file was automatically generated by Mod Organizer.
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
Ragdolls.esm
Landscape_Seam_Fix.esm
FCOMaster.esm
FCO - The Last Few Edits.esm
Asterra's Many Fixes.esp
Navmesh Fixes and Improvements.esm
NVInteriors_Core.esm
NVInteriors_ComboEdition.esm
vault22FloralOverhaul.esm
Project Nevada - Equipment.esm
NVInt_ARoomWithAView.esm
GRARG.esm
JIP Selective-Fire.esm
Helmet Overlay.esm
oHUD.esm
YUP - NPC Fixes (Base Game + All DLC).esp
Unofficial Patch NVSE Plus.esp
The Mod Configuration Menu.esp
MuchNeededLOD.esp
360Movement.esp
Diagonal movement.esp
360Movement - Diagonal movement Patch.esp
Animated Ingestibles.esp
B42Inertia.esp
Centered 3rd Person Camera.esp
dD - Enhanced Blood Main NV.esp
IMPACT.esp
GRA-WRP-Patch-Two_Unofficial.esp
Dynamic Pipboy Light.esp
Mojave Nights.esp
NeglectedWeaponTextureTweaks.esp
UniqueThinkTank.esp
Vurt's WFO.esp
Immersive Pickup Sounds FNV Patched.esp
Uncut Wasteland.esp
FCO - The Last Few Edits.esp
Armor Replacer Child NPC Fix.esp
Roberts_NewVegas.esp
Better Burned Man.esp
FCO - The Last Few Edits - YUP Patch.esp
WeaponModsExpanded.esp
ThermicLanceFireEffects.esp
WMX-ArenovalisTextures.esp
DeadMoneyFemaleTuxedo.esp
TrooperOverhaul-Dragbody.esp
Harvestable Cave Fungus.esp
WMX-DLCMerged.esp
YUP-WMX Patch.esp
Project Nevada - WMX.esp
EMR-StealthSuitMkII.esp
RaestlozFactionArmorEnhancement.esp
NewVegasUncut 123457 Merged.esp
ADAM Complete.esp
ADAM - MERGE.esp
lexx_brahmin-variant.esp
Nipton Fires Extinguished.esp
Delay DLC - DM + HH + OWB + LR + GRA.esp
MojaveExtended60.esp
Conelrad 640-1240.esp
Book of Steel.esp
FCO + TOD.esp
Windows of the Mojave v1.2.1.esp
1nivVSLArmors.esp
Spice of Life FCO Last Few Edits Patch.esp
MigMultiCase.esp
CriticalEffectFixes.esp
AmmoScriptFixes.esp
MigKao.esp
MigKao - WMX.esp
Casino Suits Fix.esp
EasierMassPurifiedWater.esp
NVDLC04 Allegiance w Duster.esp
Primm Reputation Restored.esp
Sun Guard Logic Fixes.esp
mapmarkers.esp
TOPS_EXTERIOR_RESTOREDV2.esp
ThrowableFixes.esp
Integration - Couriers Stash+WMX.esp
Dead Money Surprise Items.esp
JustAssortedMods.esp
JIP Companions Command & Control.esp
LonesomeRoadScorchedSierraPowerHelmet.esp
Unfound Loot.esp
Immersive Hit Reactions.esp
ImmersiveRecoil.esp
JIP Realistic Weapon Overheating.esp
MeleeCleave.esp
Melee Reach Revised.esp
Quick Grenade Hotkey.esp
Casino Exchange All.esp
CounterfeitCaps.esp
NV Economy Improved.esp
WorkingCapPress.esp
Animated Cigarettes.esp
No Vanilla Smokers.esp
BetterArmedBrightFollowers.esp
BryceAndersInventory.esp
Burning Campfire.esp
BC2.esp
DeadMoneyMoreCraftedKnifeVariants.esp
Eddie Hears An Explosion.esp
Strip Wall Billboards.esp
GasPumpsOfNV.esp
WorkingCrimsonCaravanTraders.esp
NukaCola-Ojo.esp
Handbottled Water.esp
More Rads In Your Sass.esp
OldSchoolHPDamage.esp
Ownerless Trash with DLC.esp
ammoingredientsloot.esp
PhilippesRecipes.esp
UltrajetRecipe.esp
ArcadeAfterQuest.esp
Brotherhood and House Alliance.esp
RestoredCaravanPlayers.esp
The Law Won.esp
Caesar Brotherhood.esp
Vault_34_better_reactor.esp
ScribeAssistantRevamp.esp
ArmourRepairKits.esp
Better Hacking.esp
CompanionSuiteFix.esp
JunkRoundsPlus.esp
CraftedMantisGauntlet.esp
NukaChemistPlus.esp
WhetStoneRepair.esp
Repair Metal Armor With Any Metal.esp
Simple Explosive Entry.esp
UltimateUnarmedMeleePerkTweaks.esp
Item Icons Redux.esp
JIP Improved Recipe Menu.esp
You take a sip from your trusty Vault 13 canteen.esp
DarNifiedUINV.esp
Casino Crowds.esp
GomorrahProstituteEnable.esp
Marilyn Restored.esp
Enslave Gannon fix.esp
SaveCass.esp
Cut Sewers Restored.esp
No more giant manhole covers.esp
Grinding Wheel.esp
NVxMcCarranMonorailAnimation.esp
Step Fallout NV CR Patch.esp
OWB-Path Lights.esp
Simple Interior Lighting.esp
Improved Sound FX.esp
Improved Sound FX - WMX - Merged Major DLCs.esp
VeronicaRechargerPistol.esp
FNVLODGen.esp
tmzLODadditions.esp
Altitude.esp
 

 

Link to comment
Share on other sites

  • 1 month later...

I have a question about the Sniper Rifle Retexture mod installation procedure. Quoting from the guide:

  • Duplicate the christinecos.dds file 3 times until there are four duplicates in total.
  • Rename the four files to 1stpersonsniperriflecarbonurban.dds, 1stpersonsniperrifleurban.dds, sniperriflecarbonurban.dds, sniperrifleurban.dds respectively.

The result of this is there's no christinecos.dds left in the folder, but there are plenty of other similarly-named files left:

  • christinecos_m.dds
  • christinecos_mag.dds
  • christinecos_mag_m.dds
  • christinecos_mag_n.dds
  • christinecos_n.dds
  • christinecos_sil.dds
  • christinecos_sil_m.dds
  • christinecos_sil_n.dds

This seems odd to me and I just wanted to confirm this is the desired end-state.

My other question is about "Right-click on an empty spot on the left pane and select "Refresh". If you see the green-plus-and-lighting icon appear, then everything is OK." I clicked on the Refresh button but have no icons in the Conflicts category. I've attached a screenshot of what I do have.

MO.png

Link to comment
Share on other sites

Okay, I figured out the "Conflicts" part of my question above -- you have to actually enable the mod before the conflicts show up, but the step telling you to do so is not until much later in the guide. There's another gotcha related to mod cleaning, which is "xEdit Output" has to be enabled for cleaning to work, otherwise it complains about the directory not being writable.

Also, the instructions to download the Step Patch - Conflict Resolution seem to be missing. I managed to find it by searching on Nexus, but the only link is "Don't forget to endorse Step on the Nexus if you like the guide.", which is extremely unclear.

Link to comment
Share on other sites

7 hours ago, EffectiveHierarchy said:

Okay, I figured out the "Conflicts" part of my question above -- you have to actually enable the mod before the conflicts show up, but the step telling you to do so is not until much later in the guide. There's another gotcha related to mod cleaning, which is "xEdit Output" has to be enabled for cleaning to work, otherwise it complains about the directory not being writable.

Also, the instructions to download the Step Patch - Conflict Resolution seem to be missing. I managed to find it by searching on Nexus, but the only link is "Don't forget to endorse Step on the Nexus if you like the guide.", which is extremely unclear.

As explained in Step 4 intro: "After installing a mod, enable the mod in MO." We are not going to instruct to enable a mod in each mod instruction. We only provide instructions for exceptions to this norm.

How is this not clear? It even provides a link to the Nexus mod page, and the mod name itself is a link to the mod page. The 'W' superscript is a link to the wiki mod page.

image.png

Also in Step 4 intro: "If no Notes or Step recommendations are provided for a particular mod, all options are good." ... so install/enable.

I have updated the Step 4 intro a bit to more clearly address.

Link to comment
Share on other sites

6 hours ago, z929669 said:

As explained in Step 4 intro: "After installing a mod, enable the mod in MO."

Sorry, I missed this. Thanks for pointing this out.

 

6 hours ago, z929669 said:

How is this not clear? It even provides a link to the Nexus mod page, and the mod name itself is a link to the mod page. The 'W' superscript is a link to the wiki mod page.

image.png

This is not present in the copy of the guide I have open:

ss.thumb.png.322445efdd19f60cba024715b062d283.png

If I open the page in a new tab, however, I do see the mod present in the list. Not sure what's going on here.

Link to comment
Share on other sites

17 minutes ago, EffectiveHierarchy said:

Sorry, I missed this. Thanks for pointing this out.

 

This is not present in the copy of the guide I have open:

ss.thumb.png.322445efdd19f60cba024715b062d283.png

If I open the page in a new tab, however, I do see the mod present in the list. Not sure what's going on here.

This is a caching thing with the site or your browser. When we make updates to the guide, a new cache can be triggered or data is still updating. All of these mods are populated in each table using semantic queries, so just hard refresh when you see things like that.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.