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Posted

Seems like a no-brainer to me. Nice find.

I particularly like that it is basically addressing vanilla meshes not covered by MM (or improving certain MM meshes, IDK?)

  • 4 weeks later...
  • 4 months later...
Posted
  On 10/7/2021 at 9:27 PM, TechAngel85 said:

I vote this one in too.

Accepted for v2.0.0.
Added instructions to the wiki.

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these new mesh replacers could all be improvements to ELFX in terms of efficiency aside from shape/performance improvements. Heck, they could even be modifications to ELFX resources, IDK. If one of these MrNeverLost meshes is better, then there is a good chance that all of them are.

Posted

The mod must have updated since those hiding instructions. We need to add the following file to the list of hidden then:

meshes/architecture/solitude/smuseleum.nif

Edit: Updated Recommendations accordingly.

  • 3 months later...
  • 3 months later...
Posted
  On 5/6/2022 at 5:20 PM, z929669 said:

But see DuskyB's comment on the Nexus mod topic. Seems logical

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All I'm seeing is the possibility to have more accurate shadows. No proof of this is often because the possibility. I doubt anyone would be able to notice any differences. Doesn't really matter in the end. Just an extra download.

Posted
  On 5/6/2022 at 5:26 PM, TechAngel85 said:

All I'm seeing is the possibility to have more accurate shadows. No proof of this is often because the possibility. I doubt anyone would be able to notice any differences. Doesn't really matter in the end. Just an extra download.

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I updated my last post. I recall shadows being an issue with the Maze. It isn't an added download though. It's one or the other, so seems prudent to grab double sided version.

Posted

According to sheson's answers to Mousetick's related questions starting here (I suspect he is thinking of this and similar mods' double-sided option with DynDOLOD), it seems advisable to use the double-sided option of this mod with EVLaS.

Also, DynDOLOD's terrain underside only affects terrain and not mountains, but the DoubleSidedTextureMask and DoubleSidedMeshMask settings compensate for other meshes ... but still only in LOD and not full.

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