TechAngel85 Posted May 12, 2021 Share Posted May 12, 2021 Discussion topic: Skyrim - A Mountainous Experience by NeverLost & DuskyB Wiki Link Accepted for v2.0.0 Link to comment Share on other sites More sharing options...
z929669 Posted May 12, 2021 Share Posted May 12, 2021 Seems like a no-brainer to me. Nice find. I particularly like that it is basically addressing vanilla meshes not covered by MM (or improving certain MM meshes, IDK?) Link to comment Share on other sites More sharing options...
Greg Posted June 3, 2021 Share Posted June 3, 2021 I think this is a nice improvement. Endorsed. Link to comment Share on other sites More sharing options...
TechAngel85 Posted October 7, 2021 Author Share Posted October 7, 2021 I vote this one in too. Accepted for v2.0.0. Added instructions to the wiki. Link to comment Share on other sites More sharing options...
z929669 Posted October 8, 2021 Share Posted October 8, 2021 6 hours ago, TechAngel85 said: I vote this one in too. Accepted for v2.0.0. Added instructions to the wiki. these new mesh replacers could all be improvements to ELFX in terms of efficiency aside from shape/performance improvements. Heck, they could even be modifications to ELFX resources, IDK. If one of these MrNeverLost meshes is better, then there is a good chance that all of them are. Link to comment Share on other sites More sharing options...
DoubleYou Posted October 9, 2021 Share Posted October 9, 2021 This should probably be in Foundation so we can overwrite with Flickering Mesh Fixes since that mod has compatible meshes for it. Link to comment Share on other sites More sharing options...
TechAngel85 Posted October 9, 2021 Author Share Posted October 9, 2021 44 minutes ago, DoubleYou said: This should probably be in Foundation so we can overwrite with Flickering Mesh Fixes since that mod has compatible meshes for it. ...or just hide conflicting meshes in this. https://stepmodifications.org/wiki/SkyrimSE:Skyrim_-_A_Mountainous_Experience/2.0.0 Link to comment Share on other sites More sharing options...
DoubleYou Posted October 9, 2021 Share Posted October 9, 2021 The mod must have updated since those hiding instructions. We need to add the following file to the list of hidden then: meshes/architecture/solitude/smuseleum.nif Edit: Updated Recommendations accordingly. Link to comment Share on other sites More sharing options...
Jakolanten Posted January 21, 2022 Share Posted January 21, 2022 This is just a heads up but current instruction for MM is to download the mesh tangent fixes which this mod already overwrites. Link to comment Share on other sites More sharing options...
z929669 Posted May 5, 2022 Share Posted May 5, 2022 This mod now has a dsouble-sided version that we should be using with Step. Updated instructions likewise. Link to comment Share on other sites More sharing options...
TechAngel85 Posted May 6, 2022 Author Share Posted May 6, 2022 On 5/5/2022 at 12:04 PM, z929669 said: This mod now has a dsouble-sided version that we should be using with Step. Updated instructions likewise. We use DynDOLOD, which produces these so they're not needed. Link to comment Share on other sites More sharing options...
z929669 Posted May 6, 2022 Share Posted May 6, 2022 33 minutes ago, TechAngel85 said: We use DynDOLOD, which produces these so they're not needed. But see DuskyB's comment on the Nexus mod topic. Seems logical ... Shalidor's Maze is an example I think Link to comment Share on other sites More sharing options...
TechAngel85 Posted May 6, 2022 Author Share Posted May 6, 2022 22 minutes ago, z929669 said: But see DuskyB's comment on the Nexus mod topic. Seems logical All I'm seeing is the possibility to have more accurate shadows. No proof of this is often because the possibility. I doubt anyone would be able to notice any differences. Doesn't really matter in the end. Just an extra download. Link to comment Share on other sites More sharing options...
z929669 Posted May 6, 2022 Share Posted May 6, 2022 21 minutes ago, TechAngel85 said: All I'm seeing is the possibility to have more accurate shadows. No proof of this is often because the possibility. I doubt anyone would be able to notice any differences. Doesn't really matter in the end. Just an extra download. I updated my last post. I recall shadows being an issue with the Maze. It isn't an added download though. It's one or the other, so seems prudent to grab double sided version. Link to comment Share on other sites More sharing options...
z929669 Posted May 9, 2022 Share Posted May 9, 2022 According to sheson's answers to Mousetick's related questions starting here (I suspect he is thinking of this and similar mods' double-sided option with DynDOLOD), it seems advisable to use the double-sided option of this mod with EVLaS. Also, DynDOLOD's terrain underside only affects terrain and not mountains, but the DoubleSidedTextureMask and DoubleSidedMeshMask settings compensate for other meshes ... but still only in LOD and not full. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now