z929669 Posted October 4, 2021 Posted October 4, 2021 This needs to be tested with Smooth Shores for 2.0.0. We will be keeping this, but we will need to patch something if we accept Smooth Shores
DoubleYou Posted October 9, 2021 Posted October 9, 2021 Should this mod overwrite Better Dynamic Snow's meshes\architecture\farmhouse\walkway\walkwaycwall01.nif? The mod page would seem to indicate, since BDS is mentioned but this conflict not mentioned specifically, that BDS should win the conflict.
TechAngel85 Posted October 9, 2021 Posted October 9, 2021 37 minutes ago, DoubleYou said: Should this mod overwrite Better Dynamic Snow's meshes\architecture\farmhouse\walkway\walkwaycwall01.nif? The mod page would seem to indicate, since BDS is mentioned but this conflict not mentioned specifically, that BDS should win the conflict. No. Like I've said, this mod has gone WAY out of scope.
DoubleYou Posted October 9, 2021 Posted October 9, 2021 23 minutes ago, TechAngel85 said: No. Like I've said, this mod has gone WAY out of scope. Then we should instruct to hide the file, since this mod currently will override it in its current position.
TechAngel85 Posted October 9, 2021 Posted October 9, 2021 16 minutes ago, DoubleYou said: Then we should instruct to hide the file, since this mod currently will override it in its current position. Go through and update the mod list/pages as needed. Z and I have already done our runs; mine through Models & Textures so I haven't hit this mod yet.
DoubleYou Posted October 9, 2021 Posted October 9, 2021 Added hiding rules for conflicts with Better Dynamic Snow for live guide, and Flickering Mesh Fixes for 2.0.0 dev guide.
z929669 Posted October 10, 2021 Posted October 10, 2021 I have yet to install all accepted and remove all dropped from my mod list. Once I do this, I will be able to validate instructions. I am also installing 2.0.0 from scratch in Vortex, so that will be an opportunity for me to fine tune and validate everything. All mods downloaded (not installed) but will need to drops a few and add a few new ones from today's changes and anything else coming down the pipe in the next few days.
Mercury71 Posted November 5, 2021 Posted November 5, 2021 Mod updated on Nexus. Version v6.4.1 Fixed position of two RockL01Snow [STAT:0002695C] in cell 24, 14 Fixed position of a RockPileL03CoastBeach01 [STAT:000B23FC] in cell 38, 12 Fixed position of a RockCliff03 [STAT:00025DA8] in cell 40, 14 Fixed position of a RockL05Wet [STAT:000BB8C0] in cell 40, 18 Fixed position of a WRWallStr01Stockades02 [STAT:000DCD68] in cell WhiterunWorld Fixed landscape seams in cells "40, 14" - "41, 13" - "40, 13" Removed "wrwallmaingate01_lawf.nif" since is no more used
z929669 Posted November 15, 2021 Posted November 15, 2021 On 10/9/2021 at 11:08 AM, DoubleYou said: Added hiding rules for conflicts with Better Dynamic Snow for live guide, and Flickering Mesh Fixes for 2.0.0 dev guide. On 10/9/2021 at 10:50 AM, TechAngel85 said: Go through and update the mod list/pages as needed. Z and I have already done our runs; mine through Models & Textures so I haven't hit this mod yet. There are now ELFX and RS patches as well as Walkway Wall Fix, Missing Lights Fix, and ELF - Exteriors Mesh fix. Please advise. I will install all and inspect (except Missing Lights Fix, which will be incompatible).
TechAngel85 Posted November 15, 2021 Posted November 15, 2021 2 hours ago, z929669 said: There are now ELFX and RS patches as well as Walkway Wall Fix, Missing Lights Fix, and ELF - Exteriors Mesh fix. Please advise. I will install all and inspect (except Missing Lights Fix, which will be incompatible). RS patch? Probably not needed. No time to check right now. My work week is Sun-Thurs, don't expect much from me those days.
DoubleYou Posted May 23, 2022 Posted May 23, 2022 Updated instructions to hide meshes/landscape/ice/icepilem02.nif as it is currently overriding Fixed Mesh Lighting, which has a compatibility patch between this mod and itself. Not sure how we missed this before.
z929669 Posted July 3, 2022 Posted July 3, 2022 Based on this post, I think we should be installing this just before USSEP in Foundation (although it can go later, since anything USSEP overrides from this mod is also overridden by another mod). This is the most 'proper' place for it it seems. Vote to make this change in 2.1.0 (and all guide, effectively, since changing ModGroup impacts all applicable guides)
z929669 Posted July 3, 2022 Posted July 3, 2022 30 minutes ago, TechAngel85 said: I can second that vote. OK, I will make the change and update 2.0.0 ModList/changelog and 2.1.0 ModList
Mousetick Posted July 3, 2022 Posted July 3, 2022 Once you move it higher in the list (i.e. give it lower priority), you can then get rid of these hiding instructions which are no longer necessary because SLaWF will now be logically overwritten by all the respective mesh fix mods and other mods that are installed below it and have precedence/preference over SLaWF: It makes your life easier, and installation by users simpler. Nice, huh?
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