Mercury71 Posted December 28, 2022 Share Posted December 28, 2022 Hello. Just reinstalling STEP (my SSD died)) and am a bit confused over the Content Resolution patch and CACO. I get missing master notifications for the CACO patch. Am i just very tired or is the guide unclear? Link to comment Share on other sites More sharing options...
z929669 Posted December 28, 2022 Share Posted December 28, 2022 53 minutes ago, Mercury71 said: Hello. Just reinstalling STEP (my SSD died)) and am a bit confused over the Content Resolution patch and CACO. I get missing master notifications for the CACO patch. Am i just very tired or is the guide unclear? Using the 2.1.0 SSE guide I assume? The 2.2.0 DEV guide is a WIP and will not work for most people without tinkering with custom patches. The 2.1.0 CACO masters are: So maybe you missed one of these? What does MO say about this? Link to comment Share on other sites More sharing options...
Mercury71 Posted December 28, 2022 Share Posted December 28, 2022 2 hours ago, z929669 said: Using the 2.1.0 SSE guide I assume? The 2.2.0 DEV guide is a WIP and will not work for most people without tinkering with custom patches. The 2.1.0 CACO masters are: So maybe you missed one of these? What does MO say about this? Using the 2.1 guide. MO2 notifications say... The masters for some plugins (esp/esl/esm) are not enabled. The game will crash unless you install and enable the following plugins: Master Required By CACO_Saints&Seducers.esp Step Patch - CR - CACO.esp CACO_Survival Mode_Patch.esp Step Patch - CR - CACO.esp CC-Fishing_CACO_Patch.esp Step Patch - CR - CACO.esp CC-TheCause_CACO_Patch.esp Step Patch - CR - CACO.esp Link to comment Share on other sites More sharing options...
z929669 Posted December 28, 2022 Share Posted December 28, 2022 5 minutes ago, Mercury71 said: Using the 2.1 guide. MO2 notifications say... The masters for some plugins (esp/esl/esm) are not enabled. The game will crash unless you install and enable the following plugins: Master Required By CACO_Saints&Seducers.esp Step Patch - CR - CACO.esp CACO_Survival Mode_Patch.esp Step Patch - CR - CACO.esp CC-Fishing_CACO_Patch.esp Step Patch - CR - CACO.esp CC-TheCause_CACO_Patch.esp Step Patch - CR - CACO.esp Those are Kryptopyr Patch Hub plugins. I just checked that wiki page, and they are correct since summer for 2.1.0, so maybe you need to grab them still. That mod is tedious to install with all the different files. Link to comment Share on other sites More sharing options...
Mercury71 Posted December 28, 2022 Share Posted December 28, 2022 19 minutes ago, z929669 said: Those are Kryptopyr Patch Hub plugins. I just checked that wiki page, and they are correct since summer for 2.1.0, so maybe you need to grab them still. That mod is tedious to install with all the different files. Ah, ofc. CACO is a patching hell. Link to comment Share on other sites More sharing options...
z929669 Posted December 28, 2022 Share Posted December 28, 2022 5 minutes ago, Mercury71 said: Ah, ofc. CACO is a patching hell. It is .... and I just now finished patching it for next version. Caught a bunch of things I had missed jumping over our other patches. The LO is: WACCF CCOR CACO CACO is mostly distinct from the others, but lots of subrecords need to jump into the CACO patch due to parent records being changed in #1-#2 Link to comment Share on other sites More sharing options...
Mercury71 Posted December 28, 2022 Share Posted December 28, 2022 46 minutes ago, z929669 said: It is .... and I just now finished patching it for next version. Caught a bunch of things I had missed jumping over our other patches. The LO is: WACCF CCOR CACO CACO is mostly distinct from the others, but lots of subrecords need to jump into the CACO patch due to parent records being changed in #1-#2 Yea, found the wip cr patch for 2.2. So now i am thinkin... should i play around with 2.1 or start fiddling with 2.2 just for the fun... (Just got in game after finish 2.1 with the Heavy ENB and all. LOOKS AMAZING! And i get well over 60 fps all over) Link to comment Share on other sites More sharing options...
z929669 Posted December 29, 2022 Share Posted December 29, 2022 3 hours ago, Mercury71 said: Yea, found the wip cr patch for 2.2. So now i am thinkin... should i play around with 2.1 or start fiddling with 2.2 just for the fun... (Just got in game after finish 2.1 with the Heavy ENB and all. LOOKS AMAZING! And i get well over 60 fps all over) Go ahead and test if you want using 2.2.0, but we're still tweaking the patches. Also using test patches that are distinct from the original 2.2.0 patches you may have found. The originals don't have all the sound patching from ISC Link to comment Share on other sites More sharing options...
ButchDiavolo Posted March 15, 2023 Share Posted March 15, 2023 (edited) I downloaded and installed the latest PP Patch and the new ENB (Light) files. This time I decided to use the included enblocal.ini.step file (removing the .step part of course). I cleared my enbcache folder, started the game and... no new enb cache is created? I checked in the ini file and the "ShaderCache=true" is there, so any idea what could be causing the enb shaders not being created? EDIT: I checked the enblocal.ini that is included in the original ENB and saw that the "ShaderCache=true" line is missing in it. Did Boris depreciate it or something? A quick scan of the ENB site news doesn't mention it. EDIT again: apparently shader caching has been disabled/ removed since 0.484. "shader caching was removed due to SKSE plugins or perhaps a mod manager breaking it". So apparently my shaders were old left-overs... Edited March 15, 2023 by ButchDiavolo extra info Link to comment Share on other sites More sharing options...
z929669 Posted March 15, 2023 Share Posted March 15, 2023 1 hour ago, ButchDiavolo said: I downloaded and installed the latest PP Patch and the new ENB (Light) files. This time I decided to use the included enblocal.ini.step file (removing the .step part of course). I cleared my enbcache folder, started the game and... no new enb cache is created? I checked in the ini file and the "ShaderCache=true" is there, so any idea what could be causing the enb shaders not being created? EDIT: I checked the enblocal.ini that is included in the original ENB and saw that the "ShaderCache=true" line is missing in it. Did Boris depreciate it or something? A quick scan of the ENB site news doesn't mention it. EDIT again: apparently shader caching has been disabled/ removed since 0.484. "shader caching was removed due to SKSE plugins or perhaps a mod manager breaking it". So apparently my shaders were old left-overs... I never noticed the shader cache was disabled. Your graphics software manages this as well, so you can check that. Link to comment Share on other sites More sharing options...
aktillum Posted March 18, 2023 Share Posted March 18, 2023 MO2 reports "Battle-Light Candle Fixes" as redundant because its overwritten by ENB Light. Link to comment Share on other sites More sharing options...
Mercury71 Posted March 18, 2023 Share Posted March 18, 2023 1 hour ago, aktillum said: MO2 reports "Battle-Light Candle Fixes" as redundant because its overwritten by ENB Light. Yea. Just leave it there. It is needed for guide users not installing the post-process (ENB) part. Link to comment Share on other sites More sharing options...
Elaura Posted September 5, 2023 Share Posted September 5, 2023 I tried searching, but I'm not having any luck. In latest guide STEP Conflict Resolution patch (Updated) I'm getting one error from XEdit. [00:00] [INFO:000DD0D8] ('You're that mage from the College, right? Hear things have finally calmed down over there.' in GRUP Topic Children of [DIAL:0002BDDD]) [00:00] INFO \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> [01DA0A04] < Error: Could not be resolved > I really doubt it matters, but if it is something that needs to be addressed in the next version, I thought I'd go ahead and report it. 1 Link to comment Share on other sites More sharing options...
CorneliusC Posted September 6, 2023 Share Posted September 6, 2023 (edited) 13 hours ago, Elaura said: I tried searching, but I'm not having any luck. In latest guide STEP Conflict Resolution patch (Updated) I'm getting one error from XEdit. Your screenshot is missing active records from USSEP and 'Guard Dialogue Overhaul', which also contribute to this dialog topic. The latter mod is adding the condition which is forwarded into the Step Patch, so with GDO activated all should be fine. Edited September 6, 2023 by CorneliusC 1 Link to comment Share on other sites More sharing options...
z929669 Posted September 6, 2023 Share Posted September 6, 2023 6 hours ago, CorneliusC said: Your screenshot is missing active records from USSEP and 'Guard Dialogue Overhaul', which also contribute to this dialog topic. The latter mod is adding the condition which is forwarded into the Step Patch, so with GDO activated all should be fine. Thanks for looking into that and resolving! Link to comment Share on other sites More sharing options...
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