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Posted

I'd imagine the multiple ESPs can be cut down by using STRING translation files, like a few other mods use for localization.

 

EDIT: One more thing: High time to make Requiem compatible versions of Soul Gems Differ. It's really no different than making compatibility patches for other mods, just use TES5Edit to do it. PM the author of Requiem afterwards just so that he knows that the two mods are now compatible with each other.

Posted

I'd imagine the multiple ESPs can be cut down by using STRING translation files, like a few other mods use for localization.

I've already designed the different language choices into the FOMOD so it's not an issue. It's the first thing I tackled. You might be right though. However, that's not something that I'm working on or would even know how to do. It would simplify the FOMOD a little because I'd be able to remove a lot of code if the mod was narrowed down to just 4 ESPs (5 pages would go down to 2 in the code...however, the user will only see the page associated with their language in the current FOMOD so they wouldn't be aware the other pages existed right now when just installing) if someone wants to try to see if it'll work. The FOMOD is still going to be huge though because of the custom installation option.

Posted

Thanks for working on this Tech!

 

@WI

  • Regarding localization strings ... how do we do that? I would like to eliminate some of the plugins if possible. So the sorting options are just relevant to THIS mod and nothing else, right?
  • Regarding Requiem Compat ... how to do that? Just a quick guide and I will take this on.
Posted

 

Thanks for working on this Tech!

 

@WI

  • Regarding localization strings ... how do we do that? I would like to eliminate some of the plugins if possible. So the sorting options are just relevant to THIS mod and nothing else, right?
  • Regarding Requiem Compat ... how to do that? Just a quick guide and I will take this on.

 

Np, it's just slow going because I'm taking plenty of break so I don't go cross-eyed.  :wacko: ::D: ...right now it's dinner break!

 

As for sorting, from my understanding it will simply rename gems to something like, "Soul Gem I: Petty" so they will be sorted properly; however, the sorting won't actually work without a sorting mod to sort them such as Better Sorting.

 

I'm going to upload the FOMOD for testing here for it's put on the nexus page.

 

EDIT:

Interesting discovering: You can't include an ampersand ( & ) in the plugin name or it causes MO to freeze. You must write out "and" instead.

Posted

I'm not sure we even need to worry about using any type of sorted plugin with SkyUI. Maybe someone should check that out since I think SkyUI can sort them somehow. I always just used the sorted version because it names the soul gems in a way that alphabetical sorting can handle it without any additional mods.

Posted

Regarding Requiem Compat ... how to do that? Just a quick guide and I will take this on.

If there was a guide, it would only have 1 step: Merge everything with TES5Edit. One pitfall of note is that the black soul gems have a different vendor keyword attached to them - just use the one from Requiem in the Requiem Compat versions. Additionally, there needs to be additional versions that support the Hard Times Requiem extension, since that also makes some quite swooping changes to the soul gem records.
Posted

haha ... merge everything with TESEdit is what I need the guide for. I am afraid that I never learned to use TESEdit for more than mod cleaning, and I don't much have the drive to learn that level of plugin management (too busy learning/maintaining other stuff). I basically know how to look at mod conflicts and read the results, but no idea how to make changes correctly or efficiently.

 

If anyone wants to tell me exactly what to do, then maybe I can pick up the basics quickly. I learn by doing rather than by RTFM. TESEdit and the CK happen to be so unintuitive (for me anyway) that I cannot use my standard methodology of trial and error very easily. It seems to me that as long as Requiem overrides SGD, then you still get the look of the gems but with Requem functionality. I am not sure what kind of SGD functionality there is that would be lost this way. Seems negligible, but what do I know?

 

I also agree with SRB. I believe that SkyUI allows alphanumeric sorting, so renaming inventory items would be fine, and altering strings would seem appropriate ... how do I do that ... any guides or info on this subject?

Posted

I also agree with SRB. I believe that SkyUI allows alphanumeric sorting, so renaming inventory items would be fine...[snip]

I will test this before finalizing the FOMOD and include any relevant information about SkyUI for the sorting options, if found.

 

I'm almost done. It will be impossible to test all possible installation options before making it live. I will include a shout out in the ReadMe to contact me if any issue is found. I don't expect there to be but anything is possible. I will still post it here for reviews, comments and suggestions before making it final.

Posted

I will upload it to the Nexus mod page if it works. Then I'd still like to make compatible with Requiem and add the strings changes to reduce the plugins (this would mean that you would need to change the FOMOD though ... it should reduce the code significantly for both Wizard and FOMOD if the latter uses the same method as the former).

Posted

Wait, if you have permission to upload this mod, can I give you the plugins with the latest USKP fixes? I'll need to do all of them, but it would help to have just one more mod updated.

Posted

I will upload it to the Nexus mod page if it works. Then I'd still like to make compatible with Requiem and add the strings changes to reduce the plugins (this would mean that you would need to change the FOMOD though ... it should reduce the code significantly for both Wizard and FOMOD if the latter uses the same method as the former).

Np, if the ESP count is reduced. The code will be an easy fix. I've actually kept most of the file structure so with a bit more effort the FOMOD and BAIN wizard could be combined into one "All-in-One" installer. I initially restructured some of the file structure to make it quicker and easier to write the FOMOD. but undoing that will only take an hour or two now that the FOMOD is written. Yeah, it's done. I still want to test a couple things that I changed first but I'll post it shortly (or in the morning) for review.

 

@SRB,

If you do those, send them my way too so I can include them in the FOMOD file. (I assume this will only be the English versions of the ESPs that are updated?)

Posted

I'm not sure if I can update the other languages, I have never messed with them before, but most of the changes are for NAME - Base and NAME - Full subrecords. I can just avoid those and forward the other fixes.

Posted

Okay, I'm running into an issue that is frustrating. One of the pages is displaying even if the conditional flag is never activated for that page and it's annoying me... I'm going to bed and hopefully will come back to it in the morning with a fresh mind.

Posted

Wait, if you have permission to upload this mod, can I give you the plugins with the latest USKP fixes? I'll need to do all of them, but it would help to have just one more mod updated.

Yes please! Have been maintaining this mod for a looong time now on behalf of Utopolyst. Could you add the Requiem patch as well for me? ... or at lest learn me how to do it? What about the strings versions for sorting? What do I need to do to wrest this information from you?

 

@Tech

Did you use one of the Oct, 2013 versions as your source? These have the most updated and optimized textures, so be sure to use those assets.

Posted

As for the Requiem patch, just drag and drop the relevant changes over from Requiem to the respective Soul Gems Differ ESP. For the keywords, make sure you drag and drop the catagory (right above where the first keyword will be), since Requiem intentionally removes the VendorSoulGem keyword from Black Soul Gems in order to add it's own special vendor keyword to it.

 

And as for localization, TES5Edit also covers that. In the right click menu, go to Other/Localization/Localize Plugin firstly. Then you can merge the text for each language while in TES5Edit (just use Other/Localization/Language to switch languages).

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