stoppingby4now Posted February 7, 2013 Posted February 7, 2013 Discussion thread:Animated Weapon Enchants by VyshWiki Link
RacsoReast Posted July 9, 2013 Posted July 9, 2013 In the instructions to how to fix the conflict between this mod and Acquisitive Soul Gems, it says to drag the "enchant shader" from Animated Weapon enchants.esp. BUT I can't see it. What I can see is an "effect shader". Is this the file that the instructions refer to?
z929669 Posted July 9, 2013 Posted July 9, 2013 In the instructions to how to fix the conflict between this mod and Acquisitive Soul Gems' date=' it says to drag the "enchant shader" from Animated Weapon enchants.esp. BUT I can't see it. What I can see is an "effect shader". Is this the file that the instructions refer to?Yes, I'll fix that
RacsoReast Posted July 9, 2013 Posted July 9, 2013 An btw, how do you drag "effect shader" into the new esp? I can't seem to do it with the mouse.
RacsoReast Posted July 9, 2013 Posted July 9, 2013 Sorry guys! I found out that it was not a mistake at all, just not very precise instructions in my opinion. I searched for the answer to my dragging problem on google and found this post: https://forum.step-project.com/showthread.php?tid=2522 Kelmych's reply has a much better and more precise instruction on step 5 (highlighted in yellow) which i recommend you insert in your official instructions.
varrgas Posted January 23, 2014 Posted January 23, 2014 WTF happen there ? i make many search too find a solution, i finaly find the same post WHY the change aren't in the STEP ? or in the wiki or on the special instruction page , WHY ? nothing hard. there is nobody to folow this project now ?
EssArrBee Posted January 23, 2014 Posted January 23, 2014 WTF happen there ? i make many search too find a solution, i finaly find the same post WHY the change aren't in the STEP ? or in the wiki or on the special instruction page , WHY ? nothing hard. there is nobody to folow this project now ?What happened where? I don't understand your problem.
DoubleYou Posted January 23, 2014 Posted January 23, 2014 I think they're expressing exasperation over fixing the conflict between this mod and Acquisitive Soul Gems. Seriously guys, dropy Acquisitive Soul Gems and get Smart Souls. It's much better, and no conflict.
TechAngel85 Posted January 28, 2014 Posted January 28, 2014 STEP will be (or should be if it hasn't been forgotten) switching to Smart Souls for the 2.2.8 release.
EssArrBee Posted January 28, 2014 Posted January 28, 2014 https://wiki.step-project.com/Changelog/2.2.8 Keep track of stuff there if you want to peek behind the curtain.
DoubleYou Posted February 6, 2015 Posted February 6, 2015 OK. There definitely is some conflict between this mod and AOS, unless I'm quite mistaken. I'm going to find it and kill it. I think it is the stamina enchantment on weapons. Whenever someone draws one of them, it sounds like a dragon is landing nearby. Surely, that is an impressive effect, but not correct at all. Edit:Ok... so it isn't a conflict at all. It is the mod entirely. Seems the author has added a Effect Shader \ 14006E60 to have the NPCDragonFlybySD [sNDR:0003E491] ambient sound. I'm guessing it is a copy-paste error? The problem may be more extensive too. I might want to edit this thing!
DoubleYou Posted February 6, 2015 Posted February 6, 2015 OK. It appears there is a "vanilla sounds" optional and initial TES5Edit lookup looks like it fixes this. Crossing my fingers. Why hasn't this been mentioned before? I just must be OCD.
Octopuss Posted February 6, 2015 Posted February 6, 2015 I think people should start using Enchanged Arsenal instead. It's a bit overwhelming, but superior to this in every aspect. 1
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