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  • 5 months later...
Posted

In the instructions to how to fix the conflict between this mod and Acquisitive Soul Gems, it says to drag the "enchant shader" from Animated Weapon enchants.esp. BUT I can't see it. What I can see is an "effect shader". Is this the file that the instructions refer to?

Posted

In the instructions to how to fix the conflict between this mod and Acquisitive Soul Gems' date=' it says to drag the "enchant shader" from Animated Weapon enchants.esp. BUT I can't see it. What I can see is an "effect shader". Is this the file that the instructions refer to?

Yes, I'll fix that

  • 6 months later...
Posted

WTF happen there ? i make many search too find a solution, i finaly find the same post

 

WHY the change aren't in the STEP ? or in the wiki or on the special instruction page , WHY ? nothing hard.

 

there is nobody to folow this project now ?

Posted

WTF happen there ? i make many search too find a solution, i finaly find the same post

 

WHY the change aren't in the STEP ? or in the wiki or on the special instruction page , WHY ? nothing hard.

 

there is nobody to folow this project now ?

What happened where? I don't understand your problem.
Posted

I think they're expressing exasperation over fixing the conflict between this mod and Acquisitive Soul Gems. Seriously guys, dropy Acquisitive Soul Gems and get Smart Souls. It's much better, and no conflict.

  • 1 year later...
Posted

OK. There definitely is some conflict between this mod and AOS, unless I'm quite mistaken. I'm going to find it and kill it. I think it is the stamina enchantment on weapons. Whenever someone draws one of them, it sounds like a dragon is landing nearby. Surely, that is an impressive effect, but not correct at all.

 

Edit:

Ok... so it isn't a conflict at all. It is the mod entirely. Seems the author has added a Effect Shader \ 14006E60 to have the NPCDragonFlybySD [sNDR:0003E491] ambient sound. I'm guessing it is a copy-paste error? The problem may be more extensive too. I might want to edit this thing!

Posted

OK. It appears there is a "vanilla sounds" optional and initial TES5Edit lookup looks like it fixes this. Crossing my fingers. Why hasn't this been mentioned before?

 

I just must be OCD.

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