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Posted
  On 3/22/2020 at 1:28 AM, Soulmancer said:

The same holds true if the assets are nearly identical to vanilla? SRO is intended to match very closely with vanilla.  but vanilla has crappy lods and dyndolod can't really help with that on it's own right?

 

On a side note.  I have a user of my guide who is having an issue. He has stated "I followed the guide to a T, but I'm having problems getting DynDoLOD to work correctly. Even after reinstalling the output, it's unable to find master data for DynDoLOD_Tamriel, and cannot read data from DynDOLOD_Tamriel. Is anyone else experiencing this? Googling it seems to be no help whatsoever."  s  ... even on a new game he encounters this.  My guess is he is doing something wrong or I have missed a step but it seems to be an isolated incident.

 

https://www.nexusmods.com/skyrimspecialedition/mods/28220

 

My instructions of the guide are to install dyndolod resources.  and I have assembled my xlodgen, textgen and dyndolod outputs as separate packs for download.  the dyndolod output includes both plugins.

I haven't found the motivation/time/money yet to somehow render complex models to textures automatically or create new LOD models that do not need pre-rendered LOD textures. 

 

 

FAQ: DynDOLOD can not read data for [worldspace name] from DynDOLOD_WorldsDynDOLOD_[worldspace name]
 
A: Make sure SKSE and DynDOLOD DLL or PapyrusUtil are installed correctly, see DynDOLOD requires DynDOLOD.DLL/PapyrusUtil above. 
 
A: Make sure the *.[json|txt] data files in the SKSE subfolder of the DynDOLOD output and the DynDOLOD plugins are in sync from the same generation process. Check the DynDOLOD SkyUI MCM Information page in the game that all plugins and files have the same bunch of numbers. 
 
A: Make sure the *.[json|txt] data files in the SKSE subfolder of the DynDOLOD output are in the load order and can be read. In case DynDOLOD DLL is used, check the c:\Users\[username]\Documents\My Games\[skyrim|Skyrim Special Edition|Skyrim VR]\SKSE\DynDOLOD.log for errors. 
 
There are posts this here and it is always something like SKSE / PapyrusUtil not working / installed completely (missing/outdated scripts), the output not being installed correctly or users ignoring error messages and trying to use incompletely generated LOD.
Posted (edited)

Hi all,

 

Problem:

Something seems to have gone wrong when generating my lods. I face problems of IFL and CTD, but only in the specific areas of solitude and solitude docks AFAIK. It should be noted I have the mods Solitude expansion and Solitude Exterior Addon, but these are for the exterior of the city, (and I also have ctds and ifls inside the city). I am able to load the save fine without dyndolod (although framerate fluctuates). Inside the city, I have dawn of skyrim / Jk skyrim patch mod.

 

Moreover, when loading the world map, I face extremely low fram rates of 1/2.

 

What I have done:

I have increased the heap allocation to 1024 in my SKSE.ini, and I use the SSE Engine Fix, where I have set the memory manager to true. I have also checked my dyndolod logs, and I could not find any errors.

Any help is greatly appreciated. If any kind soul would require more information, (load order etc.) do let me know.

 

 

 

Edit: Problem solved. Like an idiot overestimating his GTX1070, I set the static object lod to 500 00 for all 3 settings and fsplitdistancemult to 10.

That being said, I have another question:

 

What are good values for:

fblocklevel0distance

fblocklevel1distance

fblockmaximumdistance

fsplitdistancemult

?

I still believe my computer can handle a fair bit above ultra

Edited by dfdghnm
Posted (edited)
  On 3/28/2020 at 10:47 AM, dfdghnm said:

Hi all,

 

Problem:

Something seems to have gone wrong when generating my lods. I face problems of IFL and CTD, but only in the specific areas of solitude and solitude docks AFAIK. It should be noted I have the mods Solitude expansion and Solitude Exterior Addon, but these are for the exterior of the city, (and I also have ctds and ifls inside the city). I am able to load the save fine without dyndolod (although framerate fluctuates). Inside the city, I have dawn of skyrim / Jk skyrim patch mod.

 

Moreover, when loading the world map, I face extremely low fram rates of 1/2.

 

What I have done:

I have increased the heap allocation to 1024 in my SKSE.ini, and I use the SSE Engine Fix, where I have set the memory manager to true. I have also checked my dyndolod logs, and I could not find any errors.

 

Any help is greatly appreciated. If any kind soul would require more information, (load order etc.) do let me know.

 

 

 

Edit: Problem solved. Like an idiot overestimating his GTX1070, I set the static object lod to 500 00 for all 3 settings and fsplitdistancemult to 10.

That being said, I have another question:

 

What are good values for:

fblocklevel0distance

fblocklevel1distance

fblockmaximumdistance

fsplitdistancemult

?

I still believe my computer can handle a fair bit above ultra

Doing things like using SKSE memory settings that only work for Skyrim potentially means a messy setup.

 

Never mind setting INI values to insane values.... Use BethINIs.

 

Read DynDOLOD_Manual.html "How LOD works in Skyrim" which explains the INI settings.

Edited by sheson
Posted (edited)

Hey, how do I get DynDOLOD to work with Special Edition if I also have the Legendary edition installed on my pc? TexGen loads up LE by default.

Nevermind, if only I read the quickstart.

Edited by DKomar
Posted

I have a question regarding requirements for DynDOLOD.

 

Do I need Indistinguishable Billboards if I have HD LODs Textures (performance version) installed?

 

I also have Noble Skyrim (performance) and Cathedral Landscapes (full), with the latter overwriting the former.

Posted (edited)
  On 3/30/2020 at 3:54 PM, Katarsi said:

I have a question regarding requirements for DynDOLOD.

 

Do I need Indistinguishable Billboards if I have HD LODs Textures (performance version) installed?

 

I also have Noble Skyrim (performance) and Cathedral Landscapes (full), with the latter overwriting the former.

Let me repeat the Requirements from Quickstart.html:

 

Billboards work the same for all Skyrim versions. Vanilla Skyrim LOD Billboards from TES5LODGen, Indistinguishable Vanilla Tree Billboards, Indistinguishable Billboards for Skyrim Special Edition or Seamless Billboards. If using tree mods that do not include billboards, check TES5LODGen for ready-to-use tree LOD billboards for some tree mods.

 

Then in the installation instructions it says:

 

Install Vanilla Skyrim LOD Billboards from TES5LODGen, Indistinguishable Vanilla Tree Billboards, Indistinguishable Billboards for Skyrim Special Edition or Seamless Billboards and let them overwrite any DynDOLOD Resources files. Then overwrite with any LOD Billboards for mods in the load order in the same order as their mods.

 

As you can see, one of the 4 listed options is required to be installed.

Edited by sheson
Posted
  On 3/30/2020 at 4:57 PM, sheson said:

Let me repeat the Requirements from Quickstart.html:

 

Billboards work the same for all Skyrim versions. Vanilla Skyrim LOD Billboards from TES5LODGen, Indistinguishable Vanilla Tree Billboards, Indistinguishable Billboards for Skyrim Special Edition or Seamless Billboards. If using tree mods that do not include billboards, check TES5LODGen for ready-to-use tree LOD billboards for some tree mods.

 

Then in the installation instructions it says:

 

Install Vanilla Skyrim LOD Billboards from TES5LODGen, Indistinguishable Vanilla Tree Billboards, Indistinguishable Billboards for Skyrim Special Edition or Seamless Billboards and let them overwrite any DynDOLOD Resources files. Then overwrite with any LOD Billboards for mods in the load order in the same order as their mods.

 

As you can see, one of the 4 listed options is required to be installed.

I sincerely apologize, but I'm really confused now.

 

I'm using guidance from this link  to make it easier on myself.

I avoided installing more landscape like Majestic Mountains and any trees mods because of performance.

 

On the Description page of the mod HD LODs Textures it says it's "DynDOLOD ready!", but I assumed that I need Indistinguishable Billboards anyway, so I downloaded that first - and there are 32 conflicting files. For now, IB sits "Uninstalled" in my Vortex mods list until I figure out what to do. IB has more tree files than HD LODs, and I didn't know which one should do the overwriting, if it should be done like that at all. That was the only thing unknown to me.

But now you say I have to overwrite DynDOLOD Resources files as well?

Posted
  On 3/30/2020 at 5:30 PM, Katarsi said:

I sincerely apologize, but I'm really confused now.

 

I'm using guidance from this link  to make it easier on myself.

I avoided installing more landscape like Majestic Mountains and any trees mods because of performance.

 

On the Description page of the mod HD LODs Textures it says it's "DynDOLOD ready!", but I assumed that I need Indistinguishable Billboards anyway, so I downloaded that first - and there are 32 conflicting files. For now, IB sits "Uninstalled" in my Vortex mods list until I figure out what to do. IB has more tree files than HD LODs, and I didn't know which one should do the overwriting, if it should be done like that at all. That was the only thing unknown to me.

But now you say I have to overwrite DynDOLOD Resources files as well?

Instead of being confused by third party guides, read and follow the constantly updated included documentation.

 

It is rather simple: most likely every load order has vanilla trees as not all tree mods overwrite all trees. Billboards for vanilla trees need to be installed if you want to generate tree LOD. AFAIK HD LODs does not contain billboards for all trees. In fact it adds a ton of billboards for small flora like shrubs and bushes that in the interest of performance you probably do not want to have LOD.

 

Now, which individual Billboard you use in case there is more than one option from different mods depends on which you find matches the tree it represents the best.

 

All of them probably look better than the original billboards of the game from available on the TES5LODGen Nexus page. 

Posted
  On 3/30/2020 at 6:02 PM, sheson said:

Instead of being confused by third party guides, read and follow the constantly updated included documentation.

 

It is rather simple: most likely every load order has vanilla trees as not all tree mods overwrite all trees. Billboards for vanilla trees need to be installed if you want to generate tree LOD. AFAIK HD LODs does not contain billboards for all trees. In fact it adds a ton of billboards for small flora like shrubs and bushes that in the interest of performance you probably do not want to have LOD.

 

Now, which individual Billboard you use in case there is more than one option from different mods depends on which you find matches the tree it represents the best.

 

All of them probably look better than the original billboards of the game from available on the TES5LODGen Nexus page. 

I wasn't confused by the 3rd party guide, but by your rather technical comment (I'm a bit of a n00b...), but that was temporary. Bottom line, you helped  ::):  

 

During the install I examined the official documentation as well, since the first guide didn't include some necessary details. I managed to get it all properly set up and working on the first go. My game looks awesome and I'm glad I've finally decided to use DynDOLOD. As for performance...well, I'm playing on a laptop and I'm not expecting miracles. It's the same as it was before, and that's as good as it can get.

 

Thank you for this awesome tool/mod!

I laughed when my antivirus reported the exe - Taking Your Firstborn  :lol:  :clap:

Posted
  On 3/31/2020 at 8:28 AM, Katarsi said:

I wasn't confused by the 3rd party guide, but by your rather technical comment (I'm a bit of a n00b...), but that was temporary. Bottom line, you helped  ::):  

 

During the install I examined the official documentation as well, since the first guide didn't include some necessary details. I managed to get it all properly set up and working on the first go. My game looks awesome and I'm glad I've finally decided to use DynDOLOD. As for performance...well, I'm playing on a laptop and I'm not expecting miracles. It's the same as it was before, and that's as good as it can get.

 

Thank you for this awesome tool/mod!

I laughed when my antivirus reported the exe - Taking Your Firstborn  :lol:  :clap:

Great. Enjoy.

Posted (edited)

Just a tiny question:

If I replace a few flowers with different meshes and textures that have a glowing effect, do I have to generate LOD again?

Edited by Katarsi
Posted
  On 3/31/2020 at 1:42 PM, Katarsi said:

Just a tiny question:

If I replace a few flowers with different meshes and textures that have a glowing effect, do I have to generate LOD again?

Only if those flowers have LOD already and you notice the LOD not be matching anymore and you want to change that.

Posted

Good afternoon, 

 

Getting an issue where it freezes everytime no matter what I select, even selecting just one file for it to use.  It will freeze and then go to Not Responding.  My logs don't show much regrettably as it tends to freeze right after starting.  Definitely would appreciate any help, I was able to get it working at one point and now its doing this every time.  

 

https://pastebin.com/4SSPjEw5

 

is my log.

Posted (edited)
  On 4/4/2020 at 4:14 AM, GentMAB said:

Good afternoon, 

 

Getting an issue where it freezes everytime no matter what I select, even selecting just one file for it to use.  It will freeze and then go to Not Responding.  My logs don't show much regrettably as it tends to freeze right after starting.  Definitely would appreciate any help, I was able to get it working at one point and now its doing this every time.  

 

https://pastebin.com/4SSPjEw5

 

is my log.

Make sure the system/hardware is stable, for example overclocking/memory times and drivers are up to date.

 

Check in task manager if DynDOLOD uses CPU. Just wait then. It may be just busy creating textures atlasses.

 

Make a screenshot of the message window where it  gets stuck.

Edited by sheson

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