nyjet14 Posted December 30, 2016 Share Posted December 30, 2016 (edited) Here you go, GP: https://www.nexusmods.com/skyrimspecialedition/articles/134/? Added the Recommended Tweaks to the list.thank you for the rec tweaks list. regarding the sun shadow tweaks, i think the jump is pretty jarring. is it possible to have the shadows continually but really slowly moving? or will this tax the gpu more? what can i do to lessen the jump? will lowering the threshold to say 0.75 do it? thanks fSunShadowUpdateTime=0.25fSunUpdateThreshold=0.75 apologies.. i just realized you didn't include this tweak on SSE (was looking at Oldrim). are shadow transitions smoother in SSE? Edited December 30, 2016 by nyjet14 Link to comment Share on other sites More sharing options...
TechAngel85 Posted December 30, 2016 Share Posted December 30, 2016 Shadow transitions are crap in in Skyrim; however, Bethesda did us a favor for SSE where they are smooth as silk. Just load up the game and watch them move. You'll be jealous that isn't possible in Skyrim! :: You honestly rarely notice the "shadow jumps" in Skyrim when you are gaming and not just staring at the scenery. Link to comment Share on other sites More sharing options...
GamerPoets Posted December 30, 2016 Share Posted December 30, 2016 Appreciate it = ) Thank you Link to comment Share on other sites More sharing options...
alt3rn1ty Posted December 30, 2016 Share Posted December 30, 2016 Here's hoping Bethesda do a Fallout 4 Special Edition I mean Skyrim SE was a leap ahead of Fallout 4 in terms of lighting / atmospherics and the shadows on SSE are amazing, I love Fallout 4 and its performance far more than original Skyrim but it could obviously now be so much better if they dedicated another Special Edition team for FO4 and gave that game similar treatment. Link to comment Share on other sites More sharing options...
GamerPoets Posted December 30, 2016 Share Posted December 30, 2016 Next question (probably my last one.... maybe). For Display Adapter (Basic Tab) for the games that have the setting available in the interface my only option is always "0" (zero) . Is that suppose to be like that? Or is BethINI not detecting my GPU? I know that in the .ini files themselves that would usually be where it would say something like GTX1080 or whatever. I've gone through every setting for every game briefly and they all seem fine to me at the moment. Proper testing on my end still to come. Link to comment Share on other sites More sharing options...
Kelmych Posted December 30, 2016 Share Posted December 30, 2016 For Fallout 3 there are a few tweaks that might be useful to add to Bethini (from the ini settings page for the STEP FO3 guide). I didn't suggest them before since they aren't always recommended for low end systems, but high end and probably medium end systems can use them. For the vanilla game the first 2 General fallout.ini tweaks seem to be needed for multicore CPUs. The third General tweak is needed for all systems.I expect Bethini already provides any falloutprefs.ini tweaks needed in the Display area. If Flora Overhaul is used the first Grass tweak is recommended for lower end systems and the second fallout.ini Grass tweak and the falloutprefs.ini Grass tweak should be useful for medium and higher end systems. I have used but not done extensive testing with the recommended fallout.ini Display tweaks from 'Fallout Street Lights". Link to comment Share on other sites More sharing options...
DoubleYou Posted December 31, 2016 Author Share Posted December 31, 2016 Next question (probably my last one.... maybe). For Display Adapter (Basic Tab) for the games that have the setting available in the interface my only option is always "0" (zero) . Is that suppose to be like that? Or is BethINI not detecting my GPU? I know that in the .ini files themselves that would usually be where it would say something like GTX1080 or whatever. I've gone through every setting for every game briefly and they all seem fine to me at the moment. Proper testing on my end still to come.Actually, that setting changes between monitors if you have more than one. I detect your monitors, so you will only have the correct option if you only have one. thank you for the rec tweaks list. regarding the sun shadow tweaks, i think the jump is pretty jarring. is it possible to have the shadows continually but really slowly moving? or will this tax the gpu more? what can i do to lessen the jump? will lowering the threshold to say 0.75 do it? thanks fSunShadowUpdateTime=0.25fSunUpdateThreshold=0.75 apologies.. i just realized you didn't include this tweak on SSE (was looking at Oldrim). are shadow transitions smoother in SSE? I honestly prefer the vanilla transition myself. Another option is to up the time in between transitions astronomically high, effectively turning off the transitions. You can have it as constant, but it is jarring with how fast they move. For Fallout 3 there are a few tweaks that might be useful to add to Bethini (from the ini settings page for the STEP FO3 guide). I didn't suggest them before since they aren't always recommended for low end systems, but high end and probably medium end systems can use them. For the vanilla game the first 2 General fallout.ini tweaks seem to be needed for multicore CPUs. The third General tweak is needed for all systems.I expect Bethini already provides any falloutprefs.ini tweaks needed in the Display area. If Flora Overhaul is used the first Grass tweak is recommended for lower end systems and the second fallout.ini Grass tweak and the falloutprefs.ini Grass tweak should be useful for medium and higher end systems. I have used but not done extensive testing with the recommended fallout.ini Display tweaks from 'Fallout Street Lights".I will get around to tweaking Fallout 3 someday. Link to comment Share on other sites More sharing options...
GamerPoets Posted January 3, 2017 Share Posted January 3, 2017 -Fallout 3 Detail Tab, Field of View, Description says: fDefaultWorldFOVbut the Fallout.ini setting (default .ini) reads: fDefaultFOV (no "world") the default .ini also has:fDefault1stPersonFOVfPipboy1stPersonFOVfRenderedterminalFOV might be cool additions for the future. ... not sure if ...1stPersonFOV is actually the one that was meant for DefaultWorldFOV or not. Haven't tried it out in game yet. Edit: Regarding Fallout 3 water settings (I know you said you will do Fallout 3 later, but perhaps a good note) there is only 1 for BethINI but a ton on the vanilla launcher. If you care to check out anything regarding the vanilla launcher this is my personal doc used for the first FO3 tutorial on the channel: https://docs.google.com/document/d/1w0yjSP35sP6hYuAbRYUykFFWVf2Ytw6r93ha9vdOncE/edit?usp=sharing EDIT: I think ... after thinking about it... I will create one of these for each game instead of 1 giant one = ) ... maybe 1 Link to comment Share on other sites More sharing options...
DoubleYou Posted January 4, 2017 Author Share Posted January 4, 2017 Sounds like I forgot to change that description, since it varies from game to game. There are multiple fov settings that change different elements. I probably won't be able to look at it until Thursday. Link to comment Share on other sites More sharing options...
nyjet14 Posted January 4, 2017 Share Posted January 4, 2017 (edited) speaking of FOV.. i saw this a while back, and have been adding it after BethINI does its thing. it's been working perfectly for me, as i get the wider fov 80 in 1st and 3rd person, while keeping item menu view like books and lockpicking at 75, so they don't look smaller. this was from the Steam forums: https://steamcommunity.com/app/489830/discussions/0/312265526376625436/ This the correct way to adjust FoV in Skyrim without making the arms clip like crazy:1. Open Skyrim.ini in the Documents/My Games folder2. Add this under [Display]:fDefaultFOV=75fDefault1stPersonFOV=80fDefaultWorldFOV=803. SaveWhat the values do:fDefaultFOV=Affects the zoom level of the lock when lockpicking and the items in the inventory screen. (Change it to a higher value if you want it to look smaller)fDefault1stPersonFOV=Don't change this unless you want your arms to be clipping. This only affects the hand and weapon models scale in 1st person not the FoV.fDefaultWorldFOV=This is what changes the FoV in both 1st and 3rd person. Open the Character Menu (Tab) in game once and the FoV will be adjusted to this setting. I see that BethINI only has an option for the fDefaultWorldFOV= is it changing the other values too behind the scenes? Edited January 4, 2017 by nyjet14 1 Link to comment Share on other sites More sharing options...
DoubleYou Posted January 4, 2017 Author Share Posted January 4, 2017 It only changes fDefaultWorldFOV because of what you mention above. I have a thread lying around that explains what they do in the other games, as it changes between games. Link to comment Share on other sites More sharing options...
wellden Posted January 5, 2017 Share Posted January 5, 2017 Just dropping by to say thank you for taking the time to create this! I used to spend so much time with my head buried in ini's that I never really played Just remodded "Oldrim" and was a victim of the dreaded "macrostutter" when on horseback, all else was buttery smooth...ran this tool, used high preset...GONE ...all smooth. Guess I'll go play now 1 Link to comment Share on other sites More sharing options...
DoubleYou Posted January 5, 2017 Author Share Posted January 5, 2017 OK, so I looked into the FOV thing, and finished my experiments for the games, and have updated my thread about it: https://forum.step-project.com/topic/9517-field-of-view-fov/ As a result, I shall remove the FOV setting for Oblivion, as changing it literally breaks the menus. Also, the FOV for all the other games is correct to only modify fDefaultWorldFOV, except perhaps in Fallout 4, where they changed things for some stupid reason. I'll have to look at that one more closely. Link to comment Share on other sites More sharing options...
Jayombi Posted January 7, 2017 Share Posted January 7, 2017 Could you add an option to change fGamma ? Link to comment Share on other sites More sharing options...
DoubleYou Posted January 7, 2017 Author Share Posted January 7, 2017 There is an in-game slider for that, but with various ENBs requiring specific values for it, I agree that a gamma slider could be useful. Link to comment Share on other sites More sharing options...
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