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DoubleYou

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Interesting. I might have to test that out some time. Something I will note:

 

Default for fMaxTime is more accurately 0.0166666675.

There is another similar value, fMaxTimeComplex, that is exactly double that of fMaxTime at 0.0333333351

 

Therefore, there is a lot more into this, I would suggest, then simply one value. Also, I'm not sure how it might affect scripts

 

Another setting that may have an impact:

 

[Animation]

fMaxFrameCounterDifferenceToConsiderVisible=0.0666666701

 

Notice that this value is 4 times the value of fMaxTime.

 

Therefore, you could test this:

 

120fps

[Animation]
fMaxFrameCounterDifferenceToConsiderVisible=0.0333333351
 
[HAVOK]
fMaxTime=0.008333333775
fMaxTimeComplex=0.01666666755

Edit: Also note that the author's "Ultimate Skyrim.INI disambiguation" should be taken with some salt. While some are accurately described, some function differently (e.g. bBackgroundMouse) and a very few don't even exist (e.g. bPerPixelLighting).

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2.0Beta

-Update text now says "Your choice." instead of "You're choice."
-Added the Fallout 4 sprinting fix to Gameplay and to the Recommended Fixes.
-Mouse Y-scale is now set to 0.042 as part of the Recommended Fixes for Fallout 4.
-The "Show Quest Markers" toggle does exist for Fallout 4, and BethINI now recognizes this fact.
-Changing the "uGrids" GUI setting now sets uExterior Cell Buffer to the appropriate value.
-Controversial tweaks shall now detect uGridsToLoad for all games if set to something other than default (5).
-iGrassCellRadius shall be automatically set to the correct value for Fallout 4.
-Added Skyrim Special Edition support. Please notify me of any bugs.

 

Please note that while I have included custom BethINI presets for Skyrim Special Edition, they are not complete and not thoroughly tested!

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Since the quit to main menu ini edit works so well are we going to be promoting that for future use, I doubt it will make it into Bethini but it could be useful to note it's function and that it works although I haven't tried it with the new patch that dropped, I will try and update if the function still achieves the same result with the new patch.

 

I'll also when I have time, play with some other ini settings, I doubt I'll be able to do too many at a time though given that my workload has picked up quite a bit recently.

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Very small bug:

 

I accidentally went to add Fallout4launcher.exe by choosing that as the first game to use BethINI with. However, I forgot that I had uninstalled FO4 (waiting til I purchase all the DLC to dive back into the game). There was no option to go back and select a new game. Even when I closed the program and re-opened it, it continued to ask me for the Fallout4Launcher.exe.

 

Workaround:

 

I selected the SkryimSELauncher.exe and had to go to the options and switch games after that.

 

In conclusion, not a huge bug, just a slight inconvenience.

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Very small bug:

 

I accidentally went to add Fallout4launcher.exe by choosing that as the first game to use BethINI with. However, I forgot that I had uninstalled FO4 (waiting til I purchase all the DLC to dive back into the game). There was no option to go back and select a new game. Even when I closed the program and re-opened it, it continued to ask me for the Fallout4Launcher.exe.

 

Workaround:

 

I selected the SkryimSELauncher.exe and had to go to the options and switch games after that.

 

In conclusion, not a huge bug, just a slight inconvenience.

Thanks for the report! This should be an easy thing to fix, likely only one line of code.

Since the quit to main menu ini edit works so well are we going to be promoting that for future use, I doubt it will make it into Bethini but it could be useful to note it's function and that it works although I haven't tried it with the new patch that dropped, I will try and update if the function still achieves the same result with the new patch.

 

I'll also when I have time, play with some other ini settings, I doubt I'll be able to do too many at a time though given that my workload has picked up quite a bit recently.

It is a very easy tweak to implement, so I may add it.

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So I've tested bSaveGameOnQuitToMainMenu=0 with the latest version (steam version 1.8.7.0) and it still works as intended

 

@Neb: I've already run Bethini through my Skyrim Special Edition ini files and that line is nowhere to be found in either one of them now, not sure if it was removed purposefully or not, just thought I'd mention that.

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Just wandering, how is BethINI finding path to Mod Organizer? I have written a couple of small automating applications (eg. disable plugins missing masters) but they always prompt the user first (me, haven't released them yet..) and then save the path in config file. I have looked but couldn't find anything online.

 

Sorry if this is the wrong place as it seems only BethINI related things are here.

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Note that there are some rare exceptions to what DY said, but for the most part that will work as long as MO is the default nxm handler. For instance, BethINI could not find my installations because of how I have my two MO installs set up. I have two installations in the same Skyrim directory. One install is for gaming. The other is for my mod development. Fringe case, I know, but it's good to know what you could run into if you're developing tools.

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I managed to get the simplest case done. If MO is handling nxm links I am able to get the path without user intervention. If not then the default "Where is your MO installation" case happens. Thank you. I might look into other cases as Akatosh (EDIT:

TechAngel85, new to forum..) said, I glanced throught registry and there are places where MO is writing things... Might check it out later for those edge cases.

Edited by Alekskill124
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