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Skyrim Revisited Pre-Release Feedback


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Posted
  On 4/27/2015 at 6:49 AM, cstarkey42 said:

Wow, you weren't exaggerating about Vividian 7, it looks amazing. I was not expecting that big of a change. The new official alpha version, 7.4, went up sometime today if you haven't seen it yet. I just noticed it and haven't checked it out yet but it sounds like he changed the nights so they're not as dark but a dark nights option is in the works.

Told ya so! Checking out Alpha 4 today.
  On 4/28/2015 at 12:00 AM, darkside said:

Are you reconsidering Even Better Quest Objectives?

Yep, talking to Will on steam as we speak actually.
Posted

Posted a bug report over at the Mod Organizer Bug Genie: https://issue.tannin.eu/tbg/modorganizer/issues/1150

 

Looks like the internal installer is incapable of overwriting an already installed file or something to that effect (at least with the DSR installer). External installer works OK. Will keep you guys informed.

 

i.e.

Folder 000 Base Mod is installed first, it contains a meshes/weapons/imperial folder with ImperialSwordLeft.nif and ImperialSwordSheath.nif with weapon straps. This is from the "Patcher and Base Mods" option.

Folder 000 Base Mod - On Back Meshes is installed later, it contains a meshes/weapons/imperial folder with ImperialSwordLeft.nif and ImperialSwordSheath.nif without weapon straps. This is from the "YES" to the "Swords on Back" option.

 

Using external installer - the final result shows the nifs without weapon straps. (as you'd expect)

Using internal installer - the final result shows the nifs with weapon straps. (doh!).

 

Also reported that auto detection isn't working.

 

Unfortunately, I am unable to completely ascertain how many mods this has affected and kicking myself for not seeing it sooner.

 

Edit: Found a workaround by adding priorities to vanilla replacers. Will be uploading the fix tommorow night (Don't have time to do it tonight). Tannin should still look at it though.

Posted

I think Skyrim Realistic Texture Overhaul will be coming back soon.

The author pulled some of his mods to move them to steam. They are hidden for some reason and I dont know the logic behind it.

Posted (edited)
  On 4/28/2015 at 6:19 AM, Neovalen said:

Posted a bug report over at the Mod Organizer Bug Genie: https://issue.tannin.eu/tbg/modorganizer/issues/1150

 

Looks like the internal installer is incapable of overwriting an already installed file or something to that effect (at least with the DSR installer). External installer works OK. Will keep you guys informed.

 

i.e.

Folder 000 Base Mod is installed first, it contains a meshes/weapons/imperial folder with ImperialSwordLeft.nif and ImperialSwordSheath.nif with weapon straps. This is from the "Patcher and Base Mods" option.

Folder 000 Base Mod - On Back Meshes is installed later, it contains a meshes/weapons/imperial folder with ImperialSwordLeft.nif and ImperialSwordSheath.nif without weapon straps. This is from the "YES" to the "Swords on Back" option.

 

Using external installer - the final result shows the nifs without weapon straps. (as you'd expect)

Using internal installer - the final result shows the nifs with weapon straps. (doh!).

 

Also reported that auto detection isn't working.

 

Unfortunately, I am unable to completely ascertain how many mods this has affected and kicking myself for not seeing it sooner.

 

Edit: Found a workaround by adding priorities to vanilla replacers. Will be uploading the fix tommorow night (Don't have time to do it tonight). Tannin should still look at it though.

There are currently 49 mods using FOMOD installer in the guide. I installed them using mixed external and internal installers. Should we check all of them? I am not noticing any anomaly in my limited playthrough.

Edited by darkside
Posted

What's the eta on changing to the newest Vividian in the guide? I know you've been testing for a while and I'm curious to see the changes. Ty!

Posted
  On 4/30/2015 at 7:37 PM, Jverv said:

What's the eta on changing to the newest Vividian in the guide? I know you've been testing for a while and I'm curious to see the changes. Ty!

Now that it's on the nexus page as a full public beta, tonight.
  • +1 1
Posted
  On 4/30/2015 at 8:19 PM, Neovalen said:

Now that it's on the nexus page as a full public beta, tonight.

Guess I'm spending my late night looking at SRLE page :)

Posted

Getting a java machine exception error trying to run the latest Dual Sheath Redux patch. I don't use SUM, if that matters... but I don't have a problem with version 1.7.

Posted
  On 5/1/2015 at 10:47 PM, Azum said:

Getting a java machine exception error trying to run the latest Dual Sheath Redux patch. I don't use SUM, if that matters... but I don't have a problem with version 1.7.

Hrm, first report so far. Try ticking the force patch on exit check box.

Posted (edited)

I don't even get that far, it doesn't even go to the patch screen. Gonna try updating java.

 

Edit: yep that was it. I was running 1.7 update 55, updated to 1.8 update 45.

Edited by Azum
Posted

Hey is this still needed with the new vividian?

 

Select enblocal.ini and click [Edit], set EnableProxyLibrary=true and ProxyLibrary=d3d9_smaa.dll to enable automatic usage of SMAA if installed

 

cause the library doesn't get installed with it

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