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minos55

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minos55 last won the day on September 14 2016

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About minos55

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  1. I am having the same problem with the same record probably Exception smashing record: [COBJ:4F02393D] : Access violation at address 008874C6 in module 'MatorSmash.exe'. Read of address 00000000 Exception smashing record: [COBJ:4F02393E] : Access violation at address 008874C6 in module 'MatorSmash.exe'. Read of address 00000000 Exception smashing record: [COBJ:4F02393F] : Access violation at address 008874C6 in module 'MatorSmash.exe'. Read of address 00000000 Rerun smash alot of times always the same 3 records
  2. For anyone that has problem with wrye bash, Lexy did it again :D all you have to do is make an empty folder called docs in skyrim data folder:D
  3. For some reason I have problems with wrye bash program, evrytime I try to rebuild the patch, the programs freezes on saving the patch, anyone know how to fix that?
  4. Looks like a reinstall fied that, although i can't really select the bsa to extract i can only select the mod in arhives and extract. Do i have to setup something to be able to select the bsa seperetly? Like it is written in the instructions. The BSA will now extract. Repeat the above steps for all the BSA's included in this mod.
  5. ok that is weird, found out what was causing me ctd when entering dragonreach, it was WICO, any idea why? I followed the instructions by the letter
  6. for some reason i keep ctd when trying to enter dragonsreach, disabled all esp, only option meshes left probably right? or is there a script that coul cause that
  7. Maybe just a tiny sugestion, i know keeping up with the conflict resolution isn't easy, but maybe when you update the conflict resolution you can write in the change log just what section was updated? like if you change let's say something with npc, you just write changed npc section of the conflic resolution, usally I go through the whole one, to add the changes, so i can be up to date, before i start playing, Just maybe for people that don't add evrything on the list. I for example have to remove from each version of conflict resolution some mods i don't use, but then go through the whole patch to check what else changed.
  8. some of the new loot meta data rules don't make sense to me, why do we add them if we merge them in the end?
  9. Also another thing, the new conflict resolution has this error in it: [00:00] Checking for Errors in [39] Lexy's LoTD SE - Conflict Resolution.esp [00:01] StormCloakShieldAA [ARMA:00021456] [00:01] ARMA \ Male world model \ MO2S - Alternate Textures \ Alternate Texture \ New Texture -> [2D00AA01] < Error: Could not be resolved > 2D with me is dbm_relichunter
  10. hey, with the addition of Volkihar Knight don't we need to extract the bsa if we merge it into Weapons Armours Merged.esp? cause the merge plugins just coppyed the Volkihar Knight Bsa's into the merge mod
  11. Just noticed I deleted the \Edit Scripts\DynDOLOD\cache 2 times before runing texgen and dyndolod, is there something wrong with that? do we need the cache files when we run dyndolod?
  12. Just noticed I deleted the \Edit Scripts\DynDOLOD\cache 2 times before runing texgen and dyndolod, is there something wrong with that? do we need the cache files when we run dyndolod?
  13. Just a question if I did anything wrong but wyre bash didn't tell me about adding aMidianBorn_ContentAddon.esp and Conflict Resolution Merged.esp into the bashed patch, is that there just in case?
  14. was there a problem with the billboards that you changed them? cause i just finnished the guide yesterday.
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